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Rome: Total War- Canterlot Empire


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#1 SteelEagle

Posted 15 April 2012 - 09:39 PM

THE SELEUCID CANTERLOT EMPIRE

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Hello, my lovelt Canterlottians. A big fan of Rome: Total War am I, and having just re-installed it, I have decided to make this a true debacle of the highest order. As such, I plan on taking advice orders from y'all. First step is to choose your character, and we have the following:

Alexander- 30 year old family member, lives in Sardis. 1 Command, 3 Management, 1 Influence. Skilled Bureaucrat, Sharp.
Antiochus- 60-year old Faction Leader, lives in the capital Antioch. 4 Command, 2 Management, 4 Influence. Faction Leader, Good Commander, Command Talent, Religious, Skilled Bureacrat. (This will be me)
Aristarchus- 40-year old faction heir, lives in Seleucia. 1 Command, 4 Management, 8 Influence. Heri, Connoisseur, Genius, Financially Iregular, Skilled Bureacrat.
Phillip- 20-year old Spy based out of Seleucia.
Attalus- 20-year old Diplomat based out of Antioch.
Demetrius- 26-year old family member, lives in Damascus. 3 Command, 4 Management, 2 Influence. Intelligent, Lively.


How this'll work: Characters will die and new ones born. I will constantly update this with the family and assocated characters, and iut will be a first come, first serve basis. Give me the general orders you want me to give to your character and I'll follow it as long as possible, though since I may do ten turns a day or such I will eventually be making decisions for your character. I'll attempt to keep it in line with how you've asked for the character to be played.

The goal? Conquer 50 territories along with Rome. In other words, just plain win. The game starts in 270 BC and goes until 14 AD, at the very latest.

The Seleucid Canterlot Empire starts with the following territories:
Sardis, Seleucia, Antioch, Tarsus, Hatra, and Damascus.
3,000 gold.

For the first two turns, I have gone ahead and built Shrines to Hephaestus in most cities and retrained most forces using it, and have set most cities to Very High taxes. I have not moved any military units nor recruited new ones, have moved Attalus the diplomat soutrh in the general direction of Egypt and Phillip the Spy south into modern day Saudi Arabia. Both are currently wandering about. We are now at 8K thanks to the excellent trading routes we straddle. There are two rebel armies next to Seulicia and another pair nest to Hatra.

I will update y'all with major events, battles, deaths, and developments.



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#2 Phil the Time Wizard

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Posted 15 April 2012 - 10:18 PM

I'm in. :)

I pick Phillip because I like his name and spies are cool. ;)

Play him kind of bold and reckless but have him run at the first sight of real trouble. Make his behavior of kind of erratic and confused whenever you can. Go for general silliness if you're able to.



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#3 sevofthesands

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Posted 15 April 2012 - 10:25 PM

i choose u Demetrius  he is now mine
now!!
have him play the role of intelligent but ambitious commander of Damascus  who will try to rise up the ranks of the faction!

#4 MachineSpirit

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Posted 15 April 2012 - 10:29 PM

ooh ooh I want alexander, make him sharp as in his discription but also make him squash rebels! (make him focus his attention on whiping out rebels, and make his preffered units infantry supported by elephants where possible(seleucid had those right?)



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#5 Dunder

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Posted 15 April 2012 - 11:13 PM

I'd rather be Karthadastim, but Archae Selukia is pretty cool too XD

I want to be Aristarchus

Get me an army of about 8 Levy Pikemen, you can build Militia Barracks in Selucia. Also, get a stables and recruit at least 4 units of cavalry.

And give me a list of your enemies, or planned enemies. I can choose one if you don't have an urgent need for me.




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#6 Winter

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Posted 15 April 2012 - 11:15 PM

Oh, I see, changing your posts on me so I have to be someone else >.>  I guess I will be a diplomat, Mr.  Attalus.  I will make the best treaties ever!



