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Found 592 results

  1. From the album Request/trades/gift art

    And here is the third chibi! She was pretty simple other than the fact that I always struggle with pony snoots. Since I drew her entire face before adding the glasses, here is a version without them. Loose Cannon belongs to szalhi
  2. Kiku [Ready]

    Name: Kiku Sex: Female Age: Young mare Species: Earth Pony Eye Color: A pale rosy pink (#BD628B) Character color: Dandelion yellow (#FFC55A) Mane/Tail/Other: A dark gray, not quite black (#525252). Both mane and tail still have some rich bounce and curl left to them, but lack of maintenance has caused them to fall back to their natural straightness. Physique: Thin and toned; modelesque. But, perhaps, carrying a bit more heft than it used to. It's just water weight, she insists. Residence: Poninawa, with no permanent residence. Formerly the Kuro Kayaku Manor, before the property was seized by higher ups and her family was forced out. Now it's wherever she will be put up for the night. Occupation: Former socialite (rich idiot with no day job). Also former con artist. She now performs whatever menial tasks given to her in exchange for a roof over her head. Cutie Mark: A chrysanthemum blossom, the same color as her eyes. Little filly Kiku earned this during some simple flower arrangements in the family garden, albeit against Father's wishes. It was the gardener's job, after all. And this was a professional he hired, in an effort to get the house in tip top shape for a visit from his employers that day. But his skill wasn't up to snuff. So, being the charming little thing that she was, convinced the help to arrange things her way instead. With the two of them getting their hooves dirty now, the garden was ready in record time. There were nothing but compliments at the end of that unforgettable luncheon, where, in a sudden burst of self confidence, she announced to the table that she was the one who did it. She was about to be scolded... until boss pone told her what a talented daughter he had. Unique Traits: The curse she bears is a nasty one. In the back of her head, splitting the mane that she was always so proud of, that she took such excellent care of, is now home to a second mouth. A wide one, with full lips and teeth like daggers. And this second mouth, very much a part of her, says everything the front half of Kiku dares not. 'She' is loud and crude, a viscous flirt who curses like a sailor, and cannot tell a lie. The second half of Kiku is the ugly truth that she'd rather hide but now cannot, ever, until the curse is removed. History: Kiku is a thoroughbred, born into wealth and status, thanks to her father's successful fireworks business, Kuro Kayaku. There’s was a household name; their stunning artwork on full display at events both local and national. And that position has treated her well, offering her the opportunities afforded to very few. Fine dining, expensive clothes, lavish clubs and late night parties were her standard. Life was good and Kiku wanted for nothing. That is, of course, until father lost his job. He was found using his expertise to make less-friendly kinds of explosives for the wrong ponies. With Dad now in prison, the family was now disgraced; their assets seized. Riches to rags in just a day. Mother took to it well, finding manual and artisan jobs, able to make a living on her own and avoid disgrace. She married into the money. But Kiku did not fare as well. She couldn't handle going from having everything handed to her on a silver platter to actually having to earn it. So the spoiled little brat did what (she thought) she did best. Being both a charmer and a looker, Kiku never had little trouble batting the goo-goo eyes and whispering some sweet nothings to get other ponies to do her a favor or two. So why not use these wonderful skills of hers to turn a profit? And oh, what a profit she made; leaving in her wake a trail of broken promises and broken hearts. All the while she stockpiled money, jewels, whatever gifts her pseudo-suiters would give her as she wandered from city to city digging for gold. And she would have kept going, until she tried her shenanigans against the wrong mark. Kakusareta seemed like just another entrepreneur, a fashion mogul with too much money on her hooves, looking to spend it all on some eye candy. Rich and lonely, exactly what Kiku was looking for. She laid it on thick and Kakusareta fell hard and fast. The two were inseparable, a marriage proposal being dropped on Kiku in a matter of months. And no expense was to be spared; this day was going to be perfect. But something went wrong at the altar. The vows that were exchanged; Kiku had no idea that they were part of a spell. One of Yokai magic. And it was... Kakusareta who was doing the casting? But how could this be? She never once said she was a... A giant spider. Kiku was terrified. Of her would-be lover's true face. Of the spell that she was now a part of. Of the fact that the spell had gone horribly awry. The vows they both recited, they were promises of true love, honesty and loyalty. None of which were to be found in the heart of Kiku. So in a cruel twist of fate, the magic, now a curse, took on a life of it's own. The back of her head split. Her mind split. And she was permanently marked as a liar for the entire world to see, with the truth now flowing freely from the newly formed second mouth. Kakusareta cast her out, heartbroken, as the new half of Kiku spilled the beans of her plan to the bride, to onlookers, to everypony within earshot. So Kiku, now a monster, headed into the forests to isolate herself. With nothing more than the clothes on her back and a bit of money, she spent months alone out in the wilderness, in solitude, in meditation. She learned to calm her second half, for the most part. She learned how to fend for herself. She learned humility, honesty. And in those rare occasions where she had to wander into civilization for supplies or for some simple petty jobs, she made certain to try and find anyone she may have tried to trick in the past. To apologize and try to make up for some of the pain she may have caused. Personality: Kiku is, for better or for worse, a shadow of what she used to be, now that she's been knocked down more than a few pegs. She's incredibly humble, cautious with her words, and probably apologizes a little too much. She is still, however, as polite and well spoken as she ever was, thanks to all those diction classes from her youth. She's generous now; freely giving her time and effort and what few bits she has to whomever might ask. Perhaps a little too much sometimes, but that's overcompensation for you. And as always, the back of her head is far more honest than the rest of her; be it from some witnessed mistreatment of another pony or under-seasoned food. But she's learned to clunk herself in the head if perhaps her other voice is about to say something a little too biting. Summary: A haughty Earth Pony, native to Poninawa, was a mare of wealth and taste, with a silver spoon in her mouth. Few could resist her charms or her money and she knew it. But when the wealth dried up and she was left to her own devices, rather than take up an honest living, she instead turned to gold digging. Things went fine for a while and she remained in high society until she ran afoul of Yokai magic. She broke one too many hearts and one too many vows and now she's cursed to always speak the truth, no matter what. She wanders now, doing simple jobs to earn a meal or two for the day, hoping perhaps that today is the day she can apologize to those she hurt and break this miserable curse.
  3. Floats [READY]

    Roleplay Type: World of Equestria. Name: Floats Sex: Female Age: Filly Species: Earth Pony Eye colour: Brown Coat: Greyish Blue Mane/Tail: Sea Foam (very blueish green; to sound less exotic). Physique: Floats is a remarkably light pony. Her father would point out that a stout breeze could knock her over. However, she is not frail, and has been know to be hard worker and a fast racer (if one can ever get her down from the sky). Residence: Grew up in Trottingham but, as a Filly, never stays there long. Occupation: She finds herself in a lot of different places in equestria. Because of this she finds a way to deliver pony’s mail and packages (though, mind you, this isn’t a concrete job). She also loves to drop into parties and events and aid in their set up or to simply join the fun (mainly to stock up on balloons, but THAT is another story). Cutie Mark: Float’s cutie mark is a single, large balloon (the kind you would see on a hot air balloon). Unique Traits: Floats is very knowledgeable about flying, she has study nearly every flying method available: Magic, wings, ships, etc. However, why do any of those things when you can use balloons? Another unique trait is Float’s wingponies Thread and Bare. A duo of “sock” puppets (or the pony equivalent), thread being a little sarcastic and bare being a little shy. P.S. I am clarifying here these are NOT magical sock puppets. At all. History: Float’s mother was an athlete and her father was a postal worker. Her father would take her on his postal route sometimes. And the two of them would sit on look over all of Equestria from building, hills, and even mountains. Float herself grew up competitive. She would race the other foals and was the fastest in her class. But didn’t pursue that much, since she got her cutie mark. One day, as she lay upon a bench at school, dozing off, some of the foals decided to play a trick on her. As she slept, they tied a balloon to her and snuck away, snickering to themselves. And indeed, she began to rise, pulled by the force of the balloon. When she awoke, Floats found herself staring down at the ground below... the ground far below! There was a moment of panic when she realized this. After a second, however she looked around and noticed all of Equestria spanned below her. In that instance she knew! Her eyes flashed and a sudden rush of inspiration came over her. All the memories of her sitting with her dad came back. Is there any better way to view Equestria? Today, Floats is riding through the sky on multiple balloons, perhaps not going as fast as any other pony. However she finds both an Adventure and a beauty in each trip. Whether from delivering packages to various villages or dropping into parties to celebrate an event (and mainly to stock up on her ever dwindling supply of balloons). Character Personality: Float’s has a breezy personality. Casual and cheerful, nopony seems to be annoyed or aggravated by her presence. She gets very bubbly when she’s helping ponies or competing. In contrast to her own personality, her sock puppet Thread is very sarcastic and her puppet Bare is shy and keeps to himself. Character Summary: Floats is an easy going, bubbly pony who loves just that, floating. She finds herself delivering packages/mail to and from places, as well as dropping into parties for a quick laugh. And, though Floats may not make Equestria’s skies any safer, she can sure make them fun!
  4. [ready]Star Note

    Name: Star Note Gender: Female Age: young mare (like a 20~ year old human) Species: earth pony Eye colour: silver Character colour: dark pink Mane/Tail/Other: her mane and tail are long and wild (almost feathery), light blonde colored with white streaks in the hair Physique: her body shape is similar to princess luna only as a normal earth pony, Residence: A traveling pony, originally from Manehattan Occupation: professional musical performer Cutie Mark: stars on two eighth notes Unique Traits: She is best talented in her voice, 2nd best skill is acting, but she has to practice more in her dancing. she also likes to draw for fun but its more a hobby than anything. She also loves wearing costumes History: She always grew up watching musicals with her family who were musical reviewers for the Manehattan Press. But always wanted to be on stage instead, one day as a filly she auditioned for her school musical, and even though bullies who would try and convince her that she wasn’t good, she performed and succeeded in receiving a really important role, she wasn’t the star yet but she was close enough when her cutie mark appeared. Ever since she has been traveling equestrian to perform in as many musicals as possible and learn about different cultural musical sounds. And sharing all she's learned with others Character Personality: Star Note isn’t afraid of being the center of attention, she is afraid of being the center of NEGATIVE attention. so she struggles with critiques unless she trusts the pony telling her it actually just wants to help her. So general ‘your terrible’ will definitely piss her off! cause of all the plays she’s in she loves romance, but if ever she find her special some pony, they will have to either join her travels or get used to her being away till she’s ready to settle down. Character Summary: Star Note is a musical performing pony who loves to shine and stand out but struggles with negative critiques! she loves those important to her and loves meeting more ponies and traveling.
  5. Star Note.png

