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Found 786 results

  1. From the album: Requests, Gifts, Commissions

    Belated happy birthday to SteelEagle! As a birthday gift to him, I asked if he had something he wanted me to draw. One of his suggestions was "pathfinder adventurin'" - thus, a speed paint of Pathfinder traveling to remote corners of the world to find the mysterious and ancient *vague hand wave* of the lost *vague hand wave* civilization. About and hour and a half for this speed paint. I am pleasantly surprised with how it turned out, especially considering that I haven't done a speed paint in a long while, and landscapes have never been one of my strong points. Still, it turned out pretty nicely, if I do say so myself. Pathfinder's not really doing anything adventurous in and of herself, but the fact that's she out in this remote, wet marshland is totes adventurous enough, right? The correct answer is yes. Yes it is. Pathfinder (c) SteelEagle
  2. Name: Fly Fish Sex: Female Age: Mare Species: Pegasus Eye Color: Dark orchid Character Color: Light//Khaki yellow Mane/Tail/Other: She has a Catalina blue mane with some of her bangs swiped out into the front over her forehead. Her mane is spiked up in the back. Her tail is short and docked with a similar consistency and style to her mane. Residence: Rainbow Falls Occupation: Ichthyologist Physique: Fly Fish is an average sized pegasus pony. She wears a costume that resembles a tropical two-wing flying fish. This costume consists of a blue top, and a silver bottom, a yellow stripe traveling down the side of the fish. The fins of this costume are a dark blue as well, the pectoral wings covering Fly Fish's wings, much like a pillowcase does to a pillow. Fly Fish's head pokes out of the costume's "mouth", the head resembling a the head of a fish, having two, large yellow eyes positioned on the top of the hood. Likes: Sewing, baking, traveling, meeting new ponies, studying, taking classes, teaching, researching, fish, swimming, bodies of water, cucumbers, marine life, rare species Dislikes: Fish puns, the dark, illness, storms, unpunctuality, shallow ponies, getting her mane ruffled, being without her suit in public Cutie Mark: A flying fish, representing her love and knowledge for marine life, showcasing her favorite species.(Story of achievement in 'History') Unique Traits: Able to discern fish species very well, remembering minute details Perfectionist Fairly good at sewing and baking Awful at flying, with or without suit. Prefers to walk, despite being clumsy. Incredible at fishing History: High Tide was a well-recognized figure of the marine science community. He had been involved in the engineering segments of the labs that he was involved with. After years of research, he had constructed a system for boats that would lessen the use of precious fuels by combining it with magic. As a pegasus, the research that had gone into unicorn magic had gained him a lot of recognition and during a speech that he had made to speak of his discoveries, he met Sea Foam. Sea Foam was another pegasus that had a deep love for the ocean. She raised her hoof dozens of times during his speech, questioning him of his goals, desires, and how he got to where he was in the community. High Tide grew interested, and afterwards sought to speak with the mare. The two clicked, and soon enough started to see one another. One thing after another, and a few moons later, the two were married and planning the arrival of their first foal. Only months into Sea Foam's pregnancy, High Tide had been offered to set off on a business trip to the coastal city of Manehatten to deliver his ideas and blueprints to a large company. Sea Foam urged him to take the opportunity. So he did. Sea Foam gave birth to her first foal, a filly with a golden coat, a royal blue mane, and beautiful violet eyes. She looked just like her father, Sea Foam reminiscing on the stories that High Tide would tell her about his travels oversea and watching the flying fish glide out of the waves right next to his boat. That’s when she named her. Her name was Fly Fish. Fly Fish spent the majority of her fillyhood with her mother as a primary source of support. High Tide had been taking his ideas all across Equestria. Fly would only see her father on occasion. She was a star student in her school, making good grades and had been quite popular in her class because of it. Her parents couldn’t have been more proud. When Fly Fish was old enough, her father had decided to take her along on one of his oversea trips to give her a chance to see more of Equestria and to learn more of her passions for the ocean and the life within it. The moment Fly got a glimpse of the flying fish that her father had always told her and her mother about, she was captured in their beauty, leaping off of the vessel, flying alongside the gliding fish. Her flank glowed and sparkled, and in that moment, she realized that her destiny was to learn more of these creatures and more about the ocean itself. A mark appeared on her flank. A cutie mark. Not long after the trip, Fly Fish and High Tide had returned home to receive awful news from Sea Foam. She was deathly ill and it had come rather spontaneously, becoming sick within only the matter of weeks that the two were away. She promised her daughter and her husband that she would be fine, and soon started treatments. Despite this, her condition did not improve. The Nightmare Night of that year, Sea Foam had hoof-sewn a costume for Fly that resembled a flying fish. Fly was overjoyed, her father and her going out on the night, only to return to the hospital that Sea Foam was being treated at to see that she had passed away. The two were devastated. The filly Fly Fish refused to take off her costume, as it was the last thing that her mother had given her. She continued to clean and repair the costume of any tears and damage for months. Due to her mourning, she began to lose friends at school. High Tide stuck by her side for support for some time. After some time, Fly had come to a conclusion with her mourning, yet continued to wear the fish costume. She had taken time to repair and make replicas of the original as she grew out of her old suits. She made her new suits with more durable material, making them in her image. She felt more recognizable in society wearing her suit, and although she had stopped mourning her mother many moons before, she felt the costume gave her something to remember her mother by and to feel comfortable and unique in society. Fly returned to being a happy mare, returning back to pursuing her goals of working in the field to discover more about Equestria’s oceans and other bodies of water. High Tide continued to support her until she grew old enough to move into her own home, she taking employment in the Rainbow Falls Marine Science Institute where she works in ichthyology. Today, Fly Fish takes trips and expeditions from Rainbow Falls, working on making discoveries that not yet have been documented. She hopes to discover a new species of fish in the future and become more renowned in the marine science community as some of her higher-ups. She is currently low in the ranks in her lab, but she hopes to excel in the future. Character Personality: Fly Fish is a typically introverted mare, but has a fiery passion and personality. She fights for her opinions, and is a very strong-willed mare, relying purely on logic and organization in taking future steps in achieving her goals. She is a pony who typically works at her own set pace and to her own terms, not allowing the mockery of others to change her mind. She, being as introverted as she is, does have issues being in large groups, being the center of attention, or giving an introduction. However, once a friend to Fly, always a friend to Fly. She is filled with nothing but love and compassion for her friends and acts like the "mom" around those who are close to her. She has nothing but respect and recognition for her peers and shows that much more as others get to know her. Although she may seem off-put at first, it won't last too long. Fly is creative, decisive, and organized, having determination and willpower to follow through with her plans, letting almost nothing steer her away from her intended path. Her convincing and humble traits leave her to be a sweet mare, having deep desires to improve the lives of others around her, and to protect the things she is passionate about. However, with her idealistic manner, she always needs to have a cause or a motivation and with a lack of one, can panic or become anxious with confusion. Fly is a pony that works purely off of organization, and is quite a perfectionist. Fly's bursts of motivation can cause her to burn out quickly and become a bit reclusive when she seems bored or non-productive. She is a sensitive and thorough mare, wishing to typically take the safest intended path of travel. In a relationship (romantic/platonic), it is concluded that Fly is very enthusiastic in her relationships, and tends to be wise and somewhat spontaneous when she chooses to take the initiative. She enjoys genuine connections and despises ponies who are shallow or uncommitted. Character Summary: Fly Fish is an adult pegasus pony who is commonly recognized for her love of fish and demonstrating that through wearing a flying-fish costume. She is an ichthyologist, living in Rainbow Falls and studying at the Rainbow Falls Marine Science Institute. Although currently low in the ranks of employment in her lab, she is expected to excel quickly. She is a typically stubborn, passionate, but sweet mare who is rather introverted. She appreciates anypony willing to look past the fishy costume on the outside, recognizing the brilliant and loving pony within!
  3. From the album: My OCs

