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RP Log

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  1. "Hi, new friend! My name's Izzy!" Roleplay Type: Generation 5 Cast Name: Izzy Moonbow Gender: Female Age: Young mare Species: Unicorn Eye color: Purple Coat: Lavender Mane/Tail: Long and wavy, Blue Physique: Slightly taller than average, average strength Residence: From Bridlewood, "La Villa Izzy" Cutie Mark: A heart-shaped pincushion with a button in the middle. Ever since she was old enough to pick random objects up, Izzy has had a knack for bringing odd pieces of useless materials and making them into something special. She would often make gifts for others using discarded items no pony made use of. As she got older, she began crafting things out of previously used materials to make something beautiful, like a windchime out of broken gemstones or a torn book to make a paper mosaic. She would later trademark this her 'unicycling', making something unique out of recycled pieces. Her cutie mark represents her ability to be creative with items that don't seem to have any value. More recently, she has began take on more abstract approaches with her artistic style. But even though some ponies don't understand her sculptures or glued-on canvases as art, she is always willing to submit to them something that gives a practical use. Unique Traits: Purple hooves, wears a friendship bracelet around one hoof and around her mane which can be see from behind, keeps a positive attitude almost always, and has an infectious smile as a default display of emotion. Izzy has the ability to detect other pony's luminescence. She notices more when a pony is happy, and often describes their luminescence as a color. The practical application of a pony's luminescence isn't completely understood, even by Izzy. But she recognizes it as a positive vibe from a pony and is a feature than makes them unique. When Izzy see's another pony's luminescence clearly, she can use it to understand their personality better. History: Izzy was born and raised in Bridlewood, home to unicorns. When she was young, others around her lacked enthusiasm for most anything. Most unicorns in Bridlewood were extremely apathetic to everything around them. But Izzy found joy and wonder in almost anything she would discover. While her friends didn't share her curiosity, she would often find herself alone to experience the interesting nature of things around her. As she grew up, this contrasting trend between her and other unicorns would continue to part, and she would lack the perspective of other ponies to help solidify her insecurities and social expectancies. On a day when Izzy was still very young, a letter fell softly from the sky by way of some candlelit paper balloon that implied unicorns and pegasi had friends waiting for them in Maretime Bay. She kept this letter as encouragement that she would have friends somewhere if she traveled far enough. Because she didn't share the superstitions and level of apathy that unicorns in Bridlewood had, she decided to put matters into her own hooves, and travel outside of the safety of Bridlewood, and pay Maretime Bay a visit. When Izzy found Maretime Bay, she was met with paranoia among the earth ponies. But she met one earth pony, named Sunny, who would later become her best friend. Through the adventures that took them to Zephyr Heights and back to Bridlewood, Izzy would meet new friends that she would hold for a long time to come. Because of how much she enjoyed the thrill of going to new places, she was slightly afraid to return home, because she did not want her life to return to the dull lifestyle that had always encompassed Bridlewood. But to her enjoyment, the mission of bringing together the three pony kinds was a grand success, and she would have the ability to travel to all the pony towns to share the excitement of new things to discover, and even begin planning on adventuring beyond the known parts of Equestria. Personality: Izzy is a unicorn with a very positive outlook on life. When she is excited, she can be very hyperactive and likes to illustrate her emotions with highly animated jesters and musical numbers, many of which she hums to herself daily. She likes to sing. Even when she seems very distracted with things that amuse her, she is often aware of other pony's situations that may not be obvious to them, such as a personality flaw or their unspoken emotion. She lacks insecurities, and sometimes can be seen as a little too forward with her conversation. She might expose a secret if she doesn't feel that the secret is worth keeping. Whenever she is met with hostility, she usually responds with kindness and compliments. Summary: Izzy Moonbow is a unicorn from Bridlewood who loves making new friends and discovering new places with those friends. She prefers to always do something she hasn't done before and enjoys making something out of nothing. She loves making arts and crafts out of anything and everything, and loves sharing her creations with others. She likes to sing and dance for her own amusement. Her sense of humor is mostly for her own entertainment, but she feels even better about it when it makes others laugh. Her best friends is Sunny Starscout.
  2. Roleplay Type: A New Generation Name: Moonage Daydream Gender: Female Age: Mare Species: Unicorn Eye Color: Magenta Coat: A light green-blue in color Mane/Tail: A fairly large mane, somewhat wild, with a tail to match. The mane is mostly purple in color, with a light purple section up front. Conversely, the tail is mostly the light purple with the darker part underneath. Physique: She is of average height, fit in the way of someone getting regular exercise but not trying to build muscle. She is thin, a kind of natural beauty to her. Residence: Traveler Occupation: A fake medium, allowing others to "visit" spirits Cutie Mark: An open eye with three eyelashes. This represents her ability to trick others and see through tricks herself. Unique Traits: Magic; Since the return of magic, she has developed the ability to project illusions. Sleight of Hoof; Before magic returned, she had to do her tricks by hoof, with the help of other tools. History: Growing up, her father always enjoyed his job as a stage performer, skirting the line of magic tricks due to unicorns’ general dislike of the word itself. Still, he knew how to do many tricks, and he taught his secrets to his daughter. Living on the road had its ups and downs, like not really being able to set up any kind of friend groups, but she liked it overall. She developed her skills, discovering her affinity for misdirection and illusion. In fact, her cutie mark showed up after her first successful show. She performed multiple tricks, the finale being when she disappeared in a cloud of smoke, revealing herself behind the crowd a minute later. As she got older, she drifted away from stage performances and towards more intimate settings. She’d interact with four or less at a time, using her tricks to make them think she was contacting the spirits. These tricks only got more convincing as time went on, especially when magic returned and she started to develop the ability to conjure illusions. Personality: As a con mare, she’s fairly secretive about her abilities, possibly only telling some close friends. Other than that, she’s friendly and welcoming, which helps to draw in customers and have them trust her. Summary: A friendly con mare, she’ll take your money in exchange for letting you visit the spirits.
  3. Roleplay Type: World of Equestria Name: Tarot Spell Gender: Female Age: Young Mare Species: Unicorn Eye colour: Pale Blue Coat: Off White Mane/Tail: A red mane, often worn in elaborate updo. Her tail is often styled to match. Physique: Slender and average height. She speaks with a faint English accent. Residence: Canterlot (Old Spell Family Manor) Occupation: Card Reader-Fortune Teller. Apprentice to Twinkle Dawn Cutie Mark: Three Tarot Cards with the first one face down. History: Tarot is the last of her line. A once proud noble family of Canterlot now clinging to its history and name. When she was just a foal, her father would vanish leaving her mother to raise Tarot alone. When she was of age, she was hastily enrolled in the School for Gifted Unicorns. Barely passing her entrance exam, Tarot would take a keen interest in supernatural magics. The subject consumed her, taking every free moment she had, and even some of the time she should have been devoting to her regular studies. One subject she seemed to have trouble with was making friends. Often, she would find herself alone in the cafeteria reading a book, or playing with a deck of cards. Her classmates would give her the nickname ‘Solitaire’ for this reason. Later, she found herself getting bullied for her lack of friends and lack of cutie mark. It was an older filly in the cleric field named Twinkle Dawn who first saw promise in the filly, convincing her to try using a deck of Tarot Cards. It was at that moment, she earned her cutie mark and made her first real friend. As she became more adept, she learned that she could influence the outcome of small events by purposely flipping a card, something she would take advantage of. Before long, she found herself in the same curriculum as her new friend Twinkle. As she grew older, she looked to Twinkle as a sister of sorts. Meanwhile back home, her mother was not pleased in the slightest in her choice of study. She would try numerous time have change her daughter’s course, but to no avail. She even went as far a threatening to pull young Tarot out of school. She was a Spell after all. Canterlot nobility, and this skill…it was not up to her mother’s idea of what nobility was. As the bits began to run dry, Tarot’s mother would attempt to move onto the next noble. The cards had told her once before her father’s true fate, keeping the fact she knew from her mother. When she was old enough to legally inherit Spell Manor, she would turn her mother into the authorities, revealing her mother to be a black widow. Under the tutelage of her mentor Twinkle Dawn, Tarot Spell has become one of the premier fortune tellers in all of Equestria, even at such a young age. The magical prowess of a Spell plus her mother’s manipulate powers has given young Tarot a few…extra abilities. Now a young mare, Tarot still works with her first friend as her apprentice. If she believes in Twinkle’s cause is yet to be seen…publicly… Privately, she will stand by her first friend till the end. Tarot keeps her identity a secret at Twinkle’s little meetings, though a pare of familiar eyes can be seen hiding under a red velvet cloak, pared with a very unique set of gold earrings. Character Personality: Once a happy filly, Tarot Spell is self centered and two faced at time. Though she never comes off as course and selfish, she often finds a way to benefit from even the darkest fortunes. Nothing is below her, even using her darker powers to cultivate bad luck or even curse those she sees as an enemy…. a part of her personality inherited from her mother. Tarot is also very secretive. She will sometimes withhold part of a fortune, giving her client just enough information to 'entertain' herself as she follows them with her cards. Rumors sometimes swirl that the mare has the ability to reach the other side, giving her dark abilities a boost. Skills: Tarot reading-The most accurate in all of known Equestria Medium-Being able to contact those long gone. Curses-Giving a pony bad luck...or worse. Voodoo-Not much is know about this ability as she herself only found her Grandmother Spell's journal, though she is more then willing to experiment.
