The Coltaran Chronicles: Chapter 1 OOC (OPEN)
Posted 21 August 2012 - 02:47 AM
Long ago, there was a land known as Coltara. Beautiful, wild, and filled to the brim with magic, it was paradise on earth. For hundreds of years, the ponies of the world flourished under the rule of Astral Magus, the grandfather of all pony kind. When he passed on from the world, his children took up the reigns and also ruled in peace. However, no peace lasts forever. The two younger brothers, Stalliar and Coltan, were jealous and hateful of their elder sister Marella, and thus war between their nations Heavana, Rainor and Saharai broke out. After five years of war, the two defeated their older sister and had her executed at the Heavana capital of Golden Mane, while her subjects and two children made it over the barrier-like Mountains of Mist.
Soon enough, the two brothers waged war against one another, wanting full control over the continent. The war was disastrous, and in a fit of insanity and rage, Stalliar tried to use the Ascending Lights, magical artifacts crafted when the world was new, as weapons. The result was self-destruction on an apocalyptic scale, creating a deep crater in the earth and sending shockwaves throughout the world. In preparation for this, the ponies who had traveled across the mountains used divine magic to create the Elements of Harmony. So, when the shockwaves hit the Mountains of Mist, Coltara and the other land became separate dimensions, unable to ever connect again and creating a dimensional barrier, which only the strongest of magicians could break through. While the ponies in the other land (Later to be named Equestria) suffered none of the repercussions of Stalliar's madness, the land of Coltara went through a catastrophic shift. The entire landscape changed, cities went beneath oceans or under mountains overnight.
When the dust finally settled, the remaining ponies warred against one another for control. This constant battle with eachother weakened them further, making them ripe for an onslaught of monsters from the crater where Stalliar died, also known as the Pit of Nightmares. As the monsters went out and purged the land, they brought a taint with them that killed off the life it crept on. This poisoned land would later be known as the Plains of Midnight. However, a group of powerful Sages and magicians united and struck back, pushing the monsters back to the Pit. It is there they encountered the reborn Stalliar, now known as Darkwing. They defeated and imprisoned him using the Ascending Lights, and began a new era in Coltara under the watchful eye of the Wardens of the Seal, an organization they created to keep Darkwing locked away.
For hundreds of years the ponies lived in relative peace, until the Darkspawn (monsters from the Pit) reappeared and began their invasion once more, far more organized and powerful than before. Ten of the Wardens' strongest ponies left, stealing the Ascending Lights and becoming the first Night Children, (Later named The Heartless for their cruel actions in the war following their betrayal) and used the Lights to free Darkwing from his prison. It was then that a pony named Silvan Lightbinder united the nations under a single coalition and defeated the darkness once more. However, he had made a grave error in resealing Darkwing, and Darkwing took advantage of the momentary weakness to poison the Ascending Light of Magic with his venomous hatred. Once tainted, all the astral magic in Coltara became unusable, causing any who wielded it to go insane. This required a mass extermination of many Unicorns, and reduced their population for over a thousand years.
Five hundreds years later, a young conqueror by the name of Ashmane Drake stormed the continent, taking over each and every nation. Having grown to despise magic, he laid siege to the last home of the Wardens, who were still able to practice magic safetly, in the ancient Solaris City. After ten years, the city fell and the Wardens slaughtered. Afterwards, Ashmane Drake died, his last breath cursing the Wardens, and his eldest son took up the crown and created the Dragoran Empire, becoming the first Emperor of Coltara. Now, two thousand and seven hundred years since that last conflict, the Empire has become stronger than it has ever been before, and the seal on Darkwing's prison is starting to crumble away. The Night Children tie their strings around Coltara's throat, and beyond, starting to make connections in the cross-dimensional land of Equestria. It is modern day now, Equestria completely ignorant of the Coltaran incursion and the darkness extending its influence, in preparation for the world's destruction. So, will you join the forces of darkness, or protect the world as a hero of light? The choice is yours to make.
1. Names: The naming for Equestrian creatures is the same, as are the normal creatures in Coltara. However, Coltaran ponies actually have two names, their Birth Name, and Destined Name. They obtain their Destined Name after their Destiny Mark appears, and base their new names off of it.
2. Sexes: The sex of any species is irrelevant when it comes to opportunities in either Equestria or Coltara, so you need not think much on this.
3. Ages: Ages can determine how your character reacts to the CC World and other characters. Some will not have different dialog with you, but many will. If you are, say, a Filly, older characters may not consider you worth talking to because you are so young. Where as if you are an adult and you are talking to younger characters, they will often differ to you and give you what you want.
4. Species: Unlike other MLP-themed RPs, species severely affects your character's background in Coltara. In Coltara, Pegasi are usually the upper class, Earth Ponies the middle class, and Unicorns the lower class. Please refer to the lore for more information as to why Unicorns are the ones who are the lowest in social structure.
5. No rules on physical attributes, besides the standard Cutie Marks and Destiny Marks (Which are on the chest). (However, don't go crazy please.)
6. Origins and residences are essential to how your character will interact with other characters in the CC World. I would suggest you read up on where the popular places are for the RP before you make your character, OR have your character be a roamer.
7. Now, your character summary will be crucial. I would like to see who your character is, what they are like, and how they can fit in best in the CC World. Now, once placed into the story-line, you can influence it to a major degree, no matter who you are.
