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Found 37 results

  1. By the time all the invitations were sent out, the event was no longer very much of a surprise. It was no secret that Chieftain Sigrun of Clan Askr and Vakstyra Halvard of Clan Breen had hit it off very well ever since their first meeting in the Saarvergerg Arena, and fast became more than friends. The fact that their homeland was split by a civil war, however, intruded inevitable delays on anything official. Not to mention the somewhat complicated politics involving Clan Breen’s public neutrality in the matter of the war, while Sigrun and Clan Askr were very much on the side of the Loyalists. Many tedious months of politics later, however, and Halvard had finally managed to shift his Clan’s position, and considerable resources, behind the King’s cause. As these were not inconsiderable in amount, the ceremony itself would be made a fairly extravagant affair, the marriage of the two now seen as a symbol and lynchpin of their clan’s alliance. Which meant, of course, that their wedding was now further delayed by the amount of planning that had to go into it… *Good thing I’ve never been one to shy away from logistics.* Halvard mused, smiling as he completed the last double-check of the mead supply. Sigrun wasn’t one for fancy and frou-frou, thank the gods, but an abundance of guests required an abundance of food, drink, and space. Running his eyes over the hall, and comparing the numbers on their guest list, he pursed his lips. *Well…. Two out of three isn’t bad. Hope the foreign guests don’t mind the crush.* At least the native guests wouldn’t. After all, it isn’t a party until everybou’s up in each other’s faces! Whether from joy or fighting really depended on the mood and the mead. Hopefully, this all wouldn’t be too much… ~~~ While Caribou weddings weren’t exactly the same ceremony as one generally saw in the southern lands, there was a general commonality between them, in that the groom and bride didn’t come alone. Each would bring either a close relation, or a close friend, representing all the relationships surrounding the pair that would intertwine. Halvard had thought long and hard about who he would bring, but ultimately settled on what he felt was the best, and only choice. “Are you ready, Calder?” The bull called out to the one whom he had come to think of as a son. This was not a trivial question, as the younger bull had many quite legitimate reasons for being nervous about publicly appearing back in Whitescar. Halvard had strongly encouraged him to come out with him, though; partly for his own good, to face and conquer the demons of his memory, at least in some ways. The other reason, however, was one he wouldn’t say to his adopted son, as it had to do, again, with the politics of the situation. Calder wasn’t exactly a stereotypical bull, in many ways, but Halvard felt that what he himself was fighting this civil war for was to make a place for caribou like his son. This was a public show of solidarity for the family, and the gods have mercy on any who’d have a problem with it!
  2. RexDraco


    From the album: Rex's Art

    The spookiest of spooks! The Ijiroc! Wrote up some spooky lore based on a scary reindeer picture @Dusty found in Canter-chat! Credit for idea goes to ponies and me! Doodle is mine. Lore can be found here.
  3. So my newest oc Calder is ready to go! I want to get the ball rolling with him and that means he needs to start meeting others, something rather important to do as he really is starting with nothing in a land he hardly understands. So I’d love for some more… open and less judging natives of Long Guo too help him out or at the least get him going. As such this RP being his first will be a real going of “day in the life” As he learns more about where he ended up, how to make the most of it and try to fit in some more buy being a Bull he may need a more gentle… and understand touch as a lot of this is going to be very foreign for the poor guy. So let me know if you’d like to give down on his luck, washed up Caribou some help.
  4. Roleplay Type: World of Equestria Roleplay. Name: Calder Stormur Carrson Calder (KAHL-der: Harsh and cold waters) Stormur (STORE-mur: storm) Carrson (KAHR-son: son of Carr) Runic signature: ᚲᛊᚲ Sex: Male. Age: Bull. Species: Caribou. Eye colour: Forest green. Coat: Dark gray that fades into a snowy white around his muzzle and legs. Mane: Darker than the his gray fur, very messy and never seen a brush in its life, runs down too his shoulders. Has two braided ropes of hair that starts behind the ears and hangs down, they are long as his neck and the ends are tied off using rope. Physique: Has a lean and strong body type. Has a number of scares from blades and accidents do to his lifestyle as a Caribou Raider of clan Allvadr Harr (AKA: viking/pirate). His most prominent injury is his back left leg that’s cut off below the knee from a member of the Imperial Watch from Long Guo. Piercings and jewelry: Two large fishing hooks in the left ear, used by Caribou of clan Allvadr Harr to represent the fact they survived an encounter with a seamonster. An anchor with a (fake) skull impaled on it that’s held onto his neck with rope, only veterans of raids that were gravely injured may wear it. Visual reference: Residence: Was the ships of his clan, currently homeless. Occupation: Was a Caribou Raider of clan Allvadr Harr, currently has no occupation. Flank tattoo: A longship with his Runic signature on it’s sail. A traditional tattoo that’s very common in clan Allvadr Harr. Unique Traits: Basic and rather crude ninja training. Trained by One Eye, he understands some of the basic combat tricks and skills of ninjas. Though nowhere close to being as skilled as a real one, it does make him act unlike other Caribou in combat, as he will favor sneaking and attacking from blindspots. Along with already having a fondness for cloak and dagger dealings, he is one sneaky and cunning Caribou while having plenty of room to grow his skills. Clan: Few recognize clan Allvadr Harr as a real clan, as they lack any land or holdings on Whitescar and only exist as a fleet of raiders and pirates. But the Caribou of clan Allvadr Harr swear they are a full clan and demand recognition as such. Hated even by other Caribou for their lack of honor and backstabbing behavior, they are just at home raiding and stealing from other species as they are with stealing from fellow Caribou. As such, many that deal with them view them as untrustworthy liars that care only for gold and will happily betray anything for more. :History: Forgotten and rejected Calder was not born in Whitescar, in fact he did not step hoof on land for the first year of his life, as the calf came into this world during a raging winter storm as the first son of Carr Spinebreaker the leader of clan Allvadr Harr. But this did nothing to make his early life easy as his father hated him from the start for being a small runt of a calf. As such his most of his earliest memories of his father are full of insults, being ignored or kicked around and dismissed as a failure, as his mother was disallowed from pampering or helping the runt. Growing up facing the constant hardships made Calder extremely jaded at a very young age, as he learned the only thing in the world he could trust was himself. Things only got worse when his father had another son, this one was bigger, stronger and even as a young calf was a head taller than the other young Caribou. As such his father took to this calf with joy and love, pampering it and shoving Calder even more to the sidelines as if he was a forgotten scrap of food that dropped on the floor, and like such leftovers was utterly forgotten by his father. The slow and painful crawl to power Where many may have faded into the shadows of history, forgotten, beaten and hopeless, Calder did not give in to such a fate. Fueled by a flaming rage for his father and brother, the young bull grew up learning how to make the most of what he had. Lies, sneaking and betraying other young Caribou, Calder started pulling himself up the social ladder as his growing web of contacts grew, bribery and blackmailing took root as he planted himself as the defacto leader of the bottom levels of the clans social structure. As he grew older, he slowly creeped his way up in power, but being seen as just a calf put a strong limit on where he can go. He had to become a bull, and the only way to do that was to pass his clan's test of bull hood known as the Braking. A grueling test of endurance he had no easy way to cheat, as he must survive a full day and night chained to the front of a ship during a sea storm. So he began to prepare himself, training to hold his breath, resting in the cold and forcing himself to stay up longer, while not falling to the clutches of sleep unless he wanted to. After a year of training Calder declared his willingness to be tested and for the trail of Braking to be done. His father laughed and told all the clan that Calder was too weak to do it and he was going to die, as he personally tied his first son to the bow of his flagship and aimed it headlong into a raging storm. Wave after wave slammed into Calder, frost grew on his fur as the cold bite deep into his bones, as the raging sea gave him no mercy or pity. The sun sank below the sea and last leg of his test came, as Calder held onto his fading consciousness, while the cold and endless waves pulled him closer to death's door with every freezing blow of the sea. But the sea had worse plans for Calder, as lurking below the cold waves laid a horrific beast. The first shouts of panic were lost to Calder as he faded in and out of darkness, but as a longship to his left disappeared in a splash of water and splitters, he saw the giant sea serpent. I did not slay the beast. Chained to the front of his feathers ship, Calder was helpless as he watched more ships disappear below the waves, jaws snapping longships in half and coils pulled others down below the dark sea. All he could do was pray to the gods he was not next. His prayers were not heard as his father's ship was lifted into the sky, the beast surging up from below, before slipping the ship into its jaws. Calder for a moment believed he was free, as the chains loosened and he started to fall with the splitters of the ship, only for his fall to stop. Hanging from the monsters fanged maw the chains were stuck around a tooth, trapping Calder to the beast as it dove back under the waves with him. Pulled along under the waves alongside the beast Calder found himself next to it’s eye. The two looked at another as Calder relaxed, as he only had one way to solve this. So using his antlers, he slammed the back of his head against its eye. The effect was immediate as the monster trashed and leaped back out of the sea, again and again he swung his head at the monster’s weak spot as it swung its head around violently, until the chains came loose and Calder was tossed down to the sea with what remained of the fleet, as the injured monster dove beneath the waves and disappeared. Beaten, cold, and shaken, Calder was pulled back onto a longship, as what remained of the clan all gathered and started to chant his name. Much to his disappointment his father did not die. Nor did his younger brother. But even his hateful father knew he could not look the other way from what happened, and declared that Calder was not just a bull now, but a hero of the clan and was to be gifted the honor of wearing the twin hooks of a monster slayer. I don’t feel like a Caribou The following years of Calder's life went by in a blurring haze as his father, albeit unwillingly, realized he had to care about his first son again. With all the honer that came with besting a monster the whole clan was looking at him more than ever, and he knew he had to make something out of Calder, and so gave him the best rider in his clan to train the young bull. Calder found the training not to his taste and the growing fan fair, as the small bull was just outmatched from his fellow brothers, and learning to fight like them was showing to be useless. Soon, Calder was feeling the agonizing hate of his father more than ever as he failed raid after raid. Just when it seemed like all his clan was ready to toss him to the side again he found an unlucky saving grace. A Longma slave named by the crew as “one eye” do to an injury he suffered when captured by the clan in a raid. His approach to Calder was slow at first, just trying to win his favor with gestures of help and in time Calder finally heard him out. The Longma was a soldier, and claimed to be skilled in ways of combat that favors the cunning and stealthy, where one wins the battle before it started. Calder was untrusting at first, but as the years passed he and One Eye grew to be trusted friends of one another, training another in secret as One eye revealed what he wanted in payment for training Calder. Calder was to claim the clan for himself, and in payment, he was to secretly swear his loyalty to the clan One Eye hailed from, and do their bidding in secret. If he played along One Eye promised Calder power, fame, and all the gold his heart can crave. Calder as expected, fully swore on a blood oath to the Longmas ponies clan. The training was hard and difficult, made all the worse as they had to train without being seen on a fleet of ships, or whenever the fleet made landfall to rest and resupply. But with the guiding care of One Eye, Calder soon found his way as he learned how to handle smaller blades, move unseen and strike from the shadows. Soon, he was able to apply his training on raides to outstanding success, striking from the rear and sneaking deep into towns, while his brothers and sisters smashed headlong into defenses. He was often the first one to reach treasure, and sneak back to the ships with ever larger halls of gold and food. But the training with One Eye was having side effects he did not predict happening. He felt less and less like a Caribou and more he was meant to be something else. His clan did not understand him, they looked down on his methods, even as he came back with the larger halls of goods many started to resent him. He acted less and less like a Caribou and was even starting to learn how to speak and read like a Longma, as he grew fascinated by the cultures of both the Qilin and Longma, which made him more and more unwilling to raid towns and villages belonging to them. It all comes crashing down Finally his hesitation costed Calder. On the largest planned raid yet on Qilin lands, they were to invade a small city and sack it. It was the largest settlement their clan has ever attempted to raid and Calder knew deep down it was going to go bad. This feeling only grew worse when his father appointed him the leader of the attack. He’d have to be on the front line. No sneaking. No creeping out of the battle to loot. The raid was a disaster in the first moments of the landing. The city knew they were coming and the beach was covered in pit traps, archers were hiding and opening fire on the disembarking Caribou, and things only fell apart more as they pushed inland. Dozens of Qilin soldiers were hiding amongst the sand, bursting out as the horde ran past them and striking out at legs. Not one Caribou made it past the sands of the beach before they in a full on retreat. In the thundering stampede of running Caribou, Calder was left open for the leader of the defenses to single him out. A mare belonging to the Imperial Watch. The clash was short lived as Calder was overwhelmed watching the chaos around him, only snapping out of it as pain washed over him. In one swing of her blade the mare severed his back left leg just below the keen. He fell and looked up at her, gazing into her eyes as she was ready to finish him off. Yet she did not. She saw something in his eyes and speared him his life, leaving him on the beach as he was finally saved by One Eye, braving the beach to pull Calder back to the ships as they departed the beaches and limped back to sea. Calder can only wish he was killed by that mare, as the rage unleashed from his feather was absolute. Calder was blamed for everything, every death, every loss. Even worse, his younger brother announced he was fully aware of the secret pact Calder made with One Eye, and soon all the clan was convened this failed raid was all planned by Calder to kill them. He was a traitor, liar and unworthy of being called a Caribou. For two day the clan discussed what to do with him, until it was decided Calder did not deserve to even be killed. The gods will pick his fate as the Bull had rocks tied to his body and was kicked out to sea, with One Eye being sold to a far away land so Calder can never know the fate of his only trusted friend. Driven on by rage, hate and disgust for every member of his clan and most of all his father, Calder did not drown, his rage powering him onwards to the only land close by, Long Guo. With no clan, no friend and nothing to his name he washed ashore on the sandy coastline of Long Guo, with nothing left but a dream to save the only friend he had and to destroy his old clan. Character Personality: Calder is out for himself, pure and simple. He never feels compelled to keep his word, and is perfectly at home using deception and lies to gain power, wealth and advantages over others. But he is not without some small shreds of honor, for if one manages to unlock his frozen heart, he can be extremely protective of the one he may trust so much as to call friend, and will go to great lengths for them even putting them before himself if he truly holds them close. He also has deep hatred for fellow Caribou do to years of hardship, being picked on and how fast they happily betrayed him the moment they needed the scapegoat, as he fully believes it was fully planned by his dad to get rid of him. But many of his personality traits hail from what happened to him, as deep inside there is a very different Bull. One that wishes for friendship and to actually be cared for what he is, not what he did or can do. Along with this he has many uncertainties about himself and what he wants to be. Character Summary: Runt, liar, betrayer, and full of hate for his fellow Caribou, Calder lived a hard life. And at the summit of him finally achieving something, had it ripped out from under him. Now without anything to his name he only has one wish, to destroy his old clan and find his friend, wherever he may be. Fully aware he can’t do it alone he will do whatever it takes, however long it takes, to get himself in a place of power to carry out his desire.
