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Found 9 results

  1. You may have heard about this little gem by now that you can find on steam for only $10, or maybe not. Basically, anyone that is looking at this, I want you to play this game. It's an absolute joyful experience to have. Whatever you're doing, stop and play this instead. I had put it off after being nudged by quite a few people to play it. After having done so, I'm super glad they were so insistent on me playing this. But why though? Well, I'm not even sure how to start this, the less you know about it, the better it is and more surprises the game has for you. Guess I'll start off with a synopsis. You play as a kid that falls into an underworld inhabited by monsters that were trapped there by humans a long time ago. You have to navigate the underworld and find a way out. It has your typical rpg stuff including the towns, npcs, and random encounters. However, it's anything but typical or standard. One big thing in it is how the battles play out. You don't have to kill anyone ever. In fact, the game encourages you not to. You can talk your way out of any encounter, or in some cases, do other non-lethal actions. In one encounter, you'll be having a flexing contest with a horse-fish thing. In another, you may be cheering up a creature that feels its singing isn't adequate. Another thing are how you defend yourself from their attacks. The game turns into somewhat of a top-down shooter where you dodge through varying patterns of bullets (or in one case, a monster that is literally sweating bullets) Every monster and character have their own attacks, which can also play out as minigames of sorts. The big thing for me were the wonderful characters and how memorable they were. Every one of them are great, even some of the random encounter monsters were super fun to encounter. Speaking of the random encounters for a moment, the rate they show up is often super low and I often found myself wondering what the next one would be like, and most of the time, looking forward to it showing up. Actually, this is the only game where I've ever looked forward to the next random encounter. There's just so much charm and love put into this game through its characters and story telling. I had a genuine smile through most of it and there were quite a few laughs as well.
  2. The first person shooter video game, Doom 2: Hell on Earth, developed by ID Software and the Xbox live arcade version is done by Nerve Software, published by GT Interactive for the MS-DOS version, Activision for the Gameboy Color, and Bethesda Softworks the Xbox Live Arcade version. Due to being released multiples times, including being bundled with Doom 3: BFG edition as the latest version in October 16, 2012, I will instead tell you the first release of it, the MS-DOS on September 30, 1994 in North America and October 10, 1994 in Europe. Due to the immense success of Doom, ID Software worked quickly to follow up with its sequel, Doom 2: Hell on Earth. Unlike the initial Shareware and Mail Orders the first Doom went through initially, Doom 2 was released commercially in stores instead. This lead to Doom 2 also being a commercial success. On December 26, 1995, ID Software released Doom 2's expansion pack, Master Levels for Doom, containing 21 new levels for the gamer to play with. The story is that while Doom marine was busy kicking Demon butts in hell; Demons were invading Earth and wrecking the place up. Now back on Earth, with billions killed, the surviving humanity hatches a plan to escape this nightmare by building spaceships to escape to space, however with the Demons blocking the only Spaceport with a barrier, preventing any ships from escaping, Doom Marine must find a way to break the barriers on that spaceport and even find a way to beat back the Demonic invasion however he can. Positives: 1. The same awesome gameplay of Doom 1 still resonates well here. Those who enjoyed the first Doom's gameplay will be pleased to see that the gameplay in Doom 2 is kept intact. There are very few changes in this as for the most part, you're still running rather fast in non linear intricately designed levels where massive swarms of enemies are still cleverly placed, especially in the more open areas of Doom 2 where since you're on Earth, you will often fight in urban areas where places are open for you to move around in to reach the level's exit. To balance this, the enemies in Doom come in much larger quantities, and have newer and deadlier enemies. For your weapons, you only have one new weapon: Double Barreled Sawed Off Shotgun: The big brother to the regular shotgun. This weapon not only fires two larger and more powerful slugs at targets, but is capable of killing medium level enemies in one well placed shot, let alone obliterating low level enemies to giblets. It's balanced to the regular shotgun in that it has a slower firing rate than the regular shotgun and doesn't handle multiple low level enemies as well as it as a result, and it requires two shotgun ammo per shot so it can consume your shotgun ammo pretty rapidly through heavy usage so use it wisely. There are also a few new items as swell such as the Megasphere, an item that supercharges your health and armor to 200 each. In respect to the Wolfenstein games, there are two secret levels based on Wolfenstein here too, including a Commander Keen easter egg in the final one of the two. 2. I personally think the Doom 2 ost maybe slightly better than the original ost, and that's saying something. Thanks to Bobby Prince's background as a lawyer, the composer of the classic Doom games knew how much music he can sample and take from other musics without incurring the wrath of the Music business lawyers. This has led to many pretty awesome osts such as the first level in Doom 2's takes a sample from Megadeth's Hanger 18, The Demon's Dead sampling from Black Sabboth's After All (The Dead), The Demon's dead is my personal favorite theme in the entire game. For your hearing pleasure. 