Coltaran Social Order:
The Imperial Family: Consisting entirely of pegasi who are descended from Ashmane Drake, they are the highest in Coltaran society. Among the Family, each member strives to obtain more power and to inch closer and closer to the Crystal Throne, by any means necessary. It is not abnormal to hear about the Emperor/Empress' children fighting over who would succeed to the throne, sometimes leading to banishment or assassination (Or sometimes both). Those in the Imperial Family are identified by braided tails and red-painted hooves, and those who are in the immediate Family also carry tattoos on specific parts of the body.
The High Blood: Consisting mostly of pegasi and some earth ponies, these ponies are the highest among nobles, and thus tend to be the leaders in society. While many of the High Blood are among the Ever Victorious Army (The Empire's main military), a good amount work with the cities, usually as governors or business leaders. One may become of the High Blood if they perform a great feat in service of the Empire. If one of the High Blood were to shame themselves in front of the Imperial Family, it is not uncommon for them to take their own lives. Ponies among the High Blood are identified by the upper mane shaved and hooves painted blue.
The Low Blood: Consisting mostly of earth ponies and some pegasi, the Low Blood are not as powerful as the High Blood, but still hold significant militaristic and civic power. While many earth ponies are born into the Low Blood, a large amount are commoners and must serve in the EVA for a certain amount of time and/or become a high-ranking officer. Those who shame themselves in front of the Imperial Family are stripped of their titles, land, and property for the least severe of cases, or executed at the Tower of Midnight for the worst of crimes. Ponies among the Low Blood are identified by their lower manes shaved and their hooves painted green.
The Commoners: Consisting of earth ponies and unicorns, they are the backbone of Empire. Strangely enough, they possess the most freed among the social classes. While they are not powerful in political, economical, or social structures, they are not constricted by the same laws that govern the Blood. Essentially, they trade power for freedom. Commoners are treated fairly and given trial for every crime. However, if a commoner were to shame his/herself before the Imperial Family, then he/she and their entire family will be executed at the Tower of Midnight...a place few would dare even think about. These ponies are identified by their lack of mane and hoof decoration.
Tov'Kin (Property): When one shames themselves to a severe degree, usually by insulting the Blood or deserting the military, authorities may arrest them and convert them into Tov'Kin, or "property" in the Ancient Dialect. Afterwards, the pony is sold to one of the Blood as a servant. They are usually bought by the member of the Blood who they had insulted, or bought by the EVA for labor. Once made Tov'Kin, they and all their children will remain Tov'Kin until released from service. Tov'Kin are identified by their manes shaved, tails cut short, and wearing a Blood's crest or the emblem of the Ever Victorious Army.
Rahmane: Meaning "One who is leashed", a Rahmane is a unicorn that is controlled by a Soulshackle. Due to magic having been warped long ago, shackled Rahmane are saved from insanity, but are used as weapons. However, all Rahmane are female, since males are too unstable and are often executed when their magic reveals itself. Rahmane can be identified by the silver collar around their throats, and are always near a Sul'jin.
Sul'jin: Meaning "One who embraces", a Sul'jin is a pegasus of the Low Blood who has passed a test to control a Rahmane. Usually affectionate, Sul'jin act not only as caretakers for Rahmane, but occasionally lovers as well. However, they can be brutal with non-Dragoran Rahmane, since they do not know Dragoran customs and must be taught them by any means necessary. Sul'jin are identified by star-patterned outfits and a silver bracelet on one of their front legs.
The Hoof of Dragora: Also known as "Inquisitors", these earth ponies are Tov'kin to the Empress herself, and are charged to act as a secret police force, being able to arrest anyone for any crime except for the Empress. If one is arrested by the Hoof of Dragora, they will be taken to the Tower of Midnight until they have proclaimed themselves guilty. Being among the most feared organizations in Coltara, few of the Imperial Family take their chances with them, while none in the lower social orders dare get in their way. They wear cloaks with the Imperial Seal and have black-painted hooves.
The Nightingales: The greatest among the Guard to the Imperial Family, they are an elite force of warriors and runecrafters and are willing to sacrifice their lives for the Imperial Family. They serve all of the Family, but their main concern are the Empress and her most important children; the Princess of the Seven Seals and the Prince of Ravens. They are Tov'kin to the Empress, except for the Baraki (moon wolves) in her service. They wear an extremely dark-green and crimson colored armor, the dark-green often mistaken for black.
The Wardens of the Seal: A group of magicians and warriors whose job was to fight evil and keep an eye on Stalliar's (Darkwing's) prison, they lasted about one thousand years before being annihilated by Ashmane Drake. Their home city was Solaris City, now a desolate ruin which is cursed by the spirits of the slaughtered Wardens.
The Night Children: Loyal to the darkness, these followers of evil seek to bring chaos and death, as well as obtain power through the Specter and his return. There are Night Children in every form of society, including the Imperial Family. When someone is discovered as a Night Child, they are immediately arrested and executed, with no trial or mercy. However, sometimes innocent people are named as Night Children and are killed in this fashion as well. In order to contact the Night Children, one must perform a blood ritual, and summon a darkspawn known as a Messenger Imp. Once told where the next gathering is held, the pony goes and submits themselves to the Oath Rod, and take three oaths.
1. I swear to serve the Great Lord, in both life and death.
2. I swear to uphold the laws of the Children, and forget all other oaths.
3. I swear to never speak of the Children's secrets.
The Heartless (The Lost Ones): Ten of the strongest Wardens in the Darkspawn Wars, they had sworn to serve Darkwing in exchange for power, love, fortune...Coppernicus, teacher of the famous/infamous Silvan Lightbinder, is the leader of this group, or Kal'Kiri (master). The Heartless were responsible for several, horrible atrocities done in the Darkspawn Wars, one of them in particular where they slaughtered a whole nation's foals in front of their parents' very eyes, and then did away with the rest of the families. At the end of the Darkspawn Wars, Silvan had sent them and all the other Darkspawn into the Seal which Darkwing now sleeps. However...one managed to escape some time ago, and has his/her hoof controlling Coltara from the shadows.
