Roleplay Type: WoEName: Wynken (Vanish Veil)Age: MareSpecies: UnicornEye colour: IndigoCoat: Dark grey, almost blackMane/Tail: Short, fluffy teal greenPhysique: Average-to-thinResidence: NomadicOccupation: ThiefCutie Mark: A splotch of dark indigo disappearing ink
Wynken earned her Cutie Mark after a classmate in magic kindergarten switched her writing ink with disappearing ink. Wynken was so embarrassed, her emotional magical surge caused her to disappear, too! At first, being invisible was scary, but when Wynken used her newfound ability to prank her classmate back, she realized how useful and fun it could be.
Unique Traits: Can turn completely invisible ("wink out") for up to two hours at a time. She requires at least a half hour to fully recharge this ability.
She cannot make her clothes invisible, but if her hair/fur is dyed, she can work with that.
It is possible for her to teleport and then become invisible, but she cannot do both at the same time.
She can't do force fields, but she is a pretty fast runner with quick reflexes.
History: Very little is known about the mysterious Wynken, and she prefers to keep it that way.
Records show she was born in Hollow Shades, and is the child of lesser-known criminal Secret Veil. Wynken prefers not to interact with her father.
Her mother, Thinly Veil, will attempt to write her letters, but only receives unsigned apology cards in return.
She had two friends growing up (Fair Weather and Fly-by-night) who drifted apart from her and began to exclude her. Both of them confirm Wynken had difficulties at home, and became increasingly harder to communicate with as the years went by. Wynken was a very confident, talkative filly, who loved racing paper boats and playing ball. She was also an avid storyteller, and her friends used to love listening to her stories beneath blanket forts at sleepovers. Her demeanor changed when her father temporarily returned home from prison.
Wynken began stealing toys, snacks, and books as an older filly. As a mare, she moved onto "bigger projects," such as the school bell, museum pieces, and expensive jewelry.
She often had two accomplices:
Blynken (Red Toadstool), a unicorn stallion who could teleport himself and small objects instantly without causing a magical flash. However, he could only do this for short distances, and became exhausted quickly. He was captured during a high-speed chase in a street market in Canterlot.
Nod (Sleepy Feathers), a pegasus stallion who created a potent sleeping powder, and a corresponding immunity potion. A permanently twisted wing made him unable to fly, and he was not very athletic. He was arrested for trying to buy oats with counterfeit money.
Depending on the RP, Wynken is either a thief still at large, or is released from prison as a last resort to help adventurers on an important quest.
Wynken's goals for the future include trying exotic foods, pranking stuck-up noble ponies, stealing from a dragon's hoard, and one day, settling down in a big house where she can raise a hundred cats and dogs. Until then, she wants to continue being a thief for as long as she can. She believes she isn't good at anything else, plus she enjoys the adrenaline rush.
Character Personality: Wynken is an absolute hedonistic thrill-seeker, but is also clever and calculating. Despite being a thief, she has her own moral code; never steal from a foal, never steal a beloved pet, and never cause any real harm to anypony. She also expresses great disdain for hypocrites, and anyone who breaks important promises.
Wynken is fiercely independent, and believes respect should be earned. It's very difficult to get through her tough outer shell.
She's constantly looking for opportunities to trick, steal, and serve her own needs. She tends to only think of others if it benefits her somehow.
Her weakness is cats and dogs, and the occasional pet python. She is also motherly and protective towards foals.
Other ponies have described her as sneaky, scruffy, conniving, aloof, and eerily quiet.
She secretly still loves paper boats.
Character Summary: Unicorn thief who can turn invisible for up to 2 hours. Would make an excellent villain, antihero, or untrustworthy ally. Good for D&D-style RP and big adventures.