3. Doom 2 still looks aesthetically pleasing too. Due to lack of any new technologies in graphics at the intervals of its release, there were little changes in graphics outside of newer hardwares allowing them to take advantage of increased performance. Still Doom 2, much like its predecessor still look impressive for a 20+ year old game. 4. The inclusion of expansion packs does help extend the life of this gameplay over its predecessor. With expansion packs in hand, Doom 2 totals to a huge 62 levels compared to the Ultimate Doom's 36 levels. If you wish to acquire both expansion packs Master Levels for Doom and Nerve Software's No Rest for the Living, Doom 3 BFG edition has that for ya. 5. Mod Support is just as great as the first Doom is. Thanks to the active Doom modding community, Doom 2 also has received the same good mod support that will help ensure Doom 2 can age well in this day and age despite being older. Check their forums and mod depositories for many Doom mods to enjoy. Negatives: 1. The game's narrative is still rather simple. Much like the first Doom, this game does little with the story outside of including text speeches in the few intermissions in Doom 2 to explain the situation and what your character must do. Not a terrible or even a bad thing, but one I feel more narrative loving people won't particularly like. 2. If Doom 1 didn't convinced you, Doom 2 will do very little to as well due to having very few changes to its predecessor. Doom 2's biggest problem is that for the most part, it feels very much like the first video game in the series. This isn't a problem for those who loved the first Doom, but for those who wanted more in a sequel or wanted a better reason to enjoy Doom than what Doom 1 provided; this game will disappoint those few people. Conclusion: If you wanted more Doom loving goodness, Doom 2: Hell on Earth will provide plenty of that with its vanilla 32 levels that can expand to an awesome 62 levels in total while you listen to some awesome metal osts and find some mods to play this game. Only those who didn't like the first Doom would not like this game due to having few changes that wouldn't convince you to pick up the Doom series. Score: 9.5/10 Grade: A
  3. Rayman 2 is a platforming video game developed by Ubisoft studios Montpelier, Milan, Shangai (DS), Montreal, Casablanca, DC Studios for the 3DS, and Gameloft for the iOS. Due to Ubisoft porting the living crap out of this game in future consoles, this video game has been on PC Windows, Nintendo 64, Playstation 1 and 2, Dreamcast, Gameboy Color, Nintendo DS and 3DS, and Apple's iOS. Its original release to make things simple was on October 29, 1999. Originally, this 3D adventure of Rayman was supposed to be another 2D video game in the same vein of its predecessor and first video game in the series and it was supposed to release for the PS1 and Sega Saturn. However, due to rising and effective technologies and techniques for 3D platforming after Super Mario 64's influential success in it, this idea was scrapped in favor of making it a 3D game. Concept art showing some 2D art designs, scrapped powers that were mentioned or redesigned such as the platform fist were put in the video game magazine EGM, and a beta version of the original 2D version of Rayman 2 can be unlocked in the Playstation version of Rayman 2. It's story is that a large Robo pirate invasion force came to Glade of Dreams, Rayman's and its inhabitants world, to steal it's populace for slavery. Successfully destroying the Heart of the world and splitting it into 1000 yellow lums (or 800 in the Playstation and Gameboy color version), this greatly weakens the fighting power of the planet's resistance against the invaders and renders Rayman powerless and he was captured as a result. Thanks to Globox, Rayman's frog friend, and Li the Fairy, they managed to bail Rayman out of his prison aboard the Robo Pirates prison ship, the Buccaneer. Separated from Globox and hearing that Li, who had provided Globox with the Silver Lum to power Rayman up, has been captured, Rayman must not only save them, but also save the world from the Robo Pirate menace by enlisting the aid of a powerful being called the Polokus by awakening him by finding four masks. Positives: 1. The platforming gameplay is fantastic in this successful transition of the Rayman franchise to 3D. The mid 90's to early 2000's was a huge transition period for gaming as many games in order to maintain relevance in this technological race for the best and latest stuff available to the ever evolving tastes of it's consumers. This trend was transitioning the original 2D roots to merge into the brand new 3D environments at the time. Many games that had fame back than suffered in