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I believe I promised an explanation of what I've been up to. Well, here it is! I know; a bad start. But bear with me.~ Though I've lived in the same city for my whole life, I've moved 3 times. Times are tough. Anyway, the second move by far put me in the worst situation. My grandmother and I moved in with my aunt and one of my cousins. Things were fine at first. We got along, had fun, and were civil to each other. I can't remember the moment everything went wrong; frankly, just mentioning this is making me uncomfortable. But I can definitely recall the 3 worst experiences of living with them. My cousin was the one who did the damage. He has a short temper, violent tendancies, and access to various weapons. Not a good combination. First, there was the day our internet went out. By necessity, the modem for the internet was kept in my cousin's bedroom. See, he had a desktop computer, so he needed to connect it directly to the modem to get internet access; he couldn't use wi-fi, like the rest of us. He didn't want anybody in his bedroom without permission, no matter the reason. So, try to imagine this. You're somewhere you know you aren't supposed to be, but you don't need to be there for long. Just long enough to press a button, then leave. Then, you hear the front door open. You pray it's anybody but who you think it is. Your aunt. Your grandmother. A burglar with a gun; ANYBODY but your violent cousin. Then, you hear something else. "You're f*****!" In an instant, he's upon you, connecting with blow after blow. The beating only lasts a few seconds, and is followed by a screaming match, in which you desparately try to defend your actions, to no avail. Nobody else is home; nobody can help you. It's you and this monster. I'm thankful he didn't shoot me, or break my phone. But my stomach hurt for days afterwards, and one of his punches busted my lip open. I later found out that he knew I'd do that, and set me up. I wasn't the target of the next one, but it was still scary. I honestly forget what set this off, but this was a fight between him and my grandmother. While I didn't see the fight, I heard it, and locked my bedroom door to keep him away. He broke my grandmother's phone, threw hot noodles at her, and spit in her face. Not to mention the raging and swearing. With my phone by my side, I dialed 911. In case you were wondering why I didn't do that during the last incident, rest assured it wouldn't have helped. Police did show up, but, despite my insistance that he was in possession of drugs and a firearm, nothing was done. Likely the most scared I've ever been was when I broke my cousin's prized mortar and pestle. He kept them on a shelf in the bathroom. I had just gotten out of the shower, and grabbed my underwear, which I had put on that shelf, as well. Suddenly, I heard something shatter. No. Oh, dear sweet Celestia, NO!! The stick part - I forget what it's called - hit the tile floor and broke into 2 pieces. I thought, without exaggeration, that would be my last day alive. I wanted to run. To run and not look back until I was sure this demon couldn't find me. My grandmother, much to my horror, ordered that I tell my cousin the truth. So I did. Honestly, I'm still surprised I'm alive to type this. He screamed at me, and threatened to kick my throat in. But he never actually struck. He insisted that what I broke was irreplaceable, despite my telling him that I had found plenty more online that I was willing to buy as a replacement. We made up last Christmas, but I still have flashbacks. My grandmother and I moved to an apartment complex, where we live now. I actually don't live too far away from that house of horror. I don't dare go back. I accidentally had something shipped there, because I forgot to change my shipping address online. Whoever lives there now can keep it.
For those of you who do not know me, I'm Miss Valence It's great to meet you! Welcome to one of my very first RPs that I introduced to Canterlot...and perhaps one of my biggest favorites. It is based on the fan-fiction I have written, and I absolutely love the potential it has as a full-action role-play! Now, first things first, I decided to move it to the Free-For-All thread-page so that way I can receive more members. As we all know, Crossovers (where my RP originated) isn't very popular...but this part of the site is so, I hope to get a lot of peeps in to join in on this massive, magical, and intriguing adventure that is just WAITING to be unleashed! I hope you all will enjoy this as much as I will! P.S. Just to make sure you guys don't ask, if you recognize Wheel of Time references, then the reason behind that is that those books are a great inspiration to me, and I thought making a ponified adaption would be an amazing feat. This will be the thread in which you post the characters you want to be immersed in the CC World. There are a few details on how characters are made, and the rules for making characters. If you have any questions on the information below, please leave your comments. Also, I have made a clear introduction to the Coltaran Chronicles as well, for those of you who might not get the lore or need a bit of a confirmation on it. [colour=#800000]Long ago, there was a land known as Coltara. Beautiful, wild, and filled to the brim with magic, it was paradise on earth. For hundreds of years, the ponies of the world flourished under the rule of Astral Magus, the grandfather of all pony kind. When he passed on from the world, his children took up the reigns and also ruled in peace. However, no peace lasts forever. The two younger brothers, Stalliar and Coltan, were jealous and hateful of their elder sister Marella, and thus war between their nations Heavana, Rainor and Saharai broke out. After five years of war, the two defeated their older sister and had her executed at the Heavana capital of Golden Mane, while her subjects and two children made it over the barrier-like Mountains of Mist.