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Jarl Sigrun, Silver Eyed Queen of the East (CC) [Final]


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Roleplay Type: Canterlot Chronicles

Name: Sigrun Askr

Sex: Female

Age: Adult

Species: Caribou

Eye colour: Silver grey

Coat: A dark chocolaty brown, with an even darker shade around her mouth and nose. She has a large patch of white fur that most of her kind have. Her coat is very thick and soft, perfect for keeping her warm in the cold weather

Mane/Tail: While Sigrun does not have a mane, she does have some notable tufts of fur on her head that give the appearance of a short cut mane.

Physique: Sigrun is the picture of Caribou strength. Her body is muscular, leaned, and well trained from years of training and sparring, and real life experience on the battle fields. She has exquisite reflexes and is considerably fast for her noticeable stature. Despite being a powerhouse in most senses of the word, This cow in particular still retains a sort of lithely look to her that most bucks and cows could consider attractive. When on more casual trips she often wears the fur of one of the more dangerous creatures she has slain. Her horns are tall and wide,not as large as a buck's horns but more then good enough to plow through those who oppose her on the fields of Whitescar.

When she Leaves her hold in her homelands she is often seen in the usual warrior armor that protects the chest, neck and hind quarters. She is often seen wearing a helmet that protects her from arrows shot at her when on the field. Even when clad in her armor she still seems keen on wearing her long cloak.

Residence: The grand hall in her clan's growing Territory in the east, a hall of drink and merriment that she has since repurposed and modified into a mighty fortress that so far no other clan's have managed to take from her.

The lands she hails from in whitescar is unique in that it is the only place the Askrwood tree can grow. The lands of her clan are dotted with thermal springs and heavy with magical energy; conditions in which the tall and resilient Askrwood can grow. The strange trees seem to have adapted to their cold homelands in a most curious way; absorbing magic to grow stronger and gain nourishment in addition to nutrients their roots can steal from the soil. Recently many nations have expressed interest in this timber because of it's recent use as inlays for armor...

Occupation: Chieftain of the Askr clan, Leads an increasingly large and influential herd in Whitescar that holds the majority of the eastern side of the continent in her hooves.

Cutie Mark: Not applicable... she does however have a tattoo located in the traditional cutie mark spot. She and her sister, Ylva got them emblazoned on them as a sign of their determination to bring their species in the modern world and still keep their culture intact. The Tattoo is of a Tree with a Rune for the letter A.

Unique traits:

Weapon-master: Like any good caribou, Sigrun has trained since she was a small calf, and mastered almost every form of weapon that the caribou vikings typically use. Combined with ehr natural talent for fighting and warfare she can easily and quickly outclass almost all opponents on the battle field.

Conquerer's Presence: Sigrun's reputation and ferocity are known to all caribou kind across whitescar... and if one does not -know- how dangerous she is, they will definitely feel it. Even before some individuals stand in front of her, many warriors of all races and walks of life tend to be able to feel her presence on the battlefield or off. Usually this manifests with others as a pause or a moment when they seem almost frozen in awe/terror depending on where you meet her, even the toughest of warriors can indeed be affected but only for a few seconds.. Among the battle fields of Whitescar some battles have ended before they began when it was learned she was on the field ordering her warriors. The effect her presence has on her own clan seems to be almost all encompassing and boosts their morale to frightening levels.

Honed physique: Thanks to having trained since she was younger than a calf, Sigrun is as physically strong as even the strongest of caribou in the land. Her reflexes are very fast to the point some have thought she was a clairvoyant witch at sometimes by her detractors in the east, this however is a lie and it just the result of her discipline and advanced situational awareness. Her speed in battle has proven quite deadly as well as she has proven she is capable of closing the gap between an opponent and herself in the blink of an eye.

Chieftain's charisma: Sigrun has always had a sort of mysterious quality to inspire others beyond even her own species. She gives off a constant presence and authority but also trustworthy and someone worth confiding in.

Berserker:

History:

Many Caribou could say they have lived Sigrun's calfhood... and they would be correct for the most part. Sigrun was born the twin daughter of one of her clan's berserkers. Her father didn't have a special title and neither did their mother, but both were good and loyal warriors to her herd. Sigrun was named quite simply after the thing that the father had experienced that very day before another battle between a rival clan; Victory, her name being an old Caribou word for it. The one more interesting aspect of her life would be her sister, Ylva who seemed to reject some of the more violent ways of the caribou and instead tried to find her own way when she went in exile from refusing to undergo the right of passage.

Her sister's action had greatly impacted Sigrun. She had no way to know if she would alone in the frozen wastes or the large world that laid beyond them, she decided to live her live for both herself and for her sister.