  5. From the album: Other user's OCs

    ... It's Balder! I've been working on this all day. Dubstep doesn't have nearly enough OC art or avatars so I have taken it on myself to remedy this as much as I can! First up: Balder. A cute, gangly bou from Clan Kare of Whitescar. He's been a fan of Sigrun of Askr for a while and has recently joiend her on a hunt for a special type of prey! Surely his skill with a greatbow will be instrumental in defeating a relatively recent foe!
  6. From the album: The Character Corner (Color!)

    Everyone meet Astrid! the latest (for now) addition to my OC lineup. The High King of Whitescar is currently busy dealing with a multitude of issues back home in the lands of caribou. In the hopes of a united Whitescar that can grow beyond the image all other nations have of their kind as berserking barbarian conquerers and nothing else, HIgh Queen Astrid has been hoping to do more diplomatic work with the adjacents lands... Maybe Neighpon if she thinks that their inhabitants are over that whole... war thing that was a long time ago. She's getting up there in age along with her Husband, Havardr, but also like her beloved she has not let it slow her down. She's an experienced warrior but also one of the best healers and potion makers in her homeland. She'll likely be venturing outside fo whitescar and visiting certain areas of lands beyond in order to meet both creatures of note and those they rule over... and maybe adding to her collection of pulp stories. The drawing itself was a fun to do... although I still think the antlers are a bit goofy looking.
  7. Roleplay Type: World of Equestria Name: Astrid Sex: Female Age: Elder Cow Species: Caribou Eye colour: Amber Coat: Thick and Dark Brown Physique: Strong and sturdy. Even in her growing age, Astrid's build implies the strength and practice of one who has seem as many a battle as her husband. Residence: The Palace in Heil, but ventures out often Occupation: High Queen of Whitescar, Shares Rulership with High King Havardr Cutie Mark: N/A Unique Traits: Hoof of the All-mother: Astrid is a renowned healer across Whitescar. Her knowledge of herbal remedies, salves, and potion making given her the lofty title of “The Allmother's hoof”. Friegyr, The All-mother in the caribou pantheon is the wife of Odyrr and the mother of healing arts for the caribou. For a cow who has saved more than her fair share of caribou lives on and off the battlefield, it is a most fitting name. Experienced Fighter: Even with a preference for her healing, Astrid is no stranger to causing harm. Like all caribou she was taught to fight young and practices and maintains her physique regularly. Due to her age and experience, Astrid has learned how to use a wide variety of weapons and has fought in more battles than she cares to recall. Her reflexes and strength are close to that of the high king and her mind is as sharp as it ever was, however even she is merely a mortal and she can feel that she will one day slow down and leave the betterment of Whitescar to the next generation... that hardly means she'll simply be quiet and not tell them when they've made a fool of themselves though. Seidr practitioner: The caribou pantheon is something that Astrid holds in very high regard as well as their legends talk of fate. Her desire to grow closer to the caribou deities is what lead her to discover her talents as a seer. Seidr is a simple but weighty form of magic to the caribou and not always accurate or easy to interpret. Meditation is a common activity for Astrid, She believes her trances give her glimpses of what is to come. Sometimes it can be clear immediately, and others it takes the benefit of hindsight (and a bit of imagination) to see if her practice bears fruit. History: On the south-western shores of Whitescar lived a small clan of caribou known by the name “Skyld”. A small settlement laid by the waves that would was the wreckage of fallen ships made victim by other clans. Her clan was small, not large enough to have a true chieftain and mostly limiting itself to trade with Clan Breen to the North: a common practice being the selling of whatever valuables floated ashore from wrecks. The clan was mostly a home to a mix of healers and merchants. This was the life that Astrid had been born into: Not the next in a line of great conquerors, but one of many trained healers in a clan almost unheard of. Growing up in clan Skyld was... difficult in the turbulent times that they lived in. With little in the ways of metal to work, She was trained mostly with spears, and hammers and shields. All of them wood until she was old enough to pay for something better. As soon as she did, Astrid decided to make her name as a different sort of Mercenary. In the many clan wars that broke out she served the role of a shield maiden in battle and healer during the rests between. While she wound staying with no one group of warriors for very long she made more than a few friends through her work. She'd even made a name for herself that only grew more popular with age: The Hoof of the All-mother. She would eventually find the army that she would spend her life with during a stay in a tavern at the lands of clan Aured. A great dragon had descended on them, planning to steal the caribou's riches. Rather than simply try to lay siege to the keep, it challenged the leader of the group sent to subdue him and lost horribly to the bull. Astrid was part of this group and after helping what remained of Havardr's foe off of him she was the one who treated him. Havardr Had a fire in him: A strong one that she'd heard only those with the qualities of true leaders possessed. This same fire made him a trial to treat and seemed to drive him to keep fighting even when his wounds had not fully recovered. His repeated attempts to lead parties before she said he was ready eventually ended when Astrid managed to subdue him and forcefully pull him back to rest. This wound up being a repeating event in their lives. Soon enough though he learned to accept her advice... and something more grew between them. During the events of the great Inter-clan wars that broke out across Whitescar, Astrid stood by Havardr's side throughout all of them. When there was a spear thrown he was too busy to catch she would catch it with her shield. When Havardr was wounded in battle, Astrid was there to apply the salves and treat him until he was fit for the next. In the small periods of peace between the fighting, He and Astrid spoke often. Back where she lived, her clan would often have dealings with the more trade oriented clan of Breen. They impressed upon her how trade with other lands could greatly improve the lives of the caribou as a whole. Astrid grew somewhat more relaxed once Havardr had been appointed as a Jarl. Already the war was seeming to near it's end. Around this time as She began to learn more about the corruption and decadence that had spread among clan Aured... and still she bore a daughter with Havardr. A lively little calf who they would name Randgrid. Even as a young one playing with wooden swords and shields, Astrid could see she had inherited a lot from her father. As proud as she was of her little girl, she could not rest: Astrid was far from the type of cow to revel in luxury as her husband toiled. When Havardr's quest to the spine of the serpent was proposed, Astrid agreed to go. If there was a chance this mission could cleanse Aured of the corruption it had bore within itself she would make sure that she was not part of it. When her beloved emerged from the halls of the spine and received his vision she emerged with him not half as bruised or tired, if only because he had been the one leading them deeper in. Finally, with all the corrupt having fallen to the shrine she found the resolve to move along and raise her and Havardr's daughter. Or so she thought. Then came the war with the shape-changers: insectoid abominations who fed on emotions. Battles against them were unlike other foes caribou had faced. An enemy that could take the face and form of another sword brother and shield-sister on the field made open combat with them an absolute mess, especially with the disorganized and still feuding clans of Whitescar. It took Havardr's leadership, but also the connections that Astrid had build through her time on the battlefields to get even the most grudging of clans to work together for one battle... but they did. In the events that lead to the final confrontation with the shapeshifters' queen, Both an older Randgrid and Astrid distracted the monarch at great personal risk long enough that Hvardr was able to land the blow that forced her to surrender and beat a hasty retreat. The end of the conflict signified the beginning of a new era for this generation of Caribou: That of the High King Hvardr. Hvardr had agreed to her advice: Trade opened with nearby lands, the move angered some of the more 'traditional' clans. Those of Olin and many others who wished to stay true to the pillaging, raiding, and slavery that had made the caribou such a hated group among other lands. Their ongoing rebellion of the united clans made significant progress in Whitescar much harder than it needed to be... and then they chose to work with a dark organization that was called WRAITH. The day she had learned of their recent machinations was the day Astrid promised to deliver any operative of WRAITH she found a very personal and vengeful type of justice if she caught them: You tend to hold a grudge against a group who mind controlled your offspring and send them to battle against newly made allies. Not letting her desire for retribution completely consume her, Astrid took to several important, less battle oriented responsibilities. She has regularly traveled out of the palace in Heil in order to inspect certain trade routes with the Vakstyra and Kingsguard. Taking care of bridges and structures needed to keep trade in and out of Whitescar was an important task if the Caribou were to better their land and society. Projects were set up at her behest to improve fortification to allied clan structures wherever it was reasonable. Even now, Astrid refuses to keep from getting involved in the betterment of Whitescar. With her husband hard at work and her daughter still making her legend, the high queen refuses to let her age or new position spoil her. Character Personality: Astrid is a cow who has lived a long life full of conflict the loss of close friends, siblings in arms, keeps, and settlements all in the hopes of bringing Whitescar into a better way of life. Even with all of her past behind her she rarely loses her composure and keeps calm in most situations. In almost any dealing she attempts to give those in her company the chance to speak and is inclined to treat any caribou or other creature with respect she deems she should give them. While she is most at home in deal making and compromises among those of her homeland, Astrid is willing to give powerful individuals respect so long as this sentiment is shared. Even though she tries to present the best qualities of the caribou at the forefront of any meetings with the elite of the lands beyond Whitescar, Astrid still tends to be flummoxed by some notions held by other cultures: Lines of succession being one of those she has difficulty understanding. She knows better than to debate the merits of it with those who benefit from such positions. In Whitescar, the High Queen has made her feelings on the state of other clans in the alliance clear: especially the clans who had been most hesitant about aiding her husband. Some of her opinions on certain players in Whitescar's situation are more openly known, such as her belief that the Red Jarl and to a certain degree his former mate are less interested in actually improving their homeland rather than playing heroes of their own little worlds. Even then, she knows some caribou are capable of impressive change... so long as they truly wish to. The allies she considers the closest to her can often be subjected to the occasional blow of brutal honesty in regards to her opinions on certain matters, but Astrid typically knows when to leave something to those most suited or most knowledgeable, whatever her feelings. In regards to Foreign Relations, Astrid has only recently begun to make more trips overseas to the east and south to better establish trade opportunities with those lands. Given the history between Whitescar and Neighpon, she feels attempting better deals between them and the shogunate may be a wasted effort but is willing to hear out any who feel they may be able to find benefits in trade with that land. As of now, her eyes are set to long guo and the lands of Equestria, hoping to make visits to the other countries in shows of Good faith. Certain things that Astrid has found herself exposed to in both her travels and her life have resulted in her having very little patience or openly hostile towards. The decadently wealthy who take advantage of their citizens are by far those she absolutely despises dealing with: This mostly being inspired by the corruption she needed to work against in the very clan where she and her husband raised their daughter. Those who make light of the pantheon she holds so dear are known to quickly draw her ire, and those mock them even more so. In her downtime, Astrid can often be seen reading books. She’s found she has a taste for Equestrian mystery novels and pulps stories when some of them were brought ashore. After she learned of a less… controversial method of acquiring the tomes, Astrid set out to buy a set and on her trips to Equestria is known to frequent various bookstores in the hopes of improving her collection back in the hall. There exists a soft spot in Astrid’s heart for any young or small creature. One of her favorite animals (and one of the few mostly harmless creatures back in Whitescar was a breed of thick furred cat that roamed the forests. When she was a calf she had taken care of an injured one… only to have become visibly sick herself until her clan’s shaman told her that she was allergic to the creature and they’d have to give him a new home. She refused and carried that cat with her most anywhere to the end of it’s days. Even now she can be easily distracted by the presence of felines. Character Summary: When all's said and done, Astrid is many things: A healer, a warrior, a leader, a mother, and many names that she and her husband’s enemies surely call her that she couldn’t say in good company. She works hard for Whitescar and it’s natives and strives to work in their best interests.