[/colour] [colour=#800000]Soon enough, the two brothers waged war against one another, wanting full control over the continent. The war was disastrous, and in a fit of insanity and rage, Stalliar tried to use the Ascending Lights, magical artifacts crafted when the world was new, as weapons. The result was self-destruction on an apocalyptic scale, creating a deep crater in the earth and sending shockwaves throughout the world. In preparation for this, the ponies who had traveled across the mountains used divine magic to create the Elements of Harmony. So, when the shockwaves hit the Mountains of Mist, Coltara and the other land became separate dimensions, unable to ever connect again and creating a dimensional barrier, which only the strongest of magicians could break through. While the ponies in the other land (Later to be named Equestria) suffered none of the repercussions of Stalliar's madness, the land of Coltara went through a catastrophic shift. The entire landscape changed, cities went beneath oceans or under mountains overnight.[/colour] [colour=#800000]When the dust finally settled, the remaining ponies warred against one another for control. This constant battle with eachother weakened them further, making them ripe for an onslaught of monsters from the crater where Stalliar died, also known as the Pit of Nightmares. As the monsters went out and purged the land, they brought a taint with them that killed off the life it crept on. This poisoned land would later be known as the Plains of Midnight. However, a group of powerful Sages and magicians united and struck back, pushing the monsters back to the Pit. It is there they encountered the reborn Stalliar, now known as Darkwing. They defeated and imprisoned him using the Ascending Lights, and began a new era in Coltara under the watchful eye of the Wardens of the Seal, an organization they created to keep Darkwing locked away.[/colour] [colour=#800000]For hundreds of years the ponies lived in relative peace, until the Darkspawn (monsters from the Pit) reappeared and began their invasion once more, far more organized and powerful than before. Ten of the Wardens' strongest ponies left, stealing the Ascending Lights and becoming the first Night Children, (Later named The Heartless for their cruel actions in the war following their betrayal) and used the Lights to free Darkwing from his prison. It was then that a pony named Silvan Lightbinder united the nations under a single coalition and defeated the darkness once more. However, he had made a grave error in resealing Darkwing, and Darkwing took advantage of the momentary weakness to poison the Ascending Light of Magic with his venomous hatred. Once tainted, all the astral magic in Coltara became unusable, causing any who wielded it to go insane. This required a mass extermination of many Unicorns, and reduced their population for over a thousand years.[/colour] [colour=#800000]Five hundreds years later, a young conqueror by the name of Ashmane Drake stormed the continent, taking over each and every nation. Having grown to despise magic, he laid siege to the last home of the Wardens, who were still able to practice magic safetly, in the ancient Solaris City. After ten years, the city fell and the Wardens slaughtered. Afterwards, Ashmane Drake died, his last breath cursing the Wardens. At first there was conflict, but after slaughtering his brothers and sisters, the eldest son of Ashmane took up the crown and created the Dragoran Empire, becoming the first Emperor of Coltara. Now, two thousand and seven hundred years since that last conflict, the Empire has become stronger than it has ever been before, and the seal on Darkwing's prison is starting to crumble away. The Night Children tie their strings around Coltara's throat, and beyond, starting to make connections in the cross-dimensional land of Equestria. It is modern day now, Equestria completely ignorant of the Coltaran incursion and the darkness extending its influence, in preparation for the world's destruction. So, will you join the forces of darkness, or protect the world as a hero of light? The choice is yours to make.[/colour] Character Creation: [colour=#ff0000]1. Names: The naming for Equestrian creatures is the same, as are the normal creatures in Coltara. However, Coltaran ponies actually have two names, their Birth Name, and Destined Name. They obtain their Destined Name after their Destiny Mark appears, and base their new names off of it.[/colour] [colour=#ff8c00]2. Sexes: The sex of any species is irrelevant when it comes to opportunities in either Equestria or Coltara, so you need not think much on this.