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Harv0kz

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Posts posted by Harv0kz

  1. My name apparently (according to internet) is a derivative of the greek word for "Hunter", but I'm pretty sure in Thai it means something else entirely and positive that I don't know.

    Do I hunt? Of course I do! I hunt Wargame miniatures, TRPG rulebooks and supplements, TCG cards, geeky/otaku-ish tier goods and T-shirts/jackets/stickers/etc, latest in electronics, Ponies, occasionally plushies...

    I'll stop now. I'm probably doing the name injustice with what I hunt. My skill in hunting however, probably makes up for it :P

  2. I'm surprised no one has made a thread for this yet. Doesn't matter, I'll do the (dis)honours.

    I honestly found the campaign to be bland and pointless except to unlock free stuff. Multilayer is basically like BF3 without excessive suppression, bad maps, more items, and dynamic maps.

    Thoughts/Opinions/Rantings.

    Also, if there is a sizeable number of us here playing it, a Platoon would be in order perhaps?

  3. Why have I only noticed this thread just now?

    Anyway. My game's showing that I have 27 hours and 32 minutes of play time. Pokemon Y ftw.

    If anyone wants to trade/battle, friend code dump: 1864-9739-3337 (Nb: Due to me having to tether my DS to through my laptop which is running off Dorm internet, expect both lag and me not be on most of the time)

    Current main team (or, I beat the league on my first run with this team):

    Charizard

    Delphox

    Blaziken

    Talonflame

    Lapras

    Yveltal

    My WIP team (Read: Post game league-stomp-expshare-train boredom):

    Charizard

    Aggron

    Blaziken

    Gengar

    Garchomp (When I breed one)

    Greninja

    I stopped using Delphox not because of gender (It's a male, though I'd like to breed a female), but because after playing with classics like Blazy and Charchar, something just bugs me about Delphox's combat style.

    PS: Aggron megavolution looks like a Kaiju.

  4. ((The indication of scattered arms and weapons sounds abit cliche to a civil war standpoint, but honestly, anyone who makes that assumption has been looking too much at the NLR/SE conflict fanfics/COs/FFAs))

    The pony hunkered down for what seemed like hours. The gnarling and snarling of the timberwolf as it circled the house continued. Until after what seemed like a excruciatingly long time, it let off a dissatisfied howl, and it's steps could be heard amongst the dead silence as it ran off. Whatever drew the creature away, the Pony was grateful for it. The pony decided to search around the basement for something useful, and found a packet of preserved fruits that was still edible, and took them incase they could come in handy, though there was nothing left below.

    So the pony slowly ascended, soft creaking sounds accompanying his hoof-steps. Now he had the house to search. It seemed like a normal house for a family. Most things were burned, but a few remained intact, such as a saddle-bag, which the pony proceeded to take. As he rummaged through the house, he found all sorts of personal items belonging to the former inhabitants of the house, some damaged beyond recognition, some covered by a layer of ash. But none useful. Because the thought of wild predators was still on his mind, he decided to get out of the house quickly incase another creature stumbled upon this location. Stepping outside, the pony saw that it was becoming late afternoon.

    Changes:

    Timberwolf left area for unknown reason

    House appears to be structurally weak, as witnessed by falling through the second floor, appears to belong to family[

    Still no indication of survivors of any species.

    Personal items left behind, potential indication of a rushed departure? Not much useful things left, indication that functional and essential items only taken?

    Nothing has changed about the Flag of Equestria (Given that we decided to run from it)

    Descending to basement level to find useful things

    Acquire saddle-bag

    Time is now late afternoon, but not evening yet. Location is outside of house.

  5. As the pony walked through the ruined town, he came across what was once the old town center, now a shadow of its former past, the pony noticed a tattered flag planted firmly in front of main doors. As you approach closer you see something that unsettled you.

    The flag, was the Equestrian Flag, a symbol that united all of pony kind. Clutching the pole, was a hoof. And as the pony's eyes shifted, following the hoof down the length of the leg, the pony realized he was looking at a dead pony. His uniform and armor marked him as an officer in the royal guard.

    A Timberwolf's howl could be heard in the distance, so in fear, the point picked up the officer's spear to defend against threats.

    ((Added on first dead body, Equestrian Flag, wild animals, and royal guards. Pony picks up spear for self defense. Typed on phone so forgive typos. ))

  6. ((Mind if I play around? I'm so ninja, I derail plotlines. Better fix))

    Going into Ponyville, the pony could only see the rubble of buildings in ruin, and those set ablaze. Everywhere on the ground, various arms lay on the ground, such as spears and swords. Torn pieces of armour could also be seen, rusting away unused, abandoned by their former users. The pony look up at the sky, and saw the sun still visible, the skies so bright, but it failed to lift his spirits. The inhabitants were nowhere to be seen, and the town seemed to be a former shell of it's former days.