    A member of the wonderbolt academy! She is a huge sweetheart!
  4. From the album: My OCs

    Please, call her the Sandmare. : ) She uses a magic bag of sand to help ponies sleep.
  5. Name: Free Fall Sex: Female Age: Mare Species: Pegasus Eye colour: Black Coat: Black Mane/Tail: Smoke Gray Physique: Slender Residence: Mobile cloud hut. This small hut is light enough that Free Fall can pull it around like a cart, moving it from place to place. Occupation: Stunt flyer Cutie Mark: Clouds with a zig zag line between them. Free Fall was a free loader, always ready for a good time, and avoiding work actively. She enjoyed risking her life for a cheap thrill, which usually involved her ending up in the hospital afterward. it was during one of her early stunts while skipping school that she found herself on the higher clouds. flying a spiral around a particularly dangerous and angry looking storm cloud she caught a bolt of lightning as she got too close. it dazed her, but also sent her flying off in a new direction, where she had to dodge other smaller storm clouds. When she finally landed safely she was cheering and carrying on about how great the thrill was. Some of her friends caught up to her, and noticed her new cutie mark. exclaiming how she was such a great stunt pony. Unique Traits: Refuses to do any actual work. Actively moves her home from place to place to avoid working. Arrogant of her abilities. Reckless, and always ready to cheat death again. unconcerned with her own life, nor the lives of any pony around her. History: From what Free Fall can remember, she ran away from home. She can't remember where, but she ended up running with a group of street ponies. Their were a tight group, causing trouble and avoiding work and responsibility. But as time passed, and the group grew older, all but Free Fall gave up the "free life" to settle down and be happy. Free Fall herself, laughed them all off, and continued her work. She "borrowed" some clouds from various areas, and built herself a small hut she can tow around. A vagrant by all means, she has no income other than what other ponies share with her, or she pinches from an orchard when no pony is looking. She lacks all respect, both for others and herself. This includes authority, which she has fled from several times. More or less, she is considered a nuisance than a threat. Character Personality: Carefree, happy go lucky, energetic yet lazy. Selfish in her wants and desires. She cares little for the hard work of others, when she can pinch a bit off the top she figures they will never miss. Character Summary: Free Fall is a vagrant pony, always on the move. She has no true friends, no family, and no concern. She does not concern herself with rules or laws, merely shrugging them off as the notions of other ponies trying to control the world. Her lack of faith in all other pony kind leaves in a fairly lonely place, though she shows no signs of it making her upset or sad. She, in fact revels in being the "sole rebel against the system" though she has no clue what system she rebels against. Nor does she know how it even works. Her crimes are petty. Mostly pilfering small bits of fruit or backed goods from unattended carts and orchards. Her only serious offence is running and evading the guards that attempt to apprehend her. Careless to others thoughts of her, she lives the "free" life.
  6. From the album: Rex's Art

    A new banner button for Light's posts~!