[/colour] [colour=#008000]3. Ages: Ages can determine how your character reacts to the CC World and other characters. Some will not have different dialog with you, but many will. If you are, say, a Filly, older characters may not consider you worth talking to because you are so young. Where as if you are an adult and you are talking to younger characters, they will often differ to you and give you what you want.[/colour] [colour=#008080]4. Species: Unlike other MLP-themed RPs, species severely affects your character's background in Coltara. In Coltara, Pegasi are usually the upper class, Earth Ponies the middle class, and Unicorns the lower class. Please refer to the lore for more information as to why Unicorns are the ones who are the lowest in social structure.[/colour] [colour=#800080]5. Appearance: No rules on physical attributes, besides the standard Cutie Marks and Destiny Marks (Which are on the chest). (However, don't go crazy please.)[/colour] [colour=#808080]6. Origins/Residence: This is essential to how your character will interact with other characters in the CC World. I would suggest you read up on where the popular places are for the RP before you make your character, OR have your character be a roamer.[/colour] [colour=#8b4513]7. Bio/Background: Now, your character summary will be crucial. I would like to see who your character is, what they are like, and how they can fit in best in the CC World. Now, once placed into the story-line, you can influence it to a major degree, no matter who you are.[/colour] [colour=#b22222]8. Cutie Mark/Destiny Mark (Ponies/Zebras only): Depending on whether your OC is from Coltara or Equestria, if they are a pony/zebra they will have a Cutie Mark/Destiny Mark. Cutie Marks are Equestrian (I don't believe I need to explain these) and Destiny Marks are Coltaran. Destiny Marks are earned very differently from Cutie Marks. While CMs are found when a pony finds his/her special talent, DMs are discovered when a pony's fate is realized, and thus are earned later than CMs (it is not odd to find a Coltaran at old age without a DM, for some never find their destiny). Also, Destiny Marks reflect the wearer's spirit and soul, not their abilities.[/colour] Coltaran Social Order: [colour=#FF0000]The Imperial Family: Consisting entirely of pegasi who are descended from Ashmane Drake, they are the highest in Coltaran society. Among the Family, each member strives to obtain more power and to inch closer and closer to the Crystal Throne, by any means necessary. It is not abnormal to hear about the Emperor/Empress' children fighting over who would succeed to the throne, sometimes leading to banishment or assassination (Or sometimes both). Those in the Imperial Family are identified by braided tails and red-painted hooves, and those who are in the immediate Family also carry tattoos on specific parts of the body.[/colour] [colour=#0000FF]The High Blood: Consisting mostly of pegasi and some earth ponies, these ponies are the highest among nobles, and thus tend to be the leaders in society. While many of the High Blood are among the Ever Victorious Army (The Empire's main military), a good amount work with the cities, usually as governors or business leaders. One may become of the High Blood if they perform a great feat in service of the Empire. If one of the High Blood were to shame themselves in front of the Imperial Family, it is not uncommon for them to take their own lives. Ponies among the High Blood are identified by the upper mane shaved and hooves painted blue.[/colour] [colour=#008000]The Low Blood: Consisting mostly of earth ponies and some pegasi, the Low Blood are not as powerful as the High Blood, but still hold significant militaristic and civic power. While many earth ponies are born into the Low Blood, a large amount are commoners and must serve in the EVA for a certain amount of time and/or become a high-ranking officer. Those who shame themselves in front of the Imperial Family are stripped of their titles, land, and property for the least severe of cases, or executed at the Tower of Midnight for the worst of crimes. Ponies among the Low Blood are identified by their lower manes shaved and their hooves painted green.[/colour] [colour=#DAA520]The Commoners: Consisting of earth ponies and unicorns, they are the backbone of Empire. Strangely enough, they possess the most freed among the social classes. While they are not powerful in political, economical, or social structures, they are not constricted by the same laws that govern the Blood. Essentially, they trade power for freedom. Commoners are treated fairly and given trial for every crime. However, if a commoner were to shame his/herself before the Imperial Family, then he/she and their entire family will be executed at the Tower of Midnight...a place few would dare even think about. These ponies are identified by their lack of mane and hoof decoration.[/colour] [colour=#800080]Tov'Kin (Property): When one shames themselves to a severe degree, usually by insulting the Blood or deserting the military, authorities may arrest them and convert them into Tov'Kin, or "property" in the Ancient Dialect. Afterwards, the pony is sold to one of the Blood as a servant. They are usually bought by the member of the Blood who they had insulted, or bought by the EVA for labor. Once made Tov'Kin, they and all their children will remain Tov'Kin until released from service. Tov'Kin are identified by their manes shaved, tails cut short, and wearing a Blood's crest or the emblem of the Ever Victorious Army.