  8. Being an advisor to a theoretically absolute ruler was tricky. How do you stop your boss from doing something you feel is stupid, once he’s made up his mind? There are no workarounds in the system to exploit, and direct contradiction and obstruction is dangerous to the pony who wants to keep their job. Such was the dilemma facing Shiroi Boshi as she left the Canterlot debating platform, keeping an eye on the retreating figures of Halvard and Sigrun. The latter caribou had apparently brought with her the legendary Ninhoto no Uto, the singing sword of legend, in an attempt to establish a rapport and eventual alliance between the clans loyal to the High King of Whitescar, and the Shogunate of Neighpon. She drove a hard bargain for itm if you asked her, in only having to give up half the blade, but then, she was less sensitive to the sympathies of either side’s legends. No, her mind was on other things. She’d done research on both Sigrun and her companion, Halvard. The latter had been instrumental in expanding his own clan’s trade networks, and was rumored to be working on breaking into the lucrative Polyneighsian market. As far as Shiroi was concerned, that could not be allowed to happen. If Nieghpon lost its resource monopoly in the region… a long slide down from the position of greatness would be certain, as well as it no longer being able to sustain its magitek dominance, or even to sustain its economy in general! But… the Shogun had agreed to the proposal. Unless the deal was stopped at the last minute, negotiations would likely continue. If Shiroi tried to sabotage the deal, and was caught, that would give the caribou a diplomatic edge they’d be stupid not to take advantage of. No, the only possibility would be for the other party to act dishonorably. And if they did, Shiroi would make sure to catch them in the act. To minimize the risk of being caught, Shiroi would employ the very latest in espionage technomancy!... One of the little robots from her homeland used to clean the floor. With a camera on it. To the uninitiated, it would look like a horseshoe crab with a knobbly growth on it’s back. Hiding out from a distance, holed up in the Nieghponese retinue, the technomancer to the Shogun began her campaign of espionage… ~***~ “Do you feel like we’re being watched?” For the past few minutes, Halvard had felt the hairs on the back of his neck prick up. At first, he put it down to normal caution, as he was escorting his mate carrying a valuable artifact. After not being able to see any followers as the traveled along the boulevards of Canterlot. They’d just come off the debate, and it was possible that Neighponese sympathizers might try to snatch the blade to avoid having to split it. He couldn’t let Sigrun’s hard work be undone now...
  9. Name: EydisSex: Cow Age: Young adultSpecies: Caribou Eye Color: Bright Blue Coat: Snowy White Mane/ Horns: Has an unusual look for a caribou as she seems to file down her antlers to the stump and actively tries to keep them from growing. Physique: Thinner and more lithe when compared to most other caribou. To most onlookers she could pass for an unusually tall deer. Residence: N/A Occupation: Skald, Historian, and Explorer Traits: Stamina: While not being very strong, Eydis seems to always have an extra bit of energy and is usually the very last creature to wind up being exhausted from most tasks. Be it Running or lugging around moderately heavy things, Eydis can handle it and keep going until the night falls and probably after. Skald: Gifted with a voice for song, Eydis has shown success as a Skald in her homeland. Skalds in caribou society are a mix of historians and bards. IN her time she’s leanred how to play several History: In the wild lowlands of Whitescar, this where Eydis’ story began. Clan Hakon was and still is a small clan spread all about the continent. Rather than being known for their might or skill as combatants, Hakon is known around their homeland mostly for their explorers: Cows and bulls who delve into the depths of the forgotten histories of the land to share the knowledge with rest of the clans. One day a pair of their kin produced a calf of unusual appearance. A bright white coat and sky blue eyes. Her parents took this development as a sign that their daughter had a gift for beating the odds. Celebrating their little one, they named her “Eydis”: ‘Ey’ meaning good luck, and ‘Dis’ being spirit. Luck wasn’t always on her side, however: She was a much more slender caribou then her brothers or sisters. While most of her siblings split their focus between their studies of self defense and lyricism, Eydis focused most on music and history. Between the gusts of the windmaking lowland trolls and the occasional raid by rebel clans she felt it was a miracle she’d been able to read all that she had. In time she managed to prove her gift of voice as well, although mostly through song, poetry, and text. As Eydis grew she found herself developing a curious wanderlust and constantly hounded by an intense desire to learn more. Eventually she took up the occupation of viking, although not how many might expect. Rather than pillage and raid, Eydis began to work exploring old archeological sites, exploring territory and documenting wildlife and the locals, and hunting for ancient texts from ages long ago. Her pursuits were written down every day and after some prodding from her parents she sent them to an Equestrian publisher… even Eydis was surprised when they said they would love printing her logs and journals! A long journey was taken in order to get to the publisher located in Stalliongrad. When she got there the deal was arranged and now she could share her work to the rest of the world. In her time in the more northern area of Equestria she’d first gotten into the practice of filing down her antlers (Mostly so she could get through doors). In Stalliongrad it turned out a major contributing factor to the open-ness of the publisher to take her work were songs that she’d written down in the end of each topic she covered. Eydis promised to make use of that trend and the deal was struck. That development was only a few months ago. Now, Eydis has been published for a while and her work is reviewed quite favorably. However she regularly works as a singer in small taverns or inns when the proprietors let her, seeing as her works are not fictional and don’t draw huge crowds. She has met a fan here and there but nothing so overwhelming as what she’s seen for some of the stranger fictional books about an explorer who for some reason went around ruining sites of great historic importance! Summary: Eydis is constantly curious caribou with a compulsion to collect commodities closely connect to chronicles of cultures. She goes about this with a great deal of research and investigation before going, and usually going regardless of how dangerous she is told it can be. Her work often take her to dark damp caves, ancient ruins, lost settlements and more: all with varying degrees of danger to them. As of now, Eydis’ most well known work would be her report on trolls, the northeastern forests of Whitescar and the inhabitants therein. Spreading out though is a high priority and one of the places she wishes to see beyond the borders of her home is actually Neighpon. When meeting other people, It wouldn’t be odd to describe Eydis as being somewhat subdued. While not a wallflower at parties she does regularly try to converse with others and in smaller crowds really enjoys singing or playing her panflute. She usually tends to go out to taverns and provide some music if the owner allows it, if only so she can see how her latest composed song or melody is received… and also get some money to pay for a lodging. Eydis couldn’t say she has many friends at her side but those that she’s met and formed some sort of kinship with she regularly maintains contact through letters. In those few hours where she is not consumed by her desire to search and travel or she finds herself for whatever reason doing that impossible, Eydis will often cook to give herself something to do. Typically she finds recipes and ingredients native to the area that are safe for her consumption and cooks something up from that with varying results. When Eydis first came into a sum of bits, she used them to pay for a warehouse stalliongrad where she can store the various books she collected on her travels. Seeing how hard they were to come by growing up for her, Eydis treats almost any book that catches her eye like a treasure. Traits that Eydis dislikes about herself would probably be how she can sometimes brushoff the concerns of others in her constant endeavors for knowledge. Even now when looking back she feels she can pinpoint the point at which she’d broken a bond because she pushed a bit too far or dug too greedily and deep… despite this she still searches to form bonds as her mother Hilda told her: one’s greatness is not measured by the fear their shadow inspires for their enemies, but the shade it offers their friends.”
  10. The forest in the east was not always united under the major clan that it is now. In the past the forest was home to a multitude of warring clans. Raids, wars, stories of battles that are still sung today were what made up the lives of the forest dwelling clans. Origins of the smaller clans and tribes that settled in the dimensionally confusing forest of frosted ash are difficult to find. Theories are numerous and difficult to prove, the members of the modern clan believing they are descendants of an ancient breed of elk that migrated to the north after pony settlements arrived in the land that would one day be called Equestria. Wherever they hailed from, in the past these ancient tribes made their homes in multiple settlements across the forest. As any Skald will tell you, caribou will find reason to fight. In a place like the forest those reasons were mostly out of pragmatism. In the woods coming by certain resources was very difficult. As per usual for many clans raiding was a solution. A war had been raging in the trees of forest, one with little steel for blades and a great deal of time to learn efficient ways of fighting one another without steel or iron. Eventually though there came a time when the fighting needed to stop. Clan Stokkr: a clan of woodworkers, after the dethroning of it's old chieftain had offered to have a meeting between of the heads of the warring forest clans. This meeting was lead by Heigi who had come into possession of a powerful sword. After pointing out the various losses they had suffered and how together they could be stronger than any of the clans outside the forest... the heads of the smaller clans agreed to merge their clans as one over the ages. Upon deciding what to call themselves, one of the chiefs suggested why not after the very trees that they took shelter in: the Aska tree. Over time, the Askr Clan came into being. While this clan is definitely looking to the future ahead, it has not forgotten its roots. Events of the past have shaped this clan into the fearsome forest dwellers that they are and have made them both enemies and admirers throughout Whitescar's history. Like all caribou clans, Calves are taught to fight at a very young age. At first they are taught a variant of the martial art native to Whitescar: Glima. But after their calfhood is over and experiences are taught they are taught another way of fighting that the clan called Rodhovar: A rather brutal style of fighting that could only have been born from a culture so deeply wrought in conflict.The style of fighting is used exclusively for war and focuses heavily on attacking vulnerable areas on the body: Knees, hooves, Sides, hind legs and very often the head.It also teaches grappling, disarmament and use of terrain to fight. It's not uncommon among the caribou to see every cow, bull, and calf willing to take up a weapon in defense of their homes. In the Askr hold it is almost unthinkable to not be without an axe at your side if you’re an adult or a wooden sword if you're a calf. Due to the region's previously mentioned lack of easily locatable ore on the surface, Raiding parties and expeditions into Cave troll dwellings are often performed in order to retrieve ore for the crafting of armor, weapons, and other things, alongside raids of clans outside the forest. Like some other more 'civilized' clans in Whitescar, Askr is one where most every member has been a viking at some point in their lives. For some it was to prove their mettle as a warrior, explorer, or a merchant: As these are all things that are attributed to the clan's definition of “Viking”. Unlike some outsider believe though, being a viking is something the majority of this clan does for the entirety of their lives. Many of the older caribou along with the younger who have made a name for themselves have actually gone on to become farmers, woodworkers, skalds, or merchants. Social classes still exist in Askr as it does in most other clans. Karls are the commoner class of caribou. Smiths, merchants, explorers, warriors: a karl could be any of them. Above the karls, are the jarls: Clan Nobility. Jarls are wealthy, owner larger areas of land and territory then Karls do. Typically better equipped to handle conflicts and owning their own ships, but the most important part to becoming a jarl in any clan is the confidence and good graces of the caribou beneath him. If the popular opinion of any jarl crumbles, soon everything they own is sure to follow. When a jarl perishes it is usual that their oldest kin would inherit their estate, however if a karl has gained a great following in the community then they very well could supplant the jarl's son and inheriting their estate and responsibilities. The third and final social rank is the singular position of the Chieftain. The seat of Chieftain is a position of great importance to any clan, among large and powerful clans such ask Askr they are almost comparable to kings or queens in their own right if there is no High-King above them. Much like jarls, A chieftain is subject to the will of their clan: Usually worries and ills are relayed to them through the Jarls beneath the chieftain due to the difficulty managing the various settlements in the forests. Perhaps to facilitate bonds and a sense of unity in the clan, Karls and jarls alike will often have their offspring live among friendly clans or fellow members of the forest dwellers. Around middle adolescence a calf is to be shared with another in the clan or a close friend in order to gain new skills and be exposed to different approaches to problems. The effect of this practice seems to have made the clan very connected with each other, for all the good and bad that may bring. Despite the gentler side of caribou that Askr exhibits, certain insults to personal honor will have usually two outcomes: Apology and an agreed compensation, or a duel to either settle the score or decide who is in the right. Historically the clan has more than a few enemies beyond the wild lands they call home. Remnants of reclusive clans who dwell in the forest still attempt to make attacks on the hold every once in awhile, Troll raids and small scale invasions are still common in the more rural areas, and since the recent events of a group of outsiders they have had to deal with a plague that is still being examined. While Askr clansbou are not willing to ever attack their neighbors to the Northeast in Neighpon: they are far from fond of them. Oral Histories told by the skalds state that this could be due to the clan's history with the island nations. In the genesis of the clan's formation some of the clan's closest to the shoreline would make regular raids on neighponese vessels. In retaliation, the Neighponese waged war on the raiding clans, beginning a long series of conflicts with each side taking revenge for the previous attack and vice versa. One weakened nation against a newly formed united clan of the forest. Finally the fighting stopped when both a new chieftain and a young shogun realized that neither said was gaining any ground and both were only losing kin, and so a peace was reached. Even with the peace, it is hard to find a caribou among the Askr who doesn't have a story of how one of their ancestors fought and fell in that affair. Much like the merchant based warrior clan of Breen, the caribou of Askr put a great deal of value on personal appearance. Grooming, bathing, and dressing well is considered very important to both bulls and cows alike, with certain perfumes or colognes added to their coats. Typically all members of the clan own at least one article of clothing or an accessory that is the color green and bears their clan’s symbol. For upper class of Jarls it is common custom to come to peace-talks with enemy clans without cloth or armor to show that they are entirely unarmed in good faith. Seers can be found in any clan, but few are as valued as the ones who reside in Clan Askr. This change can likely be attributed to the skills that the shaman here have branched out into. Normally practitioners of Seidr might be more like hermits out in the wilds trying to meditate in order to peer into the vast tapestry of fate. Seers in Askr are more akin to medical shaman, working to mend the minds and bodies of those who have been wounded or taken ill. While they are not able to wield healing spells like some more magically gifted nations, it seems that they have taken a page from Zebra tribe-like methods of potion mixing. While they still practice Seidr and make their vague prophecies, the more mystical aspect has taken something of a backseat to the practical: To be used in times of emergency. Seers however do tend to be devout believers of the major deities to the clan: Hreinn, Tuktu, and Qalipu. Celebrations are very important to these Caribou, seemingly as a way to keep up morale and promote the sense of togetherness that has bound this clan as one so tightly with no threat of division in sight. Mead Halls are usually filled well and musical accompaniment is always to be expected. Dance lines are common occurrences along with instances of good natured flyting: A series of Insult said in verse along to the beat of the song of the moment. One of the traits among members of the clan that seems to exist in some capacity in everybou born in these forests is and unnaturally good sense of direction and spatial awareness. Historians native to Whitescar believe that this trait may have emerged from them in response to the Forest of Frosted Ash’s unusual dimensional properties. It has made them the perfect guides to any traveler in these woods and it seems difficult for them to lose track of where they are in the forest even if they try. One of the most well known thing about the Askr Clan to the world beyond Whitescar is their production of and mastery of Woodworking and carpentry of trees that share their name. The wood from these trees has the uncanny ability to absorb, dissipate, or outright nullify any magical induced energies: a trait that has confounded even the best minds of Neighpon and Equestria alike. To any Caribou Blacksmith who wishes for the best of anti magic inlays for their armor, they must come to Askr. If a clan wishes for the best designed Flying warship or longboat that can withstand almost any magical attack, they must come to Askr. With the abundance of wood in their region and their experiences with it, growing new trees and crafting them into great exploratory vessels and merchant ships has made the clan quite a living now. The warships of theirs that has ever fallen into rebel hooves are known to be a thorn in the side of any culture that relies heavily on magic, usually proving strong enough to withstand and dissipate magical attacks from some of the best magitech defenses and offenses. With their skill as fighters, craftsmanship, and close bonds among their kin, the Askr clan are a powerful force in Whitescar. Between their regular battles with the Rebel clans to the south-east and their home territories natural harshness, it is no surprise that they proof a fearsome foe to their enemies and a true friend to any ally who has earned their goodwill. Traveler’s Guide to Whitescar: Clans of Note Eydis Hildusdottir, Skald and Historian of Clan Hakon