    © Art and Character belong to RexDraco

  7. From the album: Jabber's Doodles

    This is my new OC that I'm gonna be tossing up once finals are over! His name is Peace Breeze and he is a hippie chillmaster, calls everyone brah or bruv, probably gonna own one of those shops that sells incense out the rear and all kinds of teas and weird remedial curiosities and books! He's very friend shaped, a really zen, down to earth fellow.
  8. Name: Hoshi “Nagareboshi” Shirogane Sex: Female Age: Mare Species: Pegasus Eye Color: A minty green color that matches her mane. Coat: A slightly washed out caramel color. (color: http://tinyurl.com/jbbo56n) Mane & Tail: Her mane is a minty. Almost ethereal looking green with streaks of slightly darker shades of the color dotting it, kept in a slightly messy, wavy style. At the ends of her mane it seems to curl up slightly when it grows particularly long, thankfully she tends to cut it just above her neck. She is almost never seen without her characteristic, forest green cap, a school colt’s hat with a pin in the band: the pin being the grinning face of a fox. Usually her mane is pretty neatly swept back beneath her hat but every now and then some bangs form from the more unruly locks. When the visor of her cap is off one can see she has a solo lock of red in her mane in the form of one unruly bang that seems to droop between her eyes, when her hat is removed sometimes several locks of hair can cover one of her eyes entirely. (Hair color: http://tinyurl.com/z7qb9xx) Physique: One of the first things one might notice about Hoshi’s height. She stands slightly shorter than the average mare. Not small enough to be comparable to a filly, but perhaps a very young adult. Her build is very sleek, agile, and toned looking. The muscle she’s developed and trained regularly having a surprising amount of strength to them despite her comparatively small stature. Residence: A medium sized apartment in the watertrough district. Occupation: Golem Trainer at the Polohama Dome Cutie Mark: A shooting star with a shining whistle at the front and three glittery tails following behind. One day during a sleepover with a friend, they saw her and Kuzu doing their little routine and recommended they try for a mini golem fighting club. The club mostly consisted of enthusiasts of the massive battles held in the dome off the coast, which up until this point Hoshi had never really been at all interested in. She only had a limited understanding of the rules in that the overall goal was to either force the opponent out of the ring or leave them unable to continue. In her first bout against one of the challengers her age she lost quite thoroughly. Her opponent using a heavily armor but hard hitting model that knocked Kuzu out of the ring and walked away with barely a scratch, Kuzu however took a great deal of damage and needed some repairs done. Deeply sore and worried about her friend's well being, she was originally fine never going back. Kuzu on the other hoof seemed to keep wanting to drag her back there. It took a lot of effort on her golem's part but soon she relented and came back, but this time with a strategy. In the last battle she attempted to play it in the same manner as her opponent and simply push him off ring, This time she tried a new method. Kuzu Drew in close and then when the other golem tried to wrap it's arms around her ducked away and hopped backwards, only to shoot forward like a spring and deliver a strong kick that pushed him farthe back. Unlike the previous bout which ended when kuzu was caught in its grasp and then blown across the ring, The Fox golem bounced about in quick bursts, each quick kick she landed pushing her closer and closer to victory and soon achieving it with only some minor damage to Kuzu's hind leg. Despite the damage, Hoshi and Kuzu were elated. Amidst the excited cheers of classmates and unfamiliar faces a small flash of magic and her mark had appeared. Unique Traits: Trainer of Kuzunoha: Trainer of one the age’s most popular battle Golems, Kuzunoha. A lighter weight Golem in the shape of a red fox with some modifications made that allow her to switch between running on all fours and standing upright in a fighting stance. The material Kuzunoha is composed off are not as hard as some of the tougher armored golems in the league but her speed is unprecedented, aided by a powerful core crystal that can dramatically increase the golems attack speed in short doses that can be used to devastating effect against even the better armors golem’s of the league. When entering this mode the increased burning of magical energy gives Kuzunoha the appearance of extra tails depending on the multiplication of the striking speed, when in this state Kuzunoha’s color seems to shift from red to a golden yellow. It’s armor is noticeably harder around the “paws’ on either pair of limbs. Martial Artist: Since she was young, Hoshi had been interested in the martial arts. DEspite the family’s Dojo in Ryushima not being terribly popular, being taught her ancestor’s fighting style and blending it with her mother’s knowledge of other forms of martial arts, Hoshi created her own style and is constantly attempting to evolve it further. Even then she cannot really say she calls it a style so much as a philosophy… Regardless of the details, It has given Hoshi impressive awareness and keen reflexes. Golem Trainer Prodigy: Thanks to the nature of her talent, Hoshi is very good at connecting with and bonding with Golems. Kuzunoha and Kuzu are the ones she has the strongest bonds with, but she has a knack for being able to get on the good side of most of these magitech constructs: be they big or small. History: A small apartment in the district of Polohama known as “Tech Town” , That was where Hoshi's story started. At that time the Shirogane family Her mother was a martial artist, her father a Golem maker: he sold the smaller pet models in a shop on one of the less busy streets. When she was born, her parents noticed a star shooting across the nightsky. Taking the event as a sign, they named her Hoshi: Star. Hoshi as a child had a fervent interest in three things: Yokai, Martial arts, and Golems. This Trinity of interests are among the things that shaped her. Since she was young she would practically beg her mother to tell her stories of some of the oldest stories about the Yokai. Her favorite breed of those mysterious creatures were the kitsune. While her father had a soft spot for the mighty Okami, Hoshi thought the cunning and tricky fox was far more interesting in the stories. On one of her early birthdays, Hoshi was given a small, red, fox shaped golem. She named the little one Kuzu after the kudzu plant, a legume she had a strange fascination with: Seeing the plant as a symbol of unending growth and versatile uses. The filly and Kuzu were an inseparable pair growing up, the little golem being an inquisitive but loyal companion. Many of the hours in her fillyhood that she spent watching the martial arts tournaments held and goofily mimicking the movements of the fighters she rooted for, her companion moving in sync right beside her. Once her cutie mark came in she took to the idea she felt it presented with an impressive momentum. Her highschool years were somewhat turbulent as she pursued her recently set goal. Club participation was mostly in the martial arts and golem trainer's clubs... and also the Ouendan. In the former she learned the more scientific aspects of hand to hand combat in many different forms. In the latter she made a small circle of friends that would eventually become her crew. Many nights of her high school years were taken up by the debates between her and team as they tried to figure out what Golemic design they would enter once they were old enough to enter their first tournament and finished saving up enough to build a full scale battle golem. Many ideas were thrown around but due to the insistence of the two candidates who wanted to be the trainers of the group and in the end it was decided on by vote: What golem design they would go with and who would train it. The vote was overwhelmingly in Hoshi's favor... the design being, of course, a fox. Some of the components of Kuzu's design were incorporated into the new Golem design and soon the team decided that since in a sense Kuzu was where this new Fox golem came from: She should be called “Kuzunoha” or “Leaf of Kudzu”. The opposing candidate did not take to the result, ultimately decided to leave the group and start out on his own. Hoshi and her team's start began with a small entrance tournament. To say they breezed through it was far from the truth. Asking the team today they would say that they attribute the victory they earned there as a combination of the skill of their trainer, the hard work of team tending to Kuzunoha and an amount of luck that would make a maneki-neko do a double take. They made it though, and their efforts brought an incredible amount of prestige in the dome and a growing legion of fans. Now reaching an almost unprecedented soar in the ranks as the clever trainer and her nimble, durable, and hard hitting golem managed to beat out their opponents in spectacles that rarely fail to please the crowd whether they lose a battle or not. Hoshi herself was actually rather put off by the celebrity status she was getting. She never wanted to let it interfere with her work with Kuzunoha and was very selective of the appearances on shows or in public she made. To call her reclusive would be a stretch though, as she has had moments where it is clear she does enjoy making people cheer for her or anypony else: her gestures and mannerisms when caught by fans show she clearly enjoys making subtle but dramatic gestures when the tide in her battles usually turns. Her impressive rise to fame having earned her the nickname “Nagareboshi” among the crowds. Despite the fame that she, her team, and her golem has earned... she has stated she has no plans of retiring and aims to be the reigning champ of the highest Golem battle tournament there is, no matter how long it takes her. Even with all those potent ambitions she carries within her and the fame she has in her homeland, she hasn't given up on the idea of romantic aspirations. In fact recently she had received a letter from someone in the shogunate's staff... requesting she present herself up as a bride candidate. An offer she has actually accepted, She however hasn't told anyone besides those directly involved about and is trying not to let word get out to the media about it. As focused as she is on her career she had not paid much attention to the political scene so really at this point all she knows is that the Shogun is a Ryuma... at the very least meeting him will be interesting. Personality: In some ways, Hoshi is a product of her environment. She loves music, games, fashion, manga, anime, but especially (and most obviously) Golem training. One of the traits of hers that is usually