Since that day, Sigrun has trained hard and made many contributions to her tribe. Her impressive knowledge and instincts regarding combat and battle having won the clan many battles. Even as an older calf she was able to defeat her father and mother multiple in sparring matches. Her knack for learning combat forms and movements serving her well in mastering melee fights. When she grew into her own as a commander of the forces of the current Jarl she began to truly make a name for herself after she and small group of warriors went to clear out a dragon that had been harassing the Askrs for several months. Not only did Sigrun bring them all back alive, but according to her crew at the following moot, she and them had fought the dragon nearly the entirety of the day, but a clever, yet quickly cobbled together plan of hers managed to send the beast packing in fear... and also leave a large amount of his hoard to the clan. This event has earned her a title that has rapidly spread amongst the clans, “The Silver Eyed Queen of the East” a title that was only made more accurate by future events...

When the old Chieftain was finally passing into old age, he decided to name her the Chieftain for the future and trusted her to take care of the clan when he was gone. That day came quite sooner than expected, he had passed in his sleep; from old age. On the day that Sigrun was to take the Chieftain's throne, possibly one of the best days of her life. Something happened that made it -the- happiest day of her life; her sister's return. When she'd seen her sister had finally come home she had to hug her tight enough to leave a bruise... and also to hide her tears of joy from her soon-to-be subjects. Her subjects had wanted to throw her out of the hold but the news that Ylva had brought... as well as the sacred plant that hadn't been seen in years and words of a message from the old gods of the Askr clan; Tuktu and Qualipu. The offering of the sacred plant that was thought of as Qualipu, the Aurora god's mane was determined a more than sufficient settlement for her refusal of the rite of passage. Soon after, Sigrun was crowned as Chieftain of the Askr clan and all their lands to the east, with her sister, Ylva being called the clan's religious leader.

As Sigrun grew older, stronger, and more skilled , she began to go on game hunts where she would hunt and kill some of the most dangerous of non-sapient creatures in whitescar: The World serpent's spine. The usual things she would hung were the great dread bears that hunted in this region, often considered something to be feared by even the whitescar trolls. In her lifetime, Sigrun has slain scores of these creatures, usually dragging their furs back to hold and using them to provide her clan with warmth. The cloaks she's usually seen wearing are in fact the hides of these monstrous creatures, kept as trophies of her success.

Once High-king Dragonsong was crowned, Both Ylva and Sigrun voiced their support for him and his policies. Since the king has been needing all the help he can for the time being against the dissenters she has made helpful contributions to his armies by supplyign them with the magical absorbing wood from the trees native to her homeland. She has also attended many meetings involving the highking and the more influential Chieftain and has gotten along with Dragonsong of Heil-barn. There have been whisperings of something going on between the king and the Chieftain of askr... but Sigrun doesn't entertain such rumors.

Character Summary:

Sigrun is many things. A loving sister, Weapons master, Chieftain of Askr, Charismatic clan uniter... but first and foremost she believes she must be there for those she cares about; including her warriors, her sister, and the caribou who maintain her growing force in the turbulent region that is Whitescar.

As a result of her environment and culture, Sigrun is an incredibly talented and well trained warrior. Having been trained in the traditional caribou weaponry and seemingly able to learn most forms of combat very quickly, Sigrun is considered by many to be one of the top combatants in the land. Much like the rest of her kind, Sigrun is incredibly strong and resilient to the cold weather and tough conditions of the homeland. Her presence often seems to command a feeling of authority and gives off a sense of charisma that while it may not work on all species or natives of Whitescar, it has contributed greatly in her growing success as a uniter of clans under a new philosophy.

Sigrun and her clan are supporters of the High king and are currently serving him within reason. She has agreed to assist in his dream of bringing his race into a new era, however, she and her sister believe they know the best way to do that is to keep their way of life where their culture values strength but feels that they should make sure their values apply only to their own people in the way they define strength. If the caribou did not wish to be weak compared to the modern world beyond their icy lands and wished not to incur the world's combined wrath if they were to keep to the ancient ways of pillaging and mayhem, Sigrun felt they needed to keep their battles either only between their own kind or offer their strength in return for resources to make their race's live in their harsh lands more bearable. To those caribou who oppose High king Dragonsong's policies of peace with the other races of the world, They have found Jarl Sigrun and her sister to be one of (if not the) largest obstacles in dethroning him.

While Sigrun does genuinely desire peace for her people, She does stick fervently to the ideals valuing strength and exiling those who cannot contribute to her clan. She is considerably more merciful than most of her opposing clan chiefsin that she will often give those caribou who often don't measure up to the usual warlike ways of old a chance to find something they excel at and prove it to her that it can be useful to those under her care. While she is intently loyal to the king, she is aware that one day he may be unseated and is determined that if that is the case; she will be the one to take the throne back and restore his ideals and is not opposed to the idea of becoming a high queen someday should the worst happen.

The things she cares about in her life would likely include her sister at the top. She and Ylva have been inseparable since their birth, the only time them having been seperated having been because Ylva decided not to participate in the right of passage for her clan and left. Eventually the two were reunited when they were older with Ylva telling tales of the land of Equestria and the ponies who lived there. Since then Sigrun has held a fascination with the equine and the status of their country, hoping one day to elevate her own people to such a status.