  11. All across Whitescar Caribou deal with these creatures: Trolls. To an outsider it may appear these beings are no different to any of the other monstrous aggressive creatures that roam the lands. This is absolutely untrue. Trolls come in all different sizes, shapes, and can even have entirely different ways of existing. There are, however recurring acts that occur across most of the differing subspecies along with appearances. The most common breed of troll that causes the caribou inhabitants no shortness of grief would be the Cave troll. When outsiders think of the trolls of Whitescar these are most likely what are pictured: bull moose sized creatures, covered in shaggy brown fur, with longish tails. Their maws are full of sharp teeth held by long muzzles, small eyes and a thinly furred face. Known for traveling in packs, stealing from homesteads, and even kidnapping caribou from caravans and in their cradles: These trolls are detested even amongst the rebel clans. It's a shame that those who visit almost hear only about the latest events that the cavern dwellers have caused as they would see that there are a great deal of other trolls in the land who clash greatly with their ground dwelling counterparts. There is a friendly face among the trolls: The Nisse. The Nisse are a curious … and rather cute species of troll when you can convince them to show themselves. Not much larger than a mouse, A Nisse is covered in a large fluff of brown fur. From what has been seen their eyes are rarely visible, typically covered up by the aforementioned fur. They have slightly stubby muzzles and usually you can tell their mood by tiny smiles they sport or the tiny frowns they express... then again it's rare to get them to show themselves to a simple traveler. Usually Nisse make their homes in the dwellings of caribou, rather than messing up the place or stealing from the homeowners they've been most known for cleaning, and assisting with certain things around the house in exchange for food if the owner of the home can provide it. Finding and observing them proves to be a very difficult task, in no small part thanks to their impressive speed and surprising strength. There are no records of them ever harming a caribou of their own accord, rather they have been known to be a great hindrance to thieves who enter a home uninvited. A middle ground between friendly and hostile has been most notably filled by the neutral Forest Trolls. These beings are large enough you could conceivably build a small house on their backs if said backs weren't covered in shrubbery and trees of varying sizes. They seem to be herbivorous, mostly eating berry bushes of all types. If approached carefully and respectfully they are known to tolerate the presence of Caribou so long as they don't attempt anything aggressive towards them. The most unusual trolls that Caribou have dealt with would be the mysterious Hulder. Some skalds and historians are still unsure if they can be called true trolls at all. Seeing as the Hulder have a strange form of unusually attractive members of the caribou species with some subtle and not so subtle hints at their troll origins. A traveler could have met a Hulder without even knowing, as all of them who appear to the rest of Caribou kind wear thick clothing such as robes in order to hide the troll tails that take the place of the small tufted tails natural caribou have. Still a very reclusive species they are not known to be aggressive, in fact they are comparable to the Nisse in that they will sometimes assist hardworking caribou with tasks and then just disappear. The most dangerous and frightening Troll breeds would be elemental trolls. Mountain trolls, Rime Trolls, Wind Trolls, and Sea trolls. These trolls are especially notorious... but few only three of these types have been seen regularly. The Mountain trolls are great stone behemoths, dangerously territorial and aggressive they seem to monitor and patrol the spine of the world serpent. The reason these trolls are rarely encountered during daytimes was made known through them. When the daylight comes and hits them, they turn to their namesake and merge into the mountains until the sunlight fades. Rime trolls also disappear during the daytime, but are also limited to appearing only during freak snowstorms and blizzards. Suspected to be kin to the Wind troll who roam the flatlands. They are known for their ability to produce gale force, freezing winds from their maws. One of the troll breeds who show some form of intelligence, they are often accompanied by large white lupine creatures who produce small whiteouts around them. Any great windstorm that plagues the flatlands or plains out of nowhere at night can readily be blamed on the Wind Trolls known as the Kajsa. Despite their tendency to cause dangerous windstorms they are relatively rare to anger. It is possible to converse with one but don't expect to hold it's attention long before you're blown to the distance for being “Boring”. Sea Trolls are only seen on Whitescar shorelines. Much like the trolls native to the mountains, they tower over most creatures. They tend to build small, crude settlements along the shores and almost never venture inland. They are however fiercely terrotorial and will ambush and assault any vessel in the water or airship that is low enough for them to bring down via thrown projectile. On occasion these creatures can be seen in battles with the Kaiju who harass neighpon, recent reports suggest that they may be trying to tame younger versions of the beasts for unknown purposes. Finally we come to the most difficult to find breed of troll in Whitescare: The Fire Trolls called the Surtr. Visual accounts of this breed are hard to come by as they often make residence in the deepest caverns and ancient ruins of Whitescar. Journals by explorers depict them as being jet black quadrupedal giants with burning orange eyes. Thankfully these beasts rarely leave their dwellings unless provoked or something is stolen from them. To any travelers curious about the trolls. I advise you not try to observe or analyze these creatures without a native guide. Magical Fauna of Whitescar: Trolls Eydis Hildusdottir, Skald and Historian of Clan Hakon
  12. A vast sea of trees... a very accurate description of the Forest that takes up the North and eastern territories of Whitescar. To those who approach this intimidating place would find the name of it confusing, depending on what season one came to see it. Much like all of the lands outside of the serpent's spine, The Whitescar forest is verdant land of such grace that it rivals even that of the forests of Equestria: at least during the warmer season. During the winter seasons is when it lives up to it's name, just like the rest of the land it rests in. As things grow colder, most of the trees that make up the body of the forest turn various shades of ashen gray. Some of the trunks and leaves shifting between muted, dull blues, purples and greens depending on the breed of flora. Those who know the forest well tend not to travel much outside of their homes on the winter nights as it is easy to become lost and wander off the roads. The warmer seasons of Whitescar are when the untamed beauty of the forest is on full display. Lush, tall grasses grow. Great canopies of various trees that let rays from the sun shine through the leaves like fleeting rays of warmth. Flowers, roots, and all types of unusual forms of plant life grow all throughout the soil. Despite the verdant growth, farming is far from easy. Harvesting of the forest's namesake trees occurs fairly often by the powerful clan of the region. The Askr Tree is the abundant in this part of Whitescar: A powerful boon that has helped maintain the power of Clan armies and the creation of longboats due to it's unusual property that allows it to disrupt and nullify many types of magic. Beasts and odd magical beings still roam these woods actively, especially during the night. It is not uncommon to find abandoned settlements set up by those attempting to make a living farther away from the paths showing signs of recent Great troll attacks. Other threats that stalk this forest do exist, but once the sun sets it is best to stay close to the path and set up a camp … and also make sure that you enlist the aide of the Nisse: a group of magical beings that are said to live all throughout the forest. Not dissimilar to the 'breezies' of equestria (at least in size). These entities from the accounts of those who say they've seen them... are diminutive creatures who wear small hats, are sturdy and quick. Gaining their favor by leaving treats outside your hearth or by your campire will result in their protection for the night for campers, and sometimes even useful items brought to them as well. The are tails of other species of troll that stalk the forest, ones I at least think I have not run into. A more difficult to find subspecies of them are said to be heard in the forests at any time of day. These trolls are called the Hulder: The secret. Despite the ominous name, it is entirely possible for a polite visitor to have met them and never known it due to the fact they are identical to caribou. Usually they wear thrick clothing that hides their hind quarters as unlike true clansbou of whitescar... they have the tail of a troll. Even if by some miracle a traveler finds one they are not known to be aggressive and are supposedly quite kind and charitable, usually helping some of the settlers farther away from the clan. Not everything in the forests is settlers and trolls though. There are still old clan sites and battlegrounds that dot this great expanse. ON the few times I asked to go off the trail with my guide he showed me one of the old burial Barrows. Old ruins and large crypts run deep beneath this mounds, some holding treasures, others holding curses. The necromancers who manage to eek out a living in the forest often work their crafts in ancient places like this. The one tomb that we visited had apparently been visited before by one dark sorcerer, but for whatever reason he hadn't returned. At the bottom of the tomb there was a small clearing with trees and a pond, along with a smallish hoard of treasure from ages past. We left it undisturbed. If you meet a member of the clan that holds a tight grip on this forest: The Askr. They would tell you when in the “Skog av Vintern Aska”, that you must follow these three rules. 1. Bring a guide from their clan along if you plan to explore. 2. If you don't plan to explore, stick to the path. 3. Bring food or learn to forage. if you ignore the first two rules: You'll be there for a while. Having strayed from the ath once, I was lucky to be found my guide. While I was in the woods on my own, it felt as if things were much larger. I managed to find an opening in the canopy... and it looked as if the forest had grown five times its size. The Askr guide tells me that the forest has a way of messing with travelers. If you're off the path, distance slowly begins to mean nothing. When we arrived at the clan's city... there was mention of other, secret trails that only the clan dares to tread, but out of respect for my guide: I chose not to dwell on them. Wanderer's Guide to Whitescar Eydis Hildusdottir, Skald and Historian of Clan Hakon
  13. At the center of one of Whitescar's largest forests, by a long river that slithers further to the core of the land itself... there lays a curious source of light and sound. Boisterous and occasionally bawdy laughter accompanied by spirited musics serve as a good omen to any wanderer in these treacherous woods: For they have found the heart of the north-eastern forest. Skogr Hjarta: The oft talked about home of the Askr clan. Great walls of sturdy lumber and stone serve as a massive ring of protection around what from above appears to be nothing but a series of hills of varying size within smaller rings. Up close however, one would find that these hills hide the homes of the eccentric residents of this forest they have come the closest to taming. The homes of the residents of the east forest are called turf houses. Their roofs hidden by the grass and snow of the season with surprisingly spacious interiors. Warm hearths, communal baths lay beneath the cold weather that harasses the clan daily. Some structures are more visible to the scouting eye than others, such as the ritual buildings that serve as places of worship to the gods of the caribou. The three primary deities that clan Askr put their faith in being a trinity of beings: Tuktu, Qalipu, and Hreinn. Tuktu is the askr clan's spirit of war, fertility and loyalty. Associated with not just the night sky but the stars that speckle it's majesty. According to myths every star in the sky they can see and cannot is one of their clan's fallen. Watching over them and cheering on their prosperity. Qalipu is a the clan's spirit of wisdom, compassion, love, and is closely associated with the practice of Seidr. The shaman of the clan will often hold great festivals and celebrations around the time of the aurora as it hangs and wafts overhead. Hreinn is a deity with more mystery and obscurity about him, Refered to as both the spirit and guardian of the eastern forest Askr lives in... Hreinn is a cold, harsh, but not uncaring spirit. Said to be the being who grants strength to those who pass the askr will test, he represents the unending challenges of life and his graces can be felt both in the tranquil moments in the wilds and the bristling of fur on your neck when you feel as if you are being stalked. While the Askr clan still show a clear preference for the major deities they feel most benefit them. Travelers can still find shrines to gods from other clans to be used and revered as any faithful wanderer may see fit. These structures serve as places of reverence for not just the gods, but also their fallen: Stories are often shared of past heroes and how now they have taken their place among the stars. Adjacent to the ritual buildings and at the center of the fortress ring is the chieftain's keep. The Chieftain's keep differs from most buildings inside the rings as it is built beneath the largest tree at the center of the fort-city and is reinforced with more stone and iron that the rest of the buildings. It is an old building that stood since the clan's genesis, Surrounded by large rune-stones around it with intricately detailed carvings of the heroes to the clan who have occupied it. In this hall is the seat of what government the Askr clan has. The chieftain of the clan makes their home in this keep, protected by the elite guard of the clan who also stands watch over their family members. TO what few invading clans who have made it to the heart of the forest they have been met by the challenge the keep puts in their path. Tall stone walls rest on top of a great mound created by the past members of the clan. The slope of this mound making getting any siege engine's close a trial, and the great tree above making maneuvering longboats to attack from above even harder to manage. Not all inside the fortress ring are hills and trees however. Within the city there are several worn streets made by those who walk these paths so often on busy days. Longhouses lay close to eachother, some of them connected to the turf houses partly below the surface. These buildings serve as a sort of face to those who travel to their clan's territory. Many of the these structures being taverns and shops, selling the wares that make them so effective in both travel and conflict. It is in this aspect of the clan that Askr enjoys showing the most, especially to travelers from foreign lands. Any pony, griffin, zebra, or otherwise that can make it through the ancient woods that surround the heart have already proved strong enough to be celebrated. A curious blend of turf and boathouses have also been created by the eastern caribou, attempted attacks that somehow make it past the dangerous wilds and the great sea of trees flummoxed by ships that seem to come from nowhere. Dotting the insides of the ring there are several of the clans' namesake trees, standing guard over them and protecting from outside threats. In the present years, The heart has grown quite a few sizes in these days. The clan's rise as a power player in modern Whitescar politics has grown the Heart to a size rivalling even Barn. It boasts an impressive population and diverse members, all of whom wear the clan's symbol. Clans of the Ages: Records of Whitescar Eydis Hildusdottir, Skald and Historian of Clan Hakon
  14. Name: Yxa "Da Axe" Kastare Sex: Male Age: Adult Species: Caribou Eye Color: Goldenrod Character Color: Dark brown, with an underbelly of white. Mane/Tail: His mane is essentially a spiked mohawk, with the spikes dyed in colors so that he covers every color of the rainbow. His tail is not dyed, simply being comprised of his coat colors. He also has a spike of a beard dyed a bright red. Physique: He has a very average build for a caribou, aside from his smaller size. He is not very muscular, all things considered, but he is stronger than you would think. Residence: Sigrun's clan in Whitescar Occupation: DJ for the clan, and other gigs when he can get them. Cutie Mark: N/A Unique Traits: He carries an axe with him wherever he goes, as well as another kind of axe, a guitar. History: Growing up in Sigrun's clan was an interesting experience for him. Even as a child, he was not interested in anything but the music he heard from his parents. He just couldn't bring himself to care about combat or other bookish pursuits. As a result, he was the recipient of many lectures about the dangers of where they lived, though he still couldn't care about them. Not to say he didn't learn anything though, and he stuck with the axe as his weapon, mostly because that was the first one they tried to teach. His test of will was not the most traditional of things, as instead of searching for the flower he left and boarded a boat. The trip had him ending up in Equestria, where he found himself in Manehatten. Following his ears, he found a club and was instantly entranced by the music the DJ was making. He traded music for music, training this DJ in the music of his clan while learning of their own type of skills. After a year or so, he made his way back to the clan. He had no flower, but he had brought something else. He had brought his own equipment, setting himself up as the only DJ in the clan. Personality: Yxa is a very relaxed individual, laid back and friendly. He only really gets serious when it comes to his art, wether that is dabbling with his guitar or using his skills as a DJ. He likes to make friends with everyone and jokes around even if they aren't considered friends. He doesn't like secrets, and therefore is usually completely honest with others. Summary: A laid-back bou that is entirely serious about his art, his gift to the clan that sheltered him in youth and continues to do so in his adulthood.