    ((So basically:

    Ponyville in rubble and ruins

    Nopony seen yet

    Various weapons and pieces of broken armour scattered

    This what you were thinking of?))

  7. Create more action rps.

    Well, sort of. I want to pit my second CC char, Sharp Bolt through the CC system.

    So I'm either looking for anyone willing to make/thinking/making a action-oriented roleplay with some aspects in adventuring around some part of Equestria, and maybe a few intense fight scenes to top off how far we can go when ponies with their pointy sticks and guns start using them, and of course, we'll stick with the "more talking with each other until something bad happens" approach.

    I have one idea where a mercenary employer brings together a group of ponies to track down a target, stolen item, or something of equal value and complete the job. Of course, there will be some conflict within the group at first due to different ideologies and the like. But that idea is just my two cents of on a cliche scenario.

    Well guys? What say ye?

  8. No, we go post by post, and when everyone has posted, I execute my post and play out the changelings. And we're not using the class system. Quite impossible because the fastest firing gun is a revolver that's fanned or a bolt action rifle fired rapidly. Just pure char description, such as skills and what not. Don't actually part a character yet though, I'm still working the kinks out

  9. Premise and setting

    Recruit

    What you are now reading is classified.

    To discuss or disseminate any information within this letter is considered to be violating the law.

    As is the failure to report for active duty, and failure to understand the contents of this letter.

    Punishments can range from the freezing of all assets to banishment to the moon.

    You have been selected to be an agent of the XCOM project.

    In your line of work, you will face many difficulties and challenges that others will never have to face.

    You have been chosen, because of the traits and skills you bring to the table, things that define you from the rest of potential recruits.

    And, unofficially, to say that you are "unique".

    By now you are thinking, who are we?

    Following the wake of the Changeling invasion of Canterlot, the Royal Family questioned Equestria's state.

    The presence of a Changeling Queen having successfully infiltrated and bringing Canterlot down to it's knees was troubling.

    Upon further inspection of the current Equestrian society, it had been discovered that a majority of ponies in multiple positions had been compromised.

    The Security, and Integrity, had been compromised.

    As a result, the Royal Family had decided to fund a discrete project.

    "Project: XCOM"

    In order to continue our fight,

    XCOM must adapt, survive, and expand.

    And you, are part of that fight now. To defend your homes, your family, your friends.

    To defend Equestria.

    Welcome to XCOM, recruit.

    Instructions to reach our facility are attached. We request your memorise and dispose of the map. Dissemination and revealing of this information is subject to that same punishments listed above.

    A small concept I thought up of. over the past few days of playing. Imagining what might happen if Equestria treated the Changelings as complete aliens, and how they would combat the threat.

    I would like to take a moment to say that there will be tons of headcannon, and tons of explanations that may not follow your thoughts, but my ruling is final on this matter.

    The Technology level, is quite sporadic. The most advanced weapon a pony has with them, is a pre-WW1 to WW1 Rifle (Ie, Springfield, . No shotguns, no semi-auto pistols at this point (revolvers up to the rifle era-range are permitted). Other than that, crossbows, bows and their associated variants, swords, assorted melee arms, and matchlocks, and flintlocks are available for use. Note that I don't like anyone having anything bigger than a personal weapon, so no big cannons, not "suddenly portable Gatling guns". Magic-based weapons must be cleared through me. Use of a pre-WW1 to WW1 rifle must be cleared through me. Aside from that, armour is still primitive, metal platings, or leather gear. And at this point there is nothing else.

    To to TLDR Tech level: Pre-WW1 to WW1 rifle is highest permitted. No Semi-Auto pistols, no MGs, No Gatling guns, no cannons of any size. Revolvers, flint/match lock firearms are fair game. As well as swords, and assorted stringed bow weapons. Armour is still Leather and metal. Magic-based arms are usable at my discretion.

    Advancement of the roleplay depends on how the players perform. Changelings that are brought back from the field are usually autopsied (if dead), or interrogated (if alive), just like in the game. It takes time to research and develop the new improvements, and that time will progress as while the agents are in field. The end result of the team influences what the Changelings do next, so care must be taken to not make things too much to handle.

    So recap: Moving the RP onwards is solely dependant on how the Players act. You can mess up, and cause the Changelings to be bold and deadly, or you can annihilate the attacking force. You can bring back tons of the dead for autopsies, or you can capture the living to interrogate. (Nb, Interrogation not available from the start, you need the tech to bring them back without an Changeling army assaulting XCOM HQ)

    Speaking of which, an "agent" is the character you use to join. When it comes time to make that application for him, he must seem "unique", special, and somepony that might be considered for a black-project that involves the fate of Equestria. That means, no one-liners, no short stops ("He shot the Changeling" is much much different compared to "He took aim at the Changeling's body, and fired a single shot at it"), and I will say it now, An stat system will be implemented to make it easier to compare and determine capabilities of the Changelings and the Agents (eg. Autopsy on Changeling can reveal certain stats about it).