  4. Roleplay Type: World of Equestria Name: Amber Shadow Gender: Female Age: Mare Species: Unicorn Eye colour: Purple (#ae3df4) Coat: Amber Orange (#f4983e) Mane/Tail: Amber’s mane and tail are pale blue (#4a77a7). They both have a lot of volume, so she likes to keep them at a medium length, never letting her mane get long enough to touch her back. Physique: Amber’s a bit taller than the average pony, with a slightly longer and bent horn. She also wears two electric blue earrings in her left ear. Residence: No permanent residence, traveler. Currently in The Foothills of Equestria, Roam. Occupation: Amber doesn’t stick with a single job, to fund her travels and search for spells she will often take up odd-jobs in any town she passes through. She prefers to do jobs she can utilize her magic for, but anything will do as long as she can get paid in the end. Cutie Mark: Three blue triangles, stacked on top of eachother. The symbol is a representation of ancient magic (Not necessarily powerful magic, just old), as she has a special talent in understanding and using magic from before her time. As of now, however, she does not realize this. Due to a legend, many mistranslations over hundreds of years, and an event that took place when she was a Filly, she believes her cutie mark to be a curse. She got her cutie mark while practicing magic when she was young, unknown to her, a much older spell than she thought. The spell itself wasn’t powerful or important, but when neither her nor her parents were able to figure out what her cutie mark meant an expert was called in. The expert explained that the symbol matched an ancient symbol representing the ruin and destruction of kingdoms, and that Ember would bring nothing but pain and destruction to the world (This, of course, was not true in the slightest. She was no more powerful than anypony else and was not destined for anything great or evil like this). Fearing the worst, her parents sent her off to an old friend who owed a favor, a griffon, to be raised away from ponykind. Unique Traits: Amber has a knack for understanding and breaking down ancient spells and magic. If she is unable to cast a spell on her own, she can usually break the spell down into small steps. Even if the spell won’t produce the same result, the smaller spells can still be useful. History: Growing up, Amber lived a fairly unordinary life. She was always a little less outgoing than other ponies, but had no problems making plenty of friends. Things changed drastically for her when she got her cutie mark, which was incorrectly labeled as something representing the destruction of kingdoms (It was, in fact, just an old symbol representing magic itself. The misunderstanding stemmed from magic being used for wrong over hundreds of years and being misunderstood in the translations). As a result of the cutie mark misunderstanding, she was sent to live with an old acquaintance of her father’s, a griffon. It was difficult for her as a filly to live in an area where there were not only no ponies, but ponies were seen as much lesser beings. Because of this, she ended up spending lots of time on her own, sometimes spending days out of the town before returning. She also hid her true feelings about things as best as she could during these years, nothing good came of giving your opinion to the griffons where she lived. Once she was old enough to properly set off on her own, she happily left the griffon town and began traveling throughout Equestria to search for a way to rid herself of her cursed cutie mark. She spent many years searching for modern magic that could do this, but would always come to the conclusion that nothing like that exists in the current day. She turned to ancient magic, studying up on Old Ponish as well, and began experimenting with spells much older than her. She may have been able to understand ancient magic, but that didn’t always mean she was powerful enough to properly cast it. During a particularly rough financial time for her, she rushed through creating a spell she believed would be able to at least partially hide her mark. Instead, the spell misfired and nearly broke her horn. Luckily she was only left with a bent horn, and her magic was untouched. After this close call, she took more care to understand what she was getting into. After years of travel, and meeting many different ponies from all over Equestria, she finally started opening up more to friendship. It didn’t go well for her at first, but even though she never stuck around in one place for too long she ended up making a few close friends she writes to. Making friends that don’t judge her for her cutie mark has helped boost her self-esteem, to the point where most days she completely forgets about her original goal of erasing her own mark and instead simply enjoys parsing through spells. In the back of her mind, she still remembers the things that were said to her years ago, and fears that one day she will cause some horrible event to happen. She still doesn’t fully understand her own cutie mark, and she’s too afraid to seek out the answers herself. Character Personality: When first meeting her, she often comes off as dull, or boring. However, if a conversation turns to something she likes, she could go on about it for hours. It usually only takes one or two conversations for her to start opening up more. She’s quick to give her opinion on things, though she’s learned to hold back a little and tries not to overstep and insult others with thoughtless remarks on things she doesn’t care for. When she’s stressed, or needs to clear her mind, she will often go hiking in the wilderness, going through spell formulas in her mind. Character Summary: Amber Shadow is a unicorn. When she was younger her cutie mark was mistaken for a curse of destruction and despair when it was in fact an ancient symbol representing magic. Because of this she was sent to live with griffons for her younger years. After this, she spent years traveling Equestria searching for a spell to rid her of her ‘cursed’ cutie mark. Making friends along her journey has helped her slowly begin to forget her original goal, and she’s more able to simply enjoy researching ancient magic.
  5. Name: Wicked Wishes Gender: Mare Age: Adult Species: Unicorn Pony Coat: Pink with black hooves that fade into her coat. Mane/Tail: White, long, and largely unrestrained. Possesses a strange weightless quality. Eye Colour: Deep Carmine sclera with no visible iris or pupil. Physique: Long and lithe. Residence: She primarily resides in a non-dimensional space that manifests as a magnificent yet mad mansion with seemingly endless rooms. She can summon the entrance upon any solid surface, or simply connect a physical door to the impossible space. She also owns an old, abandoned-looking cabin somewhere within the Everfree forest. Occupation: She does not have an occupation in the traditional sense. She is beholden to a power much greater than herself, although she is not heavily managed by it as it happens that simply doing as she pleases ultimately fulfills its needs in the end. She maintains her lifestyle through use of her power, trickery, and sometimes even tribute. Cutie Mark: A decorative, jewel-encrusted silver hoof mirror floating within a black splotch upon the flank. Unique Traits: The Disquiet - Wicked Wishes’ magic is fueled by a cosmic madness that exists beyond the known limits of existence. It is a dark power that is sensitive to the thought and emotion of sophont beings. It is a versatile power that is largely only limited by the user’s creativity. While this negatively charged power is great, it is not without its limitations. The Disquiet allows Wicked Wishes to perform such feats as (But not limited to): Summon servants of varying levels of power and ability, summon physical objects both mundane and enchanted, instantaneously teleport, make identical autonomous copies of herself, manipulate the physical capabilities of herself and others, change the physical appearance of herself and others, and manipulate the physical forces affecting individuals and objects. Mad Mare’s Mask - Although this mask appears to be composed of a polished ceramic material, it is nigh-impervious to forces both kinetic and magical. History: The glamorous and exceedingly eccentric Unicorn Pony that calls herself Wicked Wishes began her life as Pristine Wishes, the daughter of a wealthy Industrialist, living in the small Earth Pony town of Trottingham. In her youth, she was spoiled absolutely rotten, given everything she could have ever wished for, even things she didn't even think of. She was always the most popular filly in school, constantly acquiring an almost obsessive following of Ponies craving her attention and approval. She ruled the social scene with an iron-clad hoof, condemning others to languish in obscurity or social exile if they didn't quite meet her sky-high standards. Needless to say, she made quite a number of Ponies absolutely miserable in their school days. One day, a freak accident that resulted in a catastrophic fire burned her mother's successful company to the ground. While it was nopony’s fault, Pristine's family were unable to recover from the disaster and were ultimately left despondent. If it wasn't for the kind hearts and hospitality of other Ponies, they would have been out on the streets to fend for themselves. To some, this might have been considered to be some form of poetic justice. The wicked queen had been dethroned. Unable to live the life that she had become accustomed to, the only life she had even known, Pristine Wishes fell into a deep depression and steadily began to lose her grip on reality, simply unable to cope with the situation. She dropped out of school to avoid the social ramifications of all that had transpired, and also to get a job to help support her family, but she quickly found that she was unable to force herself to expend the effort to do so. In her sorrow and shame, she isolated herself from all others. It was at her lowest point that something extraordinary happened. Something came to her from beyond all that is known and understood. A dark otherworldly power had locked onto the intense negativity pouring forth from within her. It promised her the return of all that she had lost, everything that she so desperately longed to recapture, and all that was required of her was to give unto it her physical body. Normally, such a request would give one pause, but in this particular case, there was very little deliberation. In the moments that followed, she was reborn. No longer was she Pristine, she was Wicked. Character Personality: Wicked Wishes is entirely self-serving and her self importance is unassailable. She believes that she is entitled to whatever it is that she desires at any given moment, and is not afraid to simply take what she wants one way or another. When it comes to other individuals, she takes a different approach, attempting to win them over through gifts, pacts, or good old-fashioned charm. Existence is a game, the ever-changing rules known only to herself. Character Summary: Wicked Wishes appears as a wealthy and desirable (although decidedly spooky) member of the upper crust that prides herself on her particular brand of beauty and grace. Her most striking feature is the black ceramic mask with a red wedge design on the forehead that she wears over the upper portion of her face. She is never without it. She is a terribly vain creature (to the point of narcissism) with an absolutely monstrous ego and a psychological need for attention. She does whatever she wants, whenever she wants, with little to no regard for the consequences. Her high self image often gets her into trouble. Despite a certain madness evident within her and her particular focus on the darker things in life, she's actually quite friendly, playful, and even affectionate towards those she meets. It is difficult to discern her true intentions as the majority of the time, she's simply looking to have some fun. She is an enigma, sometimes even to herself.