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#7 SteelEagle

Posted 16 April 2012 - 12:41 AM

Took a short nap and then played a few rounds. All I'm going to say(I'll update in full in a few hours) is that nothing went according to plan, and Aristarchus lost in *total* around 3500 men in six separate battles against a single rebel army that spawned after turn 1 and had a SEVEN STAR general at its head. War with Egypt. Took a few rebel territories. Phillip spied on a rebel city I was going to take in Arabia, but Parthia swooped in first. Attalus bribed a rebel city to join my Empire. Antioch was put under siege twice by Egypt by 265 BC, repulsed by a much smaller force of Levy Pikemen.

Demetrius did nothing of note, having led that force to take the city Phillip was in before Parthia rolled in. Is now in Damascus, along with myself and a few others, preparing to launch a counter-attack into Palestine. Phillip is trying to sneak into Egypt, but got lost and is wandering Arabia for a little while.

Alexander brokered an excellent alliance with Pontus and friendly relations with the Greeks and is now leading an army to the Middle East to join the war with Egypt. However, the road to Tarsus is blocked by a three-star rebel general with half a stack. Alexander has equal numbers in just mercenaries and the next turn will see another rebel battle.

But more in depth update later. two new characters will be added.



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#8 sevofthesands

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Posted 16 April 2012 - 01:01 AM

have Demetrius break from the main force and help Alexander with the 3 star rebel

#9 SteelEagle

Posted 16 April 2012 - 01:04 AM

It would take about four turns to get there. The battle happens next turn unless Alexander decides to wait two years. But it IS up to you two!



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#10 Dunder

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Posted 16 April 2012 - 01:12 AM

Reform my army. Make him as big as he can be and wipe out the rebels if you haven't. Afterwards, drive him down into Egypt. Unless you have your eyes on Parthia.



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#11 Winter

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Posted 16 April 2012 - 01:13 AM

I see... So I am an excellent diplomat?  Very good, very good.  Well, seems our armies could use some help.  Shall we forge an alliance with some nearby people, set up some trade routes to stabilize economy, and overall be an amazing diplomat?  :D



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#12 sevofthesands

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Posted 16 April 2012 - 01:17 AM

..... continue building up my forces and  Demetrius will head up the march into Palestine.

#13 SteelEagle

Posted 16 April 2012 - 04:22 AM

Antiochus: I've only really done one thing, put a rebel city to siege and overrun it. I have purchased many mercenaries since we started so weakly and have prepared for war with Egypt the best I can. I was going to use what remained of my life to prepare my son Aristarchus for conquering Egypt, but it seems the die has been cast and fates chosen. I will try to maintain the peace with Pontus, Greece, Armenia, and Parthia so I may focus my efforts on Egypt. Who knows- perhaps Aristarchus can be crowned King as they build a new pyramid in my honor.

Aristarchus and Selucia: To describe what happened here as shocking would be a wild understatement. On turn 1, a seven-star rebel commander dropped in and had nearly a full stack of troops with him. And these weren't peasants and militia- lots of archers and horsemen. It is important to remember that every turn a Rebel is in your land, income for that region takes a sharp dive. Plus, at the start of the game, you have no good troops nor ability to train said good troops. Militia Hoplies and Cavalry are awful, yet are the best troops available to you. Stuck between a rock and a hard place. As such, Aristarchus had to play smart- and had to play loose with the lives of those below him.

He fought a series of six battles, getting licked and beaten and retreating to Selucia almost every time. However, each battle served a purpose- while he would sacrifice units and suffer terrible losses, he gradually weakened the strongest units of the seven-star rebel. Every turn, he was able to fall back to Selucia and retrain. Over time, he wore down his enemy until the final battle came. 1,000 Seluecids against nearly 700 Rebels, and again, he was getting the worst of it. However, the two general heavy cavalry units he controll(with a new character I will reveal soon), moved and were able to hit on two sides the unit belonging to the seven-star rebel. After a tense engagement, the rebel leader was killed and his men lost heart. They broke, fled, and were routed from the field and region.

Overall, the victory came at high cost. Nearly 3500 under his command died, while the rebel force of 2,500 had but a few survivors. Selucia has been drained of manpower and the sheer power of the rebel force allowed it to suffocate trade- I estimate 4K lost at a minimum. Selucia is, in the end, a somewhat barren wasteland for now.

Aristarchus- So, build the army and head into Egypt? How large should it be? Selucia is a backwater at this stage after events.