[/colour] [colour=#696969]Rahmane: Meaning "One who is leashed", a Rahmane is a unicorn that is controlled by a Soulshackle. Due to magic having been warped long ago, shackled Rahmane are saved from insanity, but are used as weapons. However, all Rahmane are female, since males are too unstable and are often executed when their magic reveals itself. Rahmane can be identified by the silver collar around their throats, and are always near a Sul'jin.[/colour] [colour=#A52A2A]Sul'jin: Meaning "One who embraces", a Sul'jin is a pegasus of the Low Blood who has passed a test to control a Rahmane. Usually affectionate, Sul'jin act not only as caretakers for Rahmane, but occasionally lovers as well. However, they can be brutal with non-Dragoran Rahmane, since they do not know Dragoran customs and must be taught them by any means necessary. Sul'jin are identified by star-patterned outfits and a silver bracelet on one of their front legs.[/colour] Coltaran Organizations: [colour=#b22222]The Hoof of Dragora: Also known as "Inquisitors", these earth ponies are Tov'kin to the Empress herself, and are charged to act as a secret police force, being able to arrest anyone for any crime except for the Empress. If one is arrested by the Hoof of Dragora, they will be taken to the Tower of Midnight until they have proclaimed themselves guilty. Being among the most feared organizations in Coltara, few of the Imperial Family take their chances with them, while none in the lower social orders dare get in their way. They wear cloaks with the Imperial Seal and have black-painted hooves.[/colour] [colour=#006400]The Nightingales: The greatest among the Guard to the Imperial Family, they are an elite force of warriors and runecrafters and are willing to sacrifice their lives for the Imperial Family. They serve all of the Family, but their main concern are the Empress and her most important children; the Princess of the Seven Seals and the Prince of Ravens. They are Tov'kin to the Empress, except for the Baraki (moon wolves) in her service. They wear an extremely dark-green and crimson colored armor, the dark-green often mistaken for black.[/colour] [colour=#40e0d0]The Wardens of the Seal: A group of magicians and warriors whose job was to fight evil and keep an eye on Stalliar's (Darkwing's) prison, they lasted about one thousand years before being annihilated by Ashmane Drake. Their home city was Solaris City, now a desolate ruin which is cursed by the spirits of the slaughtered Wardens.[/colour] [colour=#0000cd]The Night Children: Loyal to the darkness, these followers of evil seek to bring chaos and death, as well as obtain power through the Specter and his return. There are Night Children in every form of society, including the Imperial Family. When someone is discovered as a Night Child, they are immediately arrested and executed, with no trial or mercy. However, sometimes innocent people are named as Night Children and are killed in this fashion as well. In order to contact the Night Children, one must perform a blood ritual, and summon a darkspawn known as a Messenger Imp. Once told where the next gathering is held, the pony goes and submits themselves to the Oath Rod, and take three oaths.[/colour] [colour=#0000CD]1. I swear to serve the Great Lord, in both life and death.[/colour] [colour=#0000CD]2. I swear to uphold the laws of the Children, and forget all other oaths.[/colour] [colour=#0000CD]3. I swear to never speak of the Children's secrets.[/colour] [colour=#800080]The Heartless (The Lost Ones): Ten of the strongest Wardens in the Darkspawn Wars, they had sworn to serve Darkwing in exchange for power, love, fortune...Coppernicus, teacher of the famous/infamous Silvan Lightbinder, is the leader of this group, or Kal'Kiri (master). The Heartless were responsible for several, horrible atrocities done in the Darkspawn Wars, one of them in particular where they slaughtered a whole nation's foals in front of their parents' very eyes, and then did away with the rest of the families. At the end of the Darkspawn Wars, Silvan had sent them and all the other Darkspawn into the Seal which Darkwing now sleeps. However...one managed to escape some time ago, and has his/her hoof controlling Coltara from the shadows.[/colour] [colour=#808080]The Bloodhooves: The best assassins in the Empire, they are completely obedient and show no mercy. They employ Ro'Maga, a form of parasitic magical tools from the distant past. These specific Ro'Maga, however, are unique. When they activate by a small drop of the user's blood, the Ro'Maga give the wearer supernatural strength and speed, as well as the ability to disappear entirely in shadows. The cost, however, is that once the Ro'Maga activates, they die in a matter of days. Bloodhooves are used to weaken enemy armies or to assassinate and leave no evidence behind. They wear their signature blood-red and black clothing, with the bone-like Ro'Maga necklaces around their necks.