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Found 5 results

  1. From the album: Character Corner (Sketches!)

    A yokai commonly glimpsed in an abandoned temple. In the past this being is said to hhave gotten a sect of followers of the harmonious path drunk and then stole several artifacts from their head monk then ruined their temple. Still is in posession of an ancient staff of which some of the followers might like reclaimed.
  2. Celestia's sun had given way to Luna's moon hours ago. Most ponies were in their homes. Asleep after a long day of hard work. Or if the pony was a noble, a lack thereof. However, for the weary traveler Dunder Blust, he had slept on his train ride to Canterlot so there was no point in him going to his friend's house to crash out for the night. Instead, a relaxing trot throughout the beautifully crafted city would be more his speed at the moment. One good thing about having a close friend in Canterlot meant he only had to bring a sword. No saddlebags. And this time he chose a longsword. The night air chilled him to the bone as it whipped through dimly lit streets and between buildings. Over the wind, Dunder could hear his own hooves click-clacking against the road. The city felt so lonely at night, not even a single pony seemed to be out. He knew of at least one part of Canterlot that was bursting with night-life. But this place felt eerily empty despite all the ponies living inside of the buildings he trotted past. Unbeknown to him, the building he was trotting next to was actually bursting with activity. Soon, though, this would make itself apparent to him.
  3. It was late at night, and yet the engineering pony was wide awake as always. He was upstairs in his lab, hard at work on a great breakthrough after a “successful” journey through the painted pinto desert. His findings in perforance was astronomical, and left him lost in the numbers as he seeks out improvements, and to tackle out problems. The One large circular window inside the lab had it's curtains pulled closed. The window was locked securely in place preventing it from swinging open with the howling wind outside. The entire lab was dark, and only lit by the one small candle that Java had placed next to his notes It was his way of keeping out distractions, and leaving him in a serene yet dark environment, free to let the imagination wonder, and his senses to enhance. And downstairs? There was a single door leading into the house, that normally remained unlock. Java was very particular about never locking this door. Normally, the pony rarely sleeps, and he usually has plenty of interesting clients wonder in, and sometimes friends needing a place to stay for the night. Plus the pony was quite sure that anything worth of value would be incredibly difficult for any pony to steal. And really, only the most desperate ponies would try to steal such things. Java even recalled on several accounts when he had walked into his foyer, to spot a thief trying to pick one of the locks, but failing miserably. And Java would simply shrug and walk on into his kitchen to go grab a snack. And what of the house it's self? The size of the house seemed humble from the outside. And really, it was origionally. Tough humble, now, would not be a proper adjective for the interior... but only the size. If one were to describe his home's main-room with one adjective, it would be unorthodox. Uncanny, would only be a terrible understatement. The flooring had been finished with a white outdoors marble, that had the mortar carefully sealed for what chaos was soon to come. Tearing through the flooring in the center of the room was what appeared to have been a small pond, where it's main source of water had been coming from a stream of water fed through the side of the house by a screened grate. This stream first treckles down a granite construction of black and white speckled of square blocks, that was surrounded by a large variety of evergreen plants in fertile soil just slightly below the layering of tile. The stream then flows into a moat that runs around the room in a squared spiral pattern before it finally meats the pond. Over the top of this moat was a layer of heavy duty glass to keep ponies, and other items from stepping inside the water. Bookshelves were lined around the walls, and were laid out carefully in row in the middle of the floor. The ones in the center of the room surrounding the pond had a much sturdier look behind them. Perhaps this was due to the fact that these bookshelves were also part of an elaborate construction of a loft supporting a large round table and a few large pillows. Connecting to this lofted platform where walkways that ran across the many other bookshelves. A few small shelves hung from the ceiling, and requires one to literally walk across the many other bookshelves. What wasn't intended to be walking space had became patches of more fertile soil, holding more evergreen shrubbery. In some places of the walls, were modified tubing that had origionally been used as plumbing, became interesting methods of decoration. Painted, and reshaped to become a sconces lighting, that also held smaller plants. Decorating the walls were a large variety of imagery and prose. Poems that the pony loved were framed and hung on the walls. Paintings and other forms of artwork were also hunged up, non-from any real famous artist, but the pony adored them anyways. Nerdy posters of comic heroes, and some real classics were also among them. Boxes full of notes and scrolls, reference books, comics, toys, building blocks, and even some odd contraptions littered the bookshelves. Glass doors kept everything protected from it's bizzare surroundings. The only sane construction for a home, would be the stairwell leading up to the second floor, and down to the basement level. The doors leading to the kitchen, and outside. Though the kitchen door was actually located on one of the walkways in the main room.