Demetrius and Glory: He initially set out to conquer Arabia, as it seemed an easy enough target. He made the long, arduous trek across the desert, but Parthia got there first. I may have authorized a war with Parthia as they are the logical enemy at this time, but Egypt launched an invasion of Antioch and he was recalled to Damascus. He now sits and builds up his army, joined by myself and the horde of mercenaries I've hired while conquering the city to Damascus' east, and readies himself for his first chance at true glory- capturing Jerusalem.

Sev of the Sands- Demetrius wants to rise, right? Well, Antiochus wants to head up the force coming from Antioch. That leaves Demetrius as the head of the Damascan Force. Is he going to wait for Antiochus to launch the shot, or is he going to carve his initials into Jerusalem's bloody corpse alone?

Alexander and the Peace in the West: Alexander has not yet engaged in a battle, but has had a massive impact in the region. He has arranged trading deals and map swamps with the Greeks, Pontus, and the Armenians, and he has built up a sizeable(if somewhat weak due to early game weakness in our faction) force to back him up. War with Egypt comes and he mobilizes. However, he is blocked outside Tarsus by a rebel army of the same size as his headed by a three star general. Time to kill rebel scum.

Attalus and the Golden Tongue: I forget the name of the city, but a small rebel city south of Damascus was convinced to join our cause with a little bribery and sweet talking thanks to Attalus. He followed up his success with several failures in trying to bribe Egyptian Generals.

WINTER- So, I can send you north to shore up relations with Pontus, Parthia, Armenia and the Greeks. Who takes priority for you and how willing are you to take big risks?

Phillip: Phillip spied on the settlement that the Parthians took and did a wonderful job- he had a 35% chance of swinging the gates open when Demetrius put the city to siege!However, the Parthians got there first and he hauled ass outta there. His new orders are to head to Egypt and the Lavant and spy on armies as they pass by. First, he has to get his bearings and exit Arabia.

The War with Egypt:

Egypt launched a surprise invasion, hitting a small three-unit cluster near Antioch with a 3/4 stack and then putting the city to siege. Antioch had just gained the ability to train Levy Pikemen, having two of its own, and a small cluster of(now) two units nearby. Against them stood a 3/4 stack of Egyptian troops, though mostly of poor quality. In other words, 4 v 15. However bad those odds, I knew that if I allowed them to put the city t siege for long, there was a chance it could fall. To make matters worse, a city under siege stops production of units and buildings- it was never going to get better than this! With this in mind, I sallied forth.

Two Levy Pikeman, with reinforcements of two Militia Cavalry coming in to aid them, against 15 Egyptian units of poor make and composition. I set my pikemen up outside the gates of the city and waited for my militia cavalry to show up- the Egyptians were content to sit and wait for me to attack. I used the Militia Cavalry to annoy them until they started pursuing, and led them into the Levy Pikemen. The first unit inflicted terrible losses on the Egyptians, but were forced to pull back eventually as they were able to be flanked on two sides. As the Egyptians poured into the city, they ran into the second unit of Pikemen, these ones who could not be flanked. Meanwhile, the Militia Cavalry got lucky and killed the General(The MC were running around, distracting the chariots and whatnot). The pikemen eventually forced the main enemy ground force to retreat from the city gates, and the MC routed them in a charge of all things. They were then hit and slaughtered by the enemy chariots. The MC made for the pikemen, who were able to reform in time to stop the chariots who were pursuing the MC cold. I used my final MC unit to harass and rout any small enemy force that had gathered itself. The battle finally ended.

After this, I was able to reform the army in the area. The Egyptians launched another assault against the city, this time with 11 of their units versus four pikemen and three militia cavalry. It was also a one-sided affair.

That has been the state of the war thus far. Egypt has suffered some embarassing defeats, but from what little I've seen, that may have just been the warm-up. Family members approach and with that, likely some serious force. No territory has changed hands yet, and I am gathering an offensive force in Damascus. When the time comes, Antiochus and the small but elite forces in Antioch and Demetrius' mailed first from Damascus will come down on Jerusalem.

The
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Moment of the Session:

A panicked Militia Hoplite formation with the 'fight to the death' icon twirls, in formation, while three horse archer units under the command of that epic rebel general do a circle around them. It looks like a fan, almost. The entire unit dies doing this while around 40 horse archers kill each in the crossover.

