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Argent Rook I am a tower. Undaunted. Unwavering. Unbreakable. But the tower does not stand to break others, but to protect those who cannot protect themselves. Name: Argent Rook Sex: Male Age: Stallion Species: Unicorn Coat Color: Dark grey, almost black. Horn is white. Mane/Tail Color & Style: no mane. Tail is solid white and naturally short. Wears a shemagh around his head when out and about in the day to avoid sunburn and a cloak while traveling to keep warm, as he is quite sensitive to cold. Eye Color: Amber Cutie Mark: Silver rook (the chess piece). Represents his ability to make himself unshakeable as a stone tower and his unwavering commitment to the protection of others. Physique: On the shorter side. Not muscular, but toned. Relies on magic and diplomacy rather than physical prowess to defuse most threats. His lack of mane and his slimmer build give him an almost snake-like profile, especially when his armor spell is activated. Origin: Born in Trottingham. Spent most of his adult life in Aquellia. Recently returned to Greater Equestria. Occupation: Doctor. Former bodyguard. Prefers the former to the latter. Motivation: Become a better doctor. Pay his dues for the death of a friend. Likes: Reading, magic, medical science, coffee, muffins, strategy games (chess, etc.), hot weather. Dislikes: Being outsmarted, celery, alcohol, centipedes, cold weather, seeing his friends hurt. Talents Arcanometabolism: Strong. His days serving the Razorclaw family saw him experimenting with Arcanometabolism, altering his own body to avoid harm and do his job as a security guard. His signature move is armoring his entire body with magically grown adamantine scales, allowing him to shrug off hits that would kill a lesser pony and sweep intruders off their feet with his increased body mass. Though he used to be able to use the ability at will, recent side effects include insomnia and migraines which increase in intensity the longer he uses the ability without substantial rest. Rook suspects this to be linked to pushing himself past the metabolic "redline" during the Razorclaw incident. Healing Magic: Strong. Can administer first aid to staunch bleeding, stitch cuts and lacerations together, or clean wounds via magic. Can set broken bones and speed healing, but cannot repair them outright. Magic substitutes for medical imaging instruments as a diagnosis tool. His healing magic is an outgrowth of his original Arcanometabolism ability. Instead of using it to fight by casting the spells on himself, he uses it to heal others. Character Summary Originally hailing from Trottingham, Argent Rook has a birth defect that leaves him without a mane. His tail is naturally short, as is his pelt hair. As a result, he takes to hot weather just fine, but absolutely abhors the cold. With no mane, he normally covers his head with a shemagh to keep the sun off. Rook left Trottingham as a young stallion in search of adventure, testing his wits and his magical might against the best that Equestria had to offer. Eventually, he found himself in the Griffon lands. While the griffon racism precluded him from finding steady work, everywhere he was able to show up his feathered counterparts with his skills earned him fear and respect. This all came to a head when he rescued a member of the Razorclaw family from a mob hit in a bazaar outside Talonopolis. The griffon returned the favor by finding Rook a job as a security guard, serving the Razorclaw family’s holdings on the outskirts of Talonopolis. Despite their disdain for pony-kind, the Razorclaws saw a time and a place for Rook’s unique talents. They gave him significantly more leeway than griffons would ordinarily give ponies, even allowing him to mingle with the family at certain events. He eventually cultivated a friendship with Alana, a daughter of the Razorclaw family. One night, while Rook was patrolling the factory grounds, he detected a break-in and rushed to intercept the infiltrator. He tracked down a lone griffon saboteur and engaged in combat, eventually killing his adversary after an extended battle. When he unmasked the Griffon, it was none other than Alana Razorclaw. The Razorclaw family acknowledged that Alana was a usurper, attempting to discredit the matriarch to seize control of family assets and congratulated Rook on a job well done. Rook, however, was too stricken with grief to care. He quit shortly thereafter and returned to Trottingham. He eked out an existence doing odd jobs there until Dio, an old friend from his Razorclaw days convinced him to come out of his shell once more. Rook studies medicine as penance for what he has done. Any book on healing lore or medicine that he can get his hands on, Rook devours and any chance he gets to practice his healing spells, he takes. Traveling once more, he has turned his fighting magic into healing magic and refuses to physically harm anypony unless circumstances are truly dire. In spite of his pacifistic tendencies, Rook still retains his keen observational skills and love of strategy games such as Chess, Supremacy, and Risk, though certain sports that require precision such as darts and billiards also catch his eye. The Spellbook Combat Spells Boost: Arcanometabolism. Temporarily speeds up metabolism on a cellular level and dispenses stress hormones for a controlled "adrenaline rush." Dramatically increases strength and endurance for a short time. Can be cast on himself or another pony. Dragonscale: Arcanometabolism. Grows adamantine scales all over Rook's body. Hooves and horn are armored with a metallic coating. The scales are resistant to impact, extreme temperatures, and edged weapons, though piercing weapons and blunt trauma still have their effects on the rest of his body. Firewall: Enchantment. A mental firewall of sorts that blocks non-sensory input to his mind. Cuts off telepathy, charm, and other "mind magic" spells. These three spells are used both singly and in combination to provide the right mix of strength, durability, and agility for the situation at hand. Rook possesses unique talents, but cannot make use of certain aspects of unicorn magic like teleportation. His spells channel the power of the aether directly through his body, which, while giving him access to great power, also puts him at grave risk of physical injury from a malfunctioning spell. Rook limits himself to certain power levels in his head to avoid injury, but can push himself beyond those limits in a dire emergency. Medical Spells Triage: Projects a low-powered aetheric field onto the target. Disruptions to the field indicate physical injury. Allows rapid diagnosis of physical injuries. Vital Burst: Speeds up cellular regeneration rate to patch up damaged tissue. Ossify: Manipulates and sets a broken bone to heal properly, though it cannot fully regenerate it. Chelate: Filters out natural toxins in the subject's bloodstream. Less effective against magical toxins. Stitch: Seals a wound in the same way a surgeon's stitch would. Staunch: Locally activates clotting factors to stop bleeding. Scalpel: A blade-like shard of aether that is used to cut through tissue during an operation. Can also be weaponized, but Rook is loathe to do so. Skills Melee combat: Rook is more physical than the average unicorn, a result of years traveling through the Griffon lands and escorting members of the Razorclaw family. He can't teleport and can't use telekinesis in combat, but he can still bash and stab with the best of them. Since the Razorclaw incident, Rook is reluctant to fight, and even when he does prefers nonlethal solutions. Triage: Rook can administer first aid as well as diagnose and treat minor injuries and diseases without the use of magic. Academic Knowledge: Rook is a scholar at heart and is well read in general science, medicine, and griffon politics.