  15. Call of Clan Askr Hi, Everyone! I’ve been kinda sad lately after realizing how few Whitescar based OCs there are. I’d also noticed there was a bit of aversion to the idea of the viking caribou when they were first released (and I admit they could have had a better first outing), but I’d been kind of hoping more of our user-base might find some interest in playing the native creatures of Whitescar. I can’t speak for the other clans in the region but I started my own a while ago. Clan Askr is a very open and rather progressive clan. Moose, Caribou, pony, griffin, etc. All are welcome but for certain reasons those born on Whitescar land typically are the most prominent if only because those who have weathered the land’s harsh conditions are likely to work well in them. Outsiders are still permitted to join the clan but they have a bit more to prove. If you have any questions about the groups listed or positions I should elaborate on please feel free to ask. ---The Clan Itself and its Positions--- In northeastern most territory of Whitescar there is a Hold the size of a city surrounded on all sides by a sea of resilient trees. The caribou who live there follow many paths, a great deal of them them artisans, but all of them fight for what they love against the things that encroach on their lives: Be they the threat of the monsters who stray too far from the serpent's spine, or the rebel allied clans who push at their borders. Since their clan first came to be, Askr Caribou have been the more calm tempered and hard working members of the species, but also some of the better ranks of their kind to brave the harsh wilderness of their homeland. To other clans in the lands of Whitescar: Askr is a group composed of inventive minds and well trained warriors, most of them follow a pantheon of gods headed by the two deities Tuktu and Qalipu. With the clan's current rise to prominence, and their willingness to accept members of other species and develop new ways to fight battles for their land, They have become one of the most powerful clans in the current Whitescar scene: Now headed by a chieftain who is adamant in the shared vision of a unified homeland and a brighter future for the caribou. Karls Karls are a low rung in the clan's hierarchy, but still massively important. Composed of merchants, farmers, and craftsbou of varying professions: these citizens make up the backbone of Askr as a whole. As the clan was founded by artisans such as them, they are some of the more knowledgeable and more experienced members of their trade in caribou-kind. While all are taught how to fight and protect themselves their knack for the production of the most iconic imagery for the viking aesthetic of their species has not dulled and to this day it is hard to match the speed and strength of one of their longboats of the sky, or the potency of their magic nullifying inlays. Recently a group of the most skilled members of their caste have joined together and began working directly with the forces of the clan's military to produce some of the more unusual but unique weapons that the high ranking caribou tend to wield. Typically these items are weapons that can change form or function using engineering techniques from other countries. Example, A large axe that can extend into a halberd. Through a good deal of hardwork, loyalty, and the blessings of the citizen's goodwill: A Karl can actually become a Jarl. Jarls Jarls are similar to nobles, they are wealthy, own more land or typically are in charge of the land that a Karl owns. Unlike the nobility of Equestria, the offspring of the Jarl will not inherit his position as the title is given to those who show exceptional ability or strength in any form. Service as a warrior is not required but it is an immense boon. When a Jarl is chosen they usually wind up living in a larger house or more fortified home inside of a hold (usually the one they lived in) and are in charge of settling matters among the community within it, acting as a judge might and dispensing justice that suits the situation. Jarls can appoint advisors and have guards of their own and tend to command smaller armies. as a part of the Askr clan some of the newer additions to this rank are former chieftains to older clans who have joined in alliance to Sigrun's own. Many important topics dealt with by the clan are done with feedback from all available Jarls and are regularly voted on. Chieftain of the Clan Jarls after some time serving and pulling of particularly noteworthy deeds have a chance to be the Chieftain over their entire clan. The chieftain hold a good deal of the wealth and determines may important decisions of the clan. When we go to war with another clan, when states of emergency are declared, when food stores are low and monsters begin to grow too close to settlements: All of these are things that the Chieftain must deal with, as well as worry protect their own family and keep the morale of the clan high. As of now the clan is lead by Chieftain Sigrun. The Seidr (Translation:The Seers) Titles: Seidkonur (Female) Seidmenn (Males) Perhaps due to the less aggressive nature of the clan's inception, the practice of Seidr: The shamanistic practice of the caribou, has gained more notoriety among the citizenry. Trances, visions, medicine, potion making, are all practices that many Seers learn. These caribou and creatures tend to be somewhat more introverted than many of their rowdy and outwardly inclined kin and more prone to studying books instead of swinging a sword. Many of them carry staffs at their side and carry a plethora of salves and potions to aid the ailing and sick. It is also not uncommon for Seers to bond with a certain animal at their side, this creature usually being intelligent enough to assist in medical aid. Some of their ranks even have learned to cook food for starving warriors and are usually trained to be a soothing presence to any warrior who did not get the end they had been hoping for. The Seers are led by by the Highseer Ylva, sister of the current chieftain although due to the current increased demand for Seers in the service of medical needs for the armies she has saw fit to share her position with a fellow seer and together have founded the group in the clan known as the Hooves of Qalipu: The askr clan's goddess of the aurora. Being one of the least magically blessed species, the caribou’s mystics do not have any innate magic to use. The sorcery that they speak of is based around visions and trying to untangle and understand the web of destiny. If one cannot respect them for the practice of what little mystic options are open to the caribou, perhaps one can appreciate they’re regular acts of charity. Skalds Poets and historians: The skalds of the Askr clan have gone through changes not unlike the clan's seers. Rather than focus on the mysticism and shamanistic practice of the seers, the Skalds began becoming a more official and respected group of caribou who wove wonderful poems and sang inspiring songs of the heroes in the past. Most Skalds of the askr clan tend to be knowledgeable historians and seekers of the the glorious past of the Whitescar's natives. Clan Army Skogenvakt: A ranger type branch of the Askr army. They serve as the first line of defense against invading clans and provide early warning against the monsters that come down from the spine. They tend to try to blend into their white and green surroundings with many camouflage tactics and favor ranged methods of attack such as longbows and crossbows, but they are perfectly capable of fighting on most terms. Thanks to the in-depth knowledge of the forests, terrain and local fauna, the Skogenvakt have turned back many an invasion force. The order is led by a commander appointed by the Chieftain. Huskarls The personal guard of the chieftain and family, made up of a group of well trained warriors hoof picked by the chieftain herself. These warriors are trained in various disciplines to be fiercely capable bodyguards and bulwarks against threats to the clan’s head or any relatives who stay in the center of the great Hold. The Mestrdyr Loosely translated, Mestrdyr means the ‘greatest beast’. In a few ways this is hardly inaccurate as it was a term coined by a group of seers who were infected by the plague curse that was visited upon the clan courtesy of W.R.A.I.T.H. After the treatments were given to the citizens of the clan and beyond this group have been concerning themselves with unlocking the secrets of this curse and using the power it brings as a boon to their species. Enemies of the Clan The Rebel Caribou Armies of Olin: While there are many clans of Rebels, the clan of Olin has been the most active against Askr territories. Lead by the Chieftain of clan Olin and the infamous Red Jarl, the caribou of clan Olin came to embody the oldest and most traditional mindsets of the natives of Whitescar combined with it’s most worrying aspects. The rebel’s way is one of conquest and the glorification of the old ways of caribou culture. To a rebel, the caribou are the only true great race and all others are inferior. Ponies, the eastern originating races, griffins, hippocamps, etc: all are beneath the greatness of Boukind and are not worth a thought beyond taking what they currently have that can be used by their clan. On some level the clan does honor other caribou in the way their ancestors would but that luxury seems to be allowed only to worthy opponents. The current Askr Chieftain was once the mate of the Red Jarl: although to her she knows him as Brann. The Remnants: A group of caribou from the clans who rejected Sigrun’s offer to join her own. Usually these were individuals who were planning to join the rebel ranks or work against the high king. In the case of either of them they would find their lands seized and their clan’s treasures and artifacts taken and used by the Askr clan. Necromancers: A strangely common problem in Whitescar would be the necromancers that commonly torment the land. All clans have had to deal with these practitioners of the darker sides of magic. The necromancers are as far as anyone knows not organized and rarely have allied with each other. Necromancers can come from any species although it is safe to assume that the more magically gifted ones would be the most prominent. Among the Askr Clan, Necromancers are generally viewed as perverse and wrong, the presence of outspoken necromancers is usually not welcome and so far only one necromancer has been allowed into the clan… this necromancer having helped the entirety of their clan when in crisis. This case is unique though in that this mage: Chipper Demise, has not raised any caribou and only animals. Any who tamper with the fallen of the clan tend to be treated with scorn at best. Notable Events (in order of occurrence) Rebel leader’s younger brother taken in by the chieftain Aiding the Crystal Empire after it’s horrible sacking by the rebels. The beastly berserk plague inflicted by WRAITH. Recovery and slow of the war against the rebels. The great debate between the Shogun of Neighpon and Chieftain of the clan of the fate of a sacred blade. (More to come!)
  16. From the album: Request/trades/gift art

    This one took me a little while but it was very fun to paint. Blue is a nice color to work with and I had a chance to practice defining the fur and armor. It would also be my first time painting a beard like this. I'm pretty happy with how it turned out. Halvard belongs to PrinceBlueblood
  17. CaptainMcDerp


    From the album: Request/trades/gift art

    This one took waaay longer than I'd like. Sorry about that! I struggled quite a bit with this one, which took me off guard because I thought drawing her would be a breeze for me. I guess It was art block or something. Either way I prevailed! And I'm pretty happy with how this turned out. I tried a few things with the fur and the result look pretty neat. Though it was a little challenging, she was a blast to draw! Sigrun belongs to Pretzelpony.
  18. CaptainMcDerp


    From the album: Request/trades/gift art

    I would have finished this one a couple days ago but stuff and things got in the way. Anywho, I had a blast drawing Limi. Non-ponies of the cervine variety are always fun to draw/design to me. And I got some much needed practice on clothing. I added a little blur effect to the edges this time. At first it was a freak accident but then I was like, "hey, that looks neat." :P
  19. Hello! So I am working on a Caribou that’s going to be applied for in do time. But before I put his app up I wanted to nail down his for him as I plan to buy a full on ref sheet for the Bull. But before I go in and buy something like that I wanted to work with an artist to draw up some sketches to help me nail down the look I want for him and use as a ref for the artist. I will pay for all sketches done up front per a sketch, or pay for them all in lump after I am done and happy with it. All sketches will be head-shots only as I don’t need to work on his body. If you like the sound of it hit me up and we can talk it over and see too costs for sketches and so on. Thank you for the time and best wishes artist!