Meanwhile, thanks to this, Aristarchus got away.



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#14 Winter

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Posted 16 April 2012 - 04:30 AM

North is the best way to go.  The Greeks should take priority, since they are rich (or at least last time I played they were!)  Risk is a board game, and a completely different game than Rome Total War, so we should play it safe and not take any huge risks.  Life is no fun without a few little ones, though!  Armenia should be approaches second, since they can become a powerful enemy later on, and can serve as a great buffer if any other place decides they don't like us.  As a lowly diplomat, however, I must take orders from my superiors, and anything I say is merely speculation.  Therefore, as always, completely up to them :)



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#15 Dunder

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Posted 16 April 2012 - 04:33 AM

Alright, since our empire is weak, we need to focus on rebuilding our economy. Because we're not going to win any wars with just spears and horses, we need MONEY! And your commanding skills seem good, Steel and I trust that you'll make best with what I give.
Right now, reform my army big enough so that you still have a good income. Send him wherever you need a governor. After the economy is rebuild I'll give further instructions.



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#16 sevofthesands

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Posted 16 April 2012 - 04:36 AM

i will wait for now but can i ask Phillip if he can sneak into Jerusalem to do some sabitoge and spying?

if so i ask him to see what he can do in the city if not i will lead the charge against Jerusalem myself  THE HOLY CITY SHALL BELONG TO US

#17 SteelEagle

Posted 16 April 2012 - 08:26 AM

North is the best way to go. The Greeks should take priority, since they are rich (or at least last time I played they were!) Risk is a board game, and a completely different game than Rome Total War, so we should play it safe and not take any huge risks. Life is no fun without a few little ones, though! Armenia should be approaches second, since they can become a powerful enemy later on, and can serve as a great buffer if any other place decides they don't like us. As a lowly diplomat, however, I must take orders from my superiors, and anything I say is merely speculation. Therefore, as always, completely up to them

- I will have you work your way north to contact the Greeks and probably Pontus. I want Turkey peaceful: Egypt and Parthia should be the only enemies I face for the forst 20-30 years(until I die and someone here makes such high level decisions...)

Alright, since our empire is weak, we need to focus on rebuilding our economy. Because we're not going to win any wars with just spears and horses, we need MONEY! And your commanding skills seem good, Steel and I trust that you'll make best with what I give.
Right now, reform my army big enough so that you still have a good income. Send him wherever you need a governor. After the economy is rebuild I'll give further instructions.

- Actually, the economy is strong. For Selecuia, figuring I might just keep you around so we can build that area up...and to keep an eye on Parthia!



i will wait for now but can i ask Phillip if he can sneak into Jerusalem to do some sabitoge and spying?

if so i ask him to see what he can do in the city if not i will lead the charge against Jerusalem myself THE HOLY CITY SHALL BELONG TO US

- We better ask Phillip! As is, he was already tasked with spying on the Egyptians so Jerusalem is the closest city.



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#18 Dunder

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Posted 16 April 2012 - 08:38 AM

Alright, since the economy is up, just keep me at my current strength until you need me to invade. When you need me to invade, give me 6 units of any type of cavalry and make the rest levy pikemen.



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#19 Tenkan

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Posted 16 April 2012 - 10:40 AM

Ah, man! I really miss Rome: Total War.

It was awesome. I gave it away for Medieval instead.

Sorry, everypony, but I can't join in.
I myself am still hooked on Empire.



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#20 MachineSpirit

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Posted 16 April 2012 - 03:23 PM

Alexander and the Peace in the West: Alexander has not yet engaged in a battle, but has had a massive impact in the region. He has arranged trading deals and map swamps with the Greeks, Pontus, and the Armenians, and he has built up a sizeable(if somewhat weak due to early game weakness in our faction) force to back him up. War with Egypt comes and he mobilizes. However, he is blocked outside Tarsus by a rebel army of the same size as his headed by a three star general. Time to kill rebel scum.


hmm not much too add, keep it up. Although on the economy, when the possibility arises, I think it would be wise too make a militairy city and try too make more types of infantry trainable.



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