    On a scale of one to 7, 3 being the average for all ponies, 1 meaning the pony is subpar in that stat, and 7 meaning it's exceptional in the stat.

    Strength: Self Explanatory. Applies to doing anything with physical force required.

    Endurance: Also Self Explanatory. A gauge for how many hits you can last. Thought you cannot die (unless you want to), the worst you will get is into a critical condition.

    Agility: Gauges two things, How far and fast you can run, and how well you are able to respond to enemy attacks.

    Dexterity: How good you are with making your weapon "dance" (in other words, how fast that sword can move, or how accurate that gun is). A gauge of accuracy if you will. (How hard you hit and if you hit at all are different)

    Will: For non-unicorns, it shows how much you can take before pressure sets in and you break. Also shows susceptibility to mind-magic. For Unicorns, it also determines how strong their magic is.

    Every Agent has 15 points to assign (4 on all for a "jack of trades, master of none" ). Everypony comes with a free point in all stats (because of your trained backgrounds). Your stat should reflect your backstory, character's physique, and Cutie Mark ability.

    Changelings will perform many actions that irk the ponies in XCOM, and the Royal Family. Ever since they beefed up their own screening, it has become easier to detect and identify whenever Changelings are on the move. Now that they are bolder, they tend to abduct ponies from towns, conduct terror campaigns, etc. Not to mention they have adapted multiple forms that are appropriate for their function and purpose while on the field (yes, expect big, hulking Changelings with giant claws). Changelings also have their purpose-built awesome magic that's dangerous. I will randomly decide whichever one of these is happening.

    The course of one activity shouldn't take many posts... if everyone does it with much detail. Otherwise things will go on for longer. I will give brief rest times inside XCOM HQ to RP you character's outside of battle, as they will also serve as a counter for developing/creating equipment and items.

    Test Character Sheet

    Name:

    Age:

    Sex:

    Species: Nb only pony races with the exclusion of Alicorns can be played

    Physique:

    Colours and design: Pretty much mane/tail/eye/fur coat colour and any other misc appearances.

    Stats -

    Strength:

    Endurance:

    Agility:

    Dexterity:

    Will:

    Backstory:

    Character Summary:

    I welcome any comments, suggestions, and interest in this roleplay. Do keep in mind that this is basic framework, I will expand it more as I think of more.

  10. (Note: Because the app seems to be in lingo, I made some additions to the addendum, by adding more detail to Sharp's gear, as well as adding pictures. Should this in any way affect the current application (IMO Shouldn't, because although it adds on tiny bits of history, it doesn't effect the main core of the history, plus, it's a more, in-depth description of the gear so it's rp performance can be gauged), please allow me to now say that I am sorry, I did not know, and politely request it be read over again, even if it has to have it's queue position reset)

    "Pop goes the Timberwolf!" ~Sharp Bolt Lining up and firing Spear, his rifle, at a lone Timberwolf

    Name: Sharp Bolt

    Gender: Male

    Age: Young Stallion

    Species: Pegasus

    Eye colour: Blue

    Character colour: Teal

    Mane/Tail/Other: Mono-white colour, both Mane and Tail kept in a short and highly ordered manner that suggests professionalism and discipline from military. A few scars here and there, but a visible one on his right cheek gained from a lucky hit by an enemy's knife.

    Physique: Lean and built for speed. No chance of direct stand-off against a Earth Pony unless he moves fast. His wings, however, have a slightly bigger surface area. Ponies who see him clearly see "definitely not up in your face", but "Agile, fast, sneaky pony"

    Residence: Cloudsdale is where he permanently has a home, but he never stays in a single place, it could be months, weeks, or even years before he sees his home again. He has taken up residence in Canterlot and Stalliongrad before, as per his military career

    Occupation: "Honourable" mercenary/Monster Hunter/Ex-Military Special Operations Sniper.

    Cutie Mark: A circular crosshair. He has an insane amount of focused precision, and his eagle eye, not to mention his reflexes. The Cutie Mark is a continuation of his family's lineage of soldiers and guards, a tradition which carried today, also reflects in the Cutie Mark of the family member.

    Unique Traits: Aside from his insane-like precision, he is also very well trained in military field and squad tactics, as well as wilderness survival and is deeply ingrained with military discipline and doctrine. He also has quite and extensive knowledge base on firearms, not enough to make them, but enough to do a fix-up job and to calibrate them for optimal performance. He also has a quick mind for practically applying physics, but can not do the equations, so to speak, an intutive understanding of how kinematics works. He also has skill with stringed ranged weapons, ie. Bow, Crossbow. He also has rudimentary training in siege/heavy weapons operation (ie. Cannons, Ballista, etc), and his Cutie Mark abilities also augment their operation (accuracy becomes very good, etc)

    History (be warned of big story, it's told in a "story-like" fashion): They say you can't escape who you are, that you are bound by one destiny. Sharp Bolt fought against that thought. From his birth, his Father was a well known Captain in the Guard, a family line of Pegasi who devoted themselves to the art of war since before Ponies knew of Equestria. A traditionalist he was, Sharp Bolt was encouraged to fight in battle, to focus on strength and intelligence, and to ignore the texts of school. As were his elder Brothers. But not his younger Sister, who Sharp's Mother raised on books and brain. His Mother had enough of the military 'tradition' trying to shift Sharp away from it. Both parents battled to bring Sharp to their side of the house, but it was ultimately up to him.

