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A romp through New Vegas


TheInvisiblePony

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So, I've been spending a good portion of my time playing through Fallout: New Vegas, and I realized I haven't posted in my blog for a while. Putting two and two together, I figure I'd just talk about my experiences with the game for a post.

The main thing I've learned playing this game is that I am horrid when it comes to playing an evil character. I guess when you play a RPG, a certain amount of character shines through, and mine is just playing with a conscience. Thing is, I often substitute with the in-game karma system with my own sense of morality, because quite frankly the in-game karma system sucks. For example, on my first playthrough I went with Mr. House, because I truly think he's the best option (For those of you who haven't played the game, Mr. House wants to take power through essentially military prowess, but his interests are decidedly set on scientific progress rather than dictatorship). Unlike the other groups, he just seems to have a plan, but the game seems to disagree with me, because I find myself taking an in-game neutral standpoint quite often. A strange conundrum.

I also talk about Fallout with one of my friends often as well, and I find myself bothered by his playstyle. Unlike my carefully planned moral decisions that I actually spend time thinking about seriously, the aformentioned friend almost goes out of his way to kill EVERYTHING unless an individual is both likable and consistently helpful. There's nothing wrong with this play style, except that he plays more like a force of nature rather than a moral standpoint. It makes it a bit frustrating trying to hold discussions with him only to find he's a power gamer and I'm a role player. Actually that's probably the root of the problem right there. I just hope this gent is willing to drop the murder-hobo approach once the DnD campaign picks up.

Oh, and the thing I miss the most from Fallout 3 is the Brotherhood of Steel (east-coast represent!) and three-dog. It was nice having a moral bastion that wasn't pretentious like the very hippy like Followers, and having Three-dog narrate everything was just kind of a nice touch.

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