    From the album Star note

    Her official design feel free to ask to rp!
  6. Hemelo

    Name: Hemelo Gender: male Age: old Species: Earth pony Eye color: gray Character color: Light Brown with a mosaic of interconnected dark brown tattoos covering his legs, torso, neck and the back and sids of his head. Mane/Tail/Other: has a short grayish brown mane and tail. Physique: His face looks like the bark of an old tree. His body is lean but well muscled for his age. He seems to be either balding in parts or his hair is thinning. Residence: Appleloosa Occupation: Farmer, though since his granddaughters discovery of her special talent he had been spending his time training her in the ways of controlling her anger and aggression. However, this has taken a backseat to traveling as he has taught her all he can. The rest is up to her. Cutie Mark: a horseshoe bound by a metal chain Unique Traits: The more pain he’s in the stronger he gets. Depending on the role play he also has the ability to control the ink in his tattoos though the skin needs to be broken for that to occur. He can and will keep fighting despite his injuries. History: Born in Appleloosa, he discovered his talent when a he almost got trampled to death by a heard of buffalo. He ended up returning the favor to the one that almost killed him by beating them senseless. This act of aggression was not tolerated and he was punished for his actions. Later on, he learned to reign in his talent and with this realized that it was more effective and by far less of a problem when he used it to defend others rather then just himself. This came in handy for when he met the love of his life, a chef during one of her trips to the country. She settled down with him and they raised a family on his ancestral farm. Now old and semi-retired he likes to travel around to places he’s never had a chance to see in his youth. Character Personality: Good natured and optimistic he is slow to anger and he normally gives off an air of naivety when it comes to others as he believes that there is some good in everyone. Character Summary: He’s basically a good natured berserker who prefers to work problems out through talking rather then violence. However, when he has to, he is fully capable of switching to the latter should the moment arise. He will generally step in if someone is in trouble or being mistreated in an attempt to settle the matter peacefully. This is especially true if he has already made friends with either party beforehand.
  7. Savage (Ready)

    Roleplay Type: World of Equestrian Name: Savage {Iron Hide, will only ever introduce himself as savage.} Sex: Male Age: Adult Species: Horse Eye colour: Emerald with a hint of yellow. Coat: Dark Grey with a few tattoos. Mane/Tail: Reddish Brown hair with grey streaks. Physique: Thicc and big. Residence: The everfree forest? Any woods or open fields off the road. Occupation: Originally was a guard, commander during a war, a blacksmith, and now just a general farm hand for hire. If he can get close enough to ask. Cutie Mark: Iron hammer, during a bad winter storm in the mountains, savage went up alone to gather ore. This ore was needed for a very special sword commissioned by a a prince. It wasn't magical just needed to be visually appealing, the wyrm ore was rare and hard to get too. It could only be found in the belly of a crystal wyrm. Savage took off into the deep mountains and storm. He came back a week later with his cutie mark, and doesn't talk about the incident. Unique Traits: Savages height for one, he can generally step over most ponies he comes across, though he's not tall enough to make it sorta awkward if he did. Also tusks and a general appetite for meat. From there he definitely follows his name, Iron hide. History: Savage started his life amongst his family, constantly nomadic in the northern tundras, thick hide and skin against the bitter winds. Like many of his family he moved out of his family group and made his way into warmer climates. Happy to explore and learn about the world. From his father he knew how to gather ores from the earth, from his mother he knew how to shape them into weapons and armor. He made his home in a small community that served apart of an earls territory, with his size and natural strength he was hired into being a guard, though preferred his blacksmithing work and was simply on call. Though disagreements and lies between two butting authorities caused the small kingdom to come unraveled in a civil war. he had to fight against many friends. His weapons were used against many old allies. He didn't take to this well and after a few years of participating, he defected and ran away. Though because of this war he has a deep hatred for magic users. From there he traveled very, very far to equestria where he hoped it would be peaceful to live. Unfortunately ponies art use to practical gaints so he's regularly mistaken as a monster in the forest, and being mostly carnivore, it doesn't help. Though because of the nature being extremely tame. Hunting is extremely easy. Character Personality: Savage is a very quiet stallion, he generally has no reason to speak to anyone. Though if your a kid he will happily speak to you, he enjoys the presence of children, if anything it reminds him of simpler times. Beyond that Savage doesn't have a short temper despite his intimidating brutish looks he's very level headed and tactical. He'd rather talk to someone then to harm them but if they continue to pursue him he doesn't mind getting rid of them. He doesn't care for enclosed spaces and seem to have a phobia of them or atleast will begin to have a panic attack if bound in any manner. Though if you use magic he will attack first, he does not trust unicorns and will run them off before much words can be exchanged. This has unfortunately garnered him the title of Forest Monster. Character Summary: Savage is a story teller, though only to the young, he travels and helps out farms, rarely goes into town. He distrusts magic users and finds most people to much of a bother to try speaking to. Though despite this he is a very laid back stallion, enjoys the open road and sleeping under the open skies. Equestria is a therapeutic visit for this old war horse.
  8. Roleplay Type: WoE Name: Big McIntosh Sex: Male Age: Stallion Species: Earth Pony Eye colour: Green Coat: Red Mane/Tail: Honeysuckle Physique: Burly Residence: Ponyville Occupation: Apple Farmer, Singer Cutie Mark: Half-Cut Green Macintosh Unique Traits: Workhorse: Strong build and bred to work McIntosh comes from a long line of Apple farmers. He can pull and carry weight more than three times his own with little effort, putting him on part with most professional construction ponies. This also includes a skillful hoof in repairing buildings, tools, and other items around the farm. Bass: Being of such a heavy vocal range Big Mac can hit the bass range and has place in the Pony Tones as a professional singer. Farmer: Being he is a farmer he has a natural green-hoof and can care for many types of crops, excelling in his family’s main crops of Apple Trees. History: Born of Bright Mac and Pear Butter he is the oldest of his siblings all general responsibilities around the farm fall to him. He’s spent his entire life on the farm, but that is not to say he has not travelled, as his main responsibility is delivery of the goods to other parts of Equestria as well as making the barn and homestead are in tip top shape. He has learned from his family how to tend to his farm, the majority of his smarts coming from his granny whom he works to make sure she stays on her rocking chair at this age! He is, in practice, in charge of the family second to Granny Smith. This, unfortunately at times, meant he had to keep an eye on his little sister Applejack who, in her youth, could lie til the cows came home. And it was so seeing as the cows were always the bulk of her responsibility. It took a lot of brothering to ensure the wild Jack learned some sense, but that didn't mean he didn't support her when she needed it. As they grew so did their work on the farm. When Apple Bloom was born there was hardly I'm between the new foal and chores! But Mac didn't regret any of it. Leaning he had the voice needed by the Pony Tones his helping out eventually landed him as a member. He's met many ponies and made many friendships throughout his life. Because of his work he is quite good at speaking with other ponies, only if it is because he lets them do all the talking… he has met the princesses of Equestria and has even teamed up with Princess Luna during a carnival, one year, in Ponyville. He has participated in the Annual Sisterhooves Social to help poor Apple Bloom out of a bind and has even gone as far as make a fool of himself to impress a mare he fancied. All and all while McIntosh had lived on the farm all his life: there was little that kept him from experiencing the wide world of Equestria. Character Personality: An easy going figure who stands opposite to his hot blooded sister. He is close to his sisters, strongly bonded to them and willing to do anything to make them happy. Although he is a pony of few words that does not mean he will not speak up when push come to shove, if left as the only voice of reason in the room. Shy when it comes to romance he often has trouble finding ways to express his more heartfelt feelings to outsiders. Character Summary: A hard working, rounded earth pony who works hard and spends his free time playing O&O or singing with the Pony Tones he is a helpful pony who never turns away a friend, or stranger, in need, even if he will question it on occasion. He's an experienced farmer, well liked and well socialized and always willing to lend a helping hoof.
  9. Roleplay Type: Mane RP Name: Grand Pear Sex: Male Age: Stallion Species: Earth Pony Eye colour: Brown Coat: Mostly yellow-orange Mane/Tail: Tail is gray, Mane is gray with a streak of burnt orange Physique: Elderly Residence: Ponyville Occupation: Business pony/pear grower Cutie Mark: a single pear sitting upright Unique Traits: He has returned to Ponyville after a long time away. The father of Pear Butter/Buttercup who married Bright Mac who were the parents of AppleJack, Big Mac and Apple Bloom History: At a young age, Grand Pear became the patriarch of his family that settled outside of Ponyville on farmland that bordered Sweet Apple Acres. Soon the Pears came into direct competition with the Apple Family as each family sold their signature fruits. This brought Grand Pear into an ongoing feud with Granny Smith, the matriarch of the Apple family. The two leaders of their respective family groups were so busy trying to ignore/compete/feud with each other, neither of them noticed the budding friendship (that later turned into romance) between Granny Smith's son Bright Mac and Grand Pear's daughter Pear Butter. The relationship really blossomed during the aftermath of the 'water tower' incident, when Bright Mac (preoccupied with staring at the beautiful Pear Butter), accidently smashed the Pear's water tower. Enraged, Grand Pear first blamed his daughter for the disaster until Bright Mac stood up and confessed, taking full responsibility. Grand Pear ordered Bright Mac to rebuild the water tower, a task the young Apple stallion gladly accepted because it allowed him to spend more time with Pear Butter. The pair of lovers continued to secretly date despite the ongoing family feud. Grand Pear forced his daughter to make a crucial decision when he announced that their family's plans to move to Vanhoover. Through a private wedding in the woods officiated by Mayor Mare, Bright Mac and Pear Butter got married, much to the outrage of Grand Pear and the surprise of Granny Smith. Forcing the newly married Pear Butter to choose between moving away with the rest of the Pear family or staying with her new husband, Pear Butter chose to stay. This so infuriated Grand Pear that he basically disowned her and abruptly moved the Pear clan to Vanhoover the next day. Pear Butter became known as Buttercup (the nickname Bright Mac has given her in childhood) and was accepted by Granny Smith into the Apple clan. In Vanhoover, Grand Pear opened a Pear Jam store that over the years, became famous, known far and wide throughout Equestria. However, despite his successful pear business, Grand Pear still was not completely happy. Over the decades, long after the death of his daughter and her husband, Grand Pear found himself alone and very remorseful. Too late in his life, he realized what a huge mistake it was to disown his daughter, whose only 'crime' was loving a member of the Apple family. Swallowing his pride and wanting to somehow make amends for his past, Grand Pear returned to the Ponyville area, first coming into contact with Apple Bloom, one of his three grandchildren he had never truly met before. As the three curious Apple siblings (Big Mac, Applejack & Apple Bloom) began to investigate how their parents had met, they discovered the entire story and the truth about Grand Pear's relationship to them. A very apologetic Grand Pear received forgiveness from his very loving grandkids. Later, in a very emotional reunion, Grand Pear and Granny Smith met face to face and decided to make a new start, to finally end their long, long feud for the good of the grandchildren they share. Their happy reunion was affirmed when the three Apple siblings showed both Granny Smith and Grand Pear the now fully grown twisted Apple-Pear tree their parents had planted a long time ago as a sign of their union. Now Grand Pear is a welcome part of the Apple family story, and Grand Pear finally has the peace of mind so desperately missing all of his life. Character Personality: For much of his life, Grand Pear was very headstrong and stubborn. However, in his elderly years, the Pear stallion had become very loving, generous and kind. He was still very sorrowful for his past meanness, but is very willing to somehow make up for all his past misdeeds. Grand Pear is now a modern citizen, and especially kind to the Apple family and the grandchildren that had grown up not even knowing who he was. Character Summary: Grand Pear had lived a very troubled life, allowing his anger to govern the life choices he made for his family. But now, all of that is in the past as he and the Apple Family have set aside their past differences. Grand Pear is still strong minded, but now all of his energies have been devoted to nurturing his once-broken family ties rather than ignoring them. Grand Pear is a great example of how one's life can change for the better. Anger should never be a motivation in life, a lesson that it took many decades for Grand Pear to learn. Though 'Friendship is Magic', family ties can be even more magical!
  10. Apple Stars