    For a while, he stood on the path between the two extremes of academics and militarism. He also had bigger than normal wings, which kept him in the good area of Flight School, though he was mocked qutite abit for being a blank flank when all others already knew their roles and Cutie Marks. His Father expected him to be a close-quarters fighter, as all Pegasi from his family line were, first into battle, last one out.. But that was not what the fates had planned for him, and it all began when he went down to Ponyville.

    Whilst he was out playing, a few ponies invited him to play archery. Enticed by a new sport, he readily agreed to join them. After watching a few shoot their arrows into a tree, he was offered a chance to shoot, and gladly accepted. As he steadied his aim, the others behind bet their bits to see if he would get a bulls-eye or not. So Sharp lined up his shot, pulled the arrow back, and let go. The others were jaw-wide when they saw where the arrow landed. Smack dead in the centre. They encouraged him to shoot again, convinced the first time was beginners luck. And when the same results occurred, again, and again, and again. He was quite convinced that this was no ordinary thing, and his friends had given up their betting all together, convinced that Sharp was one of those "special kids".

    Of course Sharp had to tell his parents of this. And so he did, his Father knew that destiny would take over, and thus Sharp was forced down the path of militarism. Each day, his training involved improving his accuracy, and making his shots faster. Unlike the earlier sessions, this was actually fun and bearable for Sharp. It relaxed him, gave him confidence. But that was not all that his abilities were applied to. Almost everything he did that needed precision was done with an unusual level of precision and accuracy. He was known for this back in Flight School too, an uncanny trait among the many who have skills of acrobatics and flight. So when a talent show came along, his Father knew exactly what to do.

    Though Sharp detested at his Father's forced attempts to show off the talents that Sharp had, he was nonetheless forced to follow along, otherwise not attend the talent show at all. With a very difficult act to perform, including both flight and archery, his Mother thought that things were going a little too far. So when came the night of the show, he was understandably nervous, shaking his hooves, as his sister might have said. But he needed calm to focus. And that he did. Executing the performance cleanly, he manage to shoot arrows into all three targets without issue, and landed safely from what others might've called a death-defying trick (of course not, the props were safe, and there were a few anti-arrow precautions). It was the night that Sharp's Cutie Mark appeared. And all according to predictions, his Cutie Mark had to do with what he was already good at. And so our intrepid pony though that he would be locked into one path.

    But Sharp was not even of age yet to run around the fields of battle. And as his relations with his brothers (who already went off to serve for Celestia and Country) became cold, the only other sibling he could turn to was his younger Sister. They both bonded very well, despite their differences. Both helped each other hoof in hoof, getting by in the years to come. The remaining childhood that Sharp had was mired by uneventful events and the usual teenager antics. And then came young adulthood. The moment of truth whether Sharp was to enter service for Equestria as a soldier, or as a academic. So then Sharp's Father tried one last gambit to win him over to tradition.

    The War Story.

    So the Father weaved a tale of honour, glory, duty. Exaggerating the finer points of each, and detailing the consequences. A pony like Sharp shouldn't waste his talent on books and papers, but with weapons and skill. Those who fought bravely and fell were remembered to all time, and those who survived the battles were honoured as heroes. "And so they came to say, that a hero wasn't born, Sharp Bolt, but they are made. And our family has had heroes since time immemorial. Are you willing to just stay with a bunch of books and papers? Equestria hasn't aged a day since Discord was overthrown and Luna was banished and returned. The threat of many creatures is near and high, as are ponies who will do anything, to get the things they want. The world is not a truly happy place beyond the Heartlands, but cold, savage and demanding." Sharp's Father ended his tale, and spurred forth by tales usually told as lies to entice the foolish, he signed his contract.

    Though Sharp's Mother and Sister tried to make him see reason at first, it was quite impossible, because his mind had been set and locked onto a single path. After a while, they gave up. When time came for enlistment, he jumped at the chance, and when it came time for him to ship out, he left the home without a goodbye, and without farewell. His first days were rough, keeping mostly to himself and doing what he should do. He spent his free time improving his aim, and training his physical condition, and when it was night, he spent his time reading, learning, understanding the things that he should. Due to his talent and his skill, he was quickly placed as a Markspony, alone among the sea of Unicorns, he had pressure. But he pulled through, top of the leaderboard.