  4. [colour=#000080]Signed-up characters for this role play are the following. All participating characters take a good look at this list and make a note of the character before yours in the list (character 1 note character 7) so you know that once that character posts [or passes], your turn has arrived. If this list were to change, all affected characters will be notified via a private message.[/colour] [colour=#000080]Below, I will TRY TO mark the people whose turn is in play in the colour green, however it is your responsibility to keep track at that for I can't edit all the time or quick enough.[/colour] [colour=#000080]Blue - It is not your turn yet[/colour] [colour=#008000]Green and bold - It's your turn[/colour] [colour=#8b4513]Brown - Leave of Absence (duration and reason in parenthesis)[/colour] [colour=#ff0000]Red and crossed out - You've been rejected from the episode[/colour] [colour=#808080]Gray and crossed out - You dropped out of this episode by personal choice[/colour] [colour=#000080]1. Crimson Tag, played by Gearlock. [/colour][colour=#000080]See this link for info[/colour] [colour=#006400]2. Darkness Eclipsed , played by QueenChrysalis747. [/colour][colour=#006400]See this link for info[/colour] [colour=#000080]3. Jigsaw, played by Frost137. [/colour][colour=#000080]See this link for info.[/colour][colour=#000080] [/colour] [colour=#ff0000]4. Lovinity Hearts, played by Lovinity. See account profile for OC info. X[/colour] [colour=#000080]5. Flashbomb, played by Dabom444. See his profile for OC info.[/colour] [colour=#008000]6. Time Spinner, played by NeoExlucky. Young Stallion Unicorn. Cutie Mark is A pocket watch. He got it when he became a prodigy in history.[/colour] [colour=#000080]7. Pocket Watch, played by NeoExlucky. Female Unicorn with a gold bit cutie mark, earned when she realized she was good at stealing. (THE THIEF)[/colour] [colour=#800080]GENERAL PLOT:[/colour] [colour=#800080]Episode starts with ponies enjoying a parade. Robber invades parade, taking a filly foal hostage. Other ponies must work together to defeat the thief and save the filly foal. An obstacle is encountered along the way, a maze. Each pony must use his/her special talent to solve a part of the maze/puzzle before being able to get to the thief. Insult me now for not spelling occurred correctly.[/colour] now let's remind you of the guidelines for this role play... Please remember that the outcome of this episode will determine whether or not this role play will be moved into the World of Equestria. If it runs smoothly and realistically, it will be kept out of WOE, otherwise it will be moved there with all restrictions of WOE in place (specifically the requirement for approved WOE applications). [colour=#B22222]RULES:[/colour] [colour=#B22222]*Because this role play is a very structured and ideally realistic one, ALL RULES of World of Equestria, with the exception of ones dealing with applications, are enforced in this role play. You may view these rules at This link here.[/colour] [colour=#B22222]*Only Unicorns and Alicorns may use magic. Unicorns' magic must be limited in strength, ability, and frequency. Alicorns' magic must be limited in frequency, and must not be the "solve things in a snap" type magic.[/colour] [colour=#B22222]*Only pegasi may control the weather[/colour] [colour=#B22222]*I, along with other [role play] moderators, have the right to eliminate you from the episode or the entire role play series if you cause misconduct. Warnings will not always be given and will be at the sole discretion of the moderators and me.[/colour] [colour=#8B4513]STRUCTURE:[/colour] [colour=#8B4513]*This structure will not be strictly enforced... however it will be checked at random times to be made sure that it is followed. *Two characters at a time will be in play in the role play[/colour] [colour=#8B4513]*The order in which a character plays is the order in which characters signed up. So say if you signed up for character 3, your turn comes up immediately after character 2 posts or you get a message from me that character 2 passed. If you're character 1, then your turn comes up after the last character in the list has his/her turn.[/colour] [colour=#8B4513]*Once your turn comes up, you will have 72 hours to make your post or to send a message to Lovinity that you pass.[/colour][colour=#8B4513] If you fail to do either one after 72 hours, you get one warning and you lose your turn. After the second time, you are eliminated from this episode (but not the entire role play).[/colour] [colour=#8B4513]*If it ends up being that your character winds up having two turns at the same time, it's recommended you message me and take only one turn. That way, I'll message another character to take a turn so that we can get back in the routine.[/colour] In order to keep up and keep track of when your turn comes up, it is highly recommended you follow the episode's topic and select to receive notifications immediately when someone posts. You will NOT get messages from me saying your turn is here (with the exception of when the episode first begins)... you'll only get messages from me when another character passes. [colour=#000080]*The episode will go on until a satisfactory conclusion is met.[/colour] [colour=#008000]IT HAS RANDOMLY BEEN DECIDED THAT CHARACTERS 3 AND 7 WILL BEGIN THE ROLE PLAY. (Jigsaw and Pocket Watch). From there, the character order will be sequential as stated in the structure section.[/colour]