the first to notice would be her unconventional fashion choices. Her most consistent strange choice for an accessory being an old fashioned schoolcolt's hat with a cartoonish grinning fox face pin attached to the front above the visor. The sight of her with her visor facing forward but off to the side being almost iconic to the point she can blend into a crowd by tilting it backwards at the opposite angle. The cap is actually her father's old cap having been refurbished and refitted (and slightly modified in terms of the pin) to her head: She wears it mostly because she attributes his influence as being what set her down her path in life. Around others a good way to describe hoshi is cool on the outside but burning with passion within. She tends to be polite and respectful in conversation with strangers and newcomers so long as they are in return, usually she saves any bluntness for her closest friends and teammates. IN the case someone is rude or just in her mind unpleasant she isn’t above the occasional verbal jab or snark at their expense. In the dome Hoshi is very similar, if more wary. Among past opponents they may also describe as an incredibly gracious sore loser in that most fights she and her golem loses, if she fights someone again she usually comes back with a strategy designed to make up for the past failings and highlight the flaws in her opponent’s approach. Despite this reputation she rarely has ever shown malice to any opponent, the only exception being one of her team’s early tournament matches when an opponent underestimated her and insulted the team and Kuzunoha a few times before the fight… and even then she doesn’t consider it her proudest moment despite the roaring of the crowd that day. When off the job, Hoshi tends to live her life fairly simply and tends to spend her downtime in the watertrough’s less wealthy areas, in the arcade’s of the tech district (usually on the dance machine), or just browsing stores and meeting with her teammates and friends. Due to her popularity she often wears clothing that lets her blend into crowds better than her Ouendan outfit and cap combination she’s usually seen in the Arena with. Seeing as her job with Kuzunoha can be kind of time consuming she tends to bond with her golems in less conventional ways, For Kuzunoha she focuses on martial arts lessons and drills she seems to enjoy to prepare her both for the fights and for the recreation. In regards to her fashion interests she can regularly be seen reading magazines on the latest trends and debating herself over what clothes she wants to wear versus the ones she actually can wear. While Hoshi is very good at training and connecting with golems in general, her knowledge on the magitech engineering and certain other finer details are not too well honed, if she could handle every aspect of the maintenance of Kuzunoha she wouldn’t need her team. She does have a good eye for telling where to have Kuzu aim during fights and analyze her opponent’s body language, she can sometimes overestimate certain aspects if left without consultation. Another fault that her teammate’s regularly have to remind her about is that sometimes she tends to overspend on certain things she likes… be they the outfits she buys, or the time spent in the various other stores in the tech district. Another issue that she tends to hear no shortage of complaints would be her stubborn insistence on continuing on with her plans regardless of her physical state, such as one dome battle where she showed up with a fever and a bad cold that had her pass out at the end of a very tough match. Summary: A determined but cool headed neighponese mare. Eager to prove her skill and make a mark for herself, her team, and her golem in the annals of the Polohama dome’s history. Respectful, dedicated, energetic internally, and occasionally snarky, Hoshi is a mare hoping to enjoy her life and live comfortably. While by no means -the- champion of the Golem fighting tournaments, Hoshi and her team are a rising star in the scene that have been focusing fully on realizing their dreams. With her as the official face she has already earned celebrity status in Neighpon but still tries to keep her personal life at least somewhat quiet.
  9. Name: Sandā "Raikō" Kumo Age: Mare Gender: Female Species: Pegasus Eye color: Her eyes are a sky blue in color. Coat: Her coat is a bright yellow. Mane/Tail: Both are mostly a darker gray, though they lighten into a regular gray at the tips. She lets them flow naturally, leaving some curls sticking out and the rest looking a bit shaggy almost. All in all, it almost gives the appearance of having just smoothed it down after an electric shock. Physique: Given her job, her intimidating stature comes at no surprise. She is taller than most ponies her age, with a muscular build gained from her fighting experience. Her left ear has a piece missing from it, and her body has various scars. Residence: Kyoma Occupation: Personal bodyguard to the Shogun (A.K.A. The Shïrudo) Cutie Mark: A dark gray storm cloud in the shape of a shield, with lightning arcing across it. She earned her mark while she was out exploring the country with some of her friends. They had found themselves in a forest when a beast arrived and scared them all into ending up on the edge of a cliff. She was a bit conflicted at first, unsure how to deal with this, but she eventually decided on a course of action and shot into action. She battled the beast, striking hard before flying out of its reach and then repeating the process until the beast was knocked out. After that, she landed again, and her friends pointed out her new cutie mark. Unique Traits: Sandā is an exceptional fighter, having honed her abilities over years of training and military service. Her primary weapon is a spear, though she usually carries a katana as well as a backup. When she took her position, she requested a special spear be made, and she eventually received it. In appearance, it is only an ornate spear, but it has the ability to fire off bolts of lightning by drawing in her natural weather magic and the static electricity around it. Given its means of charging, however, she uses this ability sparingly. It would only be useful once per battle anyways, assuming there were time to rest and prepare between battles. She wears a set of armor designed to intimidate her opponent with the visage of the thunder God raging. It is still functional armor as well, helping to protect her while still being light enough to not slow her down much at all. History: Growing up as the daughter of the Machi Bugyō has its ups and downs. One such upside was her family's lofty position in society, another her frequent visits to the palace. Speaking of those visits, it was during one of them that she met Ryuichi for the first time. She wouldn't really get to know him until after they had both earned their cutie marks, however. They played together, sure, but that was about it at first. The most glaring downside was that his position came with its dangers. They were a family of fighters though, and she had been learning to fight from practically the moment she was deemed old enough. Due to this constant drilling and practice over the years, it became one of the few areas where her indecisive nature never came into play. When they weren't training, her family was like every other one, loving and supportive of each other to the end. After she had earned her cutie mark, she knew what she wanted to do and she worked even harder at her training and her exercises. She also noticed that Ryuichi had his mark as well and was spending more time outside the palace. As a result, she found herself building a friendship with him and getting to know him better. Eventually, they both went into their military service, though unlike him she was sent to fight in battles, partly from her own request. She spent her service protecting her country and her friends with actions that earned her the nickname they gave her. She would strike at the enemy with such suddenness and ferocity they described it like watching her opponent be struck by lightning. This style also got her into plenty of trouble, earning her her various scars and taking the piece of her ear. In any case, she kept the nickname as she eventually returned home, happy with the pride her father held for her and her service. Her days were much quieter after that, going back to the way things had been before she left, and she got to meet up with Ryuichi once again. One day, she found her father packing for a trip to Dosanko on Machi Bugyō business. Little did she know that that would be the last time anyone would see him or the shogun alive. Sandā was devastated when she heard the news, going into grief with her mother. She wanted to find Ryuichi so they could help each other through this, but he had disappeared. By the time he reemerged and took his place as the new shogun, she had grieved to the point of almost getting past it. At least to the point of being able to go back to her life. She had gone to the palace again to collect what her father had left behind, imagine her surprise when not only had Ryuichi returned, but the remaining shogunate had named her the Shïrudo. Seeing him only worsened things on that front, but instead of blaming him and pushing him away she became his Shïrudo to protect him and so they could help each other as they went on with their lives. Personality: She is a fiercely protective individual, willing to put herself in any danger to spare her friends from the same danger. The decision to protect her friends is about the only decision that comes easily to her. She has troubles making other decisions, especially major ones though something as trivial as what to eat could become an internal debate. These internal debates can leave her agitated, like a storm cloud before it goes off. When she does make a decision though, she sticks to it and sees it out with the suddenness and single-mindedness of a lightning bolt. She is by no means shy, she simply has some trouble making decisions at times. Due to the seriousness of her job, she is always on high alert whenever someone besides her and the shogun are in the room, always searching for any trouble that may arise. She rarely speaks in these scenarios, usually only when she is addressed directly or indirectly. When she's not on the job or she's alone with the shogun, she tends to be more relaxed, easily laughing and teasing her friends. She likes to spend time with her friends, playing games or simply talking. Summary: An indecisive mare with a very important job, she gives her all to protect others without hesitation. She will make her way through this life the only way she knows how, as a wall between her friends and danger.
  10. A smug pony from Saddle Arabia. A scholar that likes to know everything to be a know it all. Scared of performing in front of others, typically displaying in a way to cover up perceived weaknesses.

