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WhiteSlash

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Posts posted by WhiteSlash

  1. Name: Knight Errant. Usually referred to as Ser Errant or Erran.

    Gender: Male

    Age: Stallion

    Species: Earth Pony

    Eye color: Royal Blue

    Character color: A dark musky brown with darker patches towards the end of his legs and muzzle.

    Mane/Tail/Other: His mane, originally cut short for his military role, has now grown to be rather shaggy and quite messy. Still relatively short but long enough to cover and eye and some if in the right place, normally swept across the top of his left eye however. His tail follows a similar fashion and both share the colour scheme of a much darker, dirtier brown. Multiple scars from blades are present on his front legs and face but more often than not they are hidden by worn armour that features a lot of tell tale signs of mending and ware & tear. His hooves are visibly distinct from the fur on his legs and thick stubble and signs of weathered skin are apparent on his face.

    Physique: Knight shares the same build as most military types. Tall, lean, muscly build. Not overly huge though as he tends to be more mobile than his fellow soldiers.

    Residence: Born and raised in the lands capital, Gran Soren. Moved to Cassardis.

    Occupation: Knight, as his name would suggest was a knight for the Duke before all of this. Having witnessed and even met the Arisen on occasion he has firm belief that what the Duke is saying cannot be true. After an outburst in the company of not so like minded soldiers Knight was exiled with the Enlistment Corps. Stripped of his rank and title he now bares a serious distaste for the Duke.

    Cutie Mark: Sword and shield crossed with a Gransy's flag on the shield.

    Vocation: Fighter.

    Starting Skills: Skyward Slash, Sheltered Spike and Flesh Skewer.

    Current Equipment: Gran Soren Shield and a Trusty Sword. Gran Soren Guard Armour all except the head. Barreled Helm.

    Dress: Knight's armour is tattered with blue cloth and paint in tribal designs to show that he is no longer of the Royal Guard. Insignias and emblems have been scraped away. A brown leather shroud is worn across his shoulders and rests along his back, the end of the shroud is torn and ripped. Underneath his armour Knight wears clothing akin to that of a typical towns person, padded in certain areas for comfort of course.

    Unique Traits: Sword and shield has always been his favored equipment and he is well skilled with it. In combat with a single opponent he would rush in with a flurry of strikes from both shield and sword to through his opponent off and gain the upper hand. In combat against a group he would move in amongst them delivering blows when he could and remaining well defended and nimble with his shield, hoping to confuse the enemy. Against overwhelming odds he has been known to somewhat snap and become damaging yet unpredictable.

    History: As a young colt, Knight would always follow his father around everywhere when he was off duty. Every day by his side looking up to him, a captain in the Duke's Royal Guard. He commanded the respect and loyalty of his fellow soldiers and was a fair well liked individual. One important past time the pair shared was watching the local Jousting teams performing in the grounds near Gran Soren. Unfortunately during the Wyrm hunt his father was cut down by bandits attempting to sack a caravan that was under his protection. The loss destroyed Knight but filled him with a fiery passion to seek revenge and this meant the Royal Guard.

    From the bottom of the ranks Knight worked his way up, blasting through every challenge and excelling at most things. Every day he would assure his mother that the bandits responsible for his fathers death would be brought to justice. In his later years in the Royal Guard, shortly before the disappearance of the Arisen, Knight discovered that several Gran Soren knights who were supposed to be with his father and the caravan had actually been paid off by the bandits. Knight brought the matter to the attention of the Duke and nothing was done. The ponies responsible weren't even prosecuted. This was the first moment that Knight had started to doubt his place in the army.

    After several bouts of drunken misconduct and other acts stemming from this past event, Knight was issued a warning and forced to perform trivial jobs for several days akin to that of slaves. During his time with the working class ponies of the castle he discovered the Duke's disdain for the Arisen and that people were already being exiled due to their strong feelings for the Arisen. Knight having met the fabled Mare on more than one occasion couldn't believe the rumors and brought this up with his commanding officer. A brawl ensued and just like the others he was forced to leave. Before the Royal Guard could ascertain his equipment and gear he spoke once more to his mother, this time her gravestone and vowed yet again that he would avenge his father, with this he left. Since then Knight has found his place in the Bluemoon Brigade. Back into service is how sees it and they are the only ponies trying to make a difference.