The Bloodhooves: The best assassins in the Empire, they are completely obedient and show no mercy. They employ Ro'Maga, a form of parasitic magical tools from the distant past. These specific Ro'Maga, however, are unique. When they activate by a small drop of the user's blood, the Ro'Maga give the wearer supernatural strength and speed, as well as the ability to disappear entirely in shadows. The cost, however, is that once the Ro'Maga activates, they die in a matter of days. Bloodhooves are used to weaken enemy armies or to assassinate and leave no evidence behind. They wear their signature blood-red and black clothing, with the bone-like Ro'Maga necklaces around their necks.
The Order of the Redeemed: A large organization of unicorns and earth ponies that act as a resistance movement against the Empire. They are descended from the Wardens of the Seal, and have carried with them their ancient secret of cleansing one's magic of Darkwing's taint. The Order is extremely well-hidden and has staged multiple rebellions over the centuries. Their current leader is unknown, but whoever it is has strong connections within the Empire.
(New) The Forerunners: A new, rebellious organization in Equestria, it is led by Black Moon, and their goal is to take down Equestria's government, and pave the way for an impending invasion by the Dragoran Empire, who have learned of Equestria's existence. Their activities are unknown, but it is said their spies lie in every town in Equestria, and their numbers grow every day.
(New) The Elemental Sages: An ancient group of powerful practitioners in primal magic, their kind has long since disappeared from Coltara, due to the advancement of technology and civilization. However, there are still Sages on the edges of the world, studying the magics of nature in quiet and relative harmony. Dragon Sages are for Fire, Water Serpent Sages for Water, Wind Sprite Sages for Air, Minotaur Sages for Earth, and Baraki (Moon Wolf) Sages for Spacial magic.
Magical Items and tools in Coltara:
Qai'Maga: Translated into "Magic Tool", Qai'Maga are the most common of magical items from the First Age, and perform a variety of functions, many usable without the user being attuned to magic. Each Qai'Maga serves a specific purpose, and it is known to be dangerous to figure out the purpose on an unknown Qai'Maga. Due to the prohibition of internal magic by the Empire, ponies use these for when they need magical help.
Kael'Maga: Translated into "Magic Enhancer", these magical items are not as common as Qai'Maga, and are often hard to find. These artifacts help the user focus their internal magic and perform far greater feats than they normally could. They come in a variety of shapes and strengths, and many of them are dangerous. Due to the nature of Kael'Maga, many of the ones that are found are sent to the Imperial Vault.
Likael'Maga: Translated into "Grand Magic Enhancer", Likael'Maga are the rarest of magical creations, and are by far the most powerful. Through these artifacts, a unicorn's magical power can be increased immensely, the strongest of Likael'Maga are said to give the user the ability to move mountains and boil oceans. Only three Likael'Maga have been discovered, two of them in the Imperial Vault, and the last one within the Moon Tree, guarded by it's Baraki inhabitants.
Ro'Maga: Translated into "Magic Parasite, Ro'maga are as dangerous as they are rare. These vampiric artifacts give the wearer great power, but always at a price. Some take away the pony's magical energy, others their blood, and a few kill their hosts. Usually in the shape of necklaces or bracers, the way most of them activate is by offering blood. An organization that is famous for using them are the Bloodhooves.
Soulshackle: Created by the High Blood scientist Moonais Rocklance, it serves as a way to control Bel'Rahmane (Translated: "One who is not leashed"). It works by linking the spirits of a Rahmane and a Sul'jin, restricting the flow of magic in the unicorn's body at the will of the Sul'jin. In order to work at it's fullest potential, the Rahmane must be completely submissive and willing, which is generally not a problem for Coltaran unicorns, since they know of the madness that comes with not being shackled. Soulshackles come in two pieces, a necklace and a leg brace. The Rahmane wear the necklaces, while the Sul'jin wear the leg braces.
Aishanidari: Translated into "Blade of Fate", Aishanidari are weapons infused with potent magical power, and are given to young members of the High Blood and the Imperial Family when they finally obtain their Destined Name. However, a pony may also earn one by being a warrior of great accomplishment and proven to be a weapon master. When a wielder masters the weapon, a raven will appear on the black metal, and unlocks the weapon's true potential. When given, the Aishanidari transform into the weapon that best matches the wielder's soul. Runes can be applied to these weapons, but only once the raven-mark has appeared, otherwise the weapon will be rendered useless. In rare cases, if a pony bonds with their Aishanidari in a strong way, the weapon will develop a consciousness. Also, Aishanidari can be summoned to battle whenever the wielder sees fit.
Shadar Anku: Translated into "Relic of Shadow", these dark magic atrocities are as few as Likael'Maga, and possess odd but powerful abilities. It is said that Darkwing himself made these with the Ascending Lights, and given to the greatest of the Night Children. After the last war with the Darkspawn, the Wardens had destroyed many Shadar Anku...but apparently they did not destroy them all.
Portal Stone: Located all over Coltara, Portal Stones are ancient platforms created in the First Age as a means of instantaneous transportation. However, their magical energies disappeared at the beginning of the Dragoran Empire. Now, after nearly three thousand years, the Portal Stones are reactivating, and no one can explain why. While many Portal Stones already have predetermined locations, there are some which can teleport the user wherever they wish, but require a large amount of astral magic.