    His assignments and ranking went on for years. Until one day, because of his skill, achievements, and rank (he had become a Sergeant at this point) and a commendation from his CO, he was moved from regular forced to a remote area in the Northern mountains, and re-tasked as a Sniper. There, he was assigned to a Special Operations unit, the 6th "Ghost Wolves". And given the crash course on his new area, as well as a new toy to play with: The Rifle.

    He feel in love with his new weapon, the explosive bang that sent enemies into fear when it was fired, the sudden effects of the discharge, the stats, his colleagues might say he was in love with it. He cherished it, used it well, and even read on it's operation to understand the best way to optimize it. His accuracy was something he took pride in, something that the others respected. And in time, a growing camaraderie between them was blooming. They were unstoppable. The criminals feared them, taking the longer routes to avoid them, and the Monsters fell fast to their steel. And since they were based in Stalliongrad, tales of their deeds were sung by the local folks, and they were treated to endless supplies of food and shelter. They were, in a way, heroes. Exactly like Sharp's Father described. This carried on for a few years, the majority of his Young Stallion years all gone by service in the North.

    But a twist of fate was about to occur. One that would change Sharp's path all together. During a routine patrol, the squad was ambushed by a unknown creature. The attack was swift, and little time was given to respond. Sharp was the first to get knocked out. And for the duration of the fight, he was unconscious while the fighting went on. By the time he gained conciousness, well... lets just say he had to trudge his way back to camp, alone, in low spirits (FYI, nothing grizzly, but he did loose all of his members. again, just for effect). Traumatized and brought into low spirits. The "Heroes of Stalliongrad" became singular. As did the "Ghost Wolves." Now the last survivor of his Squad, he was reassigned to Canterlot Guard duty.

    Where he went back just in time for the Canterlot Changeling Invasion. He fought his hardest, trying to forget his loss. But then, a darker side of him seeped in. His rage. As he fought, his strikes became inpony. He killed without mercy, disregarding his order to capture or disarm the Changelings. He had enough of this. Nopony should forget that he was a hero, a soldier. Yet they did, and his situation wasn't changed as he repelled the Changelings. When it was all over, Sharp was due for another commendation, and a few medals. But he turned them all down. Resigned, and cut all ties. He only kept his rifle, two revolvers that belonged to his friends (as a memento), and a trenchcoat that was issued to the Northern special operations units. And then he just disappeared off the grid. His Father was angered, his Mother and Sister worried, his Brothers too far away to even get the news.

    So for a time Sharp just simply wondered around the land, helping ponies with their monster problems where the guard could not. His techniques were regarded as brutal and direct, but he got his job done. And he had places to stay and food to drink. He stocked up on his gear in places and went on his way. And soon, he felt the thrill of exploration, being open and free was a strange feeling to Sharp. To have nopony expecting you to do anything, to be able to do anything without loss. But he couldn't do that. His experience in Canterlot told him he had to discipline and control himself. And he did. He spent time away from ponies, taking in the nature, and all around, giving into the wanderer's spirit.

    When he returned back to Canterlot, he chanced on an old accomplice. They both talked for a long time, reliving the past, though Sharp was reluctant to peel too far back, and kept his Special operations activities silent. Hen Sharp went on about what he did in the now and then, his friend suggested he become a mercenary, and a hunter of monsters. Sharp would've detested, but how else was he going to make the bits to keep living like this. And that was what he did. He set out from Canterlot once more. This time, a Mercenary, a Hunter, and a pony with a past to match.

    Character Summary: On first impressions, if the arsenal of weapons that Sharp carries is not intimidating, then his expression would be. A pony who had been beaten down all his life, only to bring himself back up, his eyes betray a hardened mind, and his face the sign of veteran status. Yet, he appears to be quite calm when approached and talked to, and quite sociable. Especially around the bar when the Cider flows. He is usually cautious, stemming from his paranoia and constant alertness, even around friends, family, and home. When those who seek to hire his services approach him, anything that sounds the slightest bit dirty only earns them a punch from his hoof, or when he doesn't need the trouble, a polite, yet forced decline with a clear message of "get out of my sight scum!".

    As a pony of honour and duty, he refuses to do the dirty and the dank, sticking to helping other ponies get along with their lives without much disruption from pirates, bandits, monsters, etc. He always shoots to kill Monsters and those who he deems an threat to the innocent. Sometimes he shoots to disable, as per request, but he never shoots the innocent until proven. But then again, he believes that nopony is innocent until proven, so instead, he doesn't shoot unless attacked first.

    He refrains from talking much about his past, preferring to divert the subject somewhere else. He tends to stay away from touchy subject, such as his trenchcoat's origin, and well as where his arms came from. Though that doesn't mean the answer can't be pried out. It's just very hard. His personality tends to drift between easy going, and stone cold depending on the situation. The only ponies he ever talks to openly are probably, his Sister (whom he trusts the most), and his friends (that still live). Everypony else he scrutinizes, his hubris sometimes taking over, but usually shooting them down. In groups, he is the realist, the pessimist, and the guy who always says the glass is half empty.

