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Found 8 results

  1. So, you just woke up... what is this weird steel building you're in? Why are you wearing uniforms labeled "ESP Program" and most importantly... why is everything so badly damaged and how did you even get here??? So, in a nutshell, the M6 and Spike wake up from Chryogenic Storage with no memory how they got on this massive "Structure" (spaceship) and have to piece together what happened, while dealing with damaged corridors, constant risk of power-outage, foot/water shortages, and... other... even worse... things... One to three players! Pick two ponies (minus AJ, I have plans for her) and let's start exploring and see if you can even survive to unravel the mystery! M6/Spike only, please. It will make a lot more sense as the plot progresses. Twilight - ??? Spike - ??? Pinkey - ??? Dash - ??? Rarity - ??? Fluttershy - ?
  2. Somewhere deep in the slow, eternal dance of the heavens drifts a land known as Equesrtia. And among the colorful population of this planet is a team of incredible heroes, destined to save the universe from itself! Join us as we blast off for an intergalactic adventure. Plot: One by one, stars have been disapearing from the night sky and Luna fears the worst. She has asembled a team to search the cosmos for answers and if possible, return the night sky to its former glorry. The ship was made quickly so there is no "warp drive," "lightspeed," or "quantum tunnling." There's also a notable lack of weapons on the ship, but that's fine. There's probably nothing dangerous out there.. right? Roles: Captain, pilot, copilot, mechanics, researchers, medic, assistant, ect. This is a basic list of jobs and it can be adjusted based on who/how many people are interested. Feel free to pitch and idea of you think it could work. 5 ... 4 ... 3 ... 2 ... 1 ... BLAST OFF!
  3. Perhaps this'll get a little more noticed here. Alright, so here's the general gist of things. This RP is set in the future, and equestrians are finally exploring the stars. One planet, dubbed Alpha Centaur-E, orbits the Star Alpha Centaur and is showing life-sustaining signs. A small(ish) crew is put together to be cryogenically frozen and sent to the distant planet on a mission of discovery, documentation, and adventure. I haven't really come up with all of the details yet, but I can promise there will be centaurs. So, here's an application form: Name: Pretty self explanatory Species: Perhaps you want to be something new on Alpha Centaur-E, or one of the many species inhabiting Equestria. I'll leave that up to you, just know if you pick an Alpha Centaur-E species you may have to wait a while. Gender: You know. Male, Female, Asexual, Some kind of freaky third sex, IDK. Age: For circumstances sake, convert Alpha Centaur-E years into Equestria years Description: What does your character look like. Third eye? Better put that down. Cutie Mark? Maybe....... Personality: You know, that stuff that we can't see. Other: I'm probably forgetting about something, so this is where you show your superior intelligence that makes others bow down to you and you alone. Or, you know, bonus stuff. And that should be that. I can't wait to see the applications just flooding this thread like molasses.
  4. So this will be my first video game mod I'll be posting a review on. To make matters more difficult, I have not posted a review on its parent game, Sins of a Solar Empire: Rebellion, so there won't be a reference to fall on for this review. Here what I'll tell in my review is that instead of judging the game itself, but rather I will judge what changes this mod does to the game and if said changes are good or not. According to moddb's page for it, the first official version of it was released December 2011, created by Goafan77. The standalone expansion pack, Sins of a Solar Empire: Rebellion was released in June 2012 so it's likely the Enhanced 4x mod was originally a mod for the previous expansions of Sins of a Solar Empire that's been recreated for the new Sins of a Solar Empire: Rebellion. This mod's goal was to create a more 4X experience, a type of RTS game where this game focuses on an empire or civilization by exploring, exploiting, expanding, and exterminating, by adding new features and balancing gameplay to accommodate these new gameplay elements. Positives: 1. There is a much more refined, larger, and better diplomacy system. One of the complaints that SOASE series has had is that despite being labeled as a 4X RTS game that placed a greater emphasis on your traditional RTS games action and gameplay while retaining the 4X elements, it focused far greater on the exterminate part and left the other 3 e's in the 4X game rather bare and inefficient in comparison. One of the core changes this mod did was expanding the role of envoy cruisers your faction has. Unlike in the vanilla game where you need to build multiple envoy cruisers to increase your relationship percentage with other factions and keep it there, you essentially just need one envoy cruiser as it can build embassies now in this mod. They are structures that act as Envoy cruisers that provide many bonuses to an allied planet's gravity well through whatever tech researches your faction gives. This helps you greatly as not only does it provide you a much more efficient and streamlined diplomacy game, but you can also spend less on pop cap on envoy cruisers and can focus more on the war effort. Envoy Cruisers role has also been expanded as they can send in spy probes and even debilitate an enemy's planet to your benefit, providing you more reason to treat Envoy Cruisers with respect and use more frequently in this mod. 2. Not only are there a greater number of artifacts for your faction to use along with increased chances to collect them on planets, but said artifacts can provide you with the ability to activate powerful neutral structures that can provide your planet with numerous benefits to you. Expanding on the vanilla's game artifact system, a gameplay element that allowed you to receive powerful bonuses and benefits to your whole faction in a myriad of individual artifacts ways, by increasing the number of the artifacts available for you to find, doubling a planets planetary exploration development to four save for home planets two (that don't have artifacts save for certain unique circumstances anyway), but the biggest change is adding neutral structures in gravity wells. While there are certain structures in neutral or independent controlled gravity wells that don't require such artifacts to work, many however do require these certain artifacts to work. While it causes problems in that due to the random nature of artifacts, which doubling the planet's planetary exploration development does help alleviate, it can be a chore to explore and find these artifacts and you may not even get the chance to use it, once acquired however, these artifacts are often worth it as not only do these provide with significant bonuses that aid you greatly in defense of a gravity well and you can acquire better versions of a factions own structures for your own use. To acquire these neutral structures, you must use your faction's colony frigates or explorer vessels to capture these structures under a new mechanic where there is now a delay to capturing them to reflect your faction's marines capturing the structure to bring to your empire's control. 