  20. Zeig


    From the album: OC Art

    They've only been in one thread together, but Mei and Limi have gotten along pretty nicely. Maybe a little, too nicely... This took a lot longer to finish than I had originally planned, especially since that original plan had been to quickly doodle something out of an RP. Half because I forced myself to try different poses that I normally wouldn't try, and half because of Mei. Her design means she takes twice as long to finish than almost any other character I have. Except maybe Inkbrand, because of his tattoos. And, maybe Arc, because of his tattoos. ... -designs more OCs with tattoos, everywhere- Limi (c) Bellosh
  21. The great arena of Saarvarberg was once again ablaze with the fiery anticipation of it's crowd and those they cheered for. It was once again time for the chieftain of the great clan to the east to provide a fight that would show not only her clan's strength and resolve that shone brightest in their current leader. The rafters and stone of the great arena shook with the fierce hoofstamps of the audience. A roar of excitement that could make the earth tremble came from the ocean of horns and thrilled grins making up the crowds behind as the large doors behind her parted wide... Two silvery white lights came into view of the assembled races at the other end of the ring. A cloven hoof stepped out onto the earthen floor below and soon came the visage of cow attached. Tall antlers then emerged behind her, their points having been sharpened prior to the battle. Unlike the wild slightly messy mane she bore in her earlier fights, Sigrun's manestyle was changed into that of a great braid partly visible on the back of her head. The fighting of dragons usually required a caribou to keep flowing manes secured or risk them getting burned up and reaching their skull. Instead of the chieftain's usual armor ensemble (a mixture of plate, mail, but mostly leather for free movement), Sigrun seemed to have switched to an entirely leather armor. A trained eye for armor crafting and leather working might have noticed though that the gear she wore was treated with a fireproofing for the hunting of the Lindwurm variants across Whitescar that breathed fire. This brought back memories. Back when she was still making a name for herself as a teenager among her clan she'd lead a group of warriors to fight a scaly menace causing her clan grief and ordered them to wear similar treated garb. Given the nature of her preparation it should be obvious who she was facing today... Once her opponent a great red dragon whose name made her have to stifle laughter due to how... "unexpected" it was. She'd realized that this one was a teenager, just a large one... By Hvarder's beard she managed to bring a fully fledged adult dragon when she young after the High-king had managed to himself; it was that dragon's treasure that built the foundation of the Askr Clan's success in recent memory that brought them out of just a small army of "Woodcutters who learned how to fight" to a powerhouse clan that held most of the eastern lands of Whitescar in an iron hoof. Speaking of Woodcutters though, Today Sigrun had brought a surprise for the audience. She was hardly the first chieftain to bring their clan's relic weapon into the fray in an arena or a battlefield, but it was still a relatively rare occurence. Sigrun's clan was however the first to make changes to the weapon in someway that didn't disastrously effect the magic behind it and render it useless. At the cow's side there was a crude, and rather painful looking axe. It seemed to be made of an unidentifiable material with several runes etched into the blade, but somehow simultaneously blunt edge. The handle seemed to have a mechanism similar to the weapon she'd brought in to her battle with swift squall previously but only on the handle of the weapon. The cow looked up to the dragon from her side of the ring, "Good luck, Big red." she said in an almost affectionate tone, her eyes narrowing slightly in an almost predatory fashion.
  22. It began in quite a few places. Kegs were sent out and brought to all across whitescar. Some subtly slipped into shipments as they were brought by the nefarious tentacles of none other than the WRAITH group. Caribou of all walks of life across whitescar were quickly struck by a disease unlike any that they had seen before. Once wise and tempered leaders had been turned into monstrous parodies of themselves which took an entire raid parties to take down on their own... but that merely spread the curse as more and more of the Caribou of Whitescar succumbed to the dangerous berserker plague. Hello, Everyone! This is an ooc I fully intend to follow up on. Thanks to WRAITH's actions and magical/scientific R&D team they have created a bio-weapon that could be used to make the caribou wipe themselves out. Several high profile Jarl's and chieftains have been infected by this plague and many are either holding onto their minds by sheer force of will or turning into beastly berserkers that have achieved a level of phyical strength that many have seen only in legends... but not in the way it seemed to be appearing here. The "Berserker plague" as many caribou are calling it is an infectious disease that is capable of infecting caribou but many are worried it could spread to, deer, and possibly even Moose. The plague has three stages that show in it's victims although the length of these stages of infection severity can vary wildly among the infected on a case by case basis. Stage one symptoms: Increased aggression, slightly paranoia, muscle twinges. Stage two: Fever, bouts of anger, Increase in sweat production. Stage three: The caribou enters the berserker state the plague is named for. Many caribou enter a berserker rage when in combat but their strength and speed are still sensible. in this form however; Limbs legnthen and muscle builds on them. Bone structure grows harder, and the infected grow canines. Eyes tend to glow and sweat production goes into overdrive as the plague's magic disable the limits on their muscle's strength and heals the damage that it would normally cause while heating up their bodies to the point constant streams and ribbons of evaporate sweat and steam can be seen billowing from their bodies. the plague render's tghem merely instinct and rage lashing out at those who have posed an active threat to them and relentlessly pursueing until it is "dealt" with. Stage three is difficult because of the variation the infected can have depending on who they were. Those who spent their lives as couriers and delivery makers are turned into chargers that can move faster than the equine can track in the blink of an eye. Blacksmiths who spent their lives building up their foreleg's strength now have the power to crush raw ore with their bear hooves and lift incredible weights. The average bou who does not have much muscle mass beyond that natural strength of his species now runs a fever hot enough that getting in close proximity can hurt anyone close enough and those who touch them are physically burned while they can strike with enough power to send another bou crashing through a wall at the cost of damage to themselves that the plague's magic knits back together quickly. The high ranking caribou warriors, like jarls and chieftains however are considered nightmarish to face, usually toppling their strongest fighters in their circle like child'splay. This event is goign to be mostly focused on The Askr clan's reaction to and way of dealing with the problem. Due to their relative closeness to their Equine allies, the chieftain of their clan has decided to bring in a group of creatures who are immune to the plagues effects and are skilled enough to handle detaining and saving citizens in her hold who are not professional warriors such as her troops. This is because I can only speak for my own clan creation, but other clans and caribou from them are free to have their own thread tied into this where they are dealign with their problem or assisting others with theirs. I know Clan breen, and clan olin, -could- be affected by this in some way if their players would like that! For the threads that involve Clan Askr I have a few planned with some volunteers already interested. The Concoction of a cure!: Askr's Chieftain Works with experts in curses dark magic, and medicine to create a method to treat this plague and neutralise the infectivity before it completely spreads over whitescar. She has procured the blood of an infected and tries to keep a cool head in a stressful situation with those who volunteered to help end this as soon as possible Characters involved: Chieftain Sigrun, Necromancer Chipper demise, first class medic SKyhaven The capture of the infected!: The hold of the ASkr clan is large and the size of a city with the hall of clan being located in the center. While many of the caribou who entereed stage three have been captured, it was not without cost as the troops sent there had become infected and needed to bound and immobilized before they could join their brothers and sisters in the senseless destruction. The head of the clan has decided that none caribou will have to work to capture the "weaker" straggler infected that are roaming around a now mostly empty city where the evacuation of the citizens are still ongoing. These thread shall be handled By Rainbow fox working as a DM in which the ones responsible for searching for the infected learn about the infected that they are trying to capture before they must find a way to detain the mad stage three they are facing. I would like to use these threads to encourage those in them to think up a good strategy fro dealing with something more powerful than they are so try to think up ways that will alow your characters to win but save the infected in question. Characters involved: Thread 1: Swift Squall , Naj, and Javasun (Charger thread is up!) Thread 2: Cyclone , Ice storm and Stormstrider (Hulker thread is up!) The Tainting of the High King's water!: Lastly is the more bold plan that WRAITH has decided to enact. Wraith has sent their best combatants to protect an operation to pollute the high king of WHitescar's water with the berserker plague's contaminants and send his hold into chaos. It will take some brave ponies from epic and maybe the guard to stop this horrific plot! Characters involved: (EPIC) Dunder Blust, Fire Walker. Star crusader (WRAITH) Dog The battle with the first infected of Askr: I'm hoping to only open this thread up towards the end for thematic reasons. So people don't feel left out I felt i should add that it is fine if griffins or other species such as Qilin or otherwise with to get involved in this. I am considering allowing the addition of the Mane six into the story at some point but only if those involved think it would be a good addition and those who play them know that Whitescar is... very different from Equestria. This event will be able to be started relatively soon, if not today then possibly tomorrow when Rainbowfoxx can start the OP for the capture threads.
  23. An outside observer would rarely come to the conclusion that Caribou politics were all that complicated or sophisticated. Clans did what they needed to survive, and hit each other if their needs conflicted until one side stopped. Like most such simple views, it lasted in the mind of the tourist until he first came upon an inconvenient fact, such as all the blue-colored caribou that seemed to be spread about over Whitescar. These strange beasts were members of Clan Breen, and they were all over the place because a great many of them had chosen service in the Vakstrya, the guardians of the roads of the continent, over expulsion from the limited clan territory. Over time, they had more or less begun to take over that organization, putting themselves in charge of it's way stations, trading posts, and fortifications across Whitescar. Which could be considered problematic, if you were, for instance, King of Whitescar, and harbored concerns about clans with independent bases of power. Clan Breen was... not exactly a follower of the current High King's standard. They didn't oppose his policies, but they maintained an aloof attitude towards his agenda, focusing more upon their own affairs, and waiting to see how the chips fell. After all, the roads would need guarding, no matter who called themselves King. One such member of the Vakstyra, Halvard, was making himself conspicuous in Heil, spending his winnings from the Arena in Saarvergerg. And not making a secret of where the gold came from, either. As the King had actively discouraged arena battling of the sort of stakes that Halvard would be talking about, this was perhaps not a development that he could afford to ignore... ~ To say the politics of Whitescar were not the normal faire would be an understatement. No one knew this better than the High King, who rose to power through feats of strength and became known for his wisdom after he had visions. Though many of the clans have either allied or defected, one clan remains aloof in the grand scheme, performing the duty it has for generations. Clan Breen. They did their duty and they did it well, however their nonloyalty to the greater clans of Whitescar was worrysome. Havardr did not mind so much lack of loyalty to him, but the lack of loyalty towards their people was something not to be permitted. Gaining power for the good of Heil-Barn, maintaining a place within was something to be applauded. The king still valued strength, because strength was still required to maintain peace. It was vicious usurpers like the Red Jarl, whom seemed to thrive on violence and carnage that was not the be tolerated. The King got word of one of Breen fighting for money in the Arena. The king didn't always like the arena, even though he once did the same for honour, but fighting for money seemed dirty in a way. The king made his way there and saw the bull he had heard of, Halvard of Breen, Vakstrya of Whitescar. The king made his approach as he was collecting his winning. "Fighting for honour is one thing Halvard of Breen, but fighting for large sums of money is quite another. It is a perversion of the traditions of the Caribou." The king opened to Halvard. "I do believe it is time to discuss the stance of Breen among the clans of the land of Whitescar." ~ Halvard was not what one would call a boisterous sort. Well, relative to most caribou. He could drink and carouse, for that was in the blood of all his people, but in character he was more of a wry sort, and more apt to spend his money on equipment upgrades to the full suit of armor he insisted upon lugging about everywhere. He was just concluding his business with the smith when the King approached him. The heavily-loaded caribou was nonetheless quick with his reply. "I fight to sharpen my own skills against opponents of many kinds, and there is only one arena in this continent where I have the widest range of opponents. If they choose to give me gold, that is their business." Clan Breen did have a reputation for pragmatism, and Halvard was doing nothing to dispute it. "I'm flattered that you think us politically important, and me politically fit to discuss such matters." His tone was dry and even, almost amused. Certainly not the sort of reverential respect one would expect to give one's king. But then, Halvard himself had never sworn loyalty... ~ The king listened to Halvard and his flippant attitude. Everything he had remembered about Breen seemed to hold true to this moment. Still, if the king wished to secure the support of Breen, he would need to go to most of them individually, and this was his first stop, as it was a rather important route. The King listened to his reasoning and nodded. Fighting for the betterment of himself was a worthy endeavor. The King once had skirimishes for similar reasons, the only difference was lack of prize money, which is why the king looked down upon that. When money gets involved it clouds one's judgement usually... "Do you know why I disapprove of these fighting arenas? It isn't because I disapprove of fighting." The king gave a pause. "Quite the opposite, I have found in my years that fighting for monetary gain in such arenas clouds the judgement and can send those with good intentions down a dark path...." He looked at Halvard's demenor and his current attire "However, you do not seem to fall into that category. I hope you continue on the path you are on and the ignore monetary gains." And there it was the comment about self importance. Well it wasn't that he was the most important of the clan, but the Vakstyra were unique, often acting on their own. "In the grand scheme, the individuals of Breen are as important compared to the whole. As the Vakstyra are often on their own paths ensuring safety I felt it most beneficial to discuss such matters with everyone individually. If it makes it to the clan as a whole, then so be it. Yours is a passage that seems of the greatest important for trade, and so I have elected to speak with you first. " The king looked upon his fellow bou and saw that he really didn't care for his position, which was fine. He was not an advisary like the Red Jarl and should not be treated as such. "I merely wish to make an agreement so that we may all be on the same page. Whether or not you swear fealty is irrelevant, so much as your oath to keep the roads safe and to not ally yourself with enemies of