this transition while others however transitioned beautifully and have even remained in the 3D world since. Rayman 2 is part of the latter as not only are the platforming elements and controls tight with Rayman's flair for gameplay such as his signature helicopter fly mode that allows him to descent in a controlled slow flight, flying energy attacks that have replaced Rayman's usual fist attacks from his previous game, and even includes an effective strafing mechanic where you can use it for combat purposes or even to move to the side better. Its primary gameplay is to reach from the start to the finish of a level with as many items as you can in each level. These items are Yellow Lums that are necessary for you to collect enough to progress to the next set of levels through the hall of doors, and cages where if you get ten destroyed cages you can increase your maximum health to a total of 8 times. These cages contents can include yellow lums and other lums in the game as well. These other lums are red lums that heal you, blue lums that can refill a portion of your oxygen meter while swimming, green lums that act as save points in a level for you if you suffer a critical injury, and purple lums that help act as hook points for you to grab and swing from. 2. The level designs are great as well. Rayman 2's levels offer excellent variety in gameplay to you such as in the level Precipice, you're being chased by a small robo pirate fleet as they attempt to kill you again, get to go swamp surfing in the Marshes of Awakening, or even control and ride a pirate ship in the Iron Mountains. You'll find plenty of intricate and varied gameplay designs that will surely keep Rayman 2 fresh and entertaining throughout. 3. The graphics in this near 15+ year old game is beautiful and among the best designed games I've seen in this department. One thing I love about the Rayman franchise is how gorgeous their games are. This game is no exception as not only do the environments of the Rayman verse portrayed quirky but show a delightfully bright and vivid imagery in color and in appearance. This helps immerse yourself into the world of the Rayman verse as you can feel the environments in the game alive, weird, and aesthetically pleasing for most to enjoy. Seriously, I'm surprised I haven't' seen more Rayman fan art considering how gorgeous their games are unless there's a nefarious reason. Some examples of how gorgeous the art design is in this game. 4. The story and characters are effective in this game. Returning Rayman is still the likable hero who now is put at his low after his defeat at the hands of the Robo Pirates. Despite his circumstance, he still keeps a cheerful outlook on things and is willing to do whatever it takes to save his world. Along the way, he meets Li the fairy, your helpful mage foxgirl who helps Rayman out by boosting his powers to better heights, and even provides two bonus levels that provide a relatively easy 100 lums in total for you to collect while restoring your health to full capacity and provide a powerful boost to your fist attacks that last after 3 hits from the enemy. Another one is Globox, Rayman's best friend who is a married frog to his wife Uglette and their dozens of babies, the teensies, and many more that would leave a good impressionable impact on you. The story itself is actually an effective story where Rayman must find the means to awaken Polokus, the most powerful being in the Glade of Dreams to enlist him in the fight against the Robo Pirates while traveling around the world meeting all kinds of different creatures, some friendly and some aren't, while traversing through many treacherous environments to reach his objectives. Than at the end of the story, you'll face the leader of the Robo Pirates, Admiral Razorbeard in a duel to the death while he uses his mech to kill you. This entertaining adventure story can entertain those who do like a good story. As part of the collectibles in this game is that the more yellow lums you collect, the more lore pieces you can acquire so you can better understand the world of the Glade of Dreams better. Some of the lore logs are hilarious to read. 5. The music is also good. The wonderful musical score in this game help match the aesthetics of the environment from the creepy and eerie Tomb of the Ancients to the energetic beat of the Precipice (yes that's one of my favorite levels in the game) along with many others you'll enjoy. Also of note, the N64 version has a different soundtrack from the other versions of Rayman 2 but both are entertaining to listen to. For your listening pleasure folks. This is the PC version that I played on. Negatives: 1. Bonus levels are difficult to achieve if you don't know how to do alternate rabid button presses well. If there is a problem I had with this game, its how due to my poor skills with rabid button presses as I cannot beat a robo pirate in a race, I have never beaten a bonus stage at all. Because of that, I have never beaten them at any point in my playthroughs. If anyone has, please tell me what it provides. However this critique of it is more a problem with my poor skill in alternate rabid button pressing. Fortunately, I do not believe they're necessary to beat the game to achieve 100 (or 99.9% in my case). Conclusion: Rayman 2: The Great Escape is easily one of the greatest platforming games ever to have graced the genre. With its ageless art design, fantastic and varied platforming gameplay, excellent level designs that offer a good variety of gameplay, some quirky and interesting characters, a good story, and a good ost that help make this game a classic 3D platformer. Personally, if you want to have the best Rayman 2 experience, getting the PC version at GOG.com, the N64 and Playstation versions are a good way to find that as the hand held version don't do the game justice for how truly great it is. Score: 10/10 Grade: A+