  6. Roleplay Type: WoEName: Twinkle DawnGender: FemaleAge: MareSpecies: Unicorn (her aura is a pastel yellow [#fcfb9d]Eye colour: Green (#1fa308)Coat: Peach (#ffdc9c)Mane/Tail: Darker peach (#ff9659) with streaks of a sort of dark white (#edf1f5) Styled in the popular Canterlot style, with three curls in her mane and tail (think Lemon Hearts or Apple Stars)Physique: AverageResidence: CanterlotOccupation: Astrologer, also an underground cult leaderCutie Mark: An astrolabe - her talent is astronomy and astrology, predicting the future based on the starsUnique Traits: Twinkle Dawn is very charismatic and kind, which is how she was able to persuade so many ponies to join her cult, of which Equestrian royalty has no idea. She is also good at hiding her anger or negative emotions, which gives the impression that she is positive and caring all the time. That used to be true, but isn't anymore. History: Twinkle Dawn was born and raised in Canterlot. She was the first foal her parents had that survived, the others dying of health complications shortly after birth or during development. For this reason, her parents gave her a lot of special treatment and love. She loved the stars growing up, and after her parents accidentally gave her an astrology book (thinking it was an astronomy book) for her birthday, she became interested in that as well. She soon found she had a knack for finding her way around the sky. The stars seemed to speak to her, and she started writing her own horoscopes for herself, many of which she found came true. She couldn't make long-term predictions, but by analyzing the sky the night before, she was able to get a glimpse of what would happen the following day. After predicting her father's promotion to lieutenant in the Royal Guard, she realized it was her destiny to predict the future by watching the sky. One night, she saw something odd in the heavens. The stars seemed to tell her she was going to become close to Princess Celestia. This was the first long-term prediction they had given her. As time passed, other ponies began to hear of her talent, and she started looking to the skies to read the fates of her friends, then her friends' parents, and then other ponies around Canterlot. Though she certainly wasn't always accurate, and though her predictions tended to be vague, they were for the most part correct. She predicted the death of a loved one, an unexpected pregnancy (and then the subsequent surprise that there would be twins instead of just one foal), promotions, and accidents. It was like the sky could talk and she was the only one that could hear it. As her success increased, she received a letter inviting her to Celestia's School for Gifted Unicorns. She was so enthusiastic about it the night it arrived that she could hardly sleep. When sleep finally did take her, she had a dream, one that felt different than her normal dreams. She'd had ones that felt like this before, and they usually foretold something about the future. In this dream, she was crowned a princess by Princess Celestia and another alicorn, dark blue in color, whom she did not recognize. When she awoke, she determined that her destiny was to become a princess. Dawn attended the school at the same time as Twilight, though the two never really had any significant interactions. Twinkle Dawn wasn't addicted to studying like Twilight was, but still managed to make good marks. While perusing the library one day, she came across a book, the title of which greatly interested her: Predictions and Prophecies. She checked it out as it sounded like it had been written by ponies with similar talents to her own. She was not disappointed. She could not believe the wealth of knowledge contained within it. One section she found particularly interesting detailed the banishment of Nightmare Moon using the Elements of Harmony. Some digging taught her what the six elements were. She reasoned that in order to use the elements, Celestia must have had laughter, honesty, generosity, kindness, loyalty, and magic within herself. Knowing this, she determined to make them a part of herself, too, so as to exemplify the qualities of a Princess. From that moment forward, she has striven to exemplify all six elements, determined to be ready when her destiny arrives. When Twilight Sparkle became a princess, Twinkle Dawn was hurt. Having known enough about Twilight to know she was snobby and introverted, she felt that she deserved the title over her. Nevertheless, she pushed her jealousy aside and was happy for her former classmate. After all, just because Twilight became a princess didn't mean Dawn wouldn't. But as time wore on, it became apparent to her that Celestia would not be giving her the title. She was released as Royal Astrologer after she failed to predict the rise of Tirek (she had seen in the stars that someone had escaped tartarus, but was assured her prediction was wrong, as tartarus was the most secure prison in Equestria), which cut her deeply. But still, the dream of her coronation recurred in her mind. But now, it was changing. Rather than Celestia bowing to her after crowning her a princess, Celestia was bowing to her out of respect to her title. It became clear to Dawn that she was meant not to be crowned a princess, but to prove her merit and take the throne by force. Working at the Canterlot Observatory, she was able to make more accurate predictions than ever. As she began doing predictions for common ponies again, she realized that her position as an astrologer actually gave her implied authority. It wasn't hard to convince many of her customers to her view, that she was meant to be a princess. They began having secret meetings under the full moon each lunar cycle, during which ponies would discuss why she was more fit to rule than the current administration, bounce ideas as to how to attract more followers, and then she would share predictions of the coming month. When Princess Twilight became the official ruler of Equestria, Twinkle Dawn could not contain her jealousy any longer, her ponies and she began to take secret action, vandalizing walls and statues with anti-Twilight sentiments and other similar actions. Dawn also visited farther cities, rallying ponies to her secret cause in the farther reaches of Equestria, and casting a spell of secrecy that would prevent them from talking about her organization outside of lunar meetings. The night before one of the conclaves, she had two visions. In one, she saw herself receiving magic from the Bell of Grogar and using it to defeat Twilight and proclaim herself ruler. In the second, she saw herself donning the Alicorn Amulet and achieving the same outcome. She knew she had to retrieve one of these artifacts to ascend to power, and she relayed this information to her followers the following night. Now, they search for the artifacts, hoping to find one or both soon so they can bring Twilight down and raise Twinkle Dawn to power. Character Personality: Though her plans are evil, Twinkle Dawn still strives to exemplify the six elements of harmony, and so she tends to be very charismatic, caring, kind, and fun to be around. She also has an above average magical ability, which she definitely worked to get. She is understanding and ponies often look to her in situations when a leader is needed but nowhere to be found. She does experience negative feelings and emotions, but is very good at repressing them. Most of the time, even she is unaware that her feelings might be negative or harmful. Character Summary: Twinkle Dawn is an astrologer who is convinced that she is the rightful heir to the throne of Equestria. She strives to exemplify the elements of harmony, which makes her a natural leader. She has used this to rally a following of ponies to her cause to overthrow Twilight and instate her instead. Currently, they search for the Bell of Grogar and/or the Alicorn Amulet, either of which she believes would give her the power to defeat Twilight Sparkle and take her place. She works at the Canterlot Observatory and gives astrological readings to those who wish to know their fate.
  7. Roleplay Type: WoE Name: Sigma Sum, Alias Tangent Line Gender: Female Age: Mare Species: Unicorn Eye colour: Golden yellow Coat: Scarlett (think Big Mac) Mane/Tail: Auburn Physique: Pretty much the standard physique Residence: Manehattan Occupation: Secret agent of the Secret Monster Intelligence League of Equestria (S.M.I.L.E.) Cutie Mark: Sigma’s cutie mark is the sigma notation. As a filly, she was always enamored by mathematics, but it wasn’t until she got her calculus test back with an A+ on it that she realized her destiny and earned her cutie mark (the calculus test was significant because it was three grade levels higher than the rest of her class at the time). Unique Traits: As a trained agent, Sigma has picked up several skills along the way. She has learned some standard issue S.M.I.L.E. spells, including the spell which alters memories using a hoof mirror and a spell that can change the color of a pony’s coat. She was trained before the transformation of the changeling hive, and so was taught how to spot them, which makes her a good lie detector and judge of character. Though she does have some more difficulty with blending into social situations than other agents, she is still above average at it compared to other ponies. History: Sigma was born in Trottingham and lived a fairly normal childhood, making friends and attending school. Her parents enjoyed an adventurous lifestyle with her, taking her camping and exploring every chance they got. The areas they went seemed to be dangerous enough that most other ponies would turn away, but her mother and father were always able to keep a safe camp ground regardless of the circumstances. Her mother, a unicorn, had her cutie mark in animal handling (she worked at the Trottingham zoo) and her father, a pegasus, was able to fight off anything his wife couldn’t tame (his cutie mark was in boxing). Naturally, both of her parents were surprised when Sigma’s cutie mark was mathematics. They had expected (and slightly hoped) that it would be something… less book-related. But they were proud of her nonetheless. Sigma’s best friend growing up was a mare named Cozy Joy. Cozy often foalsat for her parents when they would go away on “business trips,” something she never understood, as neither of them worked at professional companies, and she was always invited to watch her father compete. When she got her cutie mark, the business trips abruptly ended, meaning she had less time to spend with Cozy Joy, but they remained friends anyway. As a mare, she moved to Baltimare to pursue a degree in mathematics. She worked on the production team at a factory doing calculations for better, cleaner airships until she received said degree, at which point she moved back to Trottingham to be closer to her parents. Her mother was feeling exceptionally fatigued, and she wanted to help out in any way she could. She worked in building design there to support herself and help her parents. Disaster struck a week before her birthday, when she left work early on an urgent summons from Trottingham General Hospital. A bear had fatally wounded her. She survived in the hospital for only a few hours before passing. Several weeks after her mother’s sudden