    In battle, he is dependable, if not the guy who usually goes solo. Although he works best alone, he works better in groups, as he becomes an asset. Regardless, he is very cooperative, and willing to go the extra mile when somepony is having his flank mauled by a manticore. He knows that in his line of work, conflicts between the team, even if personal, hamper group performance. He usually fills a scouting/markspony role, staying behind or infront of the rest. The detail he puts into his work is tremendous.

    He also tends to be quite the collector. He usually ties objects to something memorable in life, and a lesson to be learned from those events. The Rifle he uses is one such happy symbol. A sign of changing times and his superiority in the field of battle. His trenchcoat conveys a sadder tale, one that makes him never look at the military in the same way. He keeps more of these mementos with him if they're small, but the bigger ones he sends back to his permanent house. He thinks these memories will help him along his path as he struggles to find out what took out his squad.

    Speaking of which, that is his current goal. To find out what, or who, was so deadly, that they took out his entire squad in a manner of seconds. He has never forgotten that moment, sometimes having nightmares about it at times. Others have made him try to forget about it, that it wasn't his fault. But Sharp knew that he was playing scout, and that he should've found out in a manner of seconds. In a way, he failed. And it was his neglegennce and incompetence that fuels his guilt, and the reason why he constantly trains harder. So the same would never happen again.

    Although there is much to weave and tell about Sharp, that is as short as the History can be. So to summarize it: TLDR: Pony's path between going to school and going to military torn by tradition and revolution. Gets Cutie Mark after talent show and daredevil stunts, told lies and slander by Father, goes to army, good career track, transferred to specOps, revered as local heroes, continue career track, squad ambushed, traumatized, goes back to Canterlot, repels invasion, gets commended and medals, rejects all and resigns, goes wander, talks with friend, assumes a proper mercenary and hunter occupation.

    Addendum:

    - Sharp's Major Gear listing bellow

    "Spear" - Marsin-Neigent MDsc/NNM Standard Issue Rifle modified. Load five round box clips. Custom made variable-zoom scope ranging from x2-x8. Each round is 7.92x57mm. Modified to utilize Mareser 98K bolt system without failure, as well as other relevant mods to effectively accommodate and utilize ammo size.

    First issued stock when he joined the "Ghost Wolves", he often complained about maintaining it, until a fellow sniper lent him his Mareser while Sharp was waiting for replacements, and he fell in love with it's bolt system and design. Later requesting a modified Mareser 98k bolt system that fits and works with his own rifle perfectly. Alongside the bolt system modification, he also upped the size of the barrel, added a box clip, and changed the bullet size. The rifle itself has undergone multiple refits and minor modifications to the point where it is distinguishable from a stock Maresin-Neighant. Basically, it's easier to use and maintain, and packs a bigger punch at distances.

    "Edge" & "Blade" - Custom-built Celeston Model Discord, New Equinne model. Cylinder modified to accept .50 Celeston rounds. However, in order to keep the revolver stable and practical, ammo capacity had to drop to four rounds, in addition to a slew of rebalancing and calibration modifications to the basic structure.

    Sharp wasn't a fan of pistols. They were small, short-ranged, and randomly accurate at best. That was, until rifle bullets became hard to find as he left his post. He had tried many, from the new semi-automatics, to the venerable revolvers. When his travels brought him back to Stalliongrad, he went to his old friend, a reputable gunsmith, who listened to Sharp's whining. Taking it as an challenge, the gunsmith forged two revolvers based on the Celeston Model Discord frame and design, taking care to make it powerful and accurate. The end result was a revolver with power and accuracy to match a rifle. Sadly, range will always be unmatchable, but what was implemented, was a factor of speed. Sharp now uses this gun as a "quick snap" weapon.

    Equestrian Special Operator's Combat/Survival Knife Recon Mod. Mark V. - EqSOpCSK RecMod. MKV

    Never bothering To give this weapon a name, he just calls it a knife, but really, it's built specifically for deep-level operations where surviving off the land may be necessary. It is coated in black, non-rust layer, and the edge is made of a sturdy, but light alloy. It's double edge allows it to be used for many purposes, such as stabbing enemies, or carving a notch for a arrow.

    Equestrian Special Operator's Special Issue Trenchcoat Recon Mod. Mark III - EqSOSIT RecMod. MKIII

    Designed for uniform for use and ease of controllability in urban environments, it's multiple-adaptive slots and pockets,allow it to be used in any environment and situation, especially padding. Which is why sharp can wear it even in the Heartlands without breaking a sweat. It still bears the squad symbol of the "Ghost Wolves", but has an empty spot where a patch indicating rank should be. Currently, it's colour is white, but it's material allows for rapid colour change by using a special dye set.