Important places in Coltara:
Golden Mane: The ancient capital of Heavana, it was considered the greatest metropolis to have ever existed in Coltara. Many say it would rival the Imperial capital of Ashen Gate, but this is an understatement. Home to the world's largest library and greatest collection of magical artifacts, hundreds of scholars and treasure hunters search for it every year, but none have seen it since the First Age. The city is said to be made of gold, diamonds, and several other precious ores, all architecturally sound and beautiful. Perhaps the most mysterious legend of Golden Mane is about the Hall of Stars, which is said to be the place the Ascending Lights were crafted. It is said that Golden Mane will reappear when the world needs it most, and only then will its secrets be revealed.
The Pit of Nightmares: A hole in the earth miles deep, it is the place where many struggles against the darkness were fought, and also where the Ascending Light of Magic was corrupted. Now, it is Darkwing's prison as well. Despite the Empire's refusal to believe such tales, a large military-state was built up around the Pit as a precautionary measure. At it's very bottom is a gigantic white crystal, said to be the prison. It is currently being mined and sold as a precious gem.
Solaris City: Also known as the City of Lights, it was once the capital city of ancient Solaria, and home base of the Wardens of the Seal. Now, it is a bleak, cursed ruin. Despite the evidence that all of its treasures had been taken long ago, treasure hunters still seek the famous Archwarden's Cache, which is said to hold the most powerful magic tomes and artifacts in Coltara.
The Moon Tree: A gigantic silver-bark tree in the Imperial capital, Ashen Gate, it is a legend among Coltarans. Ancient manuscripts suggest that the first pegasi, unicorns, and earth ponies were created here. The Baraki make their home here, and worship the Moon Tree as a sacred monument. Created by the moon spirit, Luna (Not associated with Princess Luna), it was a gift to the world and her Baraki children before her passing.
Ashen Gate: The capital of the Dragoran Empire and Coltara itself, it is home to the Imperial Family and the Moon Tree. Being the largest city in the empire, its estimated population is around five hundred thousand. According to urban legend, there is a crypt beneath the Imperial Palace said to hold the bones of strange, monstrous creatures, perhaps those of darkspawn from long ago. Not only is Ashen Gate the largest city, but also the most beautiful and well-made, most of the city having been crafted from the mountains surrounding the Moon Tree. After two thousand and seven hundred years, those mountains are gone now, and in their place are the many complex buildings of the capital.
The Tower of Midnight: Part of a vast prison complex to the west of Ashen Gate, the Tower of Midnight is a place that inspires fear in every pony of the Empire, even among those of the Imperial Family. The horrors that those in the Tower of Midnight do to the criminals taken there are beyond gruesome, and cannot be described here. The Hoof of Dragora makes their headquarters here, and they make sure that there is absolutely no escape for those who are sent to the Tower. There is one lesson this place teaches..."Never anger the Empress"
Other Coltaran Cities:
Riptide Bay: The largest port in the Empire on its eastern shore, its economy is the most stable and it is ruled by a council of earth ponies rather than pegasi, which is odd compared to most of the Empire. Considered the only place close to paradise in Coltara, ponies and other races from all over come here in hopes of getting away from the troubles in other parts of the Empire. Hosting the second largest population in Coltara, it is estimated to nearly four hundred thousand inhabitants. There are rumors that the Order of the Redeemed make their base here, but such reports are unconfirmed. However, confirmed rumors of Riptide Bay say that a new trade-link has been opened up to a distant land, and that the portal stones at the city's docks have finally became active, after losing their magical energies the last two and a half thousand years. The reason for this is a mystery, but excitement is in the air, as the name of a land named "Equestria" resound on the lips of the ponies living there, a place where the downtrodden could finally escape to...? Those who live here tend to be care-free, generous, and gentle.
Coltan's Rest: The military state that exists around the mythical Pit of Nightmares, it is the fifth largest settlement with around eighty-five thousand ponies. Some of the Empire's greatest warriors come from this city, which was named after the great warrior Alicorn, Coltan. Currently, the pit that the city circles is being mined for the rich white ore at its bottom, and is rumored to resonate with magic. The famous Crystal Throne that the Empress herself sits on is crafted from this very crystal, and it is said she can use it to detect the presence of magic anywhere in Ashen Gate. Those who live here tend to be crafty, stubborn, and brutal, due to the militaristic surroundings. The city is ruled by a congregation of military commanders.
Icewalker's Dominion: Far to the north of the empire, this city was created only a few hundred years before, with the final conquests of the Empire. The native ponies here are bizarre compared to the rest of the Empire, and have an extreme dislike for their Dragoran occupiers. Icewalker's Dominion makes the best clothing and armor in the Empire, the natives being some of the most expert blacksmiths and tailors. Also named the Alarr Kal'Kiri (Sacred Masters), the natives are extremely spiritual and hold many secrets from the Empire, denying them the right to pass through the gigantic Coldstone Gate that is embedded into the center of the mountains on the Empire's northern border. Those who live here tend to be emotionless, fair, and cunning. The city is ruled by an Imperial Governor.
Harin'Dor: Translated into "City of Innovation", it is located deep in the Sandspire Desert, and has been a center for science and technology for three thousand years. It has the third largest population, a size of two hundred and seventy thousand. Being home to the Empire's best engineers and runecrafters, it is an ideal place for those who wish to reach technological and scientific enlightenment. Harin'Dor has the largest known library in Coltara, and contains records dating back to the First Age. Those who live here tend to be intelligent, witty, and often disconnected to social and political matters. The city is ruled by an elected official, who also acts as their representative to the Empire.