death, her father called her home. He said she deserved to know the truth of the situation - the truth that not even those who had witnessed it happening knew. He said it wasn’t a bear that had killed her mother. He said she had been attacked by a changeling posing as a bear. It had been leaching love off of her since before Sigma had moved home, explaining the fatigue her mother felt. During a show, the appreciation from the crowd caused it to enter a feeding frenzy and it gored her mother before it could be contained. Her mother had put up a valiant fight against it, however, leaving it wounded for when S.M.I.L.E. agents arrived. This was where he lost Sigma. Why didn’t anyone tell her that to begin with? What was a S.M.I.L.E. agent? What did he mean “The truth that not even those who had witnessed it happening knew?” He explained that her mother and he were once part of a secret organization tasked with containing Equestria’s most fearsome monsters. They frequently were called on missions all over Equestria. Some of the less dangerous ones they were able to take her with them on. Her mother would always wipe Sigma’s memory of the mission itself after it was over, leaving her only memories of camping and fun. On more dangerous ones, they had to leave her home. But when Sigma got her cutie mark and they weren’t there to see it, they knew they were missing out on their daughter’s life, and decided to resign so they could be there to watch her grow up. After some pressure, her father also told her about S.M.I.L.E. She was intrigued, but vowed never to tell anyone what he told her. After her father passed away, she decided to join the organization, mostly to avenge her mother. She tracked down a hidequarters using her parents’ journals and demanded admission. The head agent of the branch liked her spirit, and she was signed on immediately. Her death was faked, and her name erased. She was no longer known as Sigma Sum. She was officially Agent Tangent Line. Training was rigorous, but with her intellect, she excelled quickly at operations of insertion. She was able to use her math skills to make speedy descents and chart the fastest routes. Athletic tests, however, took much more time. She started at a desk job, but after more training, proved her worth as a field agent and was partnered with a Clydesdale senior officer, from whom she learned much. When her senior officer retired, she was left partnerless for a time. The solution to this problem came unexpectedly when she was called on an emergency mission to run trauma control on an Ursa Major attack on the Friendship Express. It was a good exercise for her magic practice, as she had to teleport into the field and use stun spells to neutralize it. She was distracted at one point by an agent who dove into the burning train with an injured leg and no vest. He showed true bravery. She hoped she could be an agent like him someday. She was surprised, however, to find out as she was helping with “detraumatization” (altering memories so that the ponies wouldn’t suffer any lasting psychological damage from the attack) that this pony was not an agent at all. He was just a very noble bystander. She sadly prepared to cast the spell with her hoof mirror, when she suddenly had an idea. He would make an excellent junior partner! She offered him the job, and he signed on. She was officially a trainer. Currently, she operates out of the Manehatten Hidequarters, but she is prepared to relocate at the drop of a hat. She works closely with her Earth Pony partner, Agent Lope Lighthoof. Character Personality: Tangent can be friendly, but is focused. She has determination and once she starts something, she always finishes it. If somepony tries to stop her, she adapts and goes around them. With time, she can fit into most social situations, but prefers to avoid the need to do so. She remains calm in heated situations, and cares deeply for those around her, though she rarely shows it openly. She used to be much more friendly and easygoing, but the death of her father, coupled with the sudden death of her mother only a couple years prior, changed her, and now she has a proud need to live up to who they were. Character Summary: Tangent Line is a focused but overall friendly pony who is carrying the legacy of her parents on her shoulders. She has honored them by becoming a member of a secret monster defense agency which is in danger of collapse due to replacement by the STAR force. She has no friends, and according to all those she used to know, is dead. She is calm and calculating (literally. Her cutie mark is literally in calculating) but can still fit into social situations.
  8. Roleplay Type: WoEName: Morning GlowGender: FemaleAge: FillySpecies: Unicorn PonyEye colour: turquoisCoat: #ffea4d (yellow)Mane/Tail: #78d0ff with a streak or two of #2eb6ff (light blue with a streak or two of darker blue). Pretty Starlight Glimmer's in manestyle, but not exact. It's a little shorter and not as poofy.Physique: Fairly normal physique for fillies her age. Think the CMCs.Residence: Formerly Canterlot, currently the School of FriendshipOccupation: StudentCutie Mark: A white, glowing circle (filled in), orbited on either side by turquoise comet-like shapes. It appeared one evening when her parents left for the Grand Galloping Gala, leaving her home alone with her two siblings, Nebula Star and Starshine, both of whom were younger than her. Starshine was still a baby at the time, and Nebula Star was only a couple years beneath Morning Glow. Morning Glow loved her siblings, of course, but they could be a bit... much. Nebula seemed to have nothing better to do than to follow Morning Glow around and marvel at her every action. Had he not been a colt, he would have even copied her manestyle. She much preferred having a sitter. That way, she could shut her door and read or practice her magic while an older pony looked after her siblings. But this time, her parents decided she was old enough to be responsible for them, and so did not go through the trouble of asking anyone to look over them. While she was occupied with changing Starshine's diaper, Nebula Star snuck into her room and looked at the open book on her desk. It had been left open to a spell she had been practicing. In an effort to impress his older sister, he attempted to cast it. However, instead of reversing the decay of a rotting apple on her desk, he missed and hit the desk itself, causing it to begin to revert to a tree. Hearing her brother's cry for help, Morning Glow raced to her room and assessed the situation. Nebula clearly had no idea what he was doing, and the tree was already beginning to push against the ceiling. In desperation, she attempted to cast a failsafe spell her father had taught her, which essentially neutralized any magic currently active in a given area. She had never successfully cast it before. But that night, either because of the weakness of her brother's unrefined magic or because of the sudden necessity behind her concentration, the spell echoed from her horn, bathing the room in her turquoise aura and reverting the tree back to a desk instantly. Unique Traits: Morning Glow has an uncanny ability to pick up on organization systems, particularly in libraries, without having them explained. It makes her very good at finding things in what appears to others to be chaos. It also makes it easy for her to navigate unfamiliar buildings without a guide, so long as she can get a general idea of how the building's various rooms are organized. History: Stardust was born and raised in Canterlot to two ponies of fairly high status: Evening Star, an alumni of the School of Magic, and Shining Stardust, an astronomer of good reputation. Though she was interested in both, she leaned more heavily towards her father's discipline, magic. For every one book on the sky that she read, she read two or three on magic and its history. When her mother would take her to the observatory, Morning Glow always brought a book along to read while her mother aimed the telescope. Though she always had an affinity for magic and a heavy interest in it, she was always harder on herself than she needed to be, always focusing on her inability to cast spells perfectly instead of seeing how well she was really doing for a filly her age. Her father always complimented her on her efforts, and her mother praised her diligence, but their words fell on deaf ears. Even her younger brother Nebula Star had no positive effect on her self esteem despite his constant reminders of how much he admired her and wanted to be like her. She mostly just found him annoying. At school, she focused on getting her homework done in class so that she would have as much time to study as possible when she got home. As such, she made no friends, which didn't really bother her. In fact, she hardly thought about it. When some foals in her class approached her about joining their Cutie Mark Crusaders club they were forming (following in the footsteps of the real CMCs), she payed them little attention, barely looking up from her book to tell them "No thank you." It wasn't until she received her own cutie mark that her self esteem began to grow, and with her confidence, her magic abilities also flourished. She was accepted into Celestia's School for Gifted Unicorns, where she determined to become the top of her class. Unfortunately, despite her grit and constant study, she was unable to achieve that goal. She was still a straight A student, but was always eclipsed by more talented unicorns. Her parents were delighted with her nonetheless. One day, however, her instructor asked her and her parents to visit outside of school hours. Her instructor told them that after counseling with the Princess herself, they had decided a new course of study would be better for Morning Glow. They said she had the potential to do so much more, but was holding herself back by isolating herself. The counselor strongly recommended transferring her to the School of Friendship outside Ponyville. Her parents reluctantly agreed, and arrangements were made. As they helped her onto the train, they tried to be optimistic, but she could tell they were disappointed in her. They told her to do her best and to learn all she could, but what she heard instead was, "Finish as fast as you can so you can get back to your studies," which was precisely what she intended to do. Character Personality: Slightly uptight from living in Canterlot and introverted, though not shy. She enjoys studying more than socialising and is not very happy to be at the School of Friendship. She feels she has better things to do, and at some level, feels none of the creatures attending there are worth her time. She doesn't have much of a sense of humor. Character Summary: Morning Glow is a studious, level-headed pony who loves books on magic and astronomy (the former more than the latter). She is talented with magic, though she can often sabotage herself by being overly hard on herself, causing her confidence to reduce. For this reason, her councilor at Celestia's School for Gifted Unicorns has sent her to study at the School of Friendship. She feels this will help Morning Glow excel better than any book. Morning Glow is, of course, not excited about the downgrade, and is determined to graduate as quickly as possible.