    From the album My OCs

  11. Roleplay Type: Free-for-all Name: Apple Stars Sex: Male Age: Stallion Species: Earth Pony Eye color: A bright baby blue Coat: Blonde with white freckles on his cheeks Mane/Tail: Dark brunette tied in a short spiked ponytail with an orange mane tie Physique: Skinny though with a bit of muscle to him. Residence: He tends to move around a lot due to his job. Mostly in Manehattan or Canterlot but he'll always come back to Appleloosa one way or another Occupation: Stars is a famous country-styled singer who often visits different places each week to sing for the ponies and other species of Equestria. Cutie Mark: A green apple with three stars flowing down the side of the apple Whilst on a trip with his father to help them bond and make up for lost time Apple had gotten back into secretly singing. It had always helped him calm himself when he was a foal. As they slowly started to bond over travel and discussions about the farm and life being famous the colt was confident enough to show his father his singing voice and when he did, things took a big turn. He felt it was for the better. After some convincing and encouragement, Cunning had set up a small show in Canterlot where all the primmest and proper ponies live. His son would be the star and show off his singing voice to the world but Apple didn't know if he was ready. In fact on the night of the show, he ran from it before it began, way too anxious to show other ponies his voice afraid of judgment and looks of disgust. He didn't feel like he could handle all those eyes on him and face those ponies head on. It was too much so he found a small alley way to hide in and stayed there for a few hours. Making sure he was hidden within his covers of old boxes and a dumpster. Of course, all too soon in his opinion one of his father's bodyguards found him and made him walk back to his father. Unable to handle the pressure Stars cried on Cunning's shoulder all while he comforted his son with soft words and praise. Telling him that there was no reason to be scared and that he was here for him. That was a moment in his life that became precious to him but he still didn't know what to sing and that's when the best thing his father has ever said to him came forth. "Sing about what you love" His farm, his family, that's what he loved the most. Suddenly finding lyrics in his head Stars got on that stage and paid no mind to the audience, only singing about what he loved. He soon heard cheering and hooves clapping together but continued to sing his heart out, feeling what his true passion was and what he was meant to be. Right then and there his cutie mark appeared. Unique Traits: The only earth pony in his immediate family who has an apple in his cutie mark History: Foal years - Born in the small town of Appleloosa to his mother Orange Cider and his father Cunning Shades, Apple Stars was named partly after his great, great grandfather who used to be part of the apple family making him a distant apple along with his mother. As a foal, he was a shy and timid thing. Always clinging to his mother and crying whenever she had to go to work on the farm. He was lonely most of the time due to his father always being out at shows and being a model around Canterlot. This is what sparked a creativeness in the young foal as he started making up his own games to play instead of crying all day. It included singing and pretending to farm like his mother. Colt years - As he grew up, Stars assumed he'd just be an apple farmer like his mother since he had given up on singing due to how shy he was around other ponies. He was perfectly fine with being an apple farmer however and grew close with his mother. Often remarked as mama's boy by his cousins. Of course, Orange was rather prideful of that name and would always call him that resulting in him feeling embarrassed most of the time. Though despite this, he was still a rather hard-working stallion and did his best to support his mother while working the front at a small little bar that Orange's family had owned for generations. . When his father came home there was always some uncomfortable distance between them. Since he was never around much of his life there had always been some sort of distance between them. Orange wasn't fond of the distance between her two boys and came up with a plan to bring them together and sent them off on a trip with each other to further their relationship having no idea that's what changed her son's life forever. After getting his cutie mark he excitedly went on the train the very next day and making sure to hug his father goodbye since he still had business in Canterlot. With a happy mind and heart Apple had made his way to Appleoosa where after he announced his cutie mark everyone celebrated the fact that he had become a small time celebrity and had gotten his cutie mark. After that celebration, nothing had ever been the same. When his father came back they both bonded a lot more and he felt happy to get to know his father along with going with him every time he left and starting up his career as a performer. He started singing in small towns at first like ponyvile and slowly over time worked himself up to be able to sing in front of millions of ponies and sign autographs. Stallion years (Where he is now) - Now living in manehattan and famous the stallion still does his best to visit his family and had gladly taken over his father's career when he retired only he sung. Sometimes he would model here and there for a promo of his new show but besides that life was good for him right now even with it being instantly busy. Although one thing had always been bothering him and that's his recent discovery of liking other stallions. Character Personality: Apple Stars is quite a shy stallion despite being famous. He still has a hard time speaking to ponies one on one though his fans rather think that's cute. He also has the personality of someone who wants to help ponies in bad situations. He's gentle and understanding and is willing to do anything to help somepony. Stars is also very soft-hearted. He'll always try to remain calm and collected in the face of confrontation even if he has plans to avoid it at all costs. With family and close friends: Gentle and caring, Apple Stars can be the best friend that may exist. In fact, he often put the needs of his friends in front of his needs. He is loyal, devoted, compassionate and whenever there is some problem in the family or among friends, he will do his best to resolve it. Stars is expressive and he will not hesitate to express his feelings to the ponies around him. He expects others to be open to him as he is. Communication with loved ones is very important for him. Character Summary: Just a country stallion who worked his way to fame but still has a soft heart and mind.
  12. Name: Chesster Pierce Gender: MaleAge: StallionSpecies: Crystal PonyEye colour: Amber Character colour: The Coat is a very creme off-white color, with brown at the tip of the ears and a bubble gradient from hoof to elbow/knee consisting of a light red, shaded red, brown red to brown at the hoof. Chesster has two short scars across the muzzle and one on his left ear, all of them earned in training sessions with swordplay. He has a longer scar on his left side, extending from his shoulder blade to his hip, and forked slightly in the middle. This scar is from when he first joined the guards and got into an accident while sparring without armor. Mane/Tail/Other: The mane is an ombre of a neutral red to dark red at the hair tips, and is light and fluffy. The mane is about shoulder length, and partially covers his upper back. His tail is the same way, and is similar to a cow's tail. He also has a short goatee, the same color as his mane and tail. Physique: Chester is a tall, muscular stallion without the stocky build of most distinguished stallions, and measures to about 5 foot. Though what he lacks in a broad barrel body he makes up for with his athletic, slim physique, good for sprinting and low endurance activites. Residence: In the canon universe, he lives in a secluded manor in Whitetail woods. In the Sombra undefeated universe, he lives in the Crystal Empire. Occupation: Originally, he was a royal guardspony, and due to his talent for strategy and tactical decisions(and blackmail) Became captain of the guard. After Sombra's (second) defeat, he fled the empire and built a manor in Whitetail Woods. As a hobby he goes to chess competitions, sword fighting duels, and jousting matches. If he needs the money he does mercenary work, particularly jobs of a sketchy nature no other respectable pony would take. Cutie Mark: His cutie mark is a chess knight and a pawn in four alternating squares of black and white, the chess pieces representing his propensity for strategy, careful decision making and tactical decisions. He also happens to be really good at chess, checkers, and most card or logic games. Chesster earned his cutiemark after being challenged by the smartest kid in school to a chess competition. Chesster was the self-proclaimed smartest colt in the crystal empire, but his bragging was not without substance. Because of Chesster's self taught studies on strategies and battle tactics, he was able to win the competition and earn his cutie mark. For most young ponies it is a defining moment, but for Chesster it only proved what he already knew. Unique Traits: Chesster learned how to battle in heavy armor and fight with a sword, overcoming the challenges being an earth pony posed for sword duels. To make up for his lack of magic and to confuse his foes, he has a helmet with a sharp, fake unicorn horn on it, for fooling attackers into thinking he's more skilled in magic instead of other areas (such as strength) and as use as an extra sword, his helmet horn can be used in a sudden thrust or to parry a blow, or act like a spear while charging an opponent. History: Chesster is from the Crystal empire, from a family of poor grain farmers. He had a large family and was often forgotten about, and when he wasn't forgotten he was picked on relentlessly by his older siblings, of which all 6 of them were colts, who valued strength and brute force over all else. Chesster had no sisters, and no younger siblings. As his family was poor and didn't often have much to eat, it was always a showdown between his siblings, and often the strongest won the most to eat. Chesster was the weakest out of his brothers, so the winner was never him. Chesster became sick and tired of going to bed hungry, and so one by one he blackmailed, sabotaged and extorted his siblings until he got what he wanted. His brothers hated him for it, and so they conspired against their smarter younger brother whenever possible. Chesster's family pressured him to stay in the family business of farming wheat, but Chesster rebelled, escaping his family's wrath within the sanctuary of the library. There he poured all his energy into learning about wars, strategies, tactics, history, fighting, and other related pursuits, setting his sights on one day becoming the commander of an army. He desperately wanted to prove that his intellect would win more battles than strength, as well as show everypony that he could be mighty in the pen and the sword, and thus unstoppable. Of course, commanders are not made from weak little colts, so Chesster became extremely motivated to train and practice hard to reach his goals. He hated his living condition, hated his family for inhibiting his goals, and knew he deserved more, was destined for more. Chesster imposed a strict exercise regimen on himself, and when he wasn't training he was studying in the library. He often skipped school, as he was self-taught enough to surpass the school's speed and capacity for teaching him. Because of Chesster's tunnel vision towards his goals, he didnt have time for friends and pushed away anypony who tried. Despite being too young to join the guards, Chesster watched them during their own training sessions, modelling his own routine after theirs. He convinced a few of the guards to teach him to swordfight, as well as other dangerous skills. He was a fast learner, and always hungry for more. Chesster grew up into a strapping young stallion with his training keeping him athletic and fit, and his love of strategy and new challenges keeping his wits sharp. When Chesster finally joined the guards, he couldn't be more pleased. By taking initiative and utilizing his skills, Chesster gradually rose in rank. But he was still not satisfied, still desired more. He had his eyes on captain of the royal guard, and by orchestrating a little 'accident' for the captain at that time, rose to take his place. Chesster used his position for personal gain, and through unethical (and probably illegal) methods he amassed more money than his family had ever dreamed of. His family begged him for help, claiming blood ties, but bitterness reigned supreme in Chesster's heart and he happily refused. And yet, he still wanted more. He wanted to lead an army, to prove his superiority, but Princess Amore was a kind and loving princess, and would not go to war nor allow Chesster to do as he pleased unchecked. He resented the princess and thought of her as soft and weak, but he did not speak out, biding his time. When King Sombra rose to power, Chesster saw his chance at rising above, recognizing Sombra as powerful and worthy of rule. Chesster wasted no time in swearing his allegiance and loyalty to the new King, and went on to prove it. Chesster demonstrated his loyalty by helping to enslave or imprison the crystal ponies, crushing any rebellions and silencing those who spoke out against him, as well as keeping the rest of the guard in line and following Sombra's orders. Chesster took his duties very seriously, taking every opportunity to prove his loyalty, through any means. Chesster came to enjoy enforcing Sombra's rule, for the thrill of power until it becomes clear to the crystal ponies that he enjoys what he does, and is not being forced with magic or blackmailed with imprisoned friends and family. Chesster was fully supportive of Sombra's dictatorship, even until the end. When Sombra was defeated and the Crystal Empire fell to Sombra's curse, Chesster was no different. 1000 years later, and Chesster had his memories blocked like the rest of the crystal ponies, and assumed it to be a failsafe Sombra put in place to keep his secrets hidden, which made sense to him, so he patiently waited for Sombra's anticipated victory. When Sombra was defeated by the crystal heart, Chesster left the Crystal Empire, fearing repercussions for his role in enslaving the crystal ponies. Chesster quietly and discreetly left the empire with a handful of his most loyal guardsponies and a sum of his ill-gotten fortune, having a decently sized manor built in Wotton Tail Woods. Chesster spends his time preparing for King Sombra's eventual return, sending out search parties to find any trace of the King of Monsters. Though he knows the chances of his king returning are slim, Sombra is the only chance Chesster has to return to power once more. Character Personality: Chesster is clever and devious, always using underhoofed, dirty and sneaky tactics to win. He's very proud, has a strong sense of loyalty and tends to be selfish. He doesn't care who he has to defeat to rise to the top. He has no pity for the weak, since he believes if he could escape his weaker self, so too can everypony else, but they simply don't want to. He cares most about himself, but on occasion can be selfless for personal gain, or as an investment. When Chesster wants to be, he can be quite suave and charming, usually coming up with clever and flirtatious compliments to mares or superiors he's kissing up to for favors. Chesster can sometimes have a large ego, and though he has a hard time taking criticism, he appreciates how it makes him better. He's very prideful of what he does and a cold, quiet anger takes him when his skills are called into question. Chesster puts on a cool and collected exterior, preferring to appear mysterious. He acts cold, but deep down he really wishes somepony would make him feel something more than a lust for battle and power, however his cold, logical and calculating nature can put ponies off. Chesster also doesn't recognize most of his flaws. His redeeming qualities would likely be his extreme loyalty, He's very loyal to his king and his guards, and wasn't loyal to the original ruler of the Crystal Empire because he secretly believed she was too weak to rule. When needed, Chesster is willing to set aside his pride if it benefits him in some way later on.Chesster loves to pass on his skills, and teaching others is a weakness of his. Chesster likes fine dining, sparring with his loyal guards, and winning. Chesster dislikes other ponies acting like they're better than him, hot weather, and ponies telling him to get a haircut. He can be somewhat vain about his long hair, however impractical it is for battle. To remedy this, he gets somepony else to put it in a bun or ponytail. He likes strategy games and riddles. He has regal, lavish taste, a penchant for the finer things in life, and believes he deserves nothing less. His sense of style is modest but expensive, and he prefers dark tones or shades, particularly mahogany, iron gray, and red velvet. He likes dark brown and red, and may be biased due to his coat colors. Character Summary: Chesster is an ambitious crystal pony with a skill for strategy, originally a captain of the crystal empire's royal guard under king sombra, and since his defeat he has retired to a manor in Whitetail Woods, awaiting King Sombra's hopeful return. While waiting for his king, Chesster sometimes leaves his manor in disguise, to participate in chess competitions, or other such competitions requiring a level of intelligence, sometimes jousting. Whether he wins or not, Chesster evaluates his tactics and plans for better ones next time, growing and learning however he can. He also prefers to be called by his last name Pierce, as he believes the name Chesster isn't nearly as intimidating enough. He greatly prefers Lord Pierce and Commander Pierce. Chesster thought of the crystal fair as a distraction and preferred to focus on his studies and training, secretly though he envied the fun that other ponies had and wanted to go, but his reasoning was that he had nopony to go with him so there was no point.
  13. Iseiaisha [ready]

