Quote: "Life is but a story waiting to be discovered… or created. If one understands the plot and characters you can change not only your own story but others as well.”
Name: Masquerade
Alias/Real Name: Mythos Gray
Faction: Renegade/Unaligned
Age: Over 300 years old Gender: Male Race: Unicorn Mane/Tail: White
Coat: Grey Eyes: Violet
Notable Allies: Star Dream, a mare with the gift of prophecy, strange dreams, and learning the pasts of a figure, place, or thing. Though still coming to understand her own powers.
Notable Personal Villains: Demons of his past by the names of Irascor, Volnero, and Aegrimonia. Creatures of his rage, pain, and sorrow respectively created or called during a moment of great tragedy and loss… lead by one other, unnamed yet very powerful and dangerous as it represents his longing while taking the form of a very intelligent mesmerizingly beautiful mare. More painfully and alluringly for Mythos, one who has the appearance of his long dead wife... or at least, a more idealized appearance of such based on how he remembers her.
General Notability: He is not well known or understood by most heroes or villains, appearing in and out of the scene as years went by. For many, there is certain degree of animosity, suspicion, and criticism while by others his charm plays through in their more positive view if him. There are a few though who have had the chance of encountering him often enough to have a fair enough idea of what to expect from him, yet for more he is an enigma.
Often inspiring, entertaining, and emboldening many… while yet breaking the hearts of a few, and leaving some hurt, upset, or angry… Mythos gets mixed views on his character. Perhaps he has a few admirers and even fans, some more firmly than others, yet may not get involved enough to have too great of fame or infamy. Also, he mightbe more famous under a disguise or alternate persona, then as his main identity.
Notably, Mythos chooses to stay out of most of the conflicts between the heroes and the villains, only fighting when a villain shows himself to be of a significant threat to Equestria or the world. He will generally still take the time to save an innocent life if nearby though, as well perhaps “fight crime” here and there, but the unicorn will usually try to stay away from most trouble.
Mythos has been known to appear all over Equestria and beyond to showcase his skills. Such as by offering to perform with his violin or with a piano, or in a magic show. At other times, he may give one of his more impressive displays, his storytelling skills backed with his illusionary art, actually showing his audience the story as he tells it.
He may also take a mare or other female in his travels an unforgettable evening, one that she might never forget. Yet the unicorn may hesitate in allowing things to go too far, as he fears what might happen. Once finished, Mythos will then disappear when the evening is done or before dawn, unlikely to return.
Background: Technically neither a hero or villain, perhaps a mix of both, Mythos still presents himself as cheerful, charming, well-mannered, and confident figure in or out of costume. Yet he also has a mischievous and manipulative side that get a him in trouble, or could be a cause of worry by some. In many ways old fashioned, the stallion has done well enough in adapting to the changing times. Yet if the unicorn has one major flaw it is that he is an incurable flirt and flank chaser while being a magnet for trouble. Still, Mythos does what he can to show respect and avoid insult towards others unless he feels they are deserving of mockery or scorn.
On another note, he dislikes needless violence, or getting his hooves dirty. This leaving Mythos to try and find ways of avoiding direct conflict or harming another, though the stallion does have skill in swords as an experienced fencer. His training coming over many years.
Knowledgeable of the past, especially since he has experienced more of history than most, Mythos may come off a thinking he knows more than those around him. Often, in many cases, he often does. With this is a passionate love in stories, as well in offering creative spins on the tales he finds, as he goes about seeking to turn the life of himself or others into one of excitement, mystery, and danger.
This persona Mythos offers, and many others, is in many ways a mask, as it only shows what he wants others to see. Inside he is very troubled, a lost soul with many secrets and behavior that often makes it difficult or impossible to form lasting relationships and in getting truly close to others.
In truth Mythos is deeply flawed, yet has still a mostly noble heart as he tries to bring joy to the lives of others or lift up those downcast and uncertain of their path… despite at times causing more harm than good. More, he keeps hidden inside much guilt, and longing to have that which he can never have. The shadows of his past preventing the stallion from truly moving forward. Often, all he can do is trying to play the role of hero while fleeing the demons of long ago.
