Superhero/Supervillain Name: Morpheus. Daedalus does not use any sort of costume or catchphrase and does not purposely conceal his identity; however in most underground circles he is simply known by the moniker Morpheus for his ability to manipulate the mind.
Powers: Extremely intelligent and highly practiced in the use of dark magicks, including but not limited to mind manipulation and suggestion, illusions and conjuring, teleportation and portals, and fear and charm spells. Recent pursuits include study in necromancy, reality-warping, and summoning, among other magical taboo subjects.
Weaknesses: Physical harm. Most of Daedalus’ tricks involve avoiding harm in combat by deceiving, disorienting, and the decimating his foes. He can also throw up shields and blink to escape danger. His physique, however, is merely average and somewhat frail compared to the superpowered enemies he normally confronts.
Alias: Daedalus of House Sardonyx in Maretonia, a freelance mage and ritualist. Daedalus is a charming, handsome unicorn who is highly educated and extremely dangerous when cornered. The suave and polite demeanor hides the magnitude of his powers well and can open vulnerabilities for his manipulation techniques. Despite the nature of his abilities, Daedalus still tries to maintain some semblance of a moral compass. He sees evil in the world and actively works where he can to undermine it, even if at times his actions are legally questionable.
Backstory: The son of a Maretonian politician, Daedalus was groomed from birth to enter the Maretonian court and play the games that would keep his family in their good graces. After he discovered his affinity for dark magic, however, he left home in self-imposed exile, as he knew that following that legacy would bring grave consequences upon both himself and his family. He now travels as a mage for hire while practicing his craft and gathering allies for the day that he might return to Maretonia to face the Assembly.
Notable Allies: (awaiting discussion)
Notable Personal Villains: The Assembly of Heads in Maretonia. Though they bring stability to Kastrot, the Assembly is known for its oligarchic tendencies and willingness to go to great lengths to eliminate perceived threats to their power. It is only a matter of time before they catch wind of Daedalus’ activities abroad, decide he is a liability, and act to eliminate him.
Other villains may include anyone who has fallen victim to his powers, lost artifacts/intel to him while working for a rival employer, or companies/people wanting to tie up loose ends after a job completed by Morpheus.
General Notability: Morpheus’ magical prowess is well-known in the back channels and the underground; he is the one you call to handle problems that non-superpowered individuals cannot, or alternatively problems that need to be dealt with discretely.