Moonrise City: Located in the south-western edge of Coltara, it is the one place the Empire had never truly conquered. Being a place of worship to the Moon, the inhabitants had fought tooth and nail to protect it from the Empire's iron grip. After fifteen failed sieges on the fortress-city, the Empire finally resolved to make a treaty with the ponies and Baraki of Moonrise City. Being a city of complete harmony and unity, it is said that simply walking through the gates will instill the creature with a sense of peace and ease. Those who live here are calm, spiritual and virtuous. Also, many of them are nocturnal, and thus sleep during the day and are active at night.
(More to be added later.)
Patron Saints/Deities of Coltara:
Phoebus: Deity of the Sun, Light, and Creation. Phoebus is known to be the being that created the world and the other Six Primary Deities. Often represented as a floating globe of rainbow light, he is the most mysterious and least-known of all the deities and patron saints, due to his disappearance shortly after the world's creation. His symbol is a hammer and anvil, symbolizing creation.
Ignis: Deity of Fire, Anger, Disaster and Dragons. Ignis is the eldest of the Six Primary Deities, and is often revered as the father of Dragonkind. Known to be easily angered and hard to deal with diplomatically, he is worshiped by all Dragons in Coltara and was a figure of respect for the once-great Imperial Dragonlances, who were wiped out after the assassination of Empress Dandela II. Ever since, worship of Ignis has been banned, and the Dragon Hunts began.
Other names: The Infernal, Wrathbringer, He Who Scorches.
Aquavi: Deity of Seas, Storms, Peace, the Harvest and Water Serpents. Aquavi is one of the Six Primary Deities, and is known as the creator of all Water Serpents. Revered among sailors, she is often prayed to for safe travel on the ocean waves, and also for a good year's crops. Riptide Bay has the largest temple in Coltara dedicated to her, and is a local hot-spot for day-to-day activities.
Other Names: The Tiderunner, Mistsong, Maid of the Waves.
Ventus: Deity of winds, mischief, nomads, scribes, and Griffons. Ventus is the second youngest of the Six Primary Deities, known for his mischievous nature and pranks on many of the world's races. Being the only Deity living, he has secluded himself away into an unknown part of the world. He created the Griffons as friends and fellow tricksters, but after his seclusion the Griffon race has forgotten him in all but name and worship. The most notable of his creations is his son, Discord; God of Chaos.
Other Names: The Wind Sprite, Skybreaker, Child who Soars.
Terra: Deity of the earth, love, forests, history, and Minotaur. Being the middle-child of the Six Primary Deities, she was the caretaker of the forests, swamps, and other natural places of the world. Her children, the Minotaur, aided her in keeping the peace. After her death, the Minotaur forgot their sacred duty, and began to change from gentle, loving creatures...into the beast-like, warrior race they are today. However, they still maintain the historical libraries that Terra had left behind before her death, in which books are created and written by unknown magical energies, recording all events that happen in Coltara and other lands.
Other Names: The Great Librarian, The Earth Mother, Treebinder, Mother of All.
Luna: Deity of the Moon, beauty, passion, the Baraki, and Changelings. Said to have been the most beautiful being to have ever existed, she made herself appear as the perfect representation of one's desires. Being almost as worshiped as Astral Magus, she has her largest collection of followers in the fortress city of Moonrise, which is said to be buried on her tomb. The Baraki are the only of the two races she had created that still remember and celebrate her, where as the Changelings have forgotten all about the one who had created them.
Other Names: The Lady of the Night, Heartbreaker, Nightlover, She Who Shines.
Astral Magus: Deity of magic, knowledge, innovation, the Afterlife, and Ponies. He was the youngest of the Six Primary Deities, and was awfully strange compared to the other deities. Essentially, he has created four races, where as his siblings only made one or two. Astral is the creator of Alicorns, Unicorns, Pegasi, and Earth Ponies, each possession certain parts of his being in their creation. Alicorns are of his body, made by his own blood, Unicorns were made from his mind, Pegasi from his spirit, and Earth Ponies from his heart. At the point of his death, he charged the first three Alicorns to protect the Ascending Lights, a relic of immense power that he and the other five Deities had created.
Other Names: The Lorekeeper, The Greatfather, He Who Guards Death.
(More to be added later.)
I hope that covers a lot of questions you guys might have about this please feel free to ask any other questions I might not have answered directly.
The difference between magic for Coltaran and Equestrian unicorns:
Coltaran Unicorns rely upon the magical energies of the land, where as unicorns in Equestria obtain their magic from within. This makes Equestrian unicorns impervious to the mind-altering, twisted magic in Coltara. However, if an Equestrian unicorn is in Coltara for a long enough time, they begin to change their source of magical energy to that of the other unicorns in Coltara, and thus could go insane.
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Posted 21 August 2012 - 05:34 AM
For those of you who feel like there isn't enough of the story in the actual RP thread, or don't understand it, do not fret! I will be updating the story every day, and I plan on making this an experience everyone can enjoy. Consider this RP similar to a book. You don't want to read it if you already know what is happening or what will happen, so I will be revealing details for CC while we RP together as well as answer your questions on this thread. I've got a whole notebook filled with the information I need, so if you have questions on the organizations, the ponies, the villains...feel free to ask, and I'll answer you the best way I can without spoiling it for you
Posted 21 August 2012 - 07:31 AM
Posted 21 August 2012 - 11:48 AM
Posted 21 August 2012 - 11:58 AM
I do not control your characters, rest assured. You have free reign on who you are, what you do, and how it changes the world around you. To put it simply, it is kind of like a D&D RP in the way it is made, but is unique itself too. Dungeon Masters for D&D usually don't change their story-lines due to the actions of the people's characters in them. However, in CC, everything you do can impact the story. So...consider yourselves the writers, and I simply fill in the miscellaneous content I hope that answers your question.