bou kind." ~ Well, it seemed his majesty wasn't going to push the point of arena fighting. Which was just as well. It seemed the king had a dim view of mercenary attitudes towards combat, though Halvard wasn't quite sure about what 'dark path' he was referring to. The bull shrugged, which was impressive when one considered the weight of metal that he bore upon his shoulders. "There's more efficient ways of getting money if one wants it in any case. Haven't much to spend it on, myself, aside from equipment and the like." His features grew a shade more serious as the king discussed the reasons that individuals were being sought out among his clan. It was true, Clan Breen tended to value the contributions of individuals, both in material and decision making, somewhat more than other clans. Mostly this was because so many of them were spread out, and to send word back to the jarl every time a decision needed to be made was inefficient, to say the least. But increased initiative from the parts did not make it easy to achieve a consensus from the whole... "An agreement..." Halvard considered the matter. "It's worth much to us already to keep the trade routes open, and our guard posts garrisoned. Much of what the Vakstyra swear to do already is according to what you wish..." The bull frowned, considering the last point. "With all due respect, however, we perform such for all clans, whether they are sworn to you or not. Many times, we can bargain to keep caravans from being raided, or at least minimize the dangers to trade, because we are known to deal evenly with both the friends and enemies of the king. We are many, and strong, but not so much as to continue our patrols across swaths of hostile territory." ~ Havardr nodded at the response to the arena. "This is true, there are better ways, but still it is wise to be weary." The king did not wish to press the issue, nor did he see any value in it. The king laughed under his breath with a bit of a "heh." Clearly Halvard did not understand what he actually implied. "You seem to misunderstand..." The king started "I am well aware of your clans desire to remain neutral, however, there are enemies which wish to reign in chaos to the world. The agreement is in regards to these, or rather your actions in regards to how you bargain. And naturally in return, you will have not only my support but the support from my allies which I am always seeking to expand. Peace, you see, is my overall goal. However peace cannot be obtained without some use of force, as I'm sure you are aware. Your keeping a fair hold on the trade routes is a large part of that. If you ally yourself with those whom wish to bring chaos, things may not work in the favour of anyone. This is why I said you need not pledge fealty to me or anyone else, just reach an agreement of total neutrality to prevent anyone from causing damage to the trade routes which may disturb my efforts toward peace. There is one in particular who might seek your aid to prevent caravans from the Crystal Empire through some of your routes as we are currently trying to repair relations." The king honestly only wanted Breen on his side so much so as anyone wished to have a clear trade route. His fear was more of an enemy destroying the trade route, perhaps through means that did not seem overtly destructive. The routes would also be used diplomatically and having a poor impact there could lead to further war and destruction... ~ Ah, so this had to do with the King's international efforts, did it? Halvard tended to consider such things above him up to now. Being forced to consider them brought new thoughts into his head that he wasn't sure how to deal with. When he spoke, it was slowly and carefully. "In my experience... there are few who truly wish for chaos. Mostly, they wish for honor, traditions, and goods. And they don't seem to care much whether the latter come by trading or raiding. Granted, they would trade with caribou and raid ponies, but that is an issue resolvable by use of our trading posts. We can store the goods in large depots, and have merchants buy and sell from there, rather than having one caravan make the journey from the port at Barn out to the clan lands. If you don't mind us selling to all, we can ensure the goods will be delivered." ~ The king listened intently and needed to formulate his response carefully... "Trading posts can only do so much. And Breen's involvement within them is still great." The king paused as he considered his next words carefully. "And to suggest that it is an impregnible system is foolhearty..." The king decided to go in for the big attack, something he heard whispers of. "It would seem to me that Breen would resist agreements that could only strenthen the clan. No one within the clans that consider me their king are under any obligation to remain allied with me, but they all benefit from the strength of the alliance." ~ "No defense needs to be impregnable. It only needs to last long enough for succor to arrive. And no trading post we establish is without without a Vakstyra garrison, nor farther from a days march from another." As quick to reply as before, but now there was a shift in Halvard's attitude. It was subtle, but the king might be able to sense the change from the quipper to the haggler. "Our clan's strength is dependent on informal alliances. No clan bordering the roads we patrol would make themselves our enemy, for if we tell their neighbors that they threaten their travel..." He smiled, but only briefly. "Our coverage is not yet complete, however. And we are now bordering on territories where we cannot establish our garrisons if we are seen to be too close to you. But, once we were to secure those passages... Well, we should endeavor to keep them peaceful and open, and would accept aid from those who would share this goal." A first offer. An understanding, more than a formal alliance, but one that promised to pay dividends for patience. ~ Havardr gave a bit of a laugh and a wry smile. He was no fool, he quite plainly saw where Halvard was going. A shrewd negotiator without a doubt, but not too terribly subtle. "It is not your enemies I'm worried about, it is those whom would act under false pretense. But let us leave that for now." The High King paused and looked at Halvard appraisingly. Breen's ambitions were no secret and Havardr knew this well and had long since planned to use it to his advantage. "Let us not feign false pretense for this meeting..." Halvardr's demenor changed markedly from his lighter demenor which he had sported to start this discourse. "You claim you have holes in your coverage, and wish to strive for peace. I believe that an accord can be reached between your clan and myself to meet our common goals." ~ "Thank you, your majesty. It is a frank relief to be free of the necessity of walking around rather than straight to the point." Harvard's shoulders lifted, as if some great burden had been shifted off his armor plating. "I simply wanted to see if you were willing to do business on equal terms. But perhaps we should at least talk over the deal somewhere more private?" ~ Havardr nodded at the response. "The round about starts are always stifling but are somewhat necessary for talks such as these. Knowing the state of mind and disposition of your opposite is a rather important part of any discussion." The king replied. Upon hearing the suggestion to moving to a place more private. "Yes, privacy would be good now that we are moving to the actual discussions. Do you have a place in mind?" ~ Halvard considered the question. "There is a Vakstyra station nearby, which may afford privacy. But if you would prefer to conduct such negotiations in your own stronghold here, I would understand." ~ The king would normally prefer to do this in a clan stronghold, however there were many advantages of using the Vakstryra station, chiefly that it was part of his aim. "You did not need to suggest my hold. I approached you, not the other way around. The Vakstyra station is also closer. Time is a valuable commodity, and one which should not be wasted frivolously for an illusion of comfort or security." The king replied giving his subsequent reasoning. "Please lead the way." ~ Halvard nodded, and set off towards the station. It was... not quite like anything else in Whitescar. Or rather, it had elements of almost everything, in a way that few buildings attempted to encompass. Within a set of fortified walls, one had a small barracks to house the Vakstyra caribou themselves, a small storehouse and shop for merchants to trade goods, and a lookout tower to observe the roads and sky for travel conditions. The bull posted at the gate was evidently surprised to see King Havardr enter, but a nod from Halvard made him keep his peace. "We shan't be disturbed, and he won't tell half the city where you are." Halvard explained as they walked in. ~ The High King was very familiar with various outposts. He was quite active in his youger days but even still, having such a cold reception was rather different for him. Even before he was king he was a well known leader. He wasn't sure what would have happened if Halvard hadn't given the signal to be at ease to the guard, but any avoidable confrontation was appreciated by him, especially for peace talks. "I see your security is even willing to stand against one such as myself." The king was of course referring not only to his being a king, but his imposing stature and his history of being adept at battle. He continued to follow Halvard to a room where they could discuss business. As a sign of trust Havardr removed his trusty spear and left it at the door to the room. "I do not think such things will be needed here, unless you think it wise we both remain armed..." The king said slyly. "So now, down to business. I do believe we can reach an agreement of mutual benefit. And fear not, I do not ask anyone to swear fealty, that is not conductive to anything." The king nodded and continued... "Put simply I have resources and you have control of the trade routes. While I'm sure the Vakstra are rather strong, I'm sure using the my resources to bolster your power and influence on deeper trade routes would not be an adverse arrangement." ~ It was, actually, something of an open question of what would have happened if the King had made an aggressive move. The Vakstrya were strong defensive fighters, but most of them would be out on patrol at this hour. Long-term, of course, any fighting between them would be disastrous to both, hence each's willingness to come to terms. Halvard left his own weapon beside Havardr's, but kept his armor on as he moved into the room. "It would certainly be a boon, your majesty." The bull replied, taking a seat by the stone table in the center. In the flickering torchlight, there seemed to be a great many markings upon the tabletop. Closer inspection would have revealed it to be... a map of Whitescar, carved into the rock! Not exactly to scale, though; the Western side of the continent was proportionally larger than the Eastern side, but the reason for that was apparent enough: the map was of all the trade routes and Vakstrya stations, which were much more densely packed in the west than in the east. Halvard watched the king for his reaction. "Not many bou outside of our clan or organization ever see this map. Those who do are often surprised at all the roads they never knew about." ~ The king smiled at the reaction of his would be guide into the hold. Clearly they thought the same about altercations. There would be no good to come of it, and that is why they were together at this moment. With both their weapons at the door, Havardr felt they could be on equal terms. This is despite the fact that Halvard sttill had his armour, however the king considered this to be less an affront and more habit. He too was a young bull believing that being in armour meant being ready for anything. It was not a foolish thing to consider either, but the king's confidence had become such that relinquishing such once thought necessities was no longer even a question in his mind. "The boon would be to both, make no mistake. Peace is far more profitable than war. In more ways than one." They came to a table which had a map inlaid. The great stone map had various trade routes in the west layed out in intricate detail. The king nodded at this map. "I'm not sure if you were aware of my history, but I was once known as the "Wandering King" seeking both war and peace in my younger years. Seeking to expand my influence through all of Whitescar." This was in all likelihood a silly question since the Vakstrya were one of the clans that resisted this more... forceful approach. "I became aware of many routes across the whole of Whitescar... And even still there are some on this map in the west that I don't recognize. The expanse of these routes is most impressive, and I can only consider that some only were created after I had ceased traveling as much as I did after the Vakstrya truely came into their own as a clan controlling the western trade..." The King paused when he said this. He looked up at the queues from Halvard, hoping that he did not cross any lines. "However your cover in the east is abysmal." The king smiled. "I can see why you are not adverse to talks..." The king reached into a small bag he was carrying at his side attached to the light magic reflecting armour that was so well known in Whitescar. Against caribou this armour would be shattered in seconds, but it was not something that he was all too concerned with. The king rolled out the parchment onto the table. Since you have shown me yours I shall show you mine. The map was quite a bit different. The two sides were more equal in size, but the east was far more detailed. The main trade routes in the west were well documented but as the king realized, they were scarcely incomplete. Most of the additions he did on his own from his travels. The east however had just as much intricacy as the west of the stone map that the parchment rested on. "I believe we can say we have opposite problems when it comes to trade, though we are slightly more selective on who may move through our routes than the Vakstrya. This however can be negotiated of course, in the interest of expanding global trade." The king paused "However, I have heard whispers that expanding trade routes is not the only thing the Vakstrya are after...." ~ Havardr's younger years were before Halvard's time, and it was not until after his Will Test that the bull had taken much interest in the world outside the fjords and valleys of Clan Breen's home country. But he could understand what it was that had led the King to wander, to defy distance and impose his wishes upon the land. Perhaps he, too, felt that there was magic in the roads themselves, in the way that they seemed to squeeze far places together. Of such magic was the Vakstyra's sacred trust. Halvard took no offense on the King's remarks about their eastern coverage. "We have had to work our way across the continent station by station. And the further we are from our homeland, the less we tend to be trusted by the locals. I myself have been in talks with potential allies but... Royal Aid would certainly not go amiss with us." He stared, fascinated, down at the map the king now spread out. "This is... valuable. Though I don't know how many would estimate its value truly." Raising an armor-clad leg, Halvard traced along the road that led up from Barn to Heil, and then east to the territory of Clan Askr, all the way through to Saarvergerg. He didn't look up immediately after Harvardr remarked on further plans of the Vakstyra. When Halvard replied, it was with words chosen carefully. "We... have developed our own opinions about the best course of action which the caribou as a whole should take, with respect to their traditions and their future. We seek to persuade through what methods we have to use, for the good of us all." ~ Havardr surveyed Halvard's expressions closely. This was where things could get interesting. Both have shown their hand with the core of this meeting, the trade routes. Next would be the strength of their abilities in combat, but this is something Havardr hoped would be secondary to the meeting. "There is no other way to increase one's coverage. There are no short cuts. Even if one manages to take a kingdom by force, if one doesn't explore for themselves, things are often missed." The king was speaking from experience here. In the beginning when clans were joining with him, not even by force, not all was known. The map he had placed down was the result of not only his exploration, but him sending out special scouts with cartography skills to learn everything they could. "As for being trusted by locals, it all depends on how you present yourself. A show of force can only get you so far... I learned that the hard way. Learning to inspire hope rather than fear was an important lesson." The king smiled "As for having royal aid... that is why we are here." Halvard surveyed the map more closely, clearly impressed... "Yes, intelligence is the greatest weapon and asset. The wise understand its value." The king said appraisingly of Halvard. "As for the path of the caribou, I would be interested to hear what your 'opinions' are. However, bear in mind, I do not think there is a caribou out there that wishes the destruction of our kind, even the Red Jarl believes what he is doing is for the