[/colour] [colour=#ff0000]The Order of the Redeemed: A large organization of unicorns and earth ponies that act as a resistance movement against the Empire. They are descended from the Wardens of the Seal, and have carried with them their ancient secret of cleansing one's magic of Darkwing's taint. The Order is extremely well-hidden and has staged multiple rebellions over the centuries. Their current leader is unknown, but whoever it is has strong connections within the Empire.[/colour] (New) The Forerunners: A new, rebellious organization in Equestria, it is led by Black Moon, and their goal is to take down Equestria's government, and pave the way for an impending invasion by the Dragoran Empire, who have learned of Equestria's existence. Their activities are unknown, but it is said their spies lie in every town in Equestria, and their numbers grow every day. (New) The Elemental Sages: An ancient group of powerful practitioners in primal magic, their kind has long since disappeared from Coltara, due to the advancement of technology and civilization. However, there are still Sages on the edges of the world, studying the magics of nature in quiet and relative harmony. Dragon Sages are for Fire, Water Serpent Sages for Water, Wind Sprite Sages for Air, Minotaur Sages for Earth, and Baraki (Moon Wolf) Sages for Spacial magic. Magical Items and tools in Coltara: Qai'Maga: Translated into "Magic Tool", Qai'Maga are the most common of magical items from the First Age, and perform a variety of functions, many usable without the user being attuned to magic. Each Qai'Maga serves a specific purpose, and it is known to be dangerous to figure out the purpose on an unknown Qai'Maga. Due to the prohibition of internal magic by the Empire, ponies use these for when they need magical help. Kael'Maga: Translated into "Magic Enhancer", these magical items are not as common as Qai'Maga, and are often hard to find. These artifacts help the user focus their internal magic and perform far greater feats than they normally could. They come in a variety of shapes and strengths, and many of them are dangerous. Due to the nature of Kael'Maga, many of the ones that are found are sent to the Imperial Vault. Likael'Maga: Translated into "Grand Magic Enhancer", Likael'Maga are the rarest of magical creations, and are by far the most powerful. Through these artifacts, a unicorn's magical power can be increased immensely, the strongest of Likael'Maga are said to give the user the ability to move mountains and boil oceans. Only three Likael'Maga have been discovered, two of them in the Imperial Vault, and the last one within the Moon Tree, guarded by it's Baraki inhabitants. Ro'Maga: Translated into "Magic Parasite, Ro'maga are as dangerous as they are rare. These vampiric artifacts give the wearer great power, but always at a price. Some take away the pony's magical energy, others their blood, and a few kill their hosts. Usually in the shape of necklaces or bracers, the way most of them activate is by offering blood. An organization that is famous for using them are the Bloodhooves. Soulshackle: Created by the High Blood scientist Moonais Rocklance, it serves as a way to control Bel'Rahmane (Translated: "One who is not leashed"). It works by linking the spirits of a Rahmane and a Sul'jin, restricting the flow of magic in the unicorn's body at the will of the Sul'jin. In order to work at it's fullest potential, the Rahmane must be completely submissive and willing, which is generally not a problem for Coltaran unicorns, since they know of the madness that comes with not being shackled. Soulshackles come in two pieces, a necklace and a leg brace. The Rahmane wear the necklaces, while the Sul'jin wear the leg braces. Aishanidari: Translated into "Blade of Fate", Aishanidari are weapons infused with potent magical power, and are given to young members of the High Blood and the Imperial Family when they finally obtain their Destined Name. However, a pony may also earn one by being a warrior of great accomplishment and proven to be a weapon master. When a wielder masters the weapon, a raven will appear on the black metal, and unlocks the weapon's true potential. When given, the Aishanidari transform into the weapon that best matches the wielder's soul. Runes can be applied to these weapons, but only once the raven-mark has appeared, otherwise the weapon will be rendered useless. In rare cases, if a pony bonds with their Aishanidari in a strong way, the weapon will develop a consciousness. Also, Aishanidari can be summoned to battle whenever the wielder sees fit. Shadar Anku: Translated into "Relic of Shadow", these dark magic atrocities are as few as Likael'Maga, and possess odd but powerful abilities. It is said that Darkwing himself made these with the Ascending Lights, and given to the greatest of the Night Children. After the last war with the Darkspawn, the Wardens had destroyed many Shadar Anku...but apparently they did not destroy them all. Portal Stone: Located all over Coltara, Portal Stones are ancient platforms created in the First Age as a means of instantaneous transportation. However, their magical energies disappeared at the beginning of the Dragoran Empire. Now, after nearly three thousand years, the Portal Stones are reactivating, and no one can explain why. While many Portal Stones already have predetermined locations, there are some which can teleport the user wherever they wish, but require a large amount