  4. I honestly have no idea where to start with this game. I just finished it about an hour ago and it shook me to more core. During the game, you play as two brothers at the same time. If you're using a controller, the older brother is controlled by the left control stick and button while the younger is controller by the right one. There are numerous light puzzles that use the two brothers to interact. For instance, you can use the older brother to give the younger a foot-hold to get up to a ledge where something needs to be done. Over there course of the game, you explore the brothers relationship, a bit of their past, many beautiful and mysterious locations, and a number of equally interesting creatures. It only took me about two hours to complete, but my god. What a two hours that was. I feel as though this is going to be one of those games like Portal, or Call of Duty: Modern Warfare that just are talked about for years after. There was one point I was actually reminded of the infamous nuke scene from CoD4, not because it ripped it off, but because it left such a profound impact. I beseech anyone and everyone who even likes video games. BUY THIS GAME. It's on sale for Steam RIGHT NOW until Nov 1st. Only $7.49. That may see a lot for a two hour game, but you pay more than that to watch bad movies. This game deserves your time. I'd love to discuss the game with anyone. Keep in mind, I will go into a blind rage at anyone who ruins the game by exposing spoilers. (Which is why I've been so vague with my statements).
  5. It's out! Yay! So anyone have it? My Friend Code is 1246-8803-9652 If you add me, please tell me (along with your code), so I can add you as well.
  6. gamerkane

    GamerVinylColor

    From the album: Doodles

    DJ Pon-3, the gamer mare. In colour
  7. This year, the year that apparently we were all to die, but instead begins a new era of life that can shift what happens to mankind. Also, there were a Lot of new released games over several consoles spanning a multitude of genres that hit many general audiences. With all the reward shows naming there bests and everyone with there own general opinion. What are YOUR top ten games of 2012? 1.) Borderlands 2 2.) The Walking Dead: The Game 3.) Halo 4 4.) Tekken Tag Tournament 2 5.) SSX 6.) Dust: An Elysian Tail 7.) FInal Fantasy XIII-2 8.) Sonic & All-Stars Racing Transformed 9.) Tony Hawk's Pro Skater HD 10.) Street Fighter x Tekken
  8. So, we've had a beta weekend event and a stress test (that mostly went smoothly). Who's given it a whirll? I tried it for the first time during yesterday's stress test, and found it a lot of fun. It rarely dragged. They've done a good job eliminating most of the stupid time sinks built into MMOs. And the way loot and exp sharing works really encourages pick-up-grouping. I'd find myself facing a really difficult event and HOPING some other players would show up to help out. And other players get EXP for reviving you (not to mention the utility of having one more person there to help beat the bad guys), so it's pretty much a positive when other people are around. Graphics wise, it really taxed my PC. I've heard that currently, in its unoptimised state, that GW2 goesnt use your GPU, and instead puts everything on the CPU, which seems about right for me. I've got a great video card and a mediocre CPU and I'd estimate I'd played most of the game at somewhere between 15-25 FPS, with the craziest activity probably dipping to 5. Crossing my hooves over here and hoping that they coax some improvements out of the engine here -- This is a beta after all. I played my time as a Norn Engineer, and I'd say I like the Norn and engineers. Engis are funny. In addition to the usual weapon skills, their utilities seem to inclue a lot of powers that place things, like turrets (like the Team Fortress 2 Engineer!), or replace your weapon skills with specialized subsets of skills. I unlocked a healing set that let me drop healing and buff potions on the ground for anyone to use, and a grenade set that gave me 5 different AoE explosives -- pretty useful against hordes of enemies. From what I'm told, every class can cover any role (some better than others), but engineer seems truly MADE to be ajack of all trades. For the next beta event (and subsequent character wipe), I'm thinking I might try out Necromancer or Mesmer, or whatever members TempestRime and his friend aren't picking.
  9. I remember seeing a trailer for this long ago. Didn't think they actually made it. Its pretty well done and they are making it into a web-series. They seem to be posting a new episode every other Monday. Rated M for Mature due to naughty language and people getting turned to ash. If your a fan of Fallout though, take a gander at this Fan Movie Episode 1 Episode 2 Episode 3 Episode 4
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