    Name: Iseiaisha Sex: Female Age: Middle aged Species: Earth Pony Eye colour: Cyan Coat: Navy Blue Mane and tail: Dark Grey Physique: Stocky Residence: She has an official office in Kyoma, although she is only there intermittently, and she has an apartment in the same city. She also has several safehouses spread across Neighpon, and a few in other regions. Occupation: Karasu of the Shogunate Cutie Mark: A spear piercing through a tree, representing Iseiaisha’s drive to accomplish her goal. It was harvest time. Among other things, for farmers this meant trips to market to sell off surplus, and make sure they had enough to purchase what they might not be able to make themselves. Too young at the time to do the bulk of the carrying, Hidzume did what she could to help all the same, largely at her own insistence. She was put to work in smaller ways generally, clearing the way for the cart, making sure things didn’t fall off of it, or helping setup and run the stall. This particular season however saw the family suffer an unfortunate occurrence, the father fell ill. Thankfully it was not life-threatening, but it would leave him bedridden, and that would set back their schedule. As the family debated what to do, Hidzume stated that she would replace him, so they would not fall behind. The idea was shot down immediately, as such a task would be far too much for her young self to do. Although she made as though she’d listened, Hidzume had other plans. She went to bed early that night, specifically for the purpose of getting up early the following morning. She knew she couldn’t tackle the task alone, but she had accounted for this. She coerced her older brother to help, although admittedly he only did so because he worried she might try even if he didn’t, and if it was going to happen it would be better for someone responsible to be present. The journey into town was several gruelling hours, while the nearby wilderness was relatively tame the route was long and bumpy enough to cause problems, but the pair emerged triumphant! Sure, Hidzume would be bedridden for several days herself afterwards, and she’d be chewed out by her parents after that. But she had proven that when she set her mind to achieving something, she would not be denied it. Unique Traits: Iseiaisha began her combat schooling as a soldier, and the skills and understanding that come with that are something that never left her. Through her training, and the subsequent years on active duty, she gained a familiarity with tactics, logitstics and combat with a number of basic weapons. The training also gave her new techniques for handling pain, which combined with her natural traits makes her a very resilient combatant. The shift from soldiery to espionage brought with it whole new sets of skills. Iseiaisha recieved intesive training ninjitsu, which included both a form of direct combat with a basis in misdirection, and techniques for avoiding combat in the first place. She knows how to remain concealed, discreetly gather information, and stealthily approach a target. History: Iseiaisha, then known by her birth name Shitto No Hidzume, grew up in a farming community on Dosanko. Her village itself was fairly secluded from the attacks which plague the region, but she nonetheless heard much about them. Though much diminished from the raids of old, they were still a constant source of gossip and thus concern. Hidzume however took what many would call exactly the wrong things from these stories. She took away only the tales of the mighty heroes who’d defended Dosanko in ages past, and while the stories their modern day soldiers who guarded the island weren’t as dramatic they were more real, which made them just as interesting. Those stories inspired Hidzume, but also proved to be a source of frustration. As much as her family insisted that role of a farmer was a noble and vital undertaking, it never felt very heroic. It was too much based in routine, how could one prove their bravery or tenacity if one could not take any risks? She found glory where she could, initially by trying to take on the more dangerous tasks, around the farm, and eventually going beyond that. Whenever she got wind of some critter that might threaten the farm, she made it her mission to ward it off. It was one thing when that was merely pests, but when she moved up to predators, her parents had enough. Fortunately, there was a military academy relatively close by, and Hidzume was of age my then to be sent to it. Though done with a heavy heart, it was thought to be the right choice by all involved. The filly was excited to follow in her heroes’ hoofsteps, and learn their ways. The rest of her family hoped her natural energy could be tempered by discipline. She did well, her own enthusiasm for the subjects carrying her through those aspects she would have otherwise struggled with. Naturally, on completing her pass through the academy, Hidzume went on to join the service proper as many of her classmates did. The capabilities she demonstrated in training earned her a junior officer’s position. It wasn’t actually a command position of any sort, but it was a fast track to it. In peacetime it is more difficult to find opportunities to advance or find glory, and at times it was a challenge for Hidzume to retain her poise, but she persevered. Her battlegroup was called to action every so often, but most of her early career was essentially guard duty. It was not what she’d been hoping for, but her role models would not quit in the face of unexpected challenges, and neither would she. While she had limited opportunities to show her valor, over her early years she was able to demonstrate her dedication to her position. In time, Hidzume earned a small squad of her own, and her first command brought with it a task. Several villages in a rural area had reported bandit attacks. The problem was deemed too small for a full sacle military response, but the damage could not be ignored either. It was thought that the task would be a perfect fit for a fresh commander looking to get a taste of leadership in a combat situation, being just serious to merit a response, while minor enough that the danger would be minimal. These assumptions proved perhaps too correct. After taking a few days to speak with the townsfolk, and get both the details of the recent attacks and the lay of the land, Hidzume began her hunt, and it only took a few days before bandits were baited into a trap and their band routed. They were never particularly skilled, having been driven to raiding towns out of a famine in their own home villages, rather than greed or challenge, and Hidzume mused on this even as she rounded up the stragglers. She found herself conflicted, being proud of a job well done, yet at the same time not being sure the bandits really deserved what came to them. She began to wonder if there had been another way to resolve the situation. Hidzume continued on as a soldier for several months, but during that time her doubts weighed on her. The life of a soldier seemed less and less appealing, if one would be forced to choose between doing her duty and finding the best outcome, as she had. After a few months of competent but increasingly distracted service as a soldier, she took an extended leave of absence. Hidzume had grown dissatisfied with her situation as a soldier, yet the mindset, and her drive to protect remained. She still wanted to fight, and she was determined to continue, but that was no longer enough. She was sure that, if she just knew the right approach, she could have found a better outcome and could do so reliably in future. As with many soldiers, she had until this time viewed the more subversive schools of warfare disdain, but now she saw them in a new light. She realized that with the right intelligence, or a blade in just the right place, one could change the course of of a battle or even prevent it entirely. Of course, there were no academies available to learn spycraft or ninjitsu, or at least none that could be publicly accessed. It was however, possible to find a mentor, if one knew where to look or had the will to track one down. Hidzume had both, and she demonstrated them in her search for someone who could teach her the skills she sought to learn. After a month of this, she caught the attention of one of the few ponies staffing the office of the Karasu. This pony found Hidzume’s efforts sloppy, but saw potential in the attempt and the mare who made it all the same. She had found her mentor. Hidzume underwent a period of intensive training, to bring her up to speed on the tools of the trade, which included both more direct means by which a ninja would reach a target or gather information, as well as the more roundabout methods of espionage. And this did not stop at mere demonstration and practice, Hidzume was called on to do work in the field long before her training was complete, evidently her teacher thought that a live environment was vital to the learning process. It was during the first of these that Hidzume picked up the name Iseiaisha, adopting a new name while in public to make her and particularly who her family and friends were more difficult to track down. Though finding the methods unintuitive at first, Iseiaisha persevered, and came to appreciate the means to control a situation that such methods offered. Once again her dedication proved to be her greatest asset, and after many years of service she rose through the ranks, first to achieve a position in the office of the karasu, and finally to relatively recently be selected to be the Karasu herself when the time came. Personality/Summary: Iseiaisha is something of a paradox. As the Karasu she is valued for her ability to act subtly, and yet at the same time it was her direct, driven approach that garnered her attention that allowed her to achieve her current station. It’s not that she can’t scheme, it’s just that when she has an objection she puts intense focus on it. Unless otherwise required, she prefers to strike her foes harder and faster than they can react over intricate plans, and she’s willing to put herself in harm’s way to achieve her goals. She’s less willing to put her subordinates in similar danger, although at a certain points she sees that as a hazard of the job and a risk one must have realized when entering the field in the first place. She sees espionage as the most brutal and underhoofed means to solve a crisis while putting the least number of ponies in harm’s way, and she embodies that interpretation in her tactics. She’s only had to change this mindset recently, as she’s begun to control the Karasu’s intelligence network. Now managing so many who each have their own modus operandi, Iseiaisha has taken up a hooves-off approach. She allows her agents to choose their own methods, provided they find success and avoid too much attention, as a disguise, a concealed vantage point and a spy golem all accomplish the same thing in the end. In person, Iseiaisha tends to be laid back. She’s a pony who’s seen much over the course of her life, and was so often called upon to make split second decisions in critical situations, such that little truly fazes her anymore. Which isn’t to say she can’t be surprised but rather that surprise isn’t enough to stop her from taking action. She takes her responsibilities very seriously, both being a career soldier and now holding a position of importance in the shogunate. Beyond that however she’s very easy to talk to, having cultivated conversation as both something useful to a spy and an alternative to combat as a soldier. Additional Notes: As this character is going to be the karasu, I'm going to want to get it approved by @Zeig as well as the usual process before I'd consider it truly complete.
  14. Hero Name: Rabble Rouser Powers: Entropy Magic Rubble’s power’s manifested at a young age when she was a filly. A rare and potentially volatile magic that can control, manipulate, and be empowered by entropic energy. A constant side effect of this power is that the energy will constantly be building inside her until it is released through some way, if not voluntarily she will eventually do so involuntarily in ways she prefers not to describe in pleasant company: In mild level a burp, in more severe cases, a more severe method. When she was with her family she dealt with this by letting off the ‘pressure’ in an unused bunker beneath their hideout. Nowadays she uses a special device, provided by the academy to more easily regulate it and provide a more pleasant way for her to ease the burden. The method that she vents her excess energy is in fact her primary mode of attack and defense. Her magic in a fight can be used to enhance her speed to impressive levels only slightly above peak equine condition and even passively now she has used it to grant her an astonishing degree of raw physical strength. Her prefered method of fighting would be the short range blasts of magic that fire from her hooves. These blasts allow her to easily and quickly break down, cut through, rapidly decay or in some cases completely disintegrate whatever is caught in their line of fire. Luckily for many, her magic only works on inorganic matter as well as sustained magical forces: such as shields or illusions or other things. Alias: Rubble Rose, mare attending the hero academy through the blessing of the Moonlit Knight’s Reformed to heroes program. Backstory: Originally born into a small time family of criminals, Rubble Rose was just the youngest child among them, yet through luck or fate was granted a very useful power that the family decided could be used to allow them easy access to banks and the money there in. The family pulled a multitude of jobs across the Fet loch region with their new muscle at their beck and call in order to serve as a distraction and easily break through vaults. The series of heists went on for a long time with several amateur heroes losing out to the pony being called the “Demolition Mare” or “Demo-mare”. The damages to property (but no loss of life) eventually resulted in the arrival of none other than the Equestrian. The fight went a little bit longer than expected but eventually Rose was left defeated and her family were apprehended. Her, being the youngest, was given lighter sentencing and sent to live in a secure facility for empowered individuals where her powers were to be suppressed. She spent a year there before being released for good behavior and being a model prisoner. While she was there she would watch the news fanatically and see all the heroes on the magi-view broadcasts. Seeing all the citizens who were so happy to see great heroes who risked their lives… it was inspiring, and a stark contrast to how ponies looked when she arrived on the scene with her family. When she was finally released, she had learned that thanks to her behavior in the facility she was eligible to apply for the reforming villains effort! She accepted immediately, but at the request of the United Equestrian Government she was given a special horseshoe that keeps track of her location and in case she ever goes rogue can be used to incapacitate her if necessary. Now she seeks to try her very best to become the kind of hero who can help ponies and put everyone at ease, and put her past behind her. Allies: Rose has yet to make any friends or join any leagues, but she does tend to write the equestrian often, even if she doesn’t get a reply back very much. Mostly the letters detail how grateful she is to her for saving her from her old life. One day she hopes to be able to openly aid the Equestrian someday too… While she is old enough to be on her own now, Rubble has been ordered to spend some time with a family in canterlot. Those in it are actually in charge of informing the gov’t how she is behaving, if she looks like she might return to any criminal behaviors etc. Currently Rose is unsure how to really approach them, but values them greatly and tried her best not to cause them any trouble. Enemies: Has none as of yet but is somewhat afraid of tabloids in case they reveal info about her past which she hasn’t taken any measures to hide. Notability: Having only started out as a hero and still training in the academy she is still one of the lesser known heroes attending.
  15. Since most of my threads are winding down, I figure I have place on my plate for one new one. I look at this one more toward the underbelly of what most of us think of in the world of MLP. The secret backroom deals of political rivals to keep things going in their own favor; while keeping the common pony as in the dark as possible. I am also a romanticizing player that loves a good old fashioned Mafia Novel. Gangster ponies with fast carts and quicker tongue outrunning the law with stolen goods; fully suited and dressed up true gangsters that front their activities in proper tax paying businesses and fly low under the radar of the detectives pursuing them. To that end, I want to make a thread that includes politicians, nobility, crime ponies, common ponies duped into running errands without a clue about their true nature; and a long assortment of other crime genre related Dick Tracy style things. Are there any players interested in this sort of thing? I would like to make it a long running series of RPs that are fast paced, and active with a post a day sort of mentality.
  16. Name: Reader Write Age: 20 years of existence. Gender: stallion (aka male) Species: Pony Cutie mark: Typewriter, signifying his love of writing. Height:....shorter than Big Mac, but not by much. Mane color: Dirty blonde, almost brown. Fur color: blonde. Likes: Reading, Writing, listening to music, sleeping, exploring the world, gaming, trying new things. Dislikes: Violence (He would do a pacifist route on Undertale folks!), having to sit still, being censored in his books. Bio: Reader Write was always interested in reading. The moment he could read, he would have book sitting in his hooves for the rest of his life. He loves reading fiction novels and as a colt, he would even pretend he would go on great adventures like the heroes in his books. When he finally got his cutiemark though, he finally would take his first steps into real adventures, where he would explore the world, meet new ponies and people, trying new things, all while being as kind as possible, and trying to make new stories for all to enjoy. Hey would love to write interviews with the Mane 6 and the princesses. Even Discord's story would be interesting to get onto paper. Reader is all about dreaming big and getting the best story he can make.
  17. Leonarrie [Ready]