of astral magic. Important places in Coltara: Golden Mane: The ancient capital of Heavana, it was considered the greatest metropolis to have ever existed in Coltara. Many say it would rival the Imperial capital of Ashen Gate, but this is an understatement. Home to the world's largest library and greatest collection of magical artifacts, hundreds of scholars and treasure hunters search for it every year, but none have seen it since the First Age. The city is said to be made of gold, diamonds, and several other precious ores, all architecturally sound and beautiful. Perhaps the most mysterious legend of Golden Mane is about the Hall of Stars, which is said to be the place the Ascending Lights were crafted. It is said that Golden Mane will reappear when the world needs it most, and only then will its secrets be revealed. The Pit of Nightmares: A hole in the earth miles deep, it is the place where many struggles against the darkness were fought, and also where the Ascending Light of Magic was corrupted. Now, it is Darkwing's prison as well. Despite the Empire's refusal to believe such tales, a large military-state was built up around the Pit as a precautionary measure. At it's very bottom is a gigantic white crystal, said to be the prison. It is currently being mined and sold as a precious gem. Solaris City: Also known as the City of Lights, it was once the capital city of ancient Solaria, and home base of the Wardens of the Seal. Now, it is a bleak, cursed ruin. Despite the evidence that all of its treasures had been taken long ago, treasure hunters still seek the famous Archwarden's Cache, which is said to hold the most powerful magic tomes and artifacts in Coltara. The Moon Tree: A gigantic silver-bark tree in the Imperial capital, Ashen Gate, it is a legend among Coltarans. Ancient manuscripts suggest that the first pegasi, unicorns, and earth ponies were created here. The Baraki make their home here, and worship the Moon Tree as a sacred monument. Created by the moon spirit, Luna (Not associated with Princess Luna), it was a gift to the world and her Baraki children before her passing. Ashen Gate: The capital of the Dragoran Empire and Coltara itself, it is home to the Imperial Family and the Moon Tree. Being the largest city in the empire, its estimated population is around five hundred thousand. According to urban legend, there is a crypt beneath the Imperial Palace said to hold the bones of strange, monstrous creatures, perhaps those of darkspawn from long ago. Not only is Ashen Gate the largest city, but also the most beautiful and well-made, most of the city having been crafted from the mountains surrounding the Moon Tree. After two thousand and seven hundred years, those mountains are gone now, and in their place are the many complex buildings of the capital. The Tower of Midnight: Part of a vast prison complex to the west of Ashen Gate, the Tower of Midnight is a place that inspires fear in every pony of the Empire, even among those of the Imperial Family. The horrors that those in the Tower of Midnight do to the criminals taken there are beyond gruesome, and cannot be described here. The Hoof of Dragora makes their headquarters here, and they make sure that there is absolutely no escape for those who are sent to the Tower. There is one lesson this place teaches..."Never anger the Empress" Other Coltaran Cities: Riptide Bay: The largest port in the Empire on its eastern shore, its economy is the most stable and it is ruled by a council of earth ponies rather than pegasi, which is odd compared to most of the Empire. Considered the only place close to paradise in Coltara, ponies and other races from all over come here in hopes of getting away from the troubles in other parts of the Empire. Hosting the second largest population in Coltara, it is estimated to nearly four hundred thousand inhabitants. There are rumors that the Order of the Redeemed make their base here, but such reports are unconfirmed. However, confirmed rumors of Riptide Bay say that a new trade-link has been opened up to a distant land, and that the portal stones at the city's docks have finally became active, after losing their magical energies the last two and a half thousand years. The reason for this is a mystery, but excitement is in the air, as the name of a land named "Equestria" resound on the lips of the ponies living there, a place where the downtrodden could finally escape to...? Those who live here tend to be care-free, generous, and gentle. Coltan's Rest: The military state that exists around the mythical Pit of Nightmares, it is the fifth largest settlement with around eighty-five thousand ponies. Some of the Empire's greatest warriors come from this city, which was named after the great warrior Alicorn, Coltan. Currently, the pit that the city circles is being mined for the rich white ore at its bottom, and is rumored to resonate with magic. The famous Crystal Throne that the Empress herself sits on is crafted from this very crystal, and it is said she can use it to detect the presence of magic anywhere in Ashen Gate. Those who live here tend to be crafty, stubborn, and brutal, due to the militaristic surroundings. The city is ruled by a congregation of military commanders. Icewalker's Dominion: Far to the north of the empire, this city was created only a few