    © Distant Lightning belongs to RexDraco

  11. From the album: Requests, Gifts, Commissions

    The second runner up in my Guess the Pet Owner game - or maybe tied for first runner-up? I think Firefoxx and Dubstep might have gotten the same number of guesses. In any case, here's Skyhaven with her pet snowy owl. They make a pretty attractive pair! Skyhaven (c) FireFoxx
  12. Roleplay Type: World of Equestria Name: Silent Dusk Sex: Female Age: Mare Species: Pegasus Eye colour: Golden Coat: Ebony Black Mane/Tail: Dark Indigo in color and styled in a sleek fashion and wearing a small red ribbon at the base of her tail Physique: Lean somewhat tough physique, she's a scrapper and knows her way in a skirmish Residence: Dusk lives in Ponyville but was born in Hollow Shades Occupation: Royal Guard Scout Cutie Mark: A dagger overlaying a mask, Dusk received her cutie mark on a particulary fun hide and seek game where she discovered that hiding herself and jumping others from the shadows was something she was quite good at, thus the rump flashed and there was her tattoo for life. Unique Traits: Being raised in Hollow Shades, Silent Dusk has many mannerisms of an Aerion seeing as she was raised among them and her own father was one. She's a natural talent with wing blades having exercised with them from a young age which helped her develop the skill to handle them smoothly over the years. yet one of her lesser quirks would be that she has a rather serious fear for Celestia. History: Silent Dusk was born in the secluded village of Hollow Shades to an Aerion stallion (Ebony Nightheart) and a Pegasus mother (Cyan Lily) and remained a single foal. Growing up in the village the filly had always admired the ponies that kept the village safe, and thus asked her mother permission to enroll in the local Scout Training Program and as such went there every single day after school, as she grew up she finished her education and scout training with very acceptable grades and joined the official village Scouts. During one of her scouting assignments the mare was waylaid by a group of less savory ponies and only got away without too much injury thanks to three ponies that jumped to her aid. One of these ponies was a pegasus raised in Saddle Arabia whom she has spent her time with ever since even though the two others had gone their own ways. She followed her by then special somepony to the small village of Ponyville on the stallion's quest for knowledge and as of this day the two of them have lived there in a home they purchased together. while she goes back to visit her parents atleast once every three months. Character Personality: Silent Dusk has a fierce personality but cares deeply for those she loves or trusts, she's not one to trust others easily and can at times come over as snarky or disgruntled without really meaning it. This mare hates being alone though and actively seeks out the attention of those in her inner circle whenever possible, that is when she wasn't indulging in sunbathing snoozing on a roof somewhere. Character Summary: All in all Dusk is a dependable strong pegasus with a natural agility to match, sure she draws hostile conclusions a little too quickly now and then but quickly settles down when she is shown that she is wrong. She will almost always listen to higher ranking authority figures and even if she fears Celestia she is loyal to her as much as she is to Luna.
  13. From the album: Request/trades/gift art

    I was a little worried since light colors are a bit more difficult for me to work with, but I think I managed pretty well. I left more of the original sketch than usual so there's more definition in the white areas. As a result it's got a sketchier look but I think it's pretty cool that way. His tail looks way longer than it actually is because I attempted to give everything a more dynamic appearance to better illustrate the future savior of Equestria.
  14. From the album: OC Art

    Three characters of mine are participating in the Grand Galloping Gala, so of course they all needed outfits, the third of which was a conceptualization of Dawnguard's formal outfit. This would have actually been my favorite outfit if I had come up with it by myself. It is, in fact, a variation on Owain's outfit, a character from Fire Emblem: Awakening of whom Dawngaurd is based off of. I was planning on drawing him in a tux or more traditional formal outfit, but really felt that a modern outfit wouldn't fit Dawnguard's dramatic and theatrical personality. Which is when I turned to the character he's based off of, tried to fit the outfit to a pony's body, and played around with colors. The end result looks pretty good, if I do say so myself. I've certainly received more compliments about Dawnguard than my other two characters, at least!
  15. From the album: Request/trades/gift art