    (Notes: NNM = Nightmare Moon, Dsc = Discord, Celeston = Remington (Yeap. Ponified IRL guns. So uncreative). Use if villains denotes time era when gun/revision was made. Rest of RL references are obvious for the WW2 nut.)

    - Pictures

    MIG0d8B.png"Ghost Wolves" Emblem/Patch/Symbol as seen on Trenchoat

    mu1NW1x.pngA drawing of Sharp Bolt

  11. "Why would I need to cast my own bolts of magic, when I can make something that does it for me?" ~Solven Sprockethooves, arguing to a magic-focused Unicorn whilst in Canterlot studying.

    Name: Solven Sprockethooves

    Gender: Male

    Age: Late Young Stallion Years

    Species: Unicorn

    Eye colour: Crimson Red

    Character colour: Rusty brown

    Mane/Tail/Other: Metallic Grey matte for both Mane and Tail. A few not-so-visible scars from explosions while experimenting. Both Tail and Mane are kept in a rough, messy and short fashion that portrays a certain lack of attention to caring for them.

    Physique: Average height and build for a Unicorn, although has a slightly longer horn (no more than ~1-2cm, usually unnoticeable). Possesses a better reaction and agility than most Unicorns of his build, as well as eagle eyes.

    Residence: Prefers to say he "wanders around Equestria", but actually has a residence in Canterlot that includes a basement and ground-level workshop where he works his trade as a mechanic and a general third-party entrepreneur engineer.

    Occupation: Arcane Mechanic/Technomagic inventor/Whichever term you prefer that specifies a pony who uses Magic and Machines together to further his ambitions. Also works his trade as a mechanic and a general third-party entrepreneur engineer.

    Cutie Mark: 8-teeth gear cog with a small hole in the middle. Give a ~2cm gap between the edge of the gear (not counting wheel) and the beginning of an indent into the circle up until where the hole is. Cutie Mark represents his master-like level of mechanical engineering as well as an desire to invent and innovate to discover and create. He gained this as he discovered through many experimentations and reading up ancient texts (and long sleepless nights) that he could channel his magic in a specific way, into a specific composition of material, and that object would become a storage device that holds magic until it needs to be released, though unstable, it did cause his Cutie Mark to appear

    Unique Traits: Has an equal knowledge and practical mastery of magic and mechanics when applied with each other (though the level of knowledge is equal, so his creations tend to not be fully mechanical/magical, rather a complex hybrid). When he was a child he was considered a genius, 'gifted', due to his unusually high understanding of magic and machines from a young age, as well as being able to grasp concepts easily, and adapt them for his purpose. Also has a keen and sharp eye, which he puts to use when shooting his Maglock.

    History: Although he had known Canterlot as his home from young, make no mistake. Solven Sprockethooves was not pampered by rich parents, nor did he live life with whatever he desired. No, he lived in the lower rungs of Canterlot, the traders, merchants, and businessponies who called the less glamorous part of home. He was brought up by two parents, who both managed a general store for other ponies, making a living amongst the other competitors. It was expected from the start the Solven was to join his parents, and continue his parent's business when they were too old to manage the shop. But this was not the case with Solven. He detested working, selling, and being a merchant, finding it boorish and dull. Instead, he spent his time with whatever books he had, learning, reading, discovering. Some might say that he was closer to his school books than to his friends, who saw him as the "go-to" pony for help in science and mathematics.

    Although his parents tried to set him on a condemned path with no freedom and a eternity of work, he knew that his mind was being wasted on such things. He would come back from school with library books numbering in fives and tens, reading them all somehow within a few nights, despite his workload. He discovered how many things working in tandem and begin to salvage scrap that he could use to invent and explore. Of course, his parents disapproved of these activities but nonetheless Solven disregarded their warnings, and kept on going. He would be left up on sleepless nights with endless fun, only to face the unwanted work in the morning. And the more he did it, the more he understood, curiosity being the fuel for the fire of creation.

    Eventually, Solven was given permission to go to public libraries (his parents didn't like this development either, but he was showing progress despite the lack of personal motivation). He spent most of his free time outside of house now, reading books that others of his age wouldn't even understand. And during one day, he accidentally wandered into a restricted section of the library, getting lost while searching for a book. Not wanting to waste and opportunity, he went exploring inside the dust shelves, some untouched for years, but most are tomes so ancient, that Solven wondered if anything was still usable and applicable to today's context. He then stumbled onto a special book, titled "Applications of Arkanomechanics". He didn't know then, nor does he know now, but something about that book sparked a flame inside him.

    And when he snuck out with the book, his entire night was spent reading on something that seemed so... weird, so, mysterious. The texts described a crystal that could store magical energies. And when forced, discharge those energies. His mind was set on proving it true. But finding a crystal as described in the book was hard for him, plus his magic wasn't strong enough to manipulate materials at a molecular level. So he went shopping. And after days of hunting the markets, he saw something that enticed him. It probably wasn't pure crystal, but it looked like one, shone like one, and when he touched it, felt like one. He bought it with whatever allowance he had, and ran back home. And after summoning his magic in the way described by the book, he managed, with great effort and energy, to pour magic into the crystal. And it glowed. And his Cutie mark appeared as he stared at the dancing lights inside the crystal. Before it exploded, or more accurately, imploded.