    Character Personality: A few of Knights main traits are that he is highly courageous, well trained, somewhat spontaneous. Knight never quite got the same leadership qualities his father did but he works just as well by himself. Short tempered in terms of dealing with people who refuse to listen to reason and facts. A strong realist. Knight follows a specific code in which the small pony is placed before the larger pony. The mare is placed before the stallion. The poor before the rich. Knight is never afraid to lend a helping hoof to a damsel or anypony in distress but in social terms he's neither the most approachable type or the most likable due to his nature as a loner.

    Character Summary: Knight Errant is just as his name suggests. A soldier, a fighter, a hero when needed. He aspire to be someone children may look to for inspiration as he did many moons ago. His personal code his close to his heart and despite his somewhat cold nature he still manages to make it by just fine. He's a skilled warrior with many contacts in Gran Soren and has a personal grudge held against a specific group of soldiers and the Duke himself. Bandits and thieves are of a particular hatred for Knight but he has most this mostly to the side as he sides with the Bluemoon Bridgade. Knight will charge headlong into an army baring only his sword and shield if need be and his orders demand it.

  2. Pale shifted his gaze towards his fellow employee whom was also sporting quite a thick accent. [colour=#0000ff]"He's a character int' eh?". [/colour][colour=#000000]The elderly stallion, now seeming to be quite stable by himself wandered off away from the pair after asking them to return to their duties, and with the place opening soon that was some fairly obvious advice.[/colour]

    [colour=#000000]Upon barely hearing Boxy's reply, Pale had already set off straight back to the bar. Truth be told it had been quite some time before he had [/colour]graced an establishment with his accomplished bartender techniques, and his equipment, he thought. The bar was modern and aesthetically pleasing and far superior to his set up in Ponyville but that was a given as this bar would have to cater to a lot more than just craft beer.

    Once again Pale checked the bottles and arranged the glasses. Opening night was most likely going to be a busy night in a town like this.

  3. [colour=#000000]

    [/colour]At first it appeared that the group was split between sitting pretty and getting to know each other or cutting straight to the chase and heading off but the Doctor proved to be quite persuasive with his plan. Ursa couldn't argue though he shared the same line of thought as the Doctor in this manner, after all the group would be able get to learn a bit more about each other on the way to their destination. [colour=#b22222]"As tempting as it sounds to kick back for a lil' bit I agree with Whooves here. I reckon time is of the essence."[/colour]

    [colour=#000000]Everypony that was on the mountain seemed to fit in perfectly in Ursa's mind but Serendipity was looking to be the odd one out, she certainly was a character though. [/colour][colour=#000000]A more pressing though was this 'spacious' cart. Ursa knew that appearances could be deceiving but still the thought of four ponies and a dog tightly packed into an effective cage rattling along the mountainside made him slightly hesitant about clambering into it.[/colour]

    [colour=#000000]Ursa lined up behind Seeker who was just making his way into to cart with Blacky at his side. At first Ursa went to get on himself but remembered himself and turned to to face Serendipity and placed one hoof in a welcoming fashion towards the carts door. [/colour][colour=#b22222]"After you."[/colour]

  4. Ale pulled himself away from the bar-stock and taps, with which he was quite accustomed to, and dashed over to Ruth who seemed to have collapsed at something. As Ale slid out onto the slick panels of the dance floor he too was almost blinded by the sheer incandescence of the strobe lights. He pulled one hoof up to cover his eyes and made his way over to Boxy and Ruth where he then attempted to block out the lights gaze towards them using himself.

    [colour=#0000cd]"Well ah reckon that means they're workin' pretty well then eh?"[/colour]

  5. Pale swallowed his pride and owned up to his fears. There wasn't much point in him bottling it all up if they were going to be part of his daily life from now on and he couldn't stress how much he needed the work right now. [colour=#000080]"Alright, ye caught me." [/colour][colour=#000000]Despite Ruth's voice he was actually quite calming and reassuring. The revelation that the bugs would soon disperse with the appearance of ponies made sense to Pale and this helped him come to terms with his job, which he knew like most things could not be perfect.[/colour]

    Pale quickly tried to find the little insect again but it was far out of site now, he had hoped that one last peek at what was too come would help relieve him of the stress but he would have to deal with their next encounter as it came. [colour=#000080]"Yeah, that's good tae hear, ahm sure it willnae be a problem. Ahll get the bar up and goin'."[/colour]