    Roleplay Type: WoE Name: Leonarrie Sex: Female Age: Mare Species: Earth Pony Eye colour: Bronze Coat: White Mane/Tail: Blonde Physique: Tall and moderately fit, though her lifestyle is slowly softening her Residence: None Occupation: Ronin/Wanderer, so none Cutie Mark: A stylized lion's head Unique Traits: Naturally in tune with the world around her. One of the few practitioners of a hidden sword style, though her ability to use its most powerful techniques has considerably diminished. She still carries her katana and wears her kimono untied, though they're just as slightly scruffy as the rest of her. The kanji on the back, standing for courage, looks meticulously cared for and maintained in comparison. History: Leonarrie doesn't know much about her early life. For as long as she can remember, she has been an orphan. Normally such a filly would have been taken in by a shelter of some sort, or a particularly generous somepony. Unfortunately, in the deep woods of the Badlands, it's quite easy to misplace entire groups, much less a single tiny pony. Thankfully, Leo has always been resourceful. She did in fact have a roof over her head. It was a small cottage with a cozy if simple interior, and the filly experimented with various berries and herbs until she had learned (often the hard way) which were edible and which would result in a long night of a gurgling unhappy tummy. On these long nights, with nothing better to do, Leonarrie would try hard to remember how she had come to be in this empty cottage. Sometimes she could recall whispers of laughter, echoes of the family she'd had. It had been so long that this was all she could conjure from her memory. One thing she did remember was that there was a terrible dragon somewhere in the vicinity. She knew for a fact that her mother had told her about it in warnings, even if Leo couldn't recall her face. There was no denying the truth to the cautionary tale either: the filly could frequently feel the ground shake, hear distant roars, and on rare occasions spot a plume of flame in the distance. Thankfully she never encountered the beast, until one terrifying afternoon in a secluded field. Leonarrie was picking her favorite grains for dinner when the nearby treeline cracked and splintered, leaves and shards of wood flying everywhere. In one single moment of clarity, the pony realized she had wandered very close to where she had supposed the dragon's lair to be. It was even more mane-curdling to actually see the creature. Legs as thick as tree trunks. Scales as black as night. Gleaming teeth like swords. As Leonarrie sat awash in its titanic shadow, she watched as one slitted eye rolled to study her. As luck would have it, apparently giant dragons have little time to waste on fillies smaller than their toenails. With a grunt of something that sounded like "Narrie" (she has no idea what it really said, she was petrified), it snorted a small gout of flame and rumbled back from whence it had come. It was a long while before Leo chanced move again, before galloping full tilt back to her cottage. That night, during a feeling of euphoria at having survived such an encounter, the pony looked over her only two possessions: a plumed golden helmet with a dent in the side, and a blunted shortsword with the name "Leo" engraved upon the hilt. She had no idea what they were, but assumed they had belonged to her parents. There was a small forge behind her dwelling, which she assumed one of them had used. At this point, the filly made up her mind. She couldn't live in the complete solitude of the Badlands any longer, not with only a dragon who may or may not choose to eat her the next time it saw her. Despite having no idea which way civilization laid from her home, she had to at least try. But first, she'd need a name. The pony not only failed to remember her parents from such prolonged isolation, but her very name. Who would refer to themselves in the third person anyway? In the end, she settled upon Leonarrie: a combination of the engraved name and what she had thought the dragon had muttered when seeing her. She wasn't even sure it was a proper name, but a sword and a dragon combination sounded mighty to her! Filled with purpose, she packed as much food as she could carry and trotted off in a random direction. Thus began her history of wandering. Having been self-sufficient for as long as she could remember, life on the road was rather easy. She did in fact find civilization, but never stayed long enough for residents to discover she was traveling alone. For someone to have had as much freedom as she was accustomed to, she didn't really find any interest in the idea of being taken in by somepony now. One town that caught her attention was a community that was almost entirely focused on producing recruits for the REA. Ponies here were proud to have their foals train to one day be valiant soldiers. As Leo had had no instruction in her own abilities beyond what she had discovered herself, she labored to join the academy there and was admitted after arduous consideration. She now had her second home in the dormitories. Over time, the growing pony began advancing quickly through her courses. Most of it was foal's play compared to how she had lived on her own in the Badlands. After her first major examinations, she scored top of her class for acute situational analysis and decisive course of action. It turned out she was a natural leader. This was her official observation summary, though her teachers all mentioned at one time or another that she seemed to express at least some sort of talent in nearly every subject. In response to this personal victory, her cutie mark appeared. She hadn't bothered worrying about it until that point, despite several of her classmates having theirs, but she was pleased all the same. A lion. A symbol of strength and courage. Leo vowed to live up to it. A few more years passed in training, with the now mare continuing her high scores and graduating top of her class. It was assumed by anypony who knew her that she'd be headed straight into a long and storied career in the REA. That's why they were all shocked when she packed her bags and left without much ceremony at all. Over time her ignorance over her previous life, her parents, everything had gnawed at her. She knew that who she was now was impressive, and such thoughts shouldn't bother her, but knowing and feeling are often separate. Leonarrie became a traveler once more, meandering the span of Equestria and eventually moving past her borders. Through her journeys she became rather infatuated with Eastern civilization, and came to wander Neighpon. Each community she visited furthered her attraction. Such was her fascination that she eventually completely adopted its culture as her own. Over time she had come to wear a faded, scruffy white kimono with the kanji for courage upon its back, a single katana, and her prized takuhatsugasa for keeping the sun out of her eyes. Plus, she enjoyed looking mysterious with the brim pulled low. She visited several dojos and schools along her way, picking up various techniques and above all, the samurai code of honor. Despite leaving her accomplishments behind in Equestria, some small part of her still wanted to learn, to achieve. It was during her wanderings that she came to know a ryuma by the name Rakuen Ryuichi. She was working part-time in the kitchen of a somewhat secluded inn and hot spring at the time, mostly using it as an excuse to perfect Eastern cuisine rather than needing the bits. Their interactions were somewhat infrequent, but she decided she liked the fellow. She would go out of her way to speak with him each time he visited. Of course they lost contact eventually, but she did learn that he had risen to become shogun of Neighpon. This would seem to imply that Leo was almost industrious during her time traveling. This was not so. While charismatic and talented when she chose to be, the mare was often fired from jobs for sleeping, staring into space, or eating her own cooking in the kitchen. This resulted in many jobs over time, but also many acquired skills. She even learned how to make her own sake, which was great considering how much she enjoyed the drink. Despite Leo's best efforts, however, she eventually became forlorn. Most of her life had been on the road or bouncing from place to place. She never had any lasting relationships with anypony, any enduring friendships. No family that she knew of. Distraught, she retreated into the mountains in the remote recesses of the province and essentially became a hermit. Days passed without fanfare, she simply existed in the quiet serenity of snow and rock while living out of a roomy cave. Her only entertainment came from trying new manestyles using her reflection in mountain streams, and from caring for her katana. She might have continued that way indefinitely if not for a twist of fate. While out gathering ingredients for stew, she saw signs of an incoming blizzard. Thankfully she had packed a heavy cloak, and quickly began the trek back to her cave. The storm hit not long after, and she nearly tripped right over a pair of huddled forms in the blinding snow. Travelers, lost in the flurries. Not having lost her compassion, the mare took them into her cave for a warm fire and a helping of stew. The younger of the two visitors, the daughter, caught Leo's attention. She seemed somewhat a kindred spirit, a mind buzzing with curiosity. Late into the night the pony shared with the kirin her prized possession: a written code of samurai honor. Leonarrie had rarely pulled it from its protective trappings, fearful that the harsh environment would damage it beyond repair. Once the travelers had fallen asleep in their exhaustion, she was gazing upon her companion, Hanari Rua, with strengthening resolve. This one had the fire she herself had once possessed. What had happened? Before morning broke, Leonarrie had left her cave for the final time. Kimono, blade, and hat were in hoof. Her treasured code, however, she left next to the sleeping Hanari. One sentence she had circled: "Righteousness is its own reward." It was her favorite line in the chronicle, and one that the kirin had inspired her to live by again. A spark of the young pony who trained hard at an REA academy had flared in Leo's heart once again. Nowadays she still wanders, but is much happier for it. She knows that being the best Leo that she can be will result in everything falling into place eventually. Until then, dumplings, sake, and friends made on the road fill her time. On occasion, she even wanders into Kyoma to rekindle her friendship with Ryuichi. She hopes to eventually see Hanari again someday as well. Leonarrie knows that she holds great potential within herself, and that someday she'll need to rise to prove herself worthy of the lion on her flanks and the courage on her back. That day isn't today, however, and thus the sake flows. Character Personality: Lazy. Leonarrie is the ultimate in wasted potential. Her list of favored activities is always topped by snoozing, eating, drinking, and generally fooling around. While there are a great many things that the pony is actually very good at, she finds that the effort is usually not worth the reward. That being said, those things she does focus her attentions on usually wind up very fun or fulfilling. Often quite light-hearted and slow to take most anything seriously, Leonarrie is usually first in mind when other creatures want to have a good time. Seeing as how she rarely has somewhere to be afterward, she puts her heart into enjoying whatever she's currently doing. That mood tends to be infectious, leading her to have quite a few friends. When alone for extended periods of time and feeling introspective, the pony will occasionally turn her thoughts toward her past and her current existence. This leads to one of the few things that will make her rather closed-off or vague, resorting often to one-word answers or quickly changing the subject. In a related note, those who force their opinions of what should be onto others who don't necessarily share their viewpoint is a sure way to rouse Leonarrie's ire. That, or spilling her ramen bowl. Many a site of devastation has been assumed to be the work of a natural disaster, only for it to be revealed that some jerk wasted the ronin's precious noodles. Character Summary: Despite her lack of motivation in most things, Leonarrie is deceptively skilled. Being quite taken with Eastern culture and tradition, she has become well-versed in sake production and the serving ceremony, cooking, and calligraphy to put her philosophical musings to scroll. She knows various martial styles, honorific mannerisms, and can adeptly care for her katana. She can even darn her kimono back into working order after patches wear out during travel. She can often be found in eateries off well-traveled roads if in the countryside, or snoozing in the shade when in towns or cities. True to her calm demeanor, rare is the onlooker who has seen her actually draw her blade for anything. Her favorite companions are those who share her admittedly hedonistic outlook on life, or at least those who know how to have fun. It's the moments where she's truly invested in something that are a wonder to behold, as her innate talents come to the fore. If nothing else, Leonarrie is at worst a great friend to have and at best a very reliable companion. In her own way.
  18. Grim Solace [Ready]