  9. Roleplay Type: WoE Name: Arctic Blitz Gender: Male Age: Young Adult Stallion Species: Unicorn Eye Color: Light Blue Character Color: White Mane/Tail: His Mane is a mix of a lighter blue and white, with the blue forming several streaks in the center. Arctic Blitz also commonly has a pair of goggles pushed up into his mane, when he isn't wearing them. Physique: Arctic Blitz has normal proportions, though he stands slightly taller than the average pony, though nowhere close to the height of some of the taller stallions. Residence: Arctic Blitz currently has no permeant home, his current occupation keeping him constantly on the move throughout the world, although he is from the Borderlands region of Equestria, and considers it to be home still, even if he is there no more often than anywhere else. Occupation: Arctic Blitz is, officially, an airship engineer, being an expert on the design, function, and repair of airships. However, by chance, Arctic Blitz found himself within the company of sky pirates early in to his career, leading him to become a Sky Pirate. Cutie Mark: A sword and wrench crossed behind a single large cog and a single small cog. The wrench and cogs represent both ingenuity and mechanical aptitude, while the sword represents fighting spirit. Arctic Blitz gained his cutie mark in a rather spectacular incident, one that made the headlines in Las Pegasus. During a rather large event, meant both to celebrate the birthday of one of the richest ponies in the city and to help bring in more tourists, held in the cloud district of the city, Arctic Blitz wandered off away from his mother who took him up there for the day, to get what he would call a closer look at the personal airship of one of the wealthy ponies attending, managing to get on the ship primarily due to the incompetence and laziness of a small security team more concerned with the party and enjoying themselves than their duties. Unfortunately, he was not the only one with plans to get aboard the small, yacht like ship, and unlike him, who really only came to look and admire, the trio that came on board had plans to steal and pawn the expensive ship off instead. The colt, after overhearing these plans and being both young and naïve, decided that he should stop them. Knowing that he wasn't going to be able to take on three stallions in a fight, he at least had the good sense to realize that he needed to get the authorities involved, something that he wouldn't be able to just do on an airship that was no departing from Las Pegasus. Thinking quickly, he decided to break the ship enough to keep it in Las Pegasus. First, he would break the portside engine, primarily by jamming as many tools into the mechanism as he could, as, despite learning about them from both his grandfather and books he had read, he lacked an understanding deep enough to precisely disable it. Whatever he managed to do, caused both the engine to smoke up violently, and to burn his hooves and forelegs. Whether it was his own cries of pain or the smoke cloud that drew the attention of the thieves, he didn't know, but by the time he managed to shuffle over towards where he could access the rudder, one of the thieves had found him. Although he managed to jam the rudder, sending the already slowed airship into a spin, he was caught by the thief. After being brought back to the helm of the ship, the trio quickly realized that their plan was foiled by just a foal, and the local authorities were likely closing in on them already. The ringleader, and only Pegasi in the group, decided to just abandon his co-thieves, and fled, leaving the the two earth ponies to fend for themselves. The two stallions, angry, confused, and scared, decided, in a moment of rage, decided to take revenge on the colt, who was now forced to escape their grasp. Using a hastily teleportation spell, which the colt had read about in books before and attempted, but never succeeded in actually performing properly, he got out of their hold, but only moved by a few meters, and landed flat on his stomach. Still, it was enough to at least allow him to flee the room, with the thieves hot on his tail. Using his magic, he tore whatever he could off the walls and stands, and threw them at the stallions chasing him, even as he continued to cry out from running on burnt hooves. Eventually, he had managed to reach the personal quarters of the ship's owner, and use his magic to pull an old antic sword off of the wall. Despite being cornered, he now at least had something to keep the thieves, only armed with knives, away from him. Swinging it wildly with telekinesis as he stayed in the back of the room, he kept them back just long enough for authorities to arrive on the ship, and actually stop the thieves. The incident, despite making the headlines for the next few days, was kept under the radar as much as possible after that to help preserve the city's reputation, although the young colt was rewarded for his efforts, despite being grounded by his mother, from both the city and the owner of the ship, who, despite having lost a considerable amount of money in both items broken in the scuffle and ship damage, was thankful it wasn't worse than it could have been. Ultimately, his identity was kept anonymous in any papers, leading Arctic to not end up particularly famous, although, he did gain both a friend in a high place and was lucky enough to recover from his burns. Unique Traits: When it comes to magic, Arctic is an odd case. He is innately skilled as a mage, however, has never had any formal training, only ever learning from trial and error, and any books he could find. This has led to an a bizarre and unpredictable method of using magic, where he may perform a certain aspect to a spell perfectly but then fail a much simpler part of it, and it has also led to strange workarounds for lack of knowledge on certain spells, causing him to be an incredibly unpredictable mage, though hardly one that could stand up to true masters as it currently stands. Arctic has also taken to the task of working on and repairing airships quite well, having learned mostly from on-hoof experience in this regard as well, making him a good authority of airship design in general, which as, in turn, spurned a deep interest in future innovation of airships. Finally, he has, as a result of being a sky pirate, been forced to learn how to handle himself with a sword and midair combat. History: Arctic Blitz was born in area near Las Pegasus, to an Earth Pony mother, and never knew his father. He was given his name due to his coat color, and because his mother found it amusing to name her child born in the desert after the tundra. Growing up without a father was tough, however, the young foal was able to find a father figure in his grandfather, who worked in a high up position in the design and construction of airships out of Beakbreak City, which, combined with living near a city half in the clouds, inspired a life long love of aviation and the sky in general. Although he was quick witted and capable in school, he often found himself just being bored in school, often daydreaming mid-class, and neglecting homework, causing him to only scrape by in school. His freetime was usually divided between exploring his home area, and reading about topics that interested him, usually magic and machines, particularly those relating to airships. As soon as he could, Arctic left home, much to his family's dissatisfaction, to chase his own dreams, and quickly finding himself apprenticed to an engineer on a merchant ship. He took to the task exceptionally well, and, found life on an airship and on the move, constantly seeing new places and meeting new beings, to be to his liking. Wide eyed and Naïve, Arctic Blitz would accept voyages that most would consider too dangerous for the pay, which would lead to his first real encounter with piracy, and an exhilarating first encounter that, as the captain of the merchant ship, a griffon, was not one to surrender or back down. A true sky battle was nothing like the books made it seem, it was deadly, terrifying, quick, and exciting. Arctic Blitz was instantly addicted to the thrill and excitement of it, even as the roar of cannons and howling of pirates caused more experienced crewmember's hoof's to shake. Foolhardy as he was, he somehow managed to escape the ordeal alive, but was left with a burning desire for more. Arctic Blitz would no longer fly for merchant and traders if he had the choice, but rather, pirates and privateers, although, he was far more particular about the crews he would join. Despite being over eager, he was not dumb. He knew exactly what he'd be doing as a pirate, and if he was going to adopt that lifestyle, it was going to be for a good cause. He would only work with those who had a reputation as freedom fighters rather than scum, something that led him to be left grounded for a disconcerting amount of time to him, as crews truly like that were hard to come by. When he did eventually find such a crew, however, he couldn't be happier. He would finally have the life he had always dreamed of, and, despite many aspects not being exactly as he imagined, enough of it was close enough to what he wanted, and he adjusted easily. As a Sky Pirate, he quickly earned a place of himself among his crew, and a name himself across the skies, as a clever buccaneer willing to match the boldest pirates in terms of foolhardiness, and somehow, always managing to escape alive. Throughout this time, his own moral code only solidified. He may be a pirate, and he may steal, lie, cheat and even kill if he had to, but, he when ever the option was presented to him, he wouldn't kill, he'd only steal from the wicked, and he'd give away everything except what he needs to keep himself going. Currently, he is still on the move, roaming the world, sometimes with a crew, and sometimes on his own or with another friend he has made along the way. Character Personality: Arctic Blitz is, outwardly, a friendly and inviting pony, often enjoying meeting somepony new. By base, he will be kind and courteous, even if at times he can seem a little rough around the edges. However, when made to be spiteful, he is incredibly bitter and petty, willing to go to far lengths to get revenge on somepony he thinks wronged him or has it coming to them. He is also, quite clever, but is prone to rushing into situations without thinking, his wit only kicking in once it is time to get out of the mess he threw himself in to. All and All, this leads him to coming across as a mostly nice, but chaotic character who seems to just cruise through life on autopilot. Character Summary: Freedom loving, innovative, Robin Hood style Sky Pirate who's mostly good heart has kept him from being as successful as his skill suggests.
  10. Name: Cinnamon Sugar Gender: Female Age: Filly Species: Unicorn Eye Colour: Baby Blue Character Colour: Cream Mane/Tail: The mane and the tail colours is caramel and the mane is ponytailed and her tail's style is braided Physique: Skinny but not too skinny she has an average height of a filly Residence: Manehattan Occupation: Baker Cutie Mark: Chocolate Donut. She got her cutie mark when her parents are exhausted from baking she helps her parents day and night until all of the food is done. Unique Traits: Could know if a food is tasty or not without tasting it History: Cinnamon was a foal born in Canterlot. Her life was very happy until her parents have another foal. Her father's name is Sugar Coat and her mom's name is Frozen Sundae and her younger sister's name is Creamy Milk. She life in Manehattan now she really like living there. She knows about Manehattan from her old friend. She wants to be the best baker in the whole entire equestria Character Personality: Kind -Hearted, Relax, Quiet, She likes sweets, exciting books, animals and parties, She dislikes spicy food, bullies, and boring books, she usually uses her magic to teleport her baking tools. Character Summary: She is a succesfull baker, she has a pet called beaks the chick. Her sister is a three hooves restaurant chef, they both usually met together in her parent's house.