3. There is a greater diversity to each faction in the game. While the vanilla game does a good job of differentiating each rebel and loyalist factions in the three main ones in Rebellion, this mod takes it further by not only renaming the factions to a different name, but it also expands on that by giving each faction greater flavors to their philosophies to better reflect on their difference from other factions. An example with this while playing my favorite faction, Traders Economic Coalition (TEC), a faction of human traders under an authoritarian governing body that seeks to protect human interests by isolating themselves from other factions through strong defenses and tough warships behind a strong economy. To reflect this, they receive passive bonuses where their ships not only have larger hull point health, armor, they also receive stronger defense structures as well. Their home world comes a free heavy constructor, units that can build a star base in a gravity well, and it can deploy into a stronger than average star base unique to the home world for free too though it's upgrades cost money however. Economy bonuses, and most notably, they're the only faction that can build planetary defenses, defenses on a planet where your planet can actually attack nearby enemy attackers, ensuring that it will take more than a couple of siege frigates to bring a TEC world to it's knee after researching it. They're able to build multiple Novalith Canons, powerful planetary siege weapons that can take down an entire planet's population with one shot, more easily, and they receive huge defense bonuses to their armor and attack damage along with being the only faction that can build two star bases in a gravity well through research. Finally, their Titan, huge warships that can take on a small fleet of capitol ships on its own and is capable of providing plenty of buffs to your fleet or be an outright unit destroyer that can easily annihilate ships on it's own, is the Ankylon Titan, a huge support warship that provides defense buffs to it's allies, and receives passive bonuses to it's abilities if it is in an allied or your controlled gravity well where it can defend your planets from the enemy much more easily. The factions biggest drawback however is that because alot of its bonuses are defense based, TEC is a poor attacker compared to other factions and needs to build up strong defenses on its core worlds while relying on it's powerful late game, economy, and Novalith Canons to help them attack and defeat their enemies. There are other factions in the game too in the form of Human Traders System (HTS), Orthodox Advent, Ascended Advent, Vasari Central Command (VCC), and Vasari Independent Republic (VIR). Each comes with their own flavors suited to their factions philosophies and you must learn to master them well in this mod. 4. This mod comes with its own mini mods to help add more to it's game play. One noted good thing about this mod is that it can add other mini mods to its game like doubling the number of research tech to provide even bigger bonuses to your faction, better enemy AI, more capitol ships, and other shenanigans to help enhance your game play experience. 5. This mod is noted as being probably the first mod to introduce hero units in the Sins community. One of the noted features of this mod is the introduction of something the vanilla game never had, hero units. These hero units work much like other video game heroes in RTS where they're much stronger versions of typical units and provide unique abilities and bonuses to your group of units or debilitate and annihilate the enemy much more efficiently. They even come with a research tech where you can actually remove the pop cap the hero units consume, coupled with their free resource cost, this essentially renders hero units free in this mod. This feature would get picked up on by other Sins mods, most notably Star Trek Armada 3. 6. Despite its age, it's one of the more supported and active mods on the game itself. Thanks to a diligent and still working mod maker and others helping it, this mod is still active and working. In fact just in June, the latest version of this mod, 1.75, was released. Negatives: 1. There are bugs affecting it still. As you'd expect on many fan made mods, there are of course bugs though not terrible ones that I've seen still affecting the mod itself, most aesthetic issues such as the planet textures not looking right (notably on the volcano planets). Still it doesn't detract too harshly from the game and you'll likely not encounter anything really bad about it as it's a very sound mod. Conclusion: In a popular mod making game as Sins of a Solar Empire: Rebellion, Enhanced 4X stands out greatly as being among the oldest and best mods available in this game. With so many good and positive changes to this mod that help make the vanilla game so much better that some even call this 'SOASE:R unofficial expansion pack dlc' for just how good it is and how influential many of its changes are such as the hero units and other changes, this is a must own mod for any SOASE:R fan. Score: 9.5/10 Grade: A Question: If you have any other recommended mods for SOASE:R, let the audience hear about it too
  5. Alright, so here's the general gist of things. This RP is set in the future, and equestrians are finally exploring the stars. One planet, dubbed Alpha Centaur, is showing life-sustaining signs. A small(ish) crew is put together to be cryogenically frozen and sent to the distant planet on a mission of discovery, documentation, and adventure. I haven't really come up with all of the details yet, but I can promise there will be centaurs. So, here's an application form: Name: Pretty self explanatory Species: Perhaps you want to be something new on Alpha Centaur, or one of the many species inhabiting Equestria. I'll leave that up to you, just know if you pick an Alpha Centaur species you may have to wait a while. Gender: You know. Male, Female, Asexual, Some kind of freaky third sex, IDK. Age: For circumstances sake, convert Alpha Centaur years into Equestria years Description: What does your character look like. Third eye? Better put that down. Cutie Mark? Maybe....... Personality: You know, that stuff that we can't see. Other: I'm probably forgetting about something, so this is where you show your superior intelligence that makes others bow down to you and you alone. Or, you know, bonus stuff. And that should be that. I can't wait to see the applications just flooding this thread like molasses.
  6. IcicleFlash