    And here is the first "painting" from the Peachy's Portraits thread! I have to admit, I was getting pretty worried during the early part of drawing this. However, I'm really happy with how it ultimately turned out so yay! The adorable Wind Walker belongs to tacobob. Edit: I cropped the background because I think it looks better this way.
  16. Name: Rainbow Dash Sex: Female Age: Young Mare Species: Pegasus Eye Color: Purple Coat Color: Sky Blue Mane/Tail/Markings Color & Style: Dash's mane and tail are her namesake, being all the colors of the rainbow. Her mane is notably less volumous and also shorter many mares. Both her mane and tail are slightly crooked and spiky from cutting them herself. Physique: Strong, Fast, despite some calling her "lazy" she is in peak physical condition as one of if not the fastest pegasus in equestria. Cutie Mark: White Cloud, outlined in blue with a Rainbow Lightning Bolt Origin/Residence: Born in cloudsdale, However currently lives in Ponyville. Occupation: Wonderbolt Unique Traits: -Rainbow mane/tail (While there are some ponies with a partial-rainbow, such as Celestia, Dash is the only pony widely-known to have a 'full spectrum' mane/tail except her father, making some think it may be specific to her bloodline) -Speed (Dash has demonstrated time and time again that she is one of the fastest ponies in all of Equestria) -Agility (sometimes - While Dash often lives up to her nickname of "Rainbow Crash" when she can focus and keep her mind on what she's doing she can perform amazing agility stunts, such as dodging Quarrey Eels. Character Summary: If you were to ask Dash to describe herself, she would sum it up as "I'm the most awesome pegasus in Equestria!" While there is some merit to this, there is far more to her than just "being awesome." Rainbow likes to speak her mind and she never sugar-coats anything, if she thinks your doing something stupid she'll tell you in no uncertain terms. However, once you get past her often callous attitude, you'll find a very kind mare who is always there for her friends or anypony in need, even if it means giving up on her dreams --- her friends are THAT important to her. Character History: It was a stormy night when two ponies received the gift of the most beautiful rainbow they had ever seen - their daughter. Rainbow Dash had a rather nice, if average, foalhood (likely the first thing that pushed her to always do her best and why today she lives in a veritable mansion in ponyville). Sadly it was not long after that her father became the primary influence in her life. He always did the best for his daughter, spending as much time with her as he could, taking her to sporting events and races, seeing her enthusiasm, he bought Dash her first pair of flight goggles before she ever learned to get off the clouds. He also enrolled her in flight-camp every summer, which quickly became one of the highlights of her life. Despite her seeming lack of aptitude for landings (or even flying straight at times), which earned her the nickname of "Rainbow Crash" --- a nickname that sadly fits to this day, though it has always been less due to a lack of skill than due to a lack of attention to what she was doing --- flight camp was where she made her first friends and had her first encounter with bullies. Both of these forever would shape her life as she learned "The Deffinition of Cool" from her friend Guilda, and later, learned about true kindness from her friend Fluttershy. These two revelations came at a high cost, though, as Dash let her 'coolness' go to her head, she began bordering on being a bully. It was Fluttershy's kindness to one of Dash's 'victims' and her explanation of how it was not cool to push ponies around that made dash realize the error of what she was doing (though it did not completely cure her of being a bit of a plothole at times). Unfortunately, her greatest achievement of her foalhood came with a dose of absolute horror as she defended her closest friend's honor from the camp's real bullies. Ponies had cheered Dash's rainboom and the counselors even overlooked the damage to the grounds and poor treatment of the bullies, but none of this meant anything when she found Fluttershy was nowhere to be found. Completely disregarding both the camp's rules and her father's own warnings she flew down to the ground, hunting long into the night for her friend, only finding a single feather, thinking that Fluttershy had paid the ultimate price for dash's shenanigans. It was the next day after silently crying herself to sleep the night before (hiding her muzzle as deep into her pillow as she could so not a single sound escaped of her breakdown) she went to breakfast with bloodshot eyes and found out that the counselors had gone down again that morning and found Fluttershy. Since then the two have been as close as sisters, and Fluttershy was one of the few ponies dash would allow her 'mask' of ego and bravado to slip around, showing her softer, more tender side. As the two got older, Fluttershy moved to Ponyville due to her fear of heights, but they kept close by writing letters often. Fame was a double-edged sword for Rainbow, at first it boosted her ego and made her feel more special (and made her even more crazy with her 'stunts' she came up with, though thankfully being a filly most were either relatively safe or were too far out of her reach). However, as she got older and didn’t do another rainboom, ponies started dismissing it as a rumor and claiming Dash had made it up, the bullies were all too eager to feed into this, and while Rainbow never reached the point of infamy, the rumors were starting to wear on her. Her father, seeing that she was starting to face more and more trouble, arranged for a place in Ponyville near where her friend lived and as a birthday gift presented Dash with a first-class ticket on an airship to Ponyville. While it was sad to leave home, and in a rare moment for the mare, tears were shed, Rainbow knew she needed a change and accepted it. Once there she found work with the town's weather crew and, as she would say "The rest is history!" While Dash's life was always somewhat exciting, it was the arrival of Twilight Sparkle that made the mare's world turn completely upside down. She was put through many trials, proving time and time again that she would always be loyal to her friends (even when her dreams were on the line) and with their influence she even began toning down her plothole tendencies and gaining some maturity (highlighted by her time at the Wonderbolts academy where she was paired with a pony who Dash would later say "...was a lot like me - the old me, before I learned what friendship was really about! Hey! Stop getting all mushy on me!") This maturity also made her finally realize the importance of a certain filly to her. Being able to protect Scootaloo and help calm her fears, earned Rainbow the title of 'sister' to Scootaloo, which, while it probably meant more to the filly than the mare, filled a special place in Dash's heart that she didn’t even realize was empty until then. While multiple encounters with her idols in less than ideal circumstances would have left other ponies disillusioned, Rainbow continues her pursuit of her dreams, though perhaps with a little more realistic view of them... (in fact she has though sheer coincidence been imparting more and more morals upon the team, and no doubt will one day be all the more proud when they offer her a position). Image: http://th04.deviantart.net/fs71/200H/i/2014/041/c/6/dashing_smile_by_thediscorded-d75xzee.png http://th04.deviantart.net/fs70/200H/i/2014/022/d/7/hey_there__hoofsome_pony__by_dasprid-d73ben8.png http://fc09.deviantart.net/fs71/i/2013/185/1/5/above_the_clouds_by_spectty-d6bz637.png Fanon Music: http://www.youtube.com/watch?v=Djy7cKkqTkk Canon Music: http://www.youtube.com/watch?v=MHf-YnY9k7k
  17. From the album: MLP Characters