  5. White Feather You want the best in Equestria? You'll have to catch him first! Name: White Feather, "The Wind Walker" Sex: Male Age: Young stallion Species: Earth pony RP Color: #00BFFF Pelt Color: Ice blue, white fetlocks. Has a navy blue ring around his front left leg just below the knee. The leg and fetlock below the ring are completely white. Mane/Tail Color & Style: Navy blue mane, with a single white streak in his forelock. Tail is also navy, trimmed to keep it from dragging or catching. Eye Color: Green Cutie Mark: White eagle feather with red tip on the feathered end. Represents his light step and his unnatural grace, almost that of a flier. Physique: Short, about the height of the main cast, though he is male. Toned musculature from athletics training, but not bulky. Lithe and agile build. His movements have a sort of unnatural grace to them, more akin to a feline than an equine. Origin: Streets of Manehattan. Currently on the run from Aquellian law enforcement. Occupation: “Retrieval specialist.” Or as local police like to call it, a thief. Usually he works alone, as his unorthodox methods of breaking and entering preclude the use of a team. However that does not mean his is unwilling to cooperate. During more complex jobs, White Feather often works with others to make scores he wouldn’t otherwise be able to accomplish alone. Motivation: White Feather doesn’t steal for the money; he enjoys testing his skills against the best that Equestria has to offer, though cash isn’t a bad deal, either. Likes: Carousing, drinking, making an epic getaway, gambling, free running, contests of speed and agility, adventure, the thrill of a big score, humiliating his enemies, talking (he likes running his mouth), spicy foods Dislikes: Losing, hurting anypony unnecessarily, being injured or rendered unable to run, being caught, being trapped, being outmaneuvered or outsmarted, snakes Personality Having acquired his skill set on the mean streets of Manehattan by himself and thrived in spite of inauspicious circumstances, White Feather is overconfident almost to a fault. If there's a job that requires his skill set that looks dangerous-- or perhaps even fun-- White Feather wants it. As much as he loves seeing the bits drop, he gets his rush from running, jumping, climbing, and flipping; the sheer visceral joy of overcoming physical challenges. White Feather's level of energy is infectious; you'd think he's actually a pegasus that hides his wings very well. He loves to talk and seems to have an anecdote for every situation in spite of his youth. While he does make an occasional pass at a pretty mare, he doesn't go out of his way to find or keep fillyfriends, insisting that they'll just slow him down. He prefers the company of his current crew at taverns, though he's not above settling at the bar with a few chums he just met. White Feather is actually a very amicable stallion in spite of his past and his current profession. He's easy to approach and never lacks anything to talk about. Though many who have met him think him to be shallow and flighty, he can be calmed down by someone who takes sufficient time to befriend him and peel back the layers that he's built over the years to keep him alive and well. Character History The quintessential adrenaline junkie, White Feather tests his skills against the best that Equestria has to offer. White Feather is not the typical cutpurse or pickpocket; rather he is a highly trained professional thief that normally hits well-protected houses, companies, or vaults. He has worked for mercenaries, corporate heads, and even sky pirates. His high-flying aerialist talents and free running skills have often resulted in him being confused for a pegasus, earning him the nickname "The Wind Walker." After growing up in an orphanage, White Feather made a name for himself as a street urchin, using his experience as a stepping stone for his later high-flying aerialist heists. He jumped around from misfit gang to misfit gang, offering his unique talents in exchange for places to stay the night. One day, he was recruited by an old stallion to break into a bank and recover something very valuable to him. The job was the hardest one he'd ever undertaken in his life; the security was tight and the vault was nigh unbreakable, but with careful movement and a few close calls, White Feather and the old stallion's team were able to get into the vault and get what they needed. Unfortunately, the operation turned out to be a double cross. Knowing that White Feather was simply a street urchin that was expendable, the old stallion attempted to kill him to cover his tracks. Fortunately, White Feather was much lighter on his feet than the old stallion expected, allowing him to make good on his escape and in the process earn his cutie mark. His first brush with what seemed like certain death has given him a healthy fear of harming anypony, even if they stand directly in his way. White Feather knows all kinds of tricks and traps to incapacitate and trip up enemies, but he refuses to kill on principle. To date, no pony has ever been killed or suffered more than a minor injury during any of the operations that The Wind Walker has participated in. White Feather has since graduated to bigger jobs, developing a network of contacts across Equestria that he visits to find potential jobs and other like-minded individuals to train and work with. Skill Summary Acrobatics. White Feather is skilled in parkour, utilizing his superior athletic conditioning and superb flexibility and balance to traverse terrain that even fliers would be hesitant to navigate. Further augmenting his abilities is White Feather’s absurdly high risk threshold and his knowledge of the limits of his own body and just how far he can push himself. Athletics. He runs. A lot. He can keep running for much longer than most ponies are willing to chase him. Stealth. After years of being on the run, White Feather knows how to evade pursuit and disappear into crowds and in all types of terrain. Without magic, he relies on misdirection and fast talking to throw off a tail. Melee Combat. While not a fighter by trade, White Feather can hold his own against the average soldier or thug by using his superior mobility and balance to trip up his opponents. White Feather never uses lethal force if it can be avoided, preferring to embarrass those he thinks can catch him than injuring or killing them. Sleight of Hoof. A simple extension of misdirection and fast talking, White Feather can pick pockets, snatch important items, and slip away before he’s caught. Smell. White Feather has an exceptional sense of smell, particularly enjoying the smells of spicy foods like curry. Equipment Saddlebags. Specially made from synthetic materials from the Griffon lands, these bags are tough and lightweight, hugging his body for maximum mobility even when loaded. Grappling Hook/Line. As good as he is, White Feather can’t fly, so sometimes he needs a little help. Headwrap and tunic. Dark navy blue like his mane, these lightweight garments protect against abrasion and fire and aid in concealment in the dark.
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