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Welcome to my store and smith! My name is Forged Horseshoe and I offer services and products related to steel and other metals. Feel free to ask for a service or product! Here’s a list of them: Horseshoes: *Low carbon steel horseshoes: 80 Bits (If not exposed frequently to water, humidity, mud, wet grounds and intense ride, can last at least 1 year without repair.) *White cast iron horseshoes: 50 Bits (Harder than common carbon steels, but very weak against impacts. Needs more time to wear out, since high impact is avoided) *Gray cast iron horseshoes: 100 Bits (Less resistant against impact than low carbon steel, but much more than white cast iron. Also very wearing out resistant.) *Austenitic low carbon steel alloy: 100 Bits (Wear out faster than the first, but resists better to intense ride and low temperatures. If you plan to visit Stalliongrad, is a good choice.) *Tempered martensite low carbon steel: 250 Bits (Same of the first, but after quench and temper. The best performance of common steel for intense rides and impact) *Ultra high resistance steel alloy: 600 Bits (Using special metals in alloy and doing complex heat treatment, this is the most resistant horseshoe from the shop. The problem is bad resistance against water and not recommended to expose to high temperatures.) *Austenitic Stainless Steel 400 Bits (Good resistance to water, intense rides and impact, and very good resistance to low temperatures) * Ferritic Stainless Steel 320 Bits (Resists water a little less than the austenitic, but is better to intense rides and impact) *Cast aluminum Horseshoes: 400 Bits (3 times lighter than steel and resists water, but wear out fast and not supports intense rides.) *Aged aluminum-cooper alloy: 800 Bits (After a complex heat treatment, this alloy reaches excellent mechanical properties. 3 times lighter than steel, resists water and resists some to intense ride and impact.) *Brass Horseshoe: 800 Bits (Have a nice color, similar to gold, resists water and supports intense ride. Not so good in wear resistance.) *Bronze Horseshoe: 1000 Bits (If polished often gets a very nice orange-pink color, if don’t gets dark and some green-blue traits. Best wear out resistance, and a little good resistance to impact.) *Nickel Super alloy 1600 Bits (Resists some to water, good for ride and impact and resists very high temperatures) *Magnesium Alloy 1200 Bits (Lighter than aluminum, very light! Resists water, but not so good to intense rides and impact) *Cobalt alloy 2200 Bits (Best resistance to very high temperatures, very good resistance against water, and good to ride and impact) *Alpha titanium alloy 1400 Bits (Very good water resistance, very good resistance to high temperatures, lighter than steel, lighter than cobalt and resists intense ride and impact.) *Alpha-beta titanium alloy 1800 Bits (Very good water resistance, not recommended to very high temperatures, but have excellent resistance to intense rides and impact) Services: *Horseshoe repair (The price depends on the kind of horseshoe) *Welding (Depends on the complexity of the operation) *General metal objects repair (Same) *Heat treatments (Depends the kind) *Metal objects forge (Same) *Surface hardening for common steels: 100 bits (Complex steel alloys are more expensive) *Metallurgy classes 300 Bits a month (Yeah, I can share with you my knowledges) *I buy metals and ores (Maybe soon I'll list the prices) Feel free to look and ask!
Name: Forged Horseshoe Sex: Male Age: Colt Species: Earth Pony Eye color: Olive Green Coat: Light Green Mane/Tail: Both are “spikes style”, not so long and with dark green color. Physique: Although thin and small, he has some muscles, because of using a forging hammer in his work and other heavy stuff. He has a small dot in the right side of the face, near the chin. He also has scars of nitric acid burnt in both front legs. Nitric acid is used to reveal the steel and iron microsctructures at microscope and to give superficial finish in steel and iron objects. Residence: He lives in the residential area of Ponyville. A simple and residence with not much glamour, except by the metallic furniture and minerals used as ornament. It has a great open area beside, with lots of metallurgical and mining equipments where he often work. Occupation: He has a Horseshoe store with general smithing services located in the commercial area of Ponyville. He also forge and repairs armors when a guard or others request the service. He do expeditions to mine ores whenever he needs to forge his products. Cutie Mark: His cute mark is a horseshoe and a forging hammer right of it. How he got it: When he was young he frequently asked his father, Cast Horseshoe, to teach him how to work in metals and horseshoes or to watch him working. Forged Horseshoe was always interested in father’s profession, and many times traveled with him in ore expeditions. There was a day that he broke his horseshoe, and his father wasn’t home. He decided, audaciously and joyful try to repair it alone. Usually this is not safe to young foals, cause needs high temperatures oven and heavy tools, but he felt secure cause of watching his father doing it a lot of times. First he used a blowtorch to join the two cracked parts melting them locally, after he took it to the coal oven over around 500ºC for some hours. He didn’t know why he must do it, but he did cause his father always did like this. After it cooled down, he put in his hoof and tested, in this moment his cutie mark appeared. When his father got home and saw the cutie mark, asked how he got it, so he told the story. His father got surprised about it, and then started to teach him deeply the art of metallurgy. Unique Traits: He is able to work with