  11. Name: Marcen Motus, aka Prince Mortem Sex: Male Age: Stallion Species: Unicorn Eye Color: Purple Character Color: Mostly a dark gray, it transitions into a full black on the tips of his hooves and his horn. Mane/Tail: Both the mane and tail are a short cut and a simple style. The mane is swept to the right and the tail is left to fall naturally. Both are black in color, with a couple gray bits in the mane. He also has a little bit of a beard, also black in color. Residence: The Crimson Mercy airship. (The one owned and captained by my character Scarlett) Occupation: Pirate, necromancer Cutie Mark: A skeletal crown, symbolizing his skill with necromancy and his past. Unique Traits: Magic; He is skilled in using necromancy and ice magic. Combat; Though he doesn’t like to use them much, he is trained in using a tower shield and morningstar. Combining these weapons with his magic, he keeps himself protected while dealing hits to the enemy. History: Unbeknownst to him, he was born the older of a pair of noble twins, next in line to lead his house. Unfortunately for him, his uncle had other plans. In order to keep the foals safe, Marcen was separated from his brother and put into hiding, and he ended up growing up in a unicorn family in Hollow Shades. Maybe it was the environment he grew up in that led him down the magical path he ended up on, but as time went on he started to secretly learn necromancy while also continuing his education in other forms of magic. Eventually, getting wanderlust and the desire to further his skills led him to leave home and explore the world. Through his travels, he furthered his skills with weapons and magic, eventually finding himself in the company of Scarlett and her crew. Personality: He is a pretty stoic individual, not very good at expressing emotions and often appearing to not have them. Part of the problem is that he often just doesn’t have any strong feelings, like he is a completely impartial observer to his own life. Still, he is considerate of others, and tries to avoid things that offend them if he can. Likewise, he does his best to care for friends, partially in the hopes it would help him feel something.
  12. Wow Is this really the Internet man it is so large and vast. My name is Parry Slice... And Gee is it hard to type with hooves...segxdtydfthfgbfdxffgdrgdrgsrgdrbf\;/4(. Wow that's better I have someone typing for me now anyways I am Parry Slice as I said and I am a Unicorn you know the stuff of your dreams like Candy and those things humans call hands but yes I am a Unicorn no bluffs and I am here reporting what the real world and also later I will be reporting what my world is like. So anyways living with a horn on your head can totally be a pain in the flank I tell you I have to watch out everywhere it is such a pain. So yeah so far that's what I think the real world is awesome just because of the Internet but you know there is probably more but that's all for today. Toodles... Oh before I go I will respond to questions In the comments so let those questions fly like time and Bits.
  13. Name: Star Breezer Gender: Mare Species: Unicorn Eye Color: Light Blue, eye patch over the left. Coat: Star Breezer's coat is pigmented a dark blue that had is short and thick, but soft to the touch. Her fur lies so tightly to her body that water practically beads up and slips right off her body without soaking underlying layers. Mane/Tail: Her mane and tail are purple with light blue tips. Her mane is voluminous and cut short, and is only long enough to go a small ways past her chin, and is usually swept to the left of her head, covering up her left eye. Residence: A Manor in Fetloch located on the outskirts of the town. Occupation: A Captain of the REA, and Dutchess of the Nova Manor located in Fetloch Physique: Lithe and athletic in appearance with smooth feminine curves and a lither frame. Cutie Mark: A shooting star marking her talent of Astronomy. While the mare was a young foal, she had always enjoyed the night sky. Being so far away from the town gave her an opportunity to admire the stars and the moon. The twinkling pin pricks of lights easily worked their way into the young filly's mind, and eventually fascinated her with every bit of essence about them. In fact, she had often times sneeks out at night to go and play under the stars. Or even lay in the tickling grass to look up at them endlessly. She'd usually be found fast asleep around dawn and would be caries back inside by her parents. It wasn't until hearthmass where her parents had given the young mare a telescope as a gift. The excited mare put it to use right away, immediately identifying many different stars and locations without much effort. At that moment, she realized she'd be happy forever if she could gaze at them so close endlessly. And in a flash of light, her cutie mark appeared. A shooting star. History: Star Breezer had spent a large majority of her life living carefree and being incredibly energetic. While she was taught to be respectful, her family had a long line of a single concept. Allowing life to teach hard lessons, with the extension of personal wisdom and advice being offered from the parents. Thus producing a heritage of great Generals, Scholars, and Philosophers. Consequently, this meant that she was allowed to do nearly what ever she liked. With respect to laws, common sense, and courtesy of others, and a degree of monitoring of course. This lead to a bizarre number of scenarios... usually involving exploding ovens, the filly running about on fire, the family gazebo burning down.... four times, the filly wrestling bears, nearly being adopted by bears, and then some. This eventually shaped her personality into a tomboyish filly, whom couldn't stand the thought of anything fru-fru. This included makeup, hoof-cures, and the thought of swooning over the nearest rebel colt in school. In fact, she was often times jokingly called a colt simply because she hung out with more colts than any other mare in her school, and had a distinct preference for contact sports. With her participation involved. When she grew old enough, she eventually found a nasty craving for excitement, and promptly enlisted into the REA. During the time span of several years of service, she had lost her left eye permanently, and proudly worked her way up into the ranks of commissioned officer. Thus becoming a Captain proudly located in Fetlock. Eventually, during one of her days of vacation, she visited Dodge Junction. And encountered a young and large stallion repairing a damaged train named Gear Shack. The stallion had caught her eye with his easy going nature, large stature, and his rough life style. And the mare in turn had caught his eye. Many different dates had passed were held when ever the two had the free time, and eventually they became married. Though being fond of the idea of being vowed to her special somepony... she did not see eye to eye with her own mother when they were out to commission a dress. Star Breezer had said, and quoting... “A dress you say!? T'eh day I finally wear a dress, tis the day I loose my other eye-ball, drink four bars into closing early in one night, and then bein' tricked by some charismatic muel no higher than ah hooflocker into putting one on in meh drunkin haze!” Needless to say, the mare showed up to her own wedding wearing her golden REA armor. And as some form of middle ground, she had attached a white veil to the front of her helmet. “Here comes the bride, ready for battle,” was perhaps the most memorable quote of the day, chirped out by her amused and loving husband. A year later, the two had a single foal whom they named JavaSun, whom been renamed into Voronoi Fractal when his cutie mark appeared. Character Summery: Star Breezer might not be the sharpest knife in the kitchen, but she is actually wise from her years of growing up as a foal, and even serving in the REA. She is well known for being quite the rowdy girl, and maybe sometimes viewed perverted. Both characteristics shamelessly displayed. Oh and a short fuse for anger with few things lighting it. She's also known for being mischievous when off duty, and sometimes flirty. She is well known in the REA for her unorthodox methods of command as a Captain. When new recruits are inserted into her company, she takes care to re-train them. Regardless of any previous training that they might have had. Instead of focusing on singular combat, she trains her troops to work in pairs, small groups, and large groups. And strongly discourages lone wolf behavior. Her company had been nick named “Dragoon of Fetloch” simply for the way they function, and being effective at it. She had rid rushing, and instead combined the benefits of slow formations, with high mobility, grouping, and guerrilla warfare methods. Her company, including herself, is characteristically known for carrying older shields designed for locking into formations, a halberd, and an off-hand weapon. Normally a crossbow or sword.
  14. From the album: Carrot Curls

    Carrot curls enjoys two things more than anything else in the world - coffee and a good book.
  15. Name: Angelis Gender: Female. Age: Young mare Species: Unicorn. Eye colour: Bright blue Mane/Tail/Other: Straight, long, and well brushed blonde mane, with some slightly more orange parts in it. Her tail is long as well, and matches the mane’s colors and style. She wears red rimmed eyeglasses. Physique: Her body is the one of your typical mare, except she is a bit taller than average. Residence: Ponyville. Occupation: Teacher. Cutie Mark: A triplet of white lily flowers in the middle of a golden halo, which the stems curl around said halo, and seemingly growing from it. History: Born in Prance, Angelis (nicknamed Angie by her close ones) has been raised in fancy surroundings. However, as one would have thought she would be destined to be part of the noble side, being raised among lots of younger cousins, she discovered herself a talent at taking care of foals, and thus, became a teacher. However, because Prance was a little ‘too big for what she wanted to do’, as well as her parents didn’t want her to spend her whole life in the same place, she ultimately moved away from Prance and decided to look for a smaller, less busy place to live, before eventually coming across Ponyville. Unique traits: Nothing really unique except for the fact she is able to summon a magical rapier with her magic, as she used to practice fencing back when she lived in Prance. Aside from that, her unicorn magic is pretty standard, being able to pretty much only be able to use a magical grasp. Personality: Angelis is very well mannered, very polite, always trying her absolute best not to upset anyone she talks to. Her strong Prench accent usually is a big hint of her origins, and she is very formal in her speech, so much so that hearing « I’m » instead of « I am », along with any other different word contraction would be a miracle. She is calm, soft-spoken, very sweet and caring, hardly loses her temper, and has a soft spot for younglings of any species, teenagers included. She is not really outgoing, but once spoken to, she will definitely not think twice about replying, as she is very friendly and open minded. She is delicate, and appreciate simple things, such as a stroll in the park, reading a book, shopping, or even cleaning her house. In summary : Angelis is a sweet, motherly mare who loves children, ready to let her “mommy instincts” kick in whenever it is a good time to. Appearance : Here is a rough representation of her I made using General Zoi's Pony Creator. Unfortunately, I can not show a reference for her Cutie Mark because I, myself, can't draw, and it's impossible to find on the net what I have in mind for it.