hundred years before, with the final conquests of the Empire. The native ponies here are bizarre compared to the rest of the Empire, and have an extreme dislike for their Dragoran occupiers. Icewalker's Dominion makes the best clothing and armor in the Empire, the natives being some of the most expert blacksmiths and tailors. Also named the Alarr Kal'Kiri (Sacred Masters), the natives are extremely spiritual and hold many secrets from the Empire, denying them the right to pass through the gigantic Coldstone Gate that is embedded into the center of the mountains on the Empire's northern border. Those who live here tend to be emotionless, fair, and cunning. The city is ruled by an Imperial Governor. Harin'Dor: Translated into "City of Innovation", it is located deep in the Sandspire Desert, and has been a center for science and technology for three thousand years. It has the third largest population, a size of two hundred and seventy thousand. Being home to the Empire's best engineers and runecrafters, it is an ideal place for those who wish to reach technological and scientific enlightenment. Harin'Dor has the largest known library in Coltara, and contains records dating back to the First Age. Those who live here tend to be intelligent, witty, and often disconnected to social and political matters. The city is ruled by an elected official, who also acts as their representative to the Empire. Moonrise City: Located in the south-western edge of Coltara, it is the one place the Empire had never truly conquered. Being a place of worship to the Moon, the inhabitants had fought tooth and nail to protect it from the Empire's iron grip. After fifteen failed sieges on the fortress-city, the Empire finally resolved to make a treaty with the ponies and Baraki of Moonrise City. Being a city of complete harmony and unity, it is said that simply walking through the gates will instill the creature with a sense of peace and ease. Those who live here are calm, spiritual and virtuous. Also, many of them are nocturnal, and thus sleep during the day and are active at night. The city is ruled by a Steward, who watches over the vacant throne meant for the Lightbinder Reborn. (More to be added later.) Patron Saints/Deities of Coltara: Phoebus: Deity of the Sun, Light, and Creation. Phoebus is known to be the being that created the world and the other Six Primary Deities. Often represented as a floating globe of rainbow light, he is the most mysterious and least-known of all the deities and patron saints, due to his disappearance shortly after the world's creation. His symbol is a hammer and anvil, symbolizing creation. Other Names: The Creator, He Who Gave Life, Worldcrafter. Ignis: Deity of Fire, Anger, Disaster and Dragons. Ignis is the eldest of the Six Primary Deities, and is often revered as the father of Dragonkind. Known to be easily angered and hard to deal with diplomatically, he is worshiped by all Dragons in Coltara and was a figure of respect for the once-great Imperial Dragonlances, who were wiped out after the assassination of Empress Dandela II. Ever since, worship of Ignis has been banned, and the Dragon Hunts began. Other Names: The Infernal, Wrathbringer, He Who Scorches. Aquavi: Deity of Seas, Storms, Peace, the Harvest and Water Serpents. Aquavi is one of the Six Primary Deities, and is known as the creator of all Water Serpents. Revered among sailors, she is often prayed to for safe travel on the ocean waves, and also for a good year's crops. Riptide Bay has the largest temple in Coltara dedicated to her, and is a local hot-spot for day-to-day activities. Other Names: The Tiderunner, Mistsong, Maid of the Waves. Ventus: Deity of winds, mischief, nomads, scribes, and Griffons. Ventus is the second youngest of the Six Primary Deities, known for his mischievous nature and pranks on many of the world's races. Being the only Deity living, he has secluded himself away into an unknown part of the world. He created the Griffons as friends and fellow tricksters, but after his seclusion the Griffon race has forgotten him in all but name and worship. The most notable of his creations is his son, Discord; God of Chaos. Other Names: The Wind Sprite, Skybreaker, Child who Soars. Terra: Deity of the earth, love, forests, history, and Minotaur. Being the middle-child of the Six Primary Deities, she was the caretaker of the forests, swamps, and other natural places of the world. Her children, the Minotaur, aided her in keeping the peace. After her death, the Minotaur forgot their sacred duty, and began to change from gentle, loving creatures...into the beast-like, warrior race they are today. However, they still maintain the historical libraries that Terra had left behind before her death, in which books are created and written by unknown magical energies, recording all events that happen in Coltara and other lands. Other Names: The Great Librarian, The Earth Mother, Treebinder, Mother of All. Luna: Deity of the Moon, beauty, passion, the Baraki, and Changelings. Said to have been the most beautiful being to have ever existed, she made herself appear as the perfect representation of one's desires. Being almost as worshiped as Astral Magus, she has her largest collection of followers in the fortress city of Moonrise, which is said to be built on her tomb. The Baraki are the