Posted 01 June 2012 - 06:20 PM
We're also trying to come up with the quest idea. Any ideas?
Paying the Bills
Please don't block this ad. It isn't huge and helps pay the server costs. ~ Not visible to Donators
Posted 02 June 2012 - 12:08 AM
Posted 02 June 2012 - 12:52 PM
Just thinking of a proper quest for a prince..And also waiting to hear back from said prince's player.
Posted 02 June 2012 - 09:40 PM
Check my character description to see just how perfect this would be for him.
As for quest ideas, what does Blueblood value?
Some rare orchid or other flower as a birthday gift for his mother might take the group to far Uyanazi or the Gallopagos Islands.
Since looking good is so important to him, some vital ingredient for stallion cosmetics maybe?
His father, the 51st Duke Blueblood was a great explorer, lost on an expedition without trace about a decade ago. If there was some evidence that it might be possible to find him, or even what happened to him, he would move Cloudsdale, Canterlot and Tartarus to do so.
Those are the 'far off lands' style quests, which would also work as my version of Blueblood has an ulterior motive, one that he won't actually admit to himself.
Posted 03 June 2012 - 12:01 AM
Just waiting to hear back from Dunder...As always, anymore ideas, just keep toss'n them.
Posted 03 June 2012 - 04:32 AM
Posted 03 June 2012 - 12:12 PM
He probably heard they were going to be checking out the "Job Board" the next morning and might have decided to tag along.
Posted 04 June 2012 - 12:32 AM
Posted 04 June 2012 - 01:20 AM
Posted 04 June 2012 - 02:31 AM
Posted 04 June 2012 - 02:13 PM
Posted 05 June 2012 - 09:07 AM
But we need a trigger, a reason for Blueblood to start the quest in the first place. And we need a reason to crowbar the Blue Blunder out of Canterlot and to Fillydelphia. Or get the rest of the party to Canterlot to meet with him.
If one of your characters is an explorer or trader, or someone with reason to have been out in whatever hinterland the RP will primarily take place in, I think we can do both.
Blueblood the Elder kept diaries of his expeditions, Blueblood carries the next to last one with him at all times as a momento. If an adventurer found the one he'd started just before he set off on his last mission, it would be the first sign as to where he was lost, and if it had been in some sort of waterproofed pouch that had partially failed, or under some proofing spell. There might just be enough information to give cryptic hints as to where he went, without making it easy for an expedition to follow him.
It could be easily identified without opening it, as his notebooks were horn-made of tooled leatherbark, and had the insignia odf the Duchy of Canter (a white castle with a solar and lunar cutie-mark in the upper left and right corners respectively), closed with a clasp. Inside it would be full of horn-written notes on high quality bonded paper. Due to exposure and whatever damage, some would be unreadable, but the notes would clearly be in Blueblood 52's horn-writing style. It might be enchanted so that only Blueblood or his mother could open the clasp.
So one of the other player characters finds it, brings it back and contacts the Duke, as it has the Ducal symbol and can't be opened. If the player is based in Fillydelphia, it might intrigue the Duke into coming there to see it. I am so thinking the opening to Last Crusade or Raiders. This would be an awesome mission for Daring Doo. (He has all her books, you know, though you'd pull his horn out by the roots before he'd admit it.)
Does that strike people as a decent set-up? I'm willing to go with something else, but I warn you, undeerr normal circumstances, Blueblood is pretty hard to shift.