best, as misguided as he may be." ~ The Vakstyra guard was not ungrateful for the generosity with which Havardr spread the wisdom of his years. Far from it; it was not only valuable in and of itself, but it gave Halvard an insight into how the mind of the King worked. Nevertheless, he couldn't help but add some clarifying commentary, "It must be said, however, that a show of force is often very effective, in its way. Although, not always in the way most bulls would expect. For example, in my last trip to Saar, I matched up against Jarl Sigrun. According to the judges, I lost the match, but given that my performance was enough to win her respect... I was able to win full approval for Vakstyra establishment within Askr territory. I doubt a battlefield victory could have gained so much as that Arena loss." Not to mention the fact that it was unlikely in the least that he could ever gain battlefield victory over the Silver-Eyed Queen of the East, but that was another matter. As to the king's last question, though... Halvard frowned. The old bull sounded as if he were fair-minded, but there were a great many things about Clan Breen that he did not know. Perhaps it was best to start with an obvious fact, and it's implications. "You see on the map, how the home territory of my clan is in the Far West of Whitescar? The Southern Wilds are on the Far East of the continent. Which means that every single caribou of our clan, from time immemorial, has had to go all the way there, and all the way back. On average, the journey takes up to a full year, and that's not including the time dedicated to the Will Test itself. And it has occurred, to many of us, as we were spending all that time tramping the roads, that there were a great many more useful things we could be doing with that time." Halvard had spoken slowly, deliberately, at pains to emphasize his reasonableness. True, Havardr had been known to be willing to cast off a few old caribou traditions, but what the blue-coated young bull was saying here had capital-R Radical implications. The Will Test wasn't just a tradition, it was the tradition, one of the common touchstones that all caribou shared. To suggest that it might be cast off, like a useless period of idleness, betrayed a strain of thinking in Clan Breen that even His Majesty might find a little hard to swallow... ~ "We seem to be talking about different shows of force" The King began is calculated response. "Trial by combat, what you refer to, is a time honored tradition among Caribou and a way to gain respect." The king smiled "Do you think I gained the power I did among the caribou by being a weak king incapable of winning in single combat?" The king was leading into the brunt of it though. "I am talking about war and skirmishes... they are rather different... They often do not work... Subjugating people, any people, can cause a resurgance or uprising of those whom feel the occupation or control is unwarrented or unjust. It is this realization that took time to see in my long life..." The silver-eyed queen Jarl Sigrun was brought up specifically... "As for the young Jarl... she is a fine cow with an extreme pride. She respects strength almost to a fault. Due to this she almost fell in league with the Red Jarl... But that is not important, she like many other bulls and cows will respect a caribou combatant if they fought well in single combat, though she would more than most in my experience..." The young bull of Clan Breen answered his inquiry rather directly. And his answer was intriguing to say the least... To suggest the removal of the Will Test was.. curious. But not without reason, and the idea piqued the king's interest. With a raised brow, the King answered succinctly "You mean to suggest the removal of a time honoured tradition...? It is something that helps weed out the weak. But... please continue with this... I want to hear more of how you mean to employ this while protecting those under your charge..." ~ "War may not work... but you are in one, all the same. I am curious as to how you propose to bring it to a successful conclusion." It was not sarcasm on Halvard's part; he really was curious. Knowing the High King's endgame plans would give Clan Breen good information on how to best position themselves. But now, the conversation was now solidly on Clan Breen's position upon the traditions. Halvard took a deep breath; this was something that he had been thinking on for some time, but not dared crystallize into anything like a hard manifesto. Like lava upon a glacier, the cracking and crashing might cause too much destruction in the world of his thought. But now, the words were coming. "We... in the clan, began to wonder what was meant by the word 'weak.' The Will Test might spare our best warriors, but take from us our best beekeepers. And after a very lean winter long ago, we began to think the trade was not a beneficial one. It is known that even those who do not pass a Will Test may earn their entry by other means; Jarl Sigrun's own sister is an example. Our own clan began to be creative in how many we allowed, and for what purpose. The Vakstyra was one of these, which is why it is still almost entirely made up of our clan. It is also why we have had enough caribou in our clan to patrol the whole of the country. We didn't waste them by sending them one at a time into a hostile country to swell the ranks of undead armies." His voice had grown flatter and more sardonic by the end of it. "Waste... that's what it is. A waste a time, a waste of good caribou. What could we have done with those that we threw away?" ~ "One can consider the current state of affairs "war", however there is no one singular entity with which the caribou, as a collective of clans or individual clans are taking up arms against. There is of course the Red Jarl's forces, however he seems to have turned gurilla, and so we are not engaged in open war with him. As for skirimishes with other clans, there are hardly any. As I've said, I've tried to take a more diplomatic apporoach in my old age." The king smiled wryly, because while he was considerably older than many caribou under his charge, he was still among the most athletic and imposing in battle, and many recognized and respected this fact. Halvard began to explain Clan Breen's position on the will test. "Interesting..." The king began "Honestly, to begin with, the will test was never meant to cause great harm to those whom undertook it. However, I do see your position..." The king gave a pause while he considered his words carefully. "While it would be difficult to see all clans removing the tradition, I see no reason why Clan Breen could not follow that path. I have removed many traditions from my clan back when I was a Jarl, traditions which I felt were archaic and not conducive to prosperity. Many other clans saw this as an affront to their own values and until they united under me and made me High King, it was difficult to find common ground with them. Though most still respected my strength and the strength of my clan. That said, I have never imposed my will regarding traditions on clans at large, I do not see the vaule. Many clans have traditions that I do not agree with and I make my position known, but the ultimate decision rests with the leaders of that clan. Whether they take my council is up to them. I... see no reason why your clan must adhere to the tradition of the Will Test, especially after you have discussed and found it ill to your clan's well being..." ~ "I see..." Halvard regarded the High King with a measure of favorable respect. The blue-coated caribou now felt as if he had a good idea of what the royal policy was. "So, if I understand you correctly, you believe in extending a great deal of self-determination to the clans as regards most of the old traditions... save for the suicidal expeditions to the Spine." He gave Hravardr a wry smile. "I have to say, we're with you one-hundred percent on that one." He took a deep breath, leaning back from the map on the stone table. "Well! I think we have come to an understanding, and agreement. I feel you're the sort of bull one can take at their word, but it would be a convenience to me if I could have a written charter to bring back to my chieftain." ~ The king gave a smile, as he felt they were finally coming to an understanding. "Even the trips to the Spine, I would not impose on anyone. To begin with, it is a choice. I imposed no choice on that particular tradition when I was Jarl, not for the sake of tradition, but to purify my decaying clan. We were in a state of disarray, and the clan surely would have fallen if not for that expedition that left only the strongest and most loyal, for even those whom weren't strong were carried by their bretheren." The king stopped, realizing this was a rare occurence... Very rarely had he ever before stated why he, himself, after casting away so many ancient traditions, forced his entire clan to join him to the Spine. "And I am glad we are finally reaching an understanding, and that you feel I am worthy of being taken at my word." The King gave an almost inaudible chuckle. This was rather a new thing for him. Most took him at his word because of his prestige and legacy. For someone to tell him that he was trust worthy was something rather new to him. Halvard brought up notating a charter. "If you have a writing impliment handy we can get started on that charter for your chieftain" ~ "Oh, so that's the story, is it?" It was somewhat different from the picture of events that Halvard had held. But then, Clan Breen had never imposed such an expedition upon itself, and as such had only a vague idea of what it actually involved. Halvard himself had always thought of it as a kind of blood sacrifice, but apparently that wasn't quite accurate. In any case, he was quick to fetch the writing implements. The Vakstyra kept them handy to record trade and inventory. "There you are. Mind the ink; it is some time before our next delivery." ~ The king nodded "It was not one of my finer moments, but to this day I felt it necessary to save my clan and bring us forward." The king did not feel any more needed to be said regarding this matter as he picked up the quill and dipped it into the ink to start drawing up the charter. To conserve ink the king made an abbreviated charter using bullet points. He outlined the Vakstrya's rights to continue to guard the roads of Whitescar, including royal support to aid in expansion and setting up new garrisons where they had little coverage previously. This would be in exchange for the Vakstyta's aid in keeping the King informed of those whom might want to do harm to the caribou and their goals. Thje king did not put details as that would be up for discussion with the Chieftain when the official charter would be drawn up by them both so that the arrangement would be mutually beneficial, but the chieftain would understand the core of the arrangement. The next set of bullet points detailed self-governace. From the clan's ability to keep ruling as they see fit, to ability to set their own traditions and laws, so long as they didn't go against the core values of the clans under the king. Once again those were not outlined as the parchment detailing those would be brought when the official charter would be drawn up by both clans in unison. The king signed it and rolled it for Halvard. "I think that should cover everything discussed. This is not an official charter, and the final would be drawn when your chieftain and I meet officially to solidify the agreement. Feel free to read through it, I kept it short to ensure the lowest amount of ink used, so to not deplete your stores. However there is still ample amount should I have missed anything that you would like me to add, but I feel I hit most of the main points from this meeting..." ~ Halvard took the piece of parchment, reading it over before blowing once to dry the ink. "I believe this will be sufficient until the official charter is drawn up." He replied, as he began rolling it up. "I shall convey it to our chieftain and shaman personally." He brought out a small tube in which he secured the preliminary charter, before replacing it in his satchel. "Once again, your majesty, thank you. I believe Whitescar shall benefit from what we have agreed upon here." ~ The king smiled at Halvard's words. "I agree, and look forward to the response. Feel free to send any correspondance directly to my hold. I shall inform them that discussions have been opened with Clan Breen, so your messangers shall be welcomed as honoured guests." The king extended a hoof to shake. "A shake to the future prosperity of the Caribou nation. I look forward to future meetings with Clan Breen." With that the king moved to retrieve his spear that he had left at the entrance at the beginning and holstered it. "Until next time, unless you feel that it best you escourt me out." The king said with a bit of a laugh, knowing how the guards looked at him as he entered. ~ Halvard took his hoof and shook it. "To our future prosperity... and peace." And with that shake, they both took their leave of the place. The King stepping back into his duties, and the Vakstyra guard into a new phase of his career.
  24. Over the next several days or so, I'll be posting various chat RPs from the past year or so staring my caribou OC Limi and his guardian, Jarl Sigrun of Clan Askr. If there's sufficient demand, perhaps we might work on new chat RPs for you guys. Anywho, enjoy the travails of a kind-hearted boy trying to find a place in a warrior society..... ---------------------- *SWORD TRAINING* Lími: The adolescent caribou boy is outside, training with an instructor on proper sword-fighting technique. He's..... a little shaky. Limi has no knowledge that he's being watched by another..... Jarl Sigrun: Jarl Sigrun smiles as she watches the calf training, waiting calmly until he notices her. Lími: He notices the Jarl out of corner of his eye, causing him to look her way. Unfortunately, this gets Limi smacked by the instructor's training sword, knocking him down. Sigrun: The Jarl stifles a laugh and walks over; "Keep your eyes on your target, Limi." Lími: "My apologies Sigrun. I still need to learn not to fight so clumsily." Sigrun: "Well... you are getting better," she said with a smile before helping the calf back to his hooves. Lími: The calf takes Sigrun's hoof and gets back up; "Thank you for your praise, although I feel unworthy of it." Sigrun: "You need to have a bit more confidence, Limi... you are very worthy of praise." Lími: "But you must see how my abilities lag behind everyone else my age," Limi dejectedly looks downward. Sigrun: "If what works for them doesn't work for you... you could try another style. How have you been taught to fight against an opponent stronger than you??" Lími: "Well, I'm being taught the same way like the others." Sigrun: "Show me your stance." Lími: "O-okay." Limi performs a stiff Viking stance, but looks a little bit too unnaturally rigid. Sigrun: "Well... " the cow looks him over and puts a hoof at his shoulder; "You first need to relax yourself... you're stiff and rigid." Lími: Nodding, the calf loosens up his stance, although a trained eye would notice that he still has a somewhat excessively rigid grip on his weapon. Sigrun: "Now loosen up your grip a bit..." Lími: He does as the Jarl instructs, loosening his grip, but not by too much. Sigrun: "Now let your opponent make their move first... try to stay limber and move swiftly..." Lími: "But I thought that in combat, you win by relentlessly pounding your foe into submission." Sigrun: "Only when you are stronger or larger than your opponent... and even then it may not work. When you are smaller and not as strong as your enemy, you must use their strength and power against them. Relax your muscles so they can move swiftly, and without resistance... Move smoothly yet quickly, don't overthink your next movement or wait... let your strokes come from yourself... from your spirit. Believe it or not... there are those stronger and larger than me..." Lími: "You mean dragons?" Sigrun: "And moose... and Hydras... and lindworms, dread wolves, Ursas... some demons... there are a lot of creatures larger than me." Lími: "So that's your secret for defeating them all?" Sigrun:: "The philosophy doesn't guarantee victory... that is merely how I fight in combat Limi. I practice my sword swings everyday... Even the basics." Lími: "If that is how you fight in combat, why don't the other trainers teach your method?" Sigrun: "Well, some prefer the old ways of combat, plus anyone can use the style that works best for them... also it's not always an easy method to teach or demonstrate. For example... in combat I often make sure to target the most vulnerable points on our kind's body..." Lími: "Like the limbs?" Sigrun: "More accurately, the knees, the area where the hoof meets the leg... the neck, places like that." Lími: The boy nods in understanding. "......I- I don't wish to burden you further my Jarl...... but would you be able to teach me your technique?" The young bull looks up at Sigrun expectantly. Sigrun: "Hm... I believe I could... Be warned though... I won't go easy on you. I'll expect you to train often, make your muscles stronger with push-ups and the like. I will also teach you it's principles..." Lími: "I understand, Sigrun....." *MORE CHAT ROLEPLAYS TO COME*
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