only of the two races she had created that still remember and celebrate her, where as the Changelings have forgotten all about the one who had created them (with the exception of those remaining in Moonrise City). Other Names: The Lady of the Night, Heartbreaker, Lover of Many, She Who Shines At Night. Astral Magus: Deity of magic, knowledge, innovation, the Afterlife, and Ponies. He was the youngest of the Six Primary Deities, and was awfully strange compared to the other deities. Essentially, he has created four races, where as his siblings only made one or two. Astral is the creator of Alicorns, Unicorns, Pegasi, and Earth Ponies, each possession certain parts of his being in their creation. Alicorns are of his body, made by his own blood, Unicorns were made from his mind, Pegasi from his spirit, and Earth Ponies from his heart. At the point of his death, he charged the first three Alicorns to protect the Ascending Lights, a relic of immense power that he and the other five Deities had created. Other Names: The Lorekeeper, The Greatfather, He Who Guards Death. (More to be added later.) Races: Earth Ponies: The middle-class of Coltaran society, they are the jack-of-all-trades. Earth Ponies are found in virtually every part of society except the Imperial Family, and thus the easiest race to choose when settling into the Coltaran world. Their particular characteristics include the lack of wings and a horn, being quite the most plain of races in terms of extra appendages. Pegasi: The upper-class of Coltaran society, they are primarily found within the Blood and the Imperial Family. Pegasi look similar to Earth Ponies, but with the exception of having bird-like wings on their backs that allow them to fly (and as an added bonus, seem to give them an additional sense of grace). So, naturally, most Pegasi are of noble lineage or military commanders within the Ever Victorious Army of the Empire. Unicorns: The lowest class of Coltaran society, they are constantly looked down upon and avoided by any creature with sense in Coltara. For over three thousand years, the magic in Coltara has been tainted...and thus Unicorns are vulnerable to going insane or a multitude of magical diseases. So, as a way to prevent such a thing from happening, most Unicorns do everything they can to prevent themselves from using magic. When a Unicorn is discovered who uses magic, the females are immediately captured and made Rahmane, whereas the males are executed due to their magical patterns being too difficult to control. Changelings: A small population of Changelings still remain in Coltara, despite the fact that most of their race had disappeared long ago. While they are scattered across the continent, a multitude of them live in Moonrise City. Unlike the Changelings in Equestria, in Coltara they feed on their original, primal source...the moonlight. Being one of the two races born from Luna, Coltaran-native Changelings still feel the strong attachment they have with the moon. Baraki: Living only in Moonrise City and at the Moon Tree in Ashen Gate, they are one of the two races created by the Moon Goddess, Luna. Baraki are very similar to wolves in appearance, except their ears are longer and their fangs are extended like a sabertooth tiger's. Commonly known as 'Moon Wolves', they are a very peaceful and domestic race that wish for nothing more than to care for their gardens and families (also, many are surprisingly vegetarian). However, there are a select few who are born to become the future 'Gardeners', a select group of warriors from their race whose primary duty is to protect and serve the Empress of Coltara alongside the Nightinggales. Griffons: Most of the Griffons in Coltara tend to live separately from Dragoran Imperial rule, but still act as subjects toward the massive Empire. The Griffons are found within the mountain peaks of the continent's many mountain ranges, and are allowed to create and govern their own communities as long as they pay a special tax from the Imperial Family. However, Griffon warriors are highly prized amongst the Ever Victorious Army, and tend to act as special aerial shocktroopers in the Empire's airship fleets. Zebras: Living mostly in the Sandspire Desert, they live in a congregation of clans and nomads amongst the twisting dunes of the arid region. However, the more enlightened Zebras go and live in Haren'Dor and serve as the Empire's greatest inventors, rune-crafters, and historians. Zebra society is perhaps the most diverse and intigrated of all other races, ranging from practically any occupation imaginable, and any social class within the Sandspire region. [colour=#000000]I hope that covers a lot of questions you guys might have about this please feel free to ask any other questions I might not have answered directly.[/colour] [colour=#000000]Extra Information:[/colour] The difference between magic for Coltaran and Equestrian unicorns: Coltaran Unicorns rely upon the magical energies of the land, where as unicorns in Equestria obtain their magic from within. This makes Equestrian unicorns impervious to the mind-altering, twisted magic in Coltara. However, if an Equestrian unicorn is in Coltara for a long enough time, they begin to change their source of magical energy to that of the other unicorns in Coltara, and thus could go insane.