    I was pretty bored today and wanted to draw something, and after re-watching "The Best Night Ever" from season 1, I decided to try drawing the butterfly gal. Fluttershy is my least favorite of the main six characters, but there's something about the curls in her done-up GGG mane that I really like. That, and her psychotic break in that episode still cracks me up. Fluttershy (c) Hasbro
  18. Name: Fringe Trotter Sex: Male Age: Stallion Species: Pegasus Eye colour: Green Coat: Pale red Mane/Tail: Black Physique: Toned, lean. Normal Wing span. White tips on the feathers. Residence: N/A Transient Occupation: Weather pony for hire. Cutie Mark: A Tornado. Fringe was gifted with a leaner body than most pegasi. This enabled him to fly a bit faster and turn tighter. This lead to him discovering his talent at a young age for the creation and control of rampant weather events like tornadoes. It was during a routine rain creation that a couple of other pegasi in training were goofing off. One got the brilliant idea to create a small tornado. Littler more than a typical dust devil to begin with. The situation soon devolved into chaos as the pony could not yet control such things. Fringe was one of the few that volunteered to counter this threat. When all but a few others turned away, he flew head long into the winds and managed to stay with the twister. Managing to turn it aside from any ponies and structures with the help of a few adult ponies, they kept it contained until it petered out in some empty woodlands. He gained his cutie mark and realized his calling that day. To combat out of control weather. However, due to the fact that most weather is relatively controlled, he is restless. Always traveling from place to place, providing the usual pegasi services until need of his unique talents arise. Unique Traits: Fringe is a light weight pegasus. His lean body tone prevents him from managing heavy loads, However he can, flight further, faster and harder than the standard pegasus. High energy, but a laid back attitude until called upon. History: Fringe is an only child. Having wandered so much, he barely known what the word home means anymore. He is comfortable sleeping on any patch of cloud he can find, and doesn't mind the weather, even in the cold of winter. His natural love of the out doors began at a very young age. In his flight school training he excelled. As he grew older, he took odd jobs with the weather teams. Usually just clean up duty. Things that most of the seasoned ponies would rather not deal with. moving extra clouds away from the flight paths and the like. When he gained his cutie mark, Fringe set out to help all ponies form rampant weather. However he soon realized that he was not going to be of much good just staying in one place. Weather was everywhere. And so he packed a small bag and took to the air. He flew where ever the air currents would take him. His travels took him from his birthplace in Las Pegasus, to Canterlot and beyond. He has come to realize that his talent for controlling what is normally dangerous weather is usually not needed as most weather teams are well trained and skilled enough to handle such things. Fringe began traveling more when he realized that he was just one pegasus among many that could handle weather. Though cheerful and happy to lend a hoof to any weather team that needs an extra, he is a bit sad inside that there is little need of his personal talent. He had, at one time considered joining the Wonderbolts. But his lack of any actual training and discipline made him think he was unfit. He had pondered the existence of a group that would need his talent, but had not heard of one in his long travels. Character Personality: Outwardly happy and cheerful. Wiling and able to help any pony he can, and works for coin when he needs too. Inwardly, sad and lonely. few friends and little need of his talent have left him feeling unfulfilled. While Fringe Trotter Enjoys taking things easy sometimes, he finds it hard to really connect with the world. In much of his down time between jobs, he busies his mind with a focus on nature. He enjoys slow flights under the tree canopies and over open fields of grassland. Taking in the scenery and enjoying the peace of it all. The peace he desires to protect. He is high energy, but able to control that and enjoy the simpler things. While on the ground, he likes to tour towns and see the sights they have. Talking to ponies and finding out about the culture of the places he visits. Character Summary: Traveling pony, weather worker for hire. Fringe is an outwardly happy pony that is always wiling to lend a hoof. Helping to control rampant weather events when the need arises, but willing to settle for moving clouds around when asked too. A light weight pegasus that can and will fly fast and hard. Well accustomed to the changes of culture in each area, he adapts easily and tries to understand the local dialect. Often travels alone. Well traveled and always looking for fun in town, he is up for any adventure in the culture of the area. Be that the lands of the Mustangs, or the quiet art gallerias of Canterlot.
  19. From the album: Commissions

    Dunder in all his gear! I'm really starting to dig painting accessories and armor and stuff. All the extra details are just neat! I used to be intimidated by it but now it's fun. (yay progress!) Me thinks I'll start designing stuff for my OCs to wear. Dunder belongs to Dunder
  20. From the album: Regular Cast Pics

    When I draw banners, I always start with a regular sized image and then crop it accordingly. Anyway this is the regular sized image for the Winter Wrap Up banner; I enjoy showing the CMC growing up.

    © © Character @ Hasbro Art @ Brianblackberry

  21. Roleplay Type: World of Equestria Name: Khamsa "Fiver" Alrriah (Translation: Five Winds) Sex: Female Age: Adult Mare Species: Pegasus of Saddle Arabian descent Eye Color: Dark Brown Coat: Pale khaki Mane/Tail: Mane is a pale strawberry blonde bobcut. Her tail matches it in the same manner Physique: Khamsa has a build that reflects both her exceptional speed and strength. Her lineage is reflected in her slightly above average height and a sturdy frame. Residence: Cloudsdale Occupation: Mid Ranking officer in the Wonderbolts, trick flyer, and REA officer. Cutie mark: five swirls remiscent of winds... much like her namesake Khamsa spent most of her life training to become a great flyer to be talked about around the world. Everyday she practiced hard, usually passing out after working herself too hard. Even though she was absolutely sure that flying was going to be what her destiny involved, her constant practice didn't effect her lack of a mark at all. Frustrating was an understatement, it was practically maddening. Her luck changed one day on a field to the flight history museum when she'd woken up late. She'd been waiting for this trip for weeks, counting the days until it arrived... and now she was gonna miss it because of a faulty alarm clock?! Not this filly. In hindsight she could have sworn that time had slowed down and she bolted out her window and bolted for the train-station a few seconds after the engine fired up and clung to the window and huffing rapidly once somepony opened up the window and let her in. Once She was inside it was pointed to her she now bore five swirls upon her flank, a sight that made her bounce around the cab with glee... until the ticket taker asked for her ticket and that was another story altogether. History: Khamsa was the fifth child in a fairly large family that comes the combination of a horse of Saddle Arabia and a pegasus of Equestria. The story of how she got her name was when she responded to a joke from her father that at this rate they may have to number their foals soon and she was the fifth, she laughed at the word and soon it was decided that Khamsa would be her name. Since she was young, Khamsa proved to be something of a slacker, she ditched school fairly often and seemed fond of doing her own thing. The group would go one way, she'd got the other. There were some things she was willing to shirk her lazy streak for and that was flying; much of the time she took in regards to cutting school was used to work on her various exercises for her wings. The classes she didn't skip usually consisted of History classes and a bit of art class(even if she was terrible). One of the bigger influences in her life was her big brother, Khamsin. He was the one who got her even mildly interested in comics as well as martial arts. He even helped plan the training regimen she followed everyday to get as fast and agile as she is. Once she'd gotten her mark she took to her flying training with gusto and joined the wonderbolt academy. The young mare had shown remarkable talent in regards to her speed and endurance but seemed to have some trouble with weather manipulation. Khamsa had proven to be a hard worker and a team player, often willing to go out of her way to assist other cadets in whatever way she could while training herself to her limits and beyond. Eventually all her work wound up paying off and her skill earned her a high ranking position on the Wonderbolts. Currently she works just below Spitfire and the two have often raced against one another with Khamsa winning out the majority of times. After she achieved her goal she realized that she wasn't really sure where to go from here. She hadn't given much thought as to what happened after her achievements had been recognized. She'd earned a position on the wonderbolt team, had graduated the academy, was considered one of the fastest flyers in the land and somehow she couldn't help but feel she'd hit her peak. The Mare eventually figured a way that would help her deal with that in a positive way; She'd encourage other academy goers and help them train so they could one day surpass her... and then she could surpass them and then repeat the process. Although she didn't do this in the typical way of being an instructor or the like, instead she seemed more fond of pretending to be a student at the academy and befriending those new recruits, usually acting as a cheerleader of sorts for them while just going by a nickname only her fellow Wonderbolts have been calling her; Fiver. (interactions with Spitfire approved by Rainbowpony) Character Personality: Khamsa is many things, she's hard working in regards to her goals and desiring to be the best while also hoping to inspire others to surpass her. Since she's proven to already a talented and incredibly fast flyer she hasn't been as openly enthusiastic as she had been in her youth. Her tone is best described as a "chilled enthusiasm", Her love of flight and tricks in the sky has not faltered but the enjoyment she felt in getting to the top has dulled greatly, something she hopes to remedy. Despite her desire to find somepony who can outclass her in her current form she often finds herself holding back or slowing down when she thinks that it would be better for a cadet or trainee to have a win under his or her belt. She often wonders how long it's been since she's actually gone all out against another flyer. Despite her athletic prowess, Khamsa is hardly the type of officer you'd expect in a top class flying squad. She speaks calmly and rarely raises her voice, likes comic books and even terrible, cheesy humor; so much so that the even the cheesiest puns can effectively immobilize her as she tries to keep herself from laughing. She also seems strangely determined to paint an image of herself as "That lazy officer" or the "A slacker" for reasons that she keeps mostly to herself and may only be able to be understood by herself as well. The things that Khamsa despises would be individuals who openly mock and step on those who work hard, or creatures that tend to brag about their pedigree or family line as if that itself makes for a good person. Bad sportsmareship is also an easy way to earn her anger or disapproval, but worst of all in her book is stomping on the dreams of others who aspire to better themselves for any reason. Character Summary: Khamsa casts an image of a lazy wonderbolt who doesn't care about her job at least at first glance, her performances in many exercises, sky races and other categories prove that she is a great flyer and a notable talent who does indeed work hard to be the best at what she does. Despite this she has a habit of slacking of putting off things until the last moment and usually somehow succeeding at least in regards to paperwork and other less "thrilling" aspects of her job. When pushed to actually give her all in a race or in any situation she is able to make it abundantly clear why she is a wonderbolt despite her outward manner. When not being watched and out on her own ponies can find her doing an insanely intense regimen that has encouraged her incredible speed and endurance. While she is a great flyer and trick pony she is not good with weather manipulation and has to put considerably more concentration and can exhaust herself faster than she ever could while flying by trying to clear up a sky for an entire day... but oddly enough it doesn't stop her from trying to help out in such a scenario every once in a while. Khamsa is usually an affable if somewhat sarcastic and cheesy joke making mare who seems happy to enjoy every moment in life.
  22. From the album: OCs