  16. Reference Picture: https://twitter.com/Cookieholder2/status/1277059430001995776?s=20 Name: Solar Flare Sex: Female Age: Mare Species: Unicorn Eye color: Pale yellow Coat: White with yellow hooves. Mane/Tail: Orangish brown that fades into a paler version of the same color halfway through. There are also bright yellow cloud-like shapes in various parts of both. They are fairly simply designs, long and slightly wavy. Physique: Her body is a rather healthy one, skinny, and taller than most ponies. She also has some small groups of white feathers poking out of her where a Pegasus’ wings would be, though it’s typically hard to see them against her coat. Residence: A small house in the Whitetail Woods Occupation: Healer, light mage, school nurse at Ponyville’s school of friendship Cutie Mark: A yellow sun with a Red Cross in it. This represents her skill in using light magic to heal others. She earned her mark early in her time at Celestia’s school when a friend of hers hurt themselves bad enough to break a bone. Already channeling some magic to do what she could, she discovered her ability to see the past once her hooves made contact with her friend. It was not much more than a confusing jumble of images, more so because she had never seen the world in any fashion before, but she pushed through it for her friend. Getting them to close their eyes, she channeled her light into a force assisting the natural healing process as she held the bone in place. Once it had finished and the light faded, she had her mark. Unique Traits: Sight; Solar is actually blind, for the most part. She can see the spirits of living things that are nearby, and they take the shape of the body they inhabit, so navigating a forest or a crowd is largely not a problem, but being alone in a city could pose some issues. She also has the ability to see the past of ponies she comes in physical contact with, though she mostly just uses it to help figure out how best to heal them and tries not to dig too deep. Magic; Her magic allows her to manipulate light and use it to heal others. She also knows how to use it defensively, in conjunction with some shield spells, to protect herself and others should the need arise. Pet; She owns a pet bird that helps her out in day-to-day life from navigation to grooming. He is mostly yellow in color and is named Sunny. History: Solar was born blind, she has never seen the world the way others do. Initially for her, it was mostly just sounds, smells, and touch that she had to learn how to navigate with the help of her family. Gradually, with the help of some magic experts, she learned how to use her magic to help her navigate. When she was old enough, she was sent to Celestia’s magic school, where she developed her method of magic-based navigation as well as her abilities using light magic in healing and protective capacities. She managed to make friends in the school, but she was glad to get out of the city once she graduated, eventually settling in the woods once she discovered how much she liked the “sight” of trees and friendly wildlife. She didn’t really plan to make her healing into a living, more of just when it was needed, but when the school opened, she decided it would be a good idea to try and get out of her shell a bit. She did so by getting a job there to heal the students and faculty when needed, and other patients on the side when they decided to seek her out. Character Personality: Somewhat shy, she tends to let others initiate conversations, though she has much less of an issue continuing them. Other than that though, she prefers to be the only pony around, maybe one or two friends with her. She is very kind, but is not really a pushover. She might let things slide when the only harm is making her wait a bit longer, for example, but when it matters, she will not take it laying down. Character Summary: A light magic using healer, this blind mare will heal the injured and shield them from harm.
  17. Name: Shocking Sonnet, usually just goes by Spike. Sex: Male Age: Stallion Species: Unicorn Eye Color: Red-orange Character Color: A darker green, with some freckles on the face. Mane/Tail: His mane is fairly spiky, and falls towards his right side such that it mostly covers the eye and reaches down to his cheeks. In the back it reaches down to his back. His tail is also spiky, reaching down to near the ground. It starts going up, but quickly curves downward. Both are three different colors divided into sections, with an orange-yellow color being the center part of both. The next level on both sides is a dark blue, and then finally a light sky blue. Physique: He likes to keep in shape, but he’s not training for any athletic ventures, so it just skinny and keeping it that way. He’s taller than average for stallions. In his left ear he has two ring piercings, with both rings being gold. Residence: Las Pegasus home he shares with his husband, a writer named Shoddy Lore. Occupation: Musician Cutie Mark: A stylized skull that shares the same dark blue as his mane with eyes the same color as his own. He always saw it as a sign that he had picked the right genre of music to focus on, that rock and punk music was right for him. He got his mark during a school talent show, where he rocked the socks off his class and the rest of the audience. He had started somewhat hesitantly, but as he played he got more and more into the music and played with more enthusiasm and energy, his magic playing multiple instruments without him really thinking about it. After the song, he was met with stunned silence, and he was initially worried he had blown it, but they soon exploded into applause. His confidence surged as his mark appeared, cementing in his mind that this was the life for him. Unique Traits: Magic; Even though he doesn’t have a job that requires great magical skill, he’s no slouch when it comes to spell casting. He has a particular talent for electrical magic, but he dabbled in all sorts of fields so he knows all sorts of different spells, such as one that switches a creature’s gender. In fact, he sometimes uses it to get female vocals from himself or Shoddy. Instruments; He can play various musical instruments, such as drums, piano, and bass guitar, though he prefers his guitar and singing. He could technically be a one-pony band, but he tends to leave the drums for his husband to play. History: Growing up under a couple scholars of magic was rather difficult for him. He could do most of the stuff they forced him to learn, but he had little interest in what they did for a living. He had always been interested in music, ever since he picked up a spoon and hit a pot with it. This led to him doing musical pursuits in secret, playing at friends’ houses primarily until the day came when he got his mark and finally showed his parents what he loved to do. Thankfully, they ended up at least tolerating the choice, though they would sometimes try to steer him back towards more scholarly pursuits. They could appreciate the magical skill it took to play multiple instruments at once though, and that was likely the main reason they did tolerate it. When he got old enough to leave home, he did so, turning into a traveling street musician at first, perhaps some small venues like bars. It was during this time he first met Shoddy, an aspiring author, at a gig in Baltimare. They hit it off pretty fast, and became good friends for a while, until the wanderlust hit Spike again and he decided to move on. It would be hard to write letters to someone without a permanent address, so they promised to meet back up eventually. It took a while before they found each other again, and both had started making a name for themselves. They had also made a realization about love, and this time became more than friends. Eventually, they got married, and decided on making Las Pegasus home since it let Spike do his thing without leaving home as much. Over the years, they had a kid thanks to a bit of magic Spike remembered from school, and they couldn’t wait to raise it in a supportive, loving environment. Personality: He can be somewhat cocky and arrogant, especially with those he’s never met before, but it tends to tone down around folks he knows. He’s still very confident in himself, of course, but it becomes clear he really cares about his friends and family. He is very loyal to those he cares about, and he’d never cheat on Shoddy or hurt his friends knowingly. Summary: Initially an arrogant rockstar, he’s actually a real friendly guy once you get past all that outer stuff.
  18. Name: Carrot Curls Sex: Female Age: Mare Species: Unicorn Eye Color: Orange Character Color: Orange coat Mane/Tail: White, fluffy, and curly (as per her name). Tends to get in the way, so she ties half of her mane back. Physique: Stocky, for a unicorn. She travels by hoof a lot, so she's more in-shape than you might first expect. Residence: Whitetail Wood Occupation: Professional Author. She writes books on all sorts of magic; her works range from How to Manage Your Young Unicorn's Magic to Arcane Theses on the Uses of Precious Gems. Cutie Mark: A star wand crossed with a devil fork. Represents her talent for a wide range of magic. Unique Traits: Carrot Curls models herself as something of a wandering mage. She inherited a cabin in Whitetail Woods owned by her parents, but rarely lives there. Carrot Curls is interested in the practical, on-the-ground applications of magic across Equestria, and studies magic across the world. Carrot Curls is far from physically strong as a labor-working earth pony, but her stamina is notable - she's stayed up for days on end writing and studying for the sake of her books. History: Carrot Curls was born to a unicorn mother and an earth pony father. From her mother, she inherited a great magical talent and an appreciation for the magical. From her father, she inherited a strong work ethic and an appreciation for the practical world. Growing up, her mother sent her to Celestia's School for Gifted Unicorns, from which she graduated handily. With her qualifications and certifications, Carrot Curls could easily have ascended into a cushy job with tenure at a high-class university, but instead chose to go into independent writing. Ever since her graduation, she's set onto the road to study magic everywhere she can. She's documented and written about everything since - from the lives of common ponies in the city to the mystifying forests and the magical beasts that lie therein, to the ruins and artifacts of ancients found by archaeologists, no topic is beyond Carrot Curls' curiosity. Recently, she's adopted a rabbit named Presto, whom she found in an ancient ruins. Carrot Curls is confident that Presto is possessed by some sort of violent magical entity, but the rabbit is harmless enough that Carrot Curls has taken Presto with her for her travels to study and for company. Personality: Carrot Curls can come off as reclusive and cold at first. Usually, she's very tired from travelling so far and so much, which can make her irritable and snarky. However, she is easily spurred by conversations about magic - whether it be someone's young foal manifesting it for the first time, the subtle affinity earth ponies have for nature, or the mighty incantations of Starswirl the Bearded, she becomes enamored. She's also easily plied by offers of coffee and comfortable places to sleep, since both are commodities to her profession. When she is in a good mood, though, she's very relaxed and involved in conversation, listening intently and replying with meaning rather than abundance. Summary: Carrot Curls is a wandering author who studies and writes about all things magical.
  19. From the album: Carrot Curls

    Carrot Curls isn't above using her hat for warmth when sleeping. That's part of why it's so big, anyway.
  20. From the album: Carrot Curls

    Carrot Curls without her hat. Her messy hair can get in the way, so she ties half of it back.
  21. From the album: Carrot Curls

    Carrot Curls' custom hat. Inspired by Starswirl the Bearded's hat, but with her own customization.
  22. From the album: Carrot Curls

    Carrot Curls can get irritable when she loses her hat.