    After that night, he knew his destiny. Working endless nights while still keeping up with real-life duties, Solven slowly refined his work. He made the crystals more stable, the magics more focused, and when he was old and powerful enough to, he manipulated basic elements of a crystal structure, resulting in different effects to the crystals. Several explosions and some scars were the drawbacks of his experiments, but that didn't keep him down. Eventually, his supremacy in his local school brought enough attention to him that he was sponsored for University. To which he gladly went to showcase his work and study more. To the much dismay of his parents trying to force him out though. It became annoying to the point where Solven decided to cut contact with them.

    His work, however, was unappreciated. Scientists though that, even with the proof, the concept would never catch on, that it was foolish, inefficient, and couldn't stand to be anything more than a experimental night-light. Dismayed, his efforts were now to focus on applications for the device. Yet to no avail were the scientists convinced. And after must frustration and a little more research and money gathering here and there, Solven also left University before he graduated. In order to support himself, he lent his skills and talent to others, as a third-party engineer and a mechanic, fixing other's gear. He also knows that there is much left to pursue, and even technology to uncover, so he plays a part-time explorer, seeking archaeotech.

    Character Summary: Solven's life has been marked with defiance. Going against his parents by pursuing different interest, Going against school because it was too simple for him and boring, and Going against higher-education because they were too thick-headed to consider an technological revolution. Going against the current Equestrian technology is now his greatest goal. To ignite the spark of revolution, and to bring forth a new era where machines and magic co-exist alongside each other, augmenting each other.

    But that's just the long-term goal. For now, he focuses on recovering lost texts and technologies, adding to his personal collection of research and notes. He tends to be very "hands-on" in his work, going around ruins in which he suspects contain the knowledge he seeks. At time though, he is mainly in the library doing research through ancient texts. Some have called him zealously crazy, and others who believe him call him a revolutionist. But he rejects those terms. He just really wants to revolutionize the way Equestria sees it's magic and machinery, hoping that it will improve lives.

    As for his Personality, Solven tends to appear erratic and organized in his work. His living space is a mess, his work is a mess, etc. But to those who know him, he is likely more dedicated in his work than anypony else. He tends to spend day and night solving the most complex of issues without break, as if fighting a never-ending battle. But he never sees it as that, but rather as a adventure, to explore the intricacies of the science he chooses. Because of scrutiny, he tends to think less of his pony friends than his artificial constructs, and also as a consequence, is usually Socially cautious and reserved. But when forced out of that normal attitude, he can be quite talkative and rapid in speech. He tends to have a logical structure to speech, and much less understanding of implied definitions and proverbs.

    On the downside, this makes him much less sociable, even less so when others are trying to pry him out about the stuff he carries. He tends to avoid crowds, gathering places, and impromptu social events, citing various excuses. He places emphasis on his work, and his hubris extends from the power he believes to be the only one to harness. He tends to be cocky and hot-headed, sometimes obsessive when he is on exploration. Though he has enough logic remaining in his head to prevent himself from getting killed.

    In a fight, he is often seen far from the front, using his Maglock to take down foes. Although he uses lethal-energy crystals in wilderness areas and uncivilized zones, and especially near areas where bandits roam, he usually switches to non-lethal magic when in crowded zones. As much as he'd like to silence the hoard of many, he simply can't. They did nothing wrong to him, and logically, he should do nothing to them. "Leave them alone and they'll ignore you." is what he says. An it works too.

    Addendum:

    - Crystals that Solven use are powered on a similar concept to the Crystal Heart, with two exceptions: Solven directly applies magic and doesn't use natural crystalline structures. The crystal itself is artificial, and to anyone without Solven's knowledge, it's nothing more than a night-light. Interfaced with a device capable of tapping into that power, and the magic inside discharges in a said fashion. (Or TLDR, Very crude magic-battery). However, it is volatile and limited in charge. The crystals can only be charged once, and it takes time to make them. He has also made many non-combat inventions with these crystals (but then it would seem that I'm spouting off newtech too much, so I excluded it, but nothing too modern and fancy)

    - To defend himself on his travels, Solven has made a crossbow-like device that is capable of discharging the magic inside a crystal in a bolt-like fashion. It is capable of holding one type of crystal, but different crystals effect it's attributes. He calls it a Maglock, but tends to refrain from explaining it's function to those with questions and curious eyes. (TLDR Magic rifle. He calls it a "Maglock" even though it shoots like a modern gun [Overheat included of course]) It also folds.

    - Carries a utility satchel with tools and gear for calibrating and storing his gear.

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