Oh! One more thing. For those of you who make judgements based on the lines between an RP's "good and evil" ...while the difference between good and evil may seem easy to define in the CC lore, I can promise you that it isn't what it seems. Many of the characters that you will eventually meet will seem a flat good or flat evil, but some may just surprise you when they shift in a completely different direction, from good to evil OR evil to good. As I said, the story will be constantly changing based on what you guys do, say, or feel.
Posted 21 August 2012 - 11:59 AM
Posted 22 August 2012 - 03:37 PM
Name: Black Moon
**Organization: The Forerunners.
***Social Class: Tov'Kin
Eye Color: Violet
Coat Color: Black
Physique: Tall and skinny.
Cutie Mark/Destiny Mark: An moon overshadowed by a dagger, can be seen on his chest. It appeared when he killed his first pony underneath the full moon, and stands for his ability to commit dark actions in the night.
Origin/Residence: Born in Ashen Gate, the Imperial Capital of Coltara. He now lives in Canterlot under the guise of Dusty Skies, a missionary from the other side of Equestria.
Occupation: Servant of the Imperial Family, spy/saboteur.
Personality: Cruel, brutal, and painfully cold, he keeps his true feelings locked away inside out of his love for his mistress, the current Princess of the Seven Seals in the Imperial Family. Despite the pain of knowing that his princess is with the Night Children, he will do anything she asks of him, no matter what it is. His devotion to her is near worship, and anyone who gets in his princess' way, he'll remove swiftly...and brutally.
Family: Born into the world and abandoned without a name, he had no family. The Empress found him as a young foal and took pity on him, ordering that he would be brought into the palace and trained to become a servant. Throughout his entire life, his one and only purpose was to serve the Imperial Family, especially the Princess, whom he had fallen in love with.
Background Story: After being taken into the Palace walls, he was given the name Night Cloud and handed over to the nurses for care. When he had reached an appropriate age, his training as a servant began. He spent several years becoming the ultimate servant, always striving for perfection in everything he did. However, his devotion did not truly spark until he saw Princess Floweressa for the first time. Seeing such a beautiful mare set his heart aflutter, and his heart beat even faster when she chose him as her primary servant. It was the happiest moment of his life, and the days afterward were just as joyful. His life changed completely when on the first anniversary of his servitude to the Princess, she sent him on to pick up a special piece of silver from the city. He got there without any problems, and on his way back to the palace, he was ambushed by a bandit with a mask who wanted the silver for himself. The bandit struck at Black Moon with a long dagger, scoring a hit on his side and pushing him down, taking the satchel that had the ornament. Overcome by rage, Black Moon went in a frenzy, beating down the bandit, taking the dagger, and driving it into the bandit's throat. Breathing heavily, he removed the mask, only to find that the bandit was a young unicorn filly. Stumbling back with horror, Night Cloud looked down at his bloody hooves, his sanity nearing its breaking point. He let out a scream of despair and sunk down to the ground, weeping over what he had just done. Out of the darkness came his mistress, who smiled at the corpse of the unicorn, and stood at Night Cloud's side. She whispered into his ear, her voice like an enchanting melody; "...now you are ready...and your Destiny Mark has bloomed...I hereby name you Black Moon, my loyal servant...forever.",The newly named Black Moon turned to her, tears streaking down his face, pain evident in his eyes. He pulled himself together, and looked downward, speaking clearly to his princess:
"My life and soul are yours...I will always be by your side, my Princess..."
Blackmoon.png 23.91K 0 downloads
* (Your nationality is based on what nation you were born in or whom your loyalty belongs to. The current options for this are Coltara and Equestria)
** (Your character may join with any of the many organizations of Coltara and Equestria, or you can simply put "None" if you do not want to be in an organization.)
***(For Coltaran characters only. You can look at the social classes at the very first post in the OOC thread for my information.)
Posted 23 August 2012 - 09:43 AM
Posted 23 August 2012 - 12:36 PM
Posted 23 August 2012 - 06:20 PM
- Birth Name: Sea Spray
- Destined Name: Gallows Gale
Species: Earth Pony
***Social Class: Commoner
Eye Color: Grayish blue
Coat Color: Dark navy blue
Mane/tail: Gray and grayish blue
Physique: Stocky and muscular, but not as big as Big Mac
Cutie Mark/Destiny Mark: A noose hanging from an oddly shaped cloud can be seen on his chest. He got it a few days after his father’s death, while he was digging his grave. It represents how he views death a lot like rain or wind, just another unstoppable force of nature. It also represents his talent for being unphased by disturbing things like death, letting him do jobs others shy away from.
Origin/Residence: Gallows was born in a small town in the middle of nowhere along with his brother and sister. His family moved to Coltan’s Rest when his father entered the military. He now lives alone on the outskirts of the city, in a small cabin in the cemetery.
Occupation: Cemetery tender/gravedigger
Personality: Harsh and realistic, though occasionally wistful. Gallows spends his days and nights tending to the graveyard a few miles outside Coltan’s Rest. He became desensitized to death a long time ago working there, but as such his social skills have been somewhat warped. He makes idle chit-chat with the graves and tends to creep out those that visit to pay their respects to the dead. Despite his complacency he sometimes dreams of leaving it all in the dust and staring over somewhere else.
Family: He has a brother in the EVA, posted at the Pit of Nightmares, and a sister who works as a seamstress in Coltan’s Rest. His parents are both dead and he has no children. He barely even has any friends.