  23. slosh

    Carrot Curls

    From the album: Carrot Curls

    The unicorn herself, she usually looks just like this when travelling - tired.
  24. Name: Blank Canvas Sex: Male Age: Stallion Species: Unicorn Eye Color: Magenta Character Color: White Mane/Tail: The mane is fairly long, reaching down to just past his chest. It is mostly kept together along the back, staying in a unit partially thanks to the hair tie near the bottom of it. The rest of the mane is considerably messier, looking almost like bed head he never bothered to sort out. It reaches to most of the way down the eyes on the side. The tail is like the back part of the mane, kept together with a hair tie and of medium length. Both are a rainbow of colors, coming off in waves with red being the closest to where the hair starts. With the mane, the area near his ears is red, transitioning from one color to the next outwards from there in both directions. For the tail, the base part is red and it transitions through the colors as it moves down the tail. Physique: He is a skinny stallion, not all that strong looking, the kind of figure one gets from just doing aerobic exercise to lose weight with no attempt to build muscle past that. He is also on the short side for stallions his age. Residence: Vanhoover Occupation: Artist, mostly paintings. Cutie Mark: A paintbrush with red paint dripping off the tip. To him, the brush represents his skill, and the red his passion. The day he earned his mark was much like any other at first, going through his life unable to focus on any one thing for long. He went through the day until he found himself in front of a canvas with a paintbrush in his mouth. He had been daydreaming at the time, so he wasn't entirely sure how he had made it into this art class, but he was here now. Shrugging to himself, he put the brush against the canvas and just went with the flow. The more he did, the more interested he got, and found it easier and easier to keep his focus on the art he was doing. By the end, he was left with some abstract art and a new cutie mark he hadn't noticed before then. Unique Traits: Mane/Tail- His mane and tail actually started as white, but one day they changed due to a combination of a magical accident and an incident with a rainbow. Magic- He actually can manipulate light, though he only really does it to get more vibrant colors for his art. Drawing from the white light from any source around, he can separate the wavelengths and infuse each color as needed to make them better. Personality: He is a friendly stallion, quick to make new friends. He can be somewhat clumsy or forgetful, and his focus is either on nothing in particular or 100% on what he’s doing, with almost no in-between. He tends to finish his art in one sitting if he can, otherwise he’s liable to forget about it or lose interest and start a new one. History: Growing up the only child of two high-society ponies, and their only son at that, there were plenty of expectations placed on him. Not that he payed much attention, but still. From a young age, they tried to teach him high-society etiquette and mold him into another of them, but he would always get distracted easily and not pay attention at all, following butterflies with his eyes instead or just staring off into space while his mind wandered. It would sometimes get him into trouble, and he would end up daydreaming while walking and then have no idea how he got to where he was. Thankfully, he always found his way back, mostly with the help of his parents or the caretaker they hired for when they were too busy. All in all, his life before art was a bit of a blurry mess, with not many coherent memories of actual events for him to look back on. After discovering art though, he finally figured out how to focus, and he finally managed to make friends since he could actually hold a conversation now. The day of the mane incident was a simple field trip to a local park. As part of the decorations, they had a rainbow fountain set up, and it had him mesmerized. The more he stared, the more the colors seemed to glow, along with his horn, and the closer he got until he fell in entirely. He immediately climbed back out and got himself cleaned off, but for some reason it stuck to his mane and tail but not the rest of him. Liking the look though, he shrugged it off and went on with his life. By the time he left home, he had enough of a grasp on his problems to be able to take care of himself, and ponies to fall back on if he couldn’t, so he moved off on his own to paint to his heart’s content. Summary: A bit of a scatter-brained artist, he’s still a friendly sort and a good friend.
  25. Name: Strong Copper Sex: Male Age: Stallion Species: Unicorn Eye colour: A lovely shade of light blue Coat: A pale yellow/orange color Mane/Tail: A dark Copper Physique: Strong Copper is a rather tall and lanky, standing taller than average, yet lacking bulk - something smaller yet stronger ponies could take advantage of. However, while he is clearly bookish in nature, the nature of his work has resulted in him being rather physically fit and quite nimble when the need arises. Residence: Copper travels a lot due to the work that he does, but relatively recently he has settled down in the town of Ponyville. It's a good location that allows for relatively easy, quick transport to other parts of Equestria as required and it's location near the Everfree Forest ensures that there is generally something for him to do near home. Occupation: Animal Control/Monster Hunter/Mercenary: Strong Copper's lot in life is to deal with the many situations that arise when the dangerous creatures that roam Equestria (both Mundane and Supernatural in nature) and pony kind meet. Cutie Mark: A magnifying glass overlooking the footprint of some strange animal. Unique Traits: Underneath his hoodie jumper, Strong Copper's body is covered in a series of old scars and bite marks of various sizes and depths. While most of the smaller ones are harder to spot due to his coat growing to cover them (if improperly), the eye is drawn towards two large, claw like scars that run along his torso, simply to big for the coat to even attempt to grow over. Copper also has a surprisingly wide variety of spells in his play book, the vast majority of them being combative in nature. While many of them are designed more to stun or repel a target, there are a select few he rarely speaks of that are only brought out in situations were the threat is such that lethal force is required. History: Born in Canterlot, Strong Copper was the youngest of four foals and the only colt in the family. Raised by loving parents who provided everything he needed to the best of their ability Strong Copper tried a number of things in his youth, ranging from working with machines to taking self defense classes of both a physical and magical nature. His passion seemed to lay in reading about history and mythology but no cutie mark graced his flank for his enthusiasm on the subjects. Strong Copper came into his mark a bit later on in life when he left the safety of Canterlot's walls and traveled to visit a cousin that lived in Appleloosa. The frontier town had been under siege by a strange force that had been terrorizing the town without being directly seen in return; Despite the constant unearthly howls at night that kept everypony awake and on edge and the implied threat that it was just waiting for somepony to step out of sight of everyone else for just a moment to strike, Strong Copper managed to keep a cool head and called upon his knowledge of mythological creatures to discover that the creature terrorizing the town was a creature of fear and terror known as a Taraxippus. Having exposed the creature's true nature, Strong Copper (With the help of his cousin) managed to convince several of the town's ponies to help him set up a trap for the Taraxippus after explaining to them in great detail what it was, what it did and how to stop it. While doubtful at first about using a plan that a blank flank adolscent had come up with the continued assistance of his cousin, the fact that they really were at their wits end and the young colt seemed to know what he was talking about managed to win over enough ponies to properly set up the trap. When the trap was sprung and the Taraxippus was safely contained within it, Strong Copper went into lecture mode as the town ponies gathered around to see what had been tormenting them during the night about what the creature was and helping to ease their fears of it by enlightening them to its true name and nature. It was sometime during this lecture that Strong Copper gained his cutie mark and his destiny reveled itself. While he has been on several jobs over the course of his life so far that have taken him far and wide (including one job that required him to defend a ship from a Nuckelavee while traveling by boat, an act that required him to fight it to stall for time while a team of pegasi worked together to create enough rain clouds to drive it away), the one that Strong Copper considers the most dangerous was a manticore that had contacted rabies. The poor thing was too far gone and completely rabid by the time anyone had known about it or its aliment and after it mauled a pony whom was distracting it so that a small group of colts and fillies to escape from it's rampage when it attacked a settlement there was only one solution left... Copper has its tail mounted on one of his walls. Strong Copper has three elder sisters named Copper Nickle, Jade Star and Swift Iron. Swift Iron is actually the only pegasus in the family and the sister Strong Copper is closest too. His parents love and support him but it is quite clear that they do not exactly approve of his dangerous life style. Character Personality: Copper has always been a lover of learning about history, myths and legends. Even as a young foal he loved listening to stories and as he grew older he could spend days binge reading any book that drew his attention at the time. He was also somewhat introverted and even as he grew up he preferred the peace and quiet of his own company over large gatherings or parties, but time has allowed him develop socially to the point where he can interact with others rather easily when he wants to. That said, while he might be somewhat shy and socially awkward at times, when someone takes the time to befriend him they'll have earned a friend for life. Copper can be considered an incredibly brave pony; despite whatever fears and doubts that he might have about a situation, if lives are potentially at stake he will go forth and do everything he can to protect life and deal with the threat at hoof. He actually considers himself somewhat crazy because of his willingness to hunt down and if need be fight and deal with dangerous and/or supernatural monsters, but somepony has to do it and he is normally the only one that actually knows what the creature is, what it can do and if need be how to take it down as painlessly and as swiftly as possible. A guilty pleasure of Copper's is his love of conspiracy theories. While he recognizes that most of them are just completely insane, he likes to learn about them anyway because he gets a small kick out of them and occasionally some of them have a grain of truth to them. Occasionally he'll even make up one or two such theories himself, but to his credit he does his research so there is at least some degree of truth to his stories with the 'theories' part being logical dedication to fill in the gaps. He has taken the time to write down some of the information about the monsters and beasts he has seen or has heard about... he has even considered writing down some of his hunts as stories but to date he hasn't done so. A romantic at heart, Strong Copper hasn't had the pleasure of meeting the mare of his dreams just yet. Maybe one day through... Character Summary: A bookish nerd from Canterlot who lives in Ponyville who's ended up as a monster hunter/ member of animal control who deals with the many nasty creatures who roam the world. An empathic stallion who has seen situations go really bad a number of times and has taken the lives of a number of beasts and creatures of both a mundane and supernatural nature.
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