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"Citadel, this is Bastion 1 Actual, come back." "Bastion 1 Actual, Citadel reads you 5 by 5." "Citadel, good copy. Be advised, eyes on AO, rolling into valley from the South-west." "Bastion 1 Actual, acknowledged. From what you can tell, uh, what's the status of the settlement?" "Citadel, settlement has gone dark. Could be an issue with the Spectra Grid. Break." "...." "Citadel, back on net. Eyes on large illumination in roughly the, uh, the center of the settlement." "Bastion 1 Actual, Afirm. Proceed to phase line and dismount." Lunar: Shadow of Equestria Welcome to the alternative future of MLP, a world which we took but a small glimpse into during the infamous season finale. A lot has changed since Nightmare Moon's segment of the episode, centuries of darkness and restrictions on magic have lead to leaps in technology for pony kind. The Princess of The Night and her new government have also risen a large conventional military, branching off into differing sections of service to defend the Republic. YOU will play as a Lunar Ranger, an operator apart of a small corps of personnel that specializes in combating magical threats. To get an idea of what the Rangers and their sister branches of capable of, along with other bits of world info, I suggest you read the document below before creating a character. https://docs.google.com/document/d/1Q5uRJNpEUR-OicCRNEWTGVN203eYQTMzJs-Lo1uJs-4/edit?usp=sharing Welcome back, now that you've been acquainted with your friendly forces, and a few of your hostile ones, you can now effectively create a character. Please post them below before the start of the rp. We'll be taking roughly five members for this operation, with myself included in that number. Our team will be responding in support of a company of Lunar Guard Tactical Troopers. After a number of mysterious happenings occur while the company is investigating a settlement, our team will be inserted to not only find missing squads but also discover what exactly is happening their.
BOOM BABY I'm back! -95 Post Empirical A hundred years have passed since the return of the Crystal Empire, Ninety nine have passed since it was invaded by Equestria, and Ninety five years have passed since little under half The Grand Equestrian Guard came walking out. And with them, came the ruin of the old world. Magic: Arguably the Lifeblood of the Harmonic Age, or as it's now called the Empirical Era. There were always stories, cleverly woven tales of its great importance or volatile nature. The latter was usually spoken of by veterans, the old 'Chrome Domes' of the war. But beside its uses, a new debate has arisen; the question of its existence. Seems the stories are getting old, and the minds of their elderly equally so. So, whether fact or fiction, the ears of the world turned deft to the fairy tales and penned a new history. This one, rich in both innovation and conflict. Stepping back to the tail end of the greatest conflict in history, The Crystal War, the legions of both monarchs were battered. When the fighting finally came to a close, resulting in the deaths of both King Sombra and the Equestrian Nobility, leaders became scarce. A large portion of the remaining guard wandered into the East, mingling amongst (more squabbling really) with the Griffon populace. The remaining Equestrians limped back home and left a shattered empire and its people to pick up the pieces. The welcome home was not a warm one. Almost immediately hostilities rose against the remaining Equestrian nobles, those who opposed them claiming that they were responsible for the last four years of devastating conflict. Within the year, Equestria found itself again engaged in open warfare. Due to the poor nature of its exhausted forces, rebelling forces in the South and East quickly overran Equestria's borders and through a series of treaties gained independence. Thus, giving birth to the three western Equine powers... Saddleveil, The Eponnine Alliance, and United Equestria In the East, things appeared more stable, at least at first glance. The Griffons and immigrant ponies, though different in many ways, did manage to remain one state. With the influx of horse power the shrunken nation of Aquellia quickly regained territory lost in the Crystal War, even pushing North with the creation of small 'colonies'...not too far North though. The former Crystal Empire did not recover as well as their Griffon counterparts, or their Equestrian cousins. The pieces never seemed to find their way back together, with a large group of subjects turned isolationists fleeing to the North Eastern island of Whitescar and establishing a nation of the same name. Those who did stay however, took to the wilderness. Scavenging tribes dotted the frozen North, continually fighting for control over the wilderness. Others took to a nomadic lifestyle: roaming from sanctuary to sanctuary in rather large caravans. The only natives who truly reestablished themselves were The Leota Clans, mainly setting up residence in the mountains of the region as to stay above conflict. Throughout the molding of this new world, along all borders, conflict became a staple part of life. Whether attempting to free themselves from the shackles of an ancient monarchy, or reclaiming lands held by their ancestors for generations, the new nations of the Earth began to see past the horrors of war. Having been hardened by the past they approached the future a more determined, yet colder people. Understanding and embracing that some had to be sacrificed for the greater good, these new territories traded humanity for advancement. Days Ahead 95 P.E. Ok, so now that that's all said and done; this will be an rp based around combat (because what else have I ever posted). You will be entering a world very much unlike the Equestria you know to solve an age old mystery while also trying to keep your unit alive. This unit, which will be unaffiliated from any country above, can be made up of any species in the mlp universe whatsoever (with the exception of supernatural beings and probably dragons). The fact that the group is not attached to any official military unit also means that gear wise, you can mix and match from all sorts of wear. We'll be pulling our gear from late ww1 and ww2 styled aesthetics and weapons (as that's how I pictured this time period looking). The world will also be heavily influenced by real history, with each country vaguely resembling a country involved or affected by the conflict. Besides this though, the world will also have an industrial steam punk kind of feel to it, as this is still a world based in fantasy. That being said, Magic isn't a thing anymore...that's just how the story goes. BUT DON'T WORRY! UNICORNS WILL STILL HAVE A PURPOSE! As far as any other info about the world, this'll all be covered in the rp by observing ones environment. I also encourage you all participating to add to the world, nothing to drastic, but definitely feel free to add to the experience. Explain the reputation of a city in your characters eyes or describe some awesome steam punk technology around you, this won't be MY world it'll be OURS. Apps need to cover the basics of your character, don't worry about adding too much back story or personality as again a lot of character and world building will happen in the rp. Don't add any gear to your characters yet, that'll be a whole other stage that we'll take care of once everyone's locked in and their apps are submitted.