    Name: Grim Solace Sex: Male Age: Middle aged Species: Earth Pony Eye colour: Purple Coat: Dark Grey Mane and tail: Forest Green Physique: Physically Fit Residence: No set residence Occupation: Necromancer Cutie Mark: A wisp ascending to the sky. Grim Solace’s start in exploring necromancy began at a young age. One would think that a funeral home would be a dull place of work, and for the most part one would be right. But caring for the dead isn’t without the occasional hazard. One ‘patron’ wasn’t quite ready to leave, and resulted in a haunting. Furniture was thrown around the room, and for a time the funeral home was rendered unusual. Grim Solace was afraid, but also curious. What would drive a pony to cling to the world like this? He braved the room and tried to ask…only to be repelled like everypony else. But he was not deterred. He returned to the room, and while no longer willing to converse with the spirit, he was able to observe it. Creeping around the building, he was able to follow it and listen to it’s mutterings. He discovered that in life it had a beloved pet, and was driving itself mad worrying about what would happen to the pet cat now that the spirit had passed on. Now armed with with the knowledge, he tracked down the ghost’s cat, and returned to the funeral home. When Grim Solace promised to care for the animal, the spirit was calmed enough to move on. That was the day Grim Solace discovered his talent for interacting with and calming the deceased, or those close to them. Unique traits: Grim Solace has a talent for interacting with spirits. As well as the more conventional uses of speaking to or banishing the spirits of the dead, he has also convinced a few particularly helpful spirits to travel with him and assist him on his journeys. As a part of his study in necromancy, he has also picked up a talent for potion making, including the ability to identify commonly useful herbs, and the ability to make potions with various effects relative to spirits as well as a number of useful medical salves and potions. Grim Solace is also physically fit, and has a modest hoof-to-hoof combat ability. He’s no master martial artists, but in his travels he’s found that he can’t rely solely on his understanding of spirits to protect himself and learned accordingly. History: Grim Solace’s parents ran a funeral home, which had been in the family for a few generations. They saw it as sombre but important work. The young Grim Solace took this attitude to heart, and assisted his parents with the running of the business. Doing so gave him a unique appreciation to the effects of a pony passing on, as well as acclimatizing him to the emotions surrounding such events. As he grew up however, Grim Solace grew more and more curious. Beginning with the even where he earned his cutie mark, he grew more and more interested in death and the things surrounding it. Furthermore, being in the most rebellious time of growing up, he had a particular attraction to for forbidden and frowned upon. He began pursuing the skills and knowledge of necromancy. Progress was slow, but Grim Solace persevered, until he eventually found a knowledgeable stallion who could teach him. He lost touch with his family during this time, having followed his new mentor abroad. Grim Solace learned much from his mentor, but over time he came to have philosophical disagreements. The mentor was closer to what many think of as the stereotypical necromancer, consorting with the dead to gain strength at the cost of one’s soul and morality. Solace however wanted to understand the dead, to learn more about what was essentially his family’s longtime purpose, and to help those who most needed it. They began to argue with each other about whether necromancy should be used for furthering oneself or helping the spirits one encounters. Eventually they came to blows, and while Grim Solace was far less experienced, he was able to use his former mentor’s arrogance against him. The mentor was slain, and Solace made sure he would not return.. In the aftermath of losing his mentor, Grim Solace felt aimless. He had learned enough to continue on his own, but the loss of a stable source of instruction meant he was no longer certain what to do with himself. He began to reach out to his family, reconnecting to them through a series of letters, but he was not ready to actually face them by returning home. Instead he began to wander Equestria, chasing down stories of lost or suffering spirits and alleviating their suffering. Amidst his wanderings Grim Solace has reconnected with his family. While the combination of a regret over past actions and a drive to keep helping spirits prevent him from returning home for long, he is welcome there. He makes a point to visit when he’s in town, and is welcome to rest if he needs time to recover after a particularly harrowing journey. Lately Grim Solace has developed something of a rivalry with the caribou of Whitescar, Their own attitude toward necromancy has created what is in his mind an unreasonable number of unresolved spirits, which Solace has taken it upon himself to assist and send on their way. Personality/Summary: Grim Solace is generally speaking a serious pony, and often comes across as cold. He is not as uncaring as his first impression would imply, but he is not very outgoing. He is very quiet, preferring a few words of great impact over more regular speech. He cares about others, and tries his best to help but he’s only one pony, and often finds his attentions divided between the living and the dead. Grim Solace takes a patient approach to challenges. He prefers to wait and watch, then use that information to act precisely. He applies this mindset to combat, as well as puzzles and other challenges.
  19. Sarsaparilla Swirl (Ready)