    Flax often explores Equestria, looking for rare plants to study and sometimes take back his plant/tree sanctuary. Though in this case he seems to be admiring/talking to a pretty common flower. This was kind of an older picture I didn't finish until recently, but it still holds up pretty well I've been pretty eager to Rp him and Vesper but I think I'm already at my limit of threads for now. I'm gonna Rp these guys as soon as I can handle another thread though. Edit: Removed background cause I think it looks better for some reason.

    © art and character by me

  23. Zeig

    Pegasus Foal

    From the album: OC Art

    I know I said five characters is a lot, but…yeah, pretty sure I'm going to be apping this little guy soon. Because everyone needs a foal/child on their character roster, right? Currently unnamed, though I've made a few overtures towards his personality. If there's anyone who's looking to have a colt in their pony family, let me know. More fun to add him to an existing family than app his entire family from scratch, methinks.
  24. From the album: Pencil Art is Magic

    A gift for a good ol' friend~ ^.^ Also, look at how dynamic my art is turning! I didn't even think I could do that! .3. Check it out on DeviantART as well, cuz DA is good~ c: http://toothpastethy.deviantart.com/art/Carefree-594067294 Enjoy! ^.^
  25. Name: Cyclone Guard Sex: Female Age: Middle aged mare Species: Pegasus Eye colour: Blue Coat: Polished gold Mane/Tail: Chestnut brown, medium length - mane is tied at the back. Physique: Sturdy, tall and strong. Appearance concept - Civilian Appearance concept - Uniform Cutie Mark: A shield with a blue glow and central 'sparkle' Cutie Mark Concept Residence: Cloudsdale Occupation: Sergeant Major of the Royal Guard (reference guide) Unique Traits: Cyclone is a mare of action. She is tough and nimble, a whirlwhind of steel with a blade, and a force to be reckoned with in hoof-to-hoof brawling. Training is a ritual; cardio, strength, running, flying and sparring, and she plays a bit of sports when she has the time. She is experienced with protecting the populace, keeping the peace and upholding the Equestrian law, and has a working knowledge of weather magic, first aid, martial tactics and strong leadership. History: It was always Cyclone's dream to 'protect and serve’. Although she would never say she's getting on in years, she has clung to that dream for a decent while now. Her bloodline is proudly connected with the REG, her father and several generations before him included, but it is not quite expected tradition as there are the fair share of weatherponies, businessponies and anything else in the family. Born in Cloudsdale to a pegasi couple, Cyclone's father was a guard like her, and her mother was a weatherpony. She was a very competitive filly in school but grew out of it in adolescence. She acquired her cutie mark when she took a stand against a case of bullying that weighed down on a poor gloomy colt, who then became her friend. She realised how important it was to support and defend the ponies around her, be they friends or strangers, and she felt she was gifted to do this. Since then, she knew exactly what she wanted to do and enlisted as soon as she was old enough. When they had grown, she and the colt began dating. His name was Tempest Fletch. He was a gentleman and a joker, and the relationship became serious and committed. As adults they decided to be engaged. They had the twins after their marriage; Storm Scout and Spark Spinner, pegasus and unicorn. For a good while everything went swimmingly. It didn't last. Eventually, a careless slip unravelled an ongoing string of unsolvable high profile thefts - the perpetrator was none other than Tempest. At this revelation, Cyclone couldn't reconcile her duty as a guardian with his harmful behaviour. Perhaps he felt the world had wronged him, perhaps he was just greedy; she never cared to hear his reasoning. To her, it was as if a mask had crumbled, and behind it stood an unfamiliar scoundrel. Unable to persuade her, he fled when she declared him her nemesis. Cyclone was bitter for a time at the betrayal she was dealt, but determination pulled her through in one piece, and with her children she was not alone. She maintains a close relationship with and keeps tabs on her son and daughter, who have grown up and moved out to lead their own lives. She is now in a good place in life, able to fulfil her dream and confident in her independence. She hopes to see her children succeed, to continue to succeed in her own career, and to keep the citizens of Equestria safe and happy. Character Personality: Cyclone is a natural leader, morally guided by honour and duty. Though she is a Royal Guard, a favourite hobby of hers is to while away the spare time down at the local pub, even getting into fights so long as it's all in good fun. She is very honest, perhaps blunt, and will plainly say what she thinks and how she feels. She's a sporty, headstrong, short-tempered tomcolt with a lot of moxie, but she takes her job very seriously and can be formal when the occasion demands it. She makes a very loyal friend and would fiercely protect her mates should they ever need it. Character Summary: Bold and tough pegasus guard. Fierce, staunch, with a strong sense of honour.
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