Sigrun is the more aggressive sister, her sister being the calmer and more gentle of the two while still being a powerful creature in her own right. The Jarl of Askr however has been more at home on battlefields and raids between rival clans. Having been trained and taught the way of life for her kind in the olden days she epitomizes the potential of most young caribou who stay true to the old ways, helping her gain a following as her sister shows a similar yet opposite side of the coin. Most of the time Sigrun can be seen training her body, speaking to her warriors and citizens of her holds, or sparring with the new recruits. On other occasions she has often left her hold to attend some diplomatic meetings with the other clan chiefs.

Things the chieftain of Askr dislikes would include pointless bloodshed at the top. While she still feels conflict and fighting are indeed necessary for growth, taking lives needlessly sits very wrong with her. Another thing she despises would be betrayal amongst her ranks. When she found a spy for a rival caribou clan who had cost her a large territory she sent only his horns in a box to his Jarl.

Around other's of her species, Sigrun keeps up a demeanor of strength and cunning at all times. The only one she tends to drop it around would be her sisters or high ranking advisers whom it would be pointless to hide her natural demeanor from. When around trusted allies, she still gives off a feeling of strength but she is considerably more kind and likely to joke. She still joins in the celebratory merrymaking in the great hall of her castle when her warriors return from battle. Some say she parties far too hard and can leave her bucks and cows three times as exhausted compared to when they originally came back.

In combat , Sigrun is one of the more terrifying hold leaders to encounter. Her training and natural talent with her cultural weaponry having ranked her one of the best in the region. She's often made a habit of collecting newer weapons from her defeated opponents and putting them in her armory back at the grand hall. In addition to her impressive strength, she has equally if not more impressive speed with twitch reflexes that can leave an opponent dazed from the surprise of her quick bursts of speed. She already trained in and excels at most types of weapons to be able to go hoof to hoof with any opponent, However her best performance comes from the use of axes, blades, with a combination of a shield for tougher opponents. To her clan, Sigrun has gained an additional title to that of 'silver eyed queen'; The avatar of Tuktu, their warlike god of the stars.

Usually the Jarl's presence on the battlefield has provided a massive boost to morale to her warriors. Her arrival heralded by a loud bellow of words to inspire her troops in their raids and hunts. They often know that when their leader steps on to the field they are sure to experience just what she was named for; victory. The cow has proven to be an excellent strategist as well, often crafting devious plans and placements of her troops for coming battles that will assure them a win. Her flexible mind that seems to be able to quickly form both offensive and defensive tactics seems to perfectly reflect how she's able to fight in battle. Her movements in duels are a thing to behold, often seeming overly relaxed and barely taking them seriously unless they're a true threat. Her movements are quick, almost instinctive. More than often she uses her opponents force against them and tosses them on their back or catching them off guard with unconventional attacks. While Sigrun prefers straight forward battles in fields, she is not beyond using more controversial strategic methods; the best example would be where she had her warriors tear down and raze multiple farms that provided food to an enemy of the High-king's forces. The lack of food and supplies negatively effected the armies forces and clan Askr's armies plowed through them and took the enemy jarl's palace.

Many herds are beginning to worry about Sigrun and her sister's motives. Often believing the two to in reality be aspiring dictators who seek to usurp the throne. This is far from the truth as anyone who lives in Askr hold will tell you. In Sigrun's hall any native of whitescar who wishes to join her is treated well. What likely maker her fellow clan leaders worry about the nature of her rapid assimilation of other clans into her own is the fact that the warriors and siege engines that belong to the Askrs seem to only be getting more advanced as she takes on more intellectuals and scholars who improve most of her armies tools and vehicles.

While on the battlefields, Sigrun could be considered a strategical genius and fighter to be feared should she set hoof on the wargrounds, she is hardly the best when it comes to social interactions with non-members of her species. She will stil seek them out and improve them as her sister has convinced her a sharp tongue and clever words can be just as dangerous and effective as any sword. Another thing she has issues with is subtlety, if she talks with someone she will usually bluntly state what she means or desires from them, sometimes forgetting to say hello. Another issue she faces is a strange physical affliction she has yet to discover she possesses. Since she has lived all of her life amongst the harsh, snowy lands of Whitescar... her nose has yet to effeciently grasp or enjoy the smell or the reproductive method of spring flowers; should she enter any foreign land during spring you can bet that her sister will be comforting her as she sneezes her head off.

The thing that terrifies Sigrun most of all is the prospect of failing her clan and/or failing her sister. She has also developed a theory based on her sisters tales of Equestria. The tales of the windigoes and their dissapearance has made her wonder if they may somehow be –or have been-- cursing Whitescar and fanning the flames of conflicts between the clans.

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