POWERS Versatile Illusions: Having spent centuries mastering the art of illusion, there is little of this branch of magic that Mythos cannot do. His power can range from simply taking on a different appearance, to creating an illusory flame that if believed in can be felt, to changing the very landscape around him, to even bringing to life a story before the eyes of others. These images can fool the sense of smell, sight, hearing, taste and [with permission] touch. Illusionary Summons: As an extension of his mastery of illusions, Mythos has learned to create summons or constructs of pure magic which are physical in nature built from his inner reserve of mana and energy. What he most often bases these summons off are figures and creatures of legend, folklore, or myth. With this power, he is able to call forth a many mythological creatures and figures. Though not as effective if disbelieved, these illusionary summons can actually be used to attack and harm opponents, offering an effective offense based on the strength of what is created. Portals and Teleportation: Mythos is able to create door shaped portals of swirling magic as well as teleport in a puff of smoke. In threads they must be placed on a surface, however if it is for a plot or an entrance/exit, they may be generated in thin air and used to traverse huge distances. He may also teleport up to a maximum distance of 300 feet in thread, however as in entrance/exit he can travel a much larger distance. Spellcasting: Through long practice and study, Mythos has learned and practiced a variety of unicorn spells he keeps recorded in a special spellbook. With access to this, as well a bit of memorization and study, he can cast a certain number of spells each day.
----------------------------------------- Memory Fog - With this spell, he can cause others forget they saw him or have such meetings be foggy and without certain details. This leaving their memory be fuzzy, confusing, and uncertain when thinking back on their encounter with him. Invisibility - With this spell, he can completely hide himself from detection whether normal senses, metapony senses, or supernatural senses of those of lesser power than himself. Does not work effectively in certain situations, and there are those who can see through such. Protective Shield - With the casting of this spell, he can create one of two shields. One protects him only in one direction and is strong to last against a few blows against even the strongest of super or metapony strength, while the other is fully enclosing shield which is only good against certain projectiles and explosions. No matter which shield is used, both can be broken with a strong enough force, and in such situations where its breaks this will send him flying, Restrain - With this spell, he is able to bind and restrain one or more opponents. Has a strength comparable to either rope or chains, yet greater bindings able to hold those with meta/super pony strength is possible with more mana pushed into the spell… even then the spell may well be broken if the strength of the opponent is just too great with backlash on the caster. Release - In many ways counterpart to Restrain, with this spell he is able to have the binds or locks holding another to fall or come undone. This works without error on mechanical bindings/locks yet magical versions are often much more difficult for him to undo orphan impossible given their complexity or the power of their creator. Twists and Turns - If being chased or pursued by another or a group, he is able to with the casting of this spell throw them of the trail by taking a wrong turn to going another path which may well lead them. to a dead end or cold trail. This, like other spells, will be less effective against those tracking him through with powerful enough magic or artifice yet it can generally still throw it off a bit. Knock - With but a knock on the surface and the casting of this spell, he is able to effect a door, chest, or safe with relative ease unless such is connected to a technology or magic to advanced. This can be used to open or close doors, unlock or lock them among others which hinge or lock of some sort. Light - With the casting of this spell, he is able to create strong illumination out to 20 feet or less. Anywhere from that of a strong flashlight to that of a candle, he can use this light in dark places or perhaps to try and blind anyone who comes to close if cast quickly. If used at the wrong moment, this spell can also give away his location to any looking for him.
WEAKNESSES Pony Physiology - Physically, in strength and toughness, Mythos is that of a normal pony who exercises regularly and eats right. Against many, if not most, supers he would not be able to go close combat or go to blows with them as he has not the super physical ability of such individuals. This means that, unless Mythos knows that he can do so without getting killed, he will avoid putting himself into harms way and fight at range or through deception. Creator's Drain - When making use of his illusionary summons, Mythos will as time goes on experience greater and greater drain to the point of exhaustion or even fainting if he is not careful. This can also apply mattering how much punishment his creations are taking in combat meaning he will need to try using them as effectively as possible or he puts himself at risk in drawn out battles. Magic Dependent - Having relied for so long on his magic and the powers there of, Mythos' capabilities and abilities are significantly weakened anywhere that magic or magical abilities is repressed such as by null fields, artifacts, magic, or other such situations that negate magic. Under such conditions his Spellcasting, Illusions, and Illusionary Summons are inaccessible/unusable.