Background Story: Born in a bland mining town with a population of not even three thousand, Sea Spray was quickly taught the value of hard work. He went to school with his siblings for several years but eventually dropped out to help his father in the mines. He was just entering his teenage years and starting to get settled in his mining job when his father received a scroll, telling him he had been chosen to be reenlisted into the military after ten years of retirement and posted at the pit of Nightmares to help oversee the mining project there. With no other option but to obey orders, Sea Spray’s family packed their things and moved to Coltan’s Rest.
Sea Spray hated the militaristic rigidity of the city, whereas the rest of his family seemed to just slip into place like pieces of a puzzle. Things were much less simple now for Sea Spray. He was constantly told to watch what he said and did around his father’s superiors, and at least half of the other people in the city. He would frequently shut himself away in his room or wander the outskirts of the city so he wouldn’t have to deal with this new and aggravating way of life.
As the years passed and he grew into a capable young stallion, still lacking a Destiny Mark, Sea Spray grew more and more distant, spending his time hiding in the slums or doing odd jobs for the less formal ponies near the edge of town. His brother entered the military as a soldier under his father, his sister became an apprentice seamstress, and his mother stayed at home most of the time due to her growing age.
Things seemed to slip into a disquiet sort of rhythm for the most part until the day Sea Spray heard his father had been accused of treason; allegedly trying to cease the mining of the white crystal at the bottom of the pit, and was to be executed that day, along with his mother for trying to fight the guards when they came for his father. It all occurred so suddenly that the day is a blur in Sea Spray’s mind except for two details that haunt him. One is that there had been two sets of executions that day; a pair of thieves and his parents; and one of the executioners had hired him to sharpen his axe before he knew who was being executed that day. If he knew which party he’d helped kill he might have gained some solace as the years passed, but the doubt and constant question at the back of his mind let it fester. And the second detail that left a pit of anger and a sense of betrayal in his heart was who had been the one to accuse his father. The miserable worm had been a stallion named Copper Helm; his brother.
In the aftermath of the execution Sea Spray blindly followed his parent’s corpses to the cemetery, feeling so much shock and anger and grief that his mind would hardly function. His family had been the only thing he thought he’d understood in this city, and now that family had been reduced to only his sister in his eyes, and even she had grown distant, feeling he was a lost cause. Abandoned, alone, and numb, Sea Spray refused to leave his parents’ side and resorted to the only thing that gave him any comfort, remembered from his young days in the mine. He started to dig, and he never stopped. Every shovelful of earth he tossed out of the forming pair of graves was dampened by his tears as he finally let his feelings show among the misty, silent tombstones. By the end, as he pressed down the last pile of earth over his father’s grave, Sea Spray was dead, and Gallows Gale had taken his place. At some point during his grieving Gallows had lost his faith in the living, seeing peace and solidity only among the dead, the bitter realization leaving it's mark on his chest.
He stayed by the graves for three days straight as his mind tried to reconcile itself with what had happened. In the end, a hollow acceptance washed over him as he looked around him. Not a single creature here had come here by choice and his parents were no different. His brother’s actions had been monstrous, but he was a military stallion now, so it was hardly surprising to Gallows, now that he considered it. Loyalty to the Empress and her laws was the only thing they lived for. Not so with the ponies and griffins and wolves around him now though. They could care less about laws and rulers, much like himself. At the end of the three days Gallows had come to a decision. Everyone dies in the end, so there was no point in lamenting it. From that day on Gallows Gale gradually took over maintenance of the graveyard and became almost completely separated from the world of the living.
Posted 23 August 2012 - 06:48 PM
Posted 23 August 2012 - 06:51 PM
Posted 23 August 2012 - 07:35 PM
Name: Pheladonius, or later known as Midnight Moon
Organization: The Forerunners
Eye color: Silver
Coat color: Dark grey, with white slashes everywheree on his body
Mane/ Tail: Black and white
Physique: Medium height and healthy
Cutie Mark/Destiny Mark: A shooting star, which can be spotted on his chest. It appeared when he defeated his teacher in a Baraki magic battle. He is well known for it in Ashen Gate.
Origin/Residence: He was born in Golden mane, but was shipped to Ashen Gate to learn Baraki magic when he was a young Colt. He has continued to live in Ashen Gate from that point on.
Occupation: Baraki Archmage
Personality: Wise and reasonable with a long history of Depression. Often tries to stay happy, but becomes depressed when bad memories are brought to his mind and shuts the world out when it happens. A force to be reckoned with when angry, he even injured a student out of blind rage.
Family: Has a brother, but has an unknown location. He Became an orphan along with his brother at 5 years of age. His brother was adopted shortly after and was never seen again.
Background story: Pheladonius was born into a prosperous Unicorn family in the outskirts of Golden Mane and had a twin brother. Everyone in his family, except his twin brother, had died of a terrible disease when he was only 5 years old. Shortly after the incident, he and his twin brother were shipped off to a run down orphanage. Conditions at the orphanage were horrifying. Everything was dirty and tattered, and all of the food was either moldy or stale. Pheladonius’ brother was shortly adopted into a wealthy Unicorn family and was never seen again (This is where the depression started.) Peladonius , when he was 7 years old, was then shipped off to Ashen Gate because the Head Mistress had of his old orphanage had died of old age. Pheladonius was then adopted by a Mage, who also became his teacher, and was instituted into a Baraki magic school, where he continued to live and learn Baraki magic until he was a young Stallion. He became the most talented Baraki Mage in his school, so much that his teacher had challenged him to a battle. The battle was long and intense, but Pheladonius had defeated his teacher. He then received his destiny mark, a shooting star, and earned the new name, Midnight Moon. He later abandoned the Baraki magic College and became incorporated with The Forerunners, who had accepted him as a brother and a friend. He has continued to live his life as a devoted Archmage and Forerunner and lives in the lap of power and is not afraid of anyone who gets in his way.