    TheSpaceChronicles(Open)

    This RP thread is all about space!so please don't get us all mixed up on what were doing.please no arguing in OOC chat,and please don't randomly topic-bomb this thread,anyways,that's the rules,now let's go have some space time fun! Icicle was busy writing down a grocery list,when he noticed that the local newspaper filly was delivering the newspaper,as usual,he knew that because he usally throws it at his window,and when his window gets hit its very loud.Icicle gets up to get his newspaper,half staggering half walking because of his giant paper cut that the newspaper filly gave him last week.Icicle grabs the news paper and brings it to his coffee table,trying to get back to writing his grocery list,but gets distracted by the newspaper. Newspaper:COMPETION FOR 5 TICKETS TO SPAAACE!!!Icicle reads more about the competition,and the competition was a gardening competition.Icicle wasn't very good at gardening,but his whole life he had been dreaming to go to space! ((Well,once were at space then it gets all spacey. ))
  7. Harv0kz

    Firefly

    I just finished watching whatever small bit was made of this show, and I have to admit, the 'Verse is epic. Anyone else have the same views about the show, or some conflicting ones, because I like the fact that they included characters actually speaking Chinese, but I winced everytime they did that because they made it sound like a slang language. Small note: Not the thread to go "hurrdurrrevivefireflyhurrdurr" Really. This thread is for discussion about the TV show, which should have gone on longer.
  8. From the album: Fan Made Lovinity Drawings

    Here's a drawing of Lovinity made by nightmarefilly. Used with permission. I love the spacious depiction here, with the mirror in front of lovinity and her Cutie Mark as the sun-ish.

    © 2012 NightMareFilly. All Rights Reserved.

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