    Name: Sarsaparilla Swirl Sex: Male Age: Colt Species: Earth pony Eye Color: Cool grey Coat: A muddy shade of brown Mane & Tail: Fluffy curly and rather messy Physique: Athletic for his age Residence: Dodge Junction Occupation: N/A Cutie Mark: A large mug of his namesake with a scoop of ice cream on top and whipped cream with one cherry on top and another at the side. One busy day at the saloon, a young Sass was helping out his pa by retrieving and washing steins. Customers were pouring in and soon something called away his father. Not wanting business to slow down, Sass moved up to the counter in a smaller uniform to take orders. It was a VERY busy day so he got every type of order and combination that the patron's could think of! At one point he made a mistake and put ice cream in a customer's order, he couldn't afford to break pace though. He asked the pony ordering if he could make do with this if he halved the price. He agreed and so on the day went. Once his father returned he took the helm again, though now that Sass was off duty one of the patrons from before came back to tell him the 'messed up order' he'd received was actually amazing! The news brought a smile to the colt's face... and then a stamp on his flank. Unique Traits: Herbal knowledge: Is far from a professional herbalist, but is very good at finding organic materials for his drinks: such as the roots for his root beer. Can often be found out taking long walks to find the ingredients. Cooking: Has learned how to cook from a young age. nothing special or fancy but very capable of making his own lunches. History: Born in Dodge Junction, this colt was the product of a saloon owner and an ice cream maker. Due to his overly curly mane, reminiscent of suds and a funny incident when he got out of his crib as a foal and was found the next morning playing behind the bar with a little stein, His parents gave him his name: Sarsaparilla Swirl. No matter how small he was as a foal, Sass had a knack for nosing about and exploring. His excursions sometimes getting him in trouble, other times getting him some new friends, sometimes weirder stuff happened. Whatever the outcome Sass was always eager to try out new things. School for him was not terribly unusual. Sass had a rough time studying since he tended to veer away or forget the things that teachers couldn't find a way to make interesting. Even when lessons managed to grab his attention though he clearly preferred to learn through experience and action rather than reading. It should come as no surprise then that he has a profound love of field trips. Currently, Sass lives with his parents in Dodge Junction but regularly visits his aunt Cherry Jubilee. His relationship with his parents is about as normal as any colt's he'd imagine. A series of ups, downs, and zigzags that leaves him with a fun family life. Despite his young age, Sass likes to help out at his family's saloon. Even at his young age, Sarsaparilla Swirl has a good idea of what he wishes to do when he's an adult: Run his own little soda saloon... and then maybe extend it outwards into a bigger business. Summary: Bubbly, and eager is an excellent way to describe Sarsaparilla. He's never short on jokes or late for parties (at least not often) and enjoy cheering ponies up. Due to still being so young, it can often be hard to get him to focus on things for very long unless he can find it in himself to become interested, this trait having lead to a slipping of his grades in school: Not too a terrible degree, but enough for his parents to give him a lecture once in a while. Despite his nickname among his friends: Sassy. Sarsaparilla is actually a very open and amenable pony, He enjoys talking to new ponies and has a tendency to go about a mile a minute. Even with his general good nature and playfulness, even he tends to get carried away by his passions. Typically this flaw manifests in his tendency to move ahead on reflex when others are trying to catch up in an activity. Even with his moments of hyperfocus he can occasionally be distracted by the nnext thing that catches his interest.
  20. Kappi Stjarna [Ready]