Posted 23 August 2012 - 08:31 PM
Name: Pheladonius, or later known as Midnight Moon
Organization: The Forerunners
Eye color: Silver
Coat color: Dark grey, with white slashes everywhere on his body
Mane/ Tail: Black and white
Physique: Medium height and healthy
Cutie Mark/Destiny Mark: A shooting star, which can be spotted on his chest. It appeared when he defeated his teacher in a Baraki magic battle. He is well known for it in Ashen Gate.
Origin/Residence: He was born in the outskirts Ashen Gate, and later lived in Ashen Gate
Occupation: Sage of the Moon
Personality: Wise and reasonable with a long history of Depression. Often tries to stay happy, but becomes depressed when bad memories are brought to his mind and shuts the world out when it happens. A force to be reckoned with when angry, he even injured a civilian out of blind rage. He also is a bit insane from the continent’s poisoned magic
Family: Has a brother, but has an unknown location. He Became an orphan along with his brother at 5 years of age. His brother set off on adventure when he was at the age of 15,and was later never to be found again.
Background story: Pheladonius was born into a poor and secluded Unicorn family in the outskirts of Ashen Gate and had a twin brother. Everyone in his family, except his twin brother, had died of a terrible disease when he was only 5 years old. Shortly after the incident, he and his twin brother were shipped off to a run down orphanage. Conditions at the orphanage were horrifying. Everything was dirty and tattered, and all of the food was either moldy or stale. Pheladonius’ and his brother were often hated by the other orphans, so the two brothers only had each other. Peladonius’ brother , when he was 15 years old, decided it was time to leave the orphanage and become an adventurer. So the adventurous brother left the orphanage without turning back, and he was never seen again. Pheladonius, at the age of 18, was forced out of his orphanage. He was an adult now, and he had to start his own destiny. He traveled to The Moontree to train in with the Baraki and learn their specific magic. He trained long and hard, and became very talented with his magical powers. He even learned a special healing spell for when he or others were hurt. He had become so talented, that his teacher was starting to feel challenged by Pheladonius. The teacher then challenged the student to a battle of Baraki magic. The battle went on for a long time, but in the end the student won, and had then received his Destiny Mark, a shooting star, and a new name, Midnight Moon. The newly named Midnight Moon then realized he had become a master of special magic. He then later joined The Forerunners, and became a devoted Forerunner at that. He now lives at the lap of power and isn’t afraid to stop a battle with his magic if he must.
Posted 23 August 2012 - 09:08 PM
Posted 23 August 2012 - 11:13 PM
So my question is who is the Specter? He wasn't mentioned in the lore story or did I miss something?
I will make two characters when I have a free moment.
Posted 23 August 2012 - 11:45 PM
So my question is who is the Specter? He wasn't mentioned in the lore story or did I miss something?
I will make two characters when I have a free moment.
Edit: I see from the beginning of the first RP that Stallier is both Darkwing and the Specter.
I am glad you like it ^^ It is based on a fan-fic I have been working of for a long time now. As for The Specter, Darkwing/Stalliar goes by many names, among both his servants and his enemies. Some example names are:
He Who Sleeps
Great Lord of the Night
The Timeless One
Also, if you have any more questions, feel free to add me as a friend or talk to me in Canterlot's chat room
Posted 24 August 2012 - 12:04 AM
For some reason I cant edit, but I figured it out. as you can see.
But I still have questions.
Also I have to ask, what exactly are the Baraki, some sort of canine like creature I assume right? So seeing as the dimensions are split are they what the Diamond Dogs were before all the split, seeing as they are the only possible canis race in this whole thing.
As the the Night Children are they organized and if so how, who does one come into contact with to become affiliated with them and exactly what kinds of things do they do to further their goals?
Also what do you consider spacial magic, since I think we have different Ideas of what that encompasses that or combined we both think it encompasses the same things.
I'm a world builder as well so believe me when I say If I have a question It's coming out. Lol.
I'm that guy in CIS 212 that asked a question everytime the instructor stops talking.
Posted 24 August 2012 - 12:36 AM
Okay, I'll answer each question in order
The Baraki, (Moon Wolves), are a canine race created by the moon spirit Luna, and yes, the Diamond Dogs are related to them, but they have taken on the aspect of greed, where as the Baraki are still pure and you can kind of consider them a monk-like or priest-like race. They worship the moon and the night, and are nocturnal.
The Night Children are an organized, powerful organization that has been around since the last Darkspawn Wars, which were around three and a half thousand years ago. The way one can contact them is by a sort of dark ritual, using one's own blood in a half-circle with several spikes pointing to the center in a full circle. Once done, a Darkspawn known as a Messenger Imp will appear. He will give you the information you need to join the Night Children, and their next gathering. At the gathering, you will be bound to a special Qai'Maga which makes any oath given by the one holding it permanent, and one cannot break these oaths once sworn. They are known to have their hooves in every social class in Coltara and Equestria, and often do whatever it takes to keep a hold on that power. They do this by employing assassination, bribery, kidnappings, and other such terrorist-like actions. On another note, they also have influenced many of Equestria's former villains in order to get a grip on Equestria, including Chrysalis, Discord, and Princess Luna, making her into Nightmare Moon.
Spacial Magic is like teleportation, weight, gravity, other such things you might think someone controlling matter would do. Basically, it is the controlling of gravity and dimensions.