Buck Up! Imagination's Guide to Combat RP for Suckers! Part 1: Rules of the Game in The Barracks A blog by Imagination Posted April 27, 2015 · Report reply I'm very glad to see a series like this! I've had a lot of fun with combat RP's in the past, but I had to limit them to players I knew well, for a lot of the reasons outlined above. I think the biggest issue (one which I'm certain you'll cover in detail later) is dealing with undetermined outcomes. Assuming a fairly equal balance between players, at least one of them is going to have to make an OOC decision about whether to lose or not. If this decision is made too early, the RP isn't as fun, as you're just going through the motions for a predetermined outcome; and if it's delayed too long, the whole thing drags very unpleasantly.