almost all kinds of metal found in Equestria, but he can’t work with enchanted metals and objects, unless using proper tools that he don’t have. He is able to mine lots of kinds of ores, and use them to obtain useable metals. He knows to work some with acids and chemical mixes, make fire and useful products. He’s able to build machines, tools and gadgets. Due to his work, can walk long distances carrying medium weight getting just little tired. History: Forged Horseshoe born in Ponyville and haven’t met his mother, she went away when he was very young. Since very young his father, Cast Horseshoe, have teach him metallurgy, and prepared him to take on his business of selling horseshoes and general metallurgy services. Someday a letter arrived for his father, requesting a service in the earth of the dragons, and this letter had an royal stamp. Due to the nature of the request his father could not refuse the request, and said that he could spent much time out, but would come back. What happened is that he didn’t come back til nowadays, and has 2 years since he didn’t come back. Forged Horseshoe don’t know much details of this story, but plan someday to go to the earth of the dragons try to discover where is his father or what happened with him. Since his father left, he assumed his business and is diving deeper into metallurgy. He become the best metallurgist of Ponyville and dream of become the Royal Smith, and work in the Castle of Canterlot, doing armors and weapons to the royal guard. Character Personality: Forged Horseshoe is very curious and has a great thirst of knowledge. Although his profession, he is likeable and kind. Is a little obsessed about his areas of interest, and use to spent much time with them. He’s the nerd kind, and use to make friends like this. He many times use complex words and technical description of things, even when it’s not necessary or annoy other ponies. He admire a lot Princess Twilight and her knowledge, and have a little crush on her. He likes adventures, although often not have the guts for it. Don’t get along well with animals in general, he prefers machines and gadgets. He’s a little messy, and so his house. Loves fine coffees and chocolates. He usually get bored easy and is a little impatient. He likes a lot science in general, but have no interest in magic. Character Summary: Smith and Metallurgist pony, that make and sells horseshoes in a store. Want to find his father and to become a Royal Smith. He’s nerd kind, but like to do friends.
Roleplay Type: World of Whitescar Name: Ragnhildr Våbensmede Sex: Mare Age: Young Adult Species: Unicorn Eye colour: Moderate Violet (7F3FCB) Coat: Peach, with a fade to pale pearl on her snout and hooves (F9AD81 to FFEFDF) Mane/Tail: Straw Yellow (FFF467) Her mane is kept under a kercheif at all times ('generously' 'given' to her by the Jarl's 'humble' 'housecarls'.) and her tail is a braided mess. Physique: Both buff and underfed. She's all muscle and bone. Residence: The Iron Camp Occupation: Blacksmith slave Cutie Mark: An iron anvil. One of her scars splits it diagonally. Unique Traits: Several wicked scars (the worst of these extends up her snout, across her cheek less than an inch from her left eye, down her neck, and across her right shoulder in a continuous line, as well as the one on her right flank splitting the cutie mark) , a chunk missing out of one ear, and the fur of one leg is missing in a three inch band. She has no unique spell per se, instead focusing her attention on Telekinetic strength and efficiency. Years of training have made her an extraordinary armourer weaponsmith, and blacksmith, and the unique way she was trained has given her deep reserves of magic that, coupled with her Telekinetic efficiency, mean she effectively never runs out of power while working for hours on end. History: Foalnapped as a young filly, Ragnhildr has spent nearly her whole life chained in one way or another to the Red Jarl and his forces. As soon as she was old enough, she was assigned to the forges. At first it was carrying the buckets of scrap iron, filings, and tools, gradually expanding in weight and force through working bellows, carrying the quench tanks, and eventually swinging the forging hammers. Once she started using magic, her energy was exhausted every day on working the bellows and forges on her own before being forced to carry on manually once it ran dry. She tried to run when she was young, but the guard dealt her a blow as she looked over her shoulder, leaving an angry scar that she carries to this day. She tried to run again when she got her cutie mark, but the guard stopped her and scarred the mark to remind her of her place. She tried to run a third time, and the Jarl's men took her friends to a dark hole, with the threat of pain for them. She no longer runs. The guards have taken off her shackles now, because she can no longer run. But she can plan. She can wait. Character Personality: Quiet rebellion, quiet strength. Ragnhildr has both in spades. Outwardly she complies with every task and request put before her, no matter how cruel the device. However into each shackle she builds a weakness. A stress point she can exploit when The Day Comes. Every weapon save one has a flaw that only she knows. Every suit of armor a catch too subtle to be found easily. When The Day comes, the Red Jarl and his men will rue the day they took the Våbensmede clan. But for now, Ragnhildr waits. Character Summary: Scarred blacksmith for the Red Jarl, Ragnhildr patiently waits for her chance to escape. One day, she will fight, and one day she will kill for the honour of the lost Våbensmede clan. But that day is not today. That day will only come when she can ensure that nopony else will come to harm. Til Valhalla, bróðir.