    Roleplay Type: WoE Name: Kappi Stjarna Sex: Male Age: Stallion Species: Lykos (Earth Pony strain) Eye colour: Sea Green Coat: Chestnut fur with white markings Kappi has a thick, chestnut fur that is a bit on the light side. From his chin to his belly lay a snow white patch as well as his white feathering along his fetlock. His hooves have a snow blue coloration that match his mane. Mane/Tail: White-silver and snow blue. His mane is long and uncut as it is a measure of his beauty. Marbled with white-silver and snow blue it has a swaying pattern that is mimicked in his dreadlocked tail. Physique: Buff Born and raised from a warrior caste Kappi is heavy set with a thick coat designed for the icy reaches of Whitescar. A third generation he is thankful for his north-born attributes having been set into his bloodline from generations before. Residence: Whitescar His grandparents had migrated to Whitescar from the moors in hopes of building a new way of life against the name of their predecessors. A history of troublesome dealings amongst a rival tribe had forced them to move. His parents were born native to Whitescar and Kappi was born of his parents, making him third generation. Occupation: Astronomer/Cartographer Formerly a warrior Kappi has become an avid star reader and uses it to create maps and navigate the vastly growing and changing world. Cutie Mark: Signal Whip A loud and commanding figure Kappi is known for barking orders without hesitation. He is forward in his ways and doesn’t know how to whisper, but such came in handy with a pony often on the front lines of battle thanks to his size. As a navigator this assists him with keeping together a hunting party and ensuring ponies trust his confident voice rather than straying from the traveling group. Unique Traits: Moorborn: Being a moorland-born Kappi is very resilient in harsh, snowy weather and rough terrain. His oily coat insulates him without fail. He is rugged and built to move for extended periods of time with little rest. Moon Cursed: Carrying the Lykos Curse Kappi is not only vulnerable to its magical weaknesses during full moons, such as a hyper-sensitivity to Poison Joke, but its transmutative properties which include the following: sharp teeth, thicker fur, and increased fighting prowess. History: Kappi was born to his mother Danzleikr (Dancing Song) and father Bjorn Hlaupa (Bear Jumper) in the city of Saarvagerg, who were born to his grandparents, natives of Stalliongrad. It had not been an easy life for the family as they had bound to a tribe that carried the Lykos Curse. It made living in more populated regions difficult and the old views of how to tame the curse, via imprisonment, was not something they wished for their foal. Not wanting their son to live the same harsh life they had lived, Bjorn, now leader of his tribe, lead them to migrate deeper into the Frozen North. Kappi had a strong build even when young, but as such it lead to a heavy frame that found difficulty in simple tasks that proved elementary for nimbler ponies his age. He was hefty, which made him a rather clumsy trotter in youth. Not even a stiff wind could take the foal down! Luckily being sturdy was a requirement of the harsh lands his family had migrated too long before Kappi's parents saw the light of day. It was not an easy start, nor had it been the fresh start they hoped for. Saarvagerg proved to be a harsher land shaped by the fierce order of the Caribou tribes. Kappi learned to fight before he learned to run, his gruff nature shaped by a desire to succeed and built upon the foundation of a curse that increased his prowess for combat. In his youth Caribou games were nothing like Pony ones. Though his family's herd migrated more often than staying in one place, they often met with other Caribou for trade and the like. It did not take like for Bjorn's family to integrate with one of the Caribou tribes, giving up on the idea they could simply avoid the raiders that often pushed through borders. Numbers would be what kept them alive. As it was: Kappi would grow up more Caribou than pony. He had become the one who led the others his age into adventures, be it scavenging the more precarious cliffs for berries and resources, or delving into the harsh snows for a march and practice. Kappi was as hardy as any Caribou, but he still has his limits. Full Moons, while a great time for foraging, was a forbidden time where his family stayed behind in claims of meditation as in accordance to their old ways. With all his size and strength, though, he lacked the ability to sensibly climb sheer heights or keep his hoofing on icy grounds. Size was not always indicative of agility, but it has been in Kappi's case. Despite any of this he felt himself Caribou. He learned to fight like a Caribou, but due to his disadvantages as a pony, such as no horns, his wrestling techniques supported his great size and Earth Pony cleverness. He could feel the land beneath his hooves and use the terrain to his advantage when he could. Because of his capacity in strength the leaders of the tribe entrusted him leading raiding parties. It was not an ideal situation, but they needed to survive and not show weakness towards the other tribes. It was tradition and since they only did so when they required resources, it was more acceptable. Survival was important. A Caribou's strength was important. Kappi grew to become a strong and healthy stallion. An envy, really, with his thick coat and sturdy figure. That envy had triggered a few of his raidmates to start questioning the leaders and him and his strength. They felt it untraditional to be led by a pony and many would claim that Kappi likely used Dark Pony Magic, as ponies were known amongst their unicorn kin, to cast spells, in order to maintain such a prestigious position. Ponies weren't as strong as Caribou. They wouldn't have it. During a raid Kappi's allies had followed him as they usually did, but little would the hero realize their mounting dissent. As the raid reached its peak, Kappi would require a unit to trial up behind him for support. But the support never came. All Kappi could remember was darkness. He had been struck with a kick to the back of his head and blacked out. His raid party cleared the area soon after, returning to the village without the stallion. The traumatic event left the snow-born Earth Pony asleep. In his sleep he dreamt many dreams of stars and world's beyond this one. Beyond those mountains and beyond that sea was a world much greater than him, but he dreamt for a long time, and was sure he would not wake to see, to travel there. He awoke after the pass of a month. He was taken into the care of others for the time he slept. His coma has not subsided his transformations though. He was able to drink, much of his sustenance coming from ground medicines and grasses mixed into drink. Asleep for so long his body was weak, forcing Kappi to retrain himself and learn, all over, to control his beast. Life abound he would repay those who cared for him and, in turn, they kept his secret. They had every right to let him stay within his dreams forever, as the beast he was, but they did not. It took a great deal of stubbornness and pride for him to regain his muscle mass as quickly as he had, so luckily for him he had plenty of both. Time helped as well in his recovery for within two short weeks he was running again. A month complete and Kappi could again fight, but the experienced changed him. No longer was he a pony who sought to fight and march the front lines, but instead he became a leader who stride shoulder to shoulder, or at flank, of his troops. In love with the stars he dreamt of Kappi poured his time between recovery on learning the art of cartography, to become a prestigious navigator capable of leading bands through the most unforgiving territories. He could still bellow orders, but it was for the sake of finding himself a new tribe. Character Personality: Kappi has a dominate type personality, but he is also rather introverted when it comes to his actions, choosing not to participate in large crowds or any place with too much noise. While a great leader, small talk isn’t his strong suit and tends to make him aloof as he goes straight to the point in a situation rather than dallying in insignificant fact exchange. He is good in his nature, but he lacks cowardice and sometimes mouths off his point of view that sometimes gets him in trouble and into a fight. He was honest and quiet, seemingly cold-hearted, but only looking to encourage and help his allies. He has a dry sense of humor, one having to doubletake when his stiff expression shifts to indicate his smirks and grins buried in that fuzzy face. He fancied cooking, never keen on the bland and limited foods offered by the harsh habitats of Whitescar. He feels a Pony (and Caribou) can only be happy with a full and satisfied stomach. He will make a fuss about having proper meals and will even wiggle his way into the kitchen even if he was unwanted there. He liked eggs. Far too much. Sometimes sneaking into hen houses to pilfer them for cooking. He loved to eat and could sometimes be found a wallowing mess after overeating. He disliked noise, but was fond of soft music. His favorite instrument was the flute. He says that it is what the stars sound like in his dreams. He sang like a whale but was good at listening when a friend needed, often laying beside them to give the whole of his attention when they were down and out. Character Summary: Kappi is a straightforward, hearty pony with a focused mind. After being betrayed by former kin, he fell in battle. In his deep sleep he dreamed of stars and refocused his dedication from the field of battle to the maps in the stars and on the land. He works to show others a new way to march that didn't involve cutting down those before you, but instead educating them through leadership.
  21. Hero V4

    From the album Rex's Art

    A fixed up reference sheet for Heroic Star

    © Belongs to RexDraco

  22. Pop Reference

    From the album My OCs

    Pop! He likes ice cream and is super giddy!
  23. Berry Punch [Ready]

    Roleplay Type: World of Equestria Name: Berry Punch Sex: Female Age: Full-grown mare Species: Earth Pony Eye colour: Purple Coat: Lavender Mane/Tail: Burgundy Physique: Voluptuous; Berry’s a curvy mare and proud of it Residence: Ponyville Occupation: She runs a small shop selling both fruit juice and wine. Cutie Mark: A bunch of grapes with a strawberry. Sho originally got her mark after an incident where she asked her parents for an increase in her allowance. Instead of just giving her the money, her mother insisted on her actually learning how to make some herself, by working alongside the family produce business. She suggested juicemaking, which the young filly tried, and soon found that she had a talent for, blending different fruits into new combinations that were very tasty and popular. The increased business from both the product quality, and the cute filly selling it, were more than enough to get her both the desired income, and her cutie mark! Unique Traits: Despite her common, unsophisticated manner, she has a cultivated taste. Berry can pinpoint what kind of grape a wine is made from, and usually from where the grapes came as well. History: Berry was originally born in Canterlot, to a pair of earth ponies who sold produce to the city-dwellers. Her father had worked his way up from running a small street cart to the status of respectable middle-class shopkeeper alongside his wife. Despite his own hard-working nature, he tended to be a rather doting father, much more inclined to indulge his only daughter rather than inculcate his work ethic. While this was balanced by the efforts of Berry’s mother, as a foal she was given more leeway to play and have her way than many of her peers. This didn’t prove to be much of a problem at first; young Berry was as willing to help around the house and shop as she was to get into trouble as a young filly, which was fairly often in both cases. Nonetheless, after getting her cutie mark, a fairly steady future seemed set out for the young mare, either taking over or branching out of her parent’s business. And it wasn’t as if that would necessarily make her unhappy, either; she enjoyed running a business, bantering with customers, and convincing them to leave with just a little more than they intended to buy. However, a few curveballs were set ahead of Berry as she grew into a mare. First off, there was no denying that Berry had grown up to be a very attractive mare, who could catch the eye of any passer-by. And in Canterlot, these passers-by can be very high up indeed. Her parents were not blind to the possibilities this could open, and hence would both allow and encourage her to pursue a social life that could bring her into contact with all classes. Secondly, at one of these little get-togethers, Berry discovered and developed a taste for wine. Like most ponies who were new to the stuff, it had a tendency to go to her head. Thus, her early adulthood was full of increasingly wilder parties with the scions of the upper class, opening the gates with her looks and ostensibly there to promote business contacts. Sooner or later, this lifestyle was bound to catch up with her, and as it turned out, the consequences came rather soon. After one very busy and poorly-remembered night out, Berry found that she had become pregnant. Who exactly the father was remained uncertain, but it was telling that several prominent families of unicorn nobility were willing to pay good child support money to keep the whole business quiet. And they did pay; Berry’s parents made sure of that. Truth be told, both of them felt a little guilty that their own pressure and ambitions had led her to this. For Berry herself, the experience was a sobering one, in both the literal and metaphorical sense. In time, they all came to the conclusion that the best course of action was for her to move to another town, one with a lower cost of living, and use the money gained from keeping quiet to open that other shop they’d talked about. No sense leaving a single mother without any source of support, after all. After some deliberation, they chose the town of Ponyville as a quiet but promising place. They’d all come down to visit, and found the town to be particularly welcome to outsiders, even those with less than stellar paths, priding themselves on being good neighbors and supportive of newcomers. Berry could not think of a better place to raise a foal, and so was rather eager to get started! The money paid for a small house and a market stall, again where juices could be sold to refresh the passers by. However, some trace of her old life stuck with her, as Berry also branched out into fermented juices, bringing in good wine at affordable prices to her now-fellow citizens. Soon, the mare gave birth to her daughter, little Ruby Pinch; prime competitor for cutest unicorn filly in the world, as far as her mother was concerned. Although, it had to be said that Berry did make some effort to make sure that Ruby didn’t go down her own path; teaching her from the outset to regard all ponies as equal, no one worth impressing more than another. She couldn’t be prouder of how the little one is growing up, and her business is doing well. By now, Berry is seen as one of the fixtures of Ponyville life, always willing to pour a little out to sample for her customers, even picking back up a few of her old flirtatious ways with particularly nice ones, and generally enjoying village life. Recent incursions by Princesses, monsters, and magical mayhem notwithstanding... Character Personality: Berry Punch is an open and friendly mare, a loving mother to her daughter, and always willing to talk with her customers. She has a good eye for business, despite her easy manner, and is always putting a few bits aside here and there for her daughter’s future. She tries to strike a balance between encouraging a star-striking ambition, and keeping a level head of practical, protective realism about her. With other adults, she is friendly, sometimes outright flirtatious. She has rather developed than lost her good looks, and she is still not afraid to take advantage of them to get traffic into her little wine and juice shop, though she’s rather more careful about moving past business to the personal. She’s an active participant in Ponyville town life and events, and has grown to love her second home even more than her first. Again, magic and mayhem notwithstanding. Character Summary: A loving mother, friendly and flirtatious shopkeeper, and active Ponyville citizen.
  24. Heroic Star at Rest

    From the album Rex's Art

    Born and raised in the coldest of northern reaches Heroic Star is good at leading others, giving them commands, but never takes any of the glory nor marches in the front lines of action. After an accident he woke up from a dream that had him traveling the universe and he now works as an Astrotnomist, charting the stars for everything from calendars to navigational charts.

    © Character and art belongs to RexDraco

  25. Flash Gun

    From the album Rex's Art

    A photographer from Manehatten. He works for the Neigh York Times, taking pictures for the tabloid section. He has a bit of a mouth, and a phobia for most critters under the sun and moon.

    © Art and character belong to RexDraco