  6. [colour=#000000]

    Ursa's gaze darted over towards the newest member of the mountain. First impressions caused Ursa to cast some doubt towards whether or not this stallion would be useful, but he was in no place to make such accusations having seen ponies of similar makes prove otherwise. Both eyes now sized up the dog, a loyal companion, if there ever was one and definitely of use for the situations to group would most likely encountered. Ursa was away with the fairies as he stared, smiling at the dog until he snapped to attention with the sudden realization of the question at hoof.[/colour]

    Ursa nodded his head acknowledging what he could only assume to be this stallion's way of saying "hello". [colour=#b22222]"I'm Ursa, and to answer..."[/colour][colour=#000000] Ursa was cut off before he had to chance to direct Seeker's attention to the other stallion who revealed himself to be, in the following moments, The Doctor. He was a little harder to make a draw up a decent idea of. Whooves was clearly someone with the utmost faith in his abilities and it seemed that he wasn't too happy about the others being there, this stuck out to Ursa as it crossed his mind that this might prove a tad problematic in the future.[/colour] [colour=#b22222]"You probably heard but I'm Ursa, Ursa Growls. What about you? Or should we just call you "The Doctor"?"[/colour]

  7. Pale's face turned sour as soon as the mention of bus and arachnids (a notion that was forced in to his head after years of being reminded of the difference by his friends) hit the air. At first Pale thought to voice his concerns and speak out in protest but the thoughts were quickly put out of mind as the glimpse of a register in the distance flared up the sentiment of being out of work. He swallowed the concoction rushing up his throat, turning his cheeks physically green and let out some strangely exhausted sounding words, after returning a weak wave to his fellow employee.

    [colour=#000080]"Uhm...eyuh, aye ah'll get right on it." [/colour]

    [colour=#000000]Pale's mind was now well away from the conversation happening behind him and he wearily made put one hoof in front of the other[/colour] as he stumbled to his destination. Suddenly out of the corner of his eye something green and very small scuttled off into the distance causing Pale to seize up and freeze. For Pale the room went quiet, all except for the beat of his heart ringing out loudly and proudly in his chest.

  8. Name: Glesga Ferm

    Gender: Male

    Age: 25-30

    Species: Earth Pony

    Looks: Built like any strong, tough farmer would be. Tall, light brown coat with a dark musky brown mane with even darker streaks running through it. His mane is short and unkempt and his tail is similar just of an average length. His general appearance is rugged and stressed from years of rough work. Two ring piercings in his left ear and one bar throw his right eyebrow. He sports a worn white, but dirt stained pinstripe shirt. On top of this he has a rather generic brown waistcoat complete with pocket watch and tie. Hanging from his neck is a chain with large circular charm resembling a windmill tucked in behind the waistcoat. Kept firmly in his waistcoat pocket is a set of spectacles complete with all the additional sights and customizations ranging from help for acquiring targets at a distance to seeing through clouds.

    A bandolier complete with pouches and two holsters hangs tightly around his body and allows for him to store both a pistol, rifle and assortment of tools and ammunition. Clipped onto his ear is an extending monocular that falls into place in front of his right eye and is fully compatible with his glasses. A strange strip of leather wraps around the sleeve of his left foreleg and also has an adjacent charm to remind him of his old life.

    Personality: Strong silent type. Not by choice but more so by nature. He never spoke much whilst working the fields or shipyards. He's confident in his skills but not in his personality though he won't back down from arguing a point. He's opinionated and strong, though you couldn't tell from his quiet exterior. Family values are extremely important to him and the same is said for matters involving friends. More often that not he is polite and to the point, but when pushed too far or faced with something that annoys him deeply he becomes a lot more erratic and is prone to making rash decisions in these lapses of a stable mindset.

    Cutie Mark: Ferm's Cutie-mark is a circular cross hair with a bird in mid flight in the center of the circle. This relates back to his foal-hood and more specifically his first kill out hunting with his parents. Although the animal is a bird the actual kill much to the recipients of this stories amusements was a winged boar from one of the islands near his home.

    Random Fact: He has an almost intimate knowledge of most ship types from his long days in the ship breaking yards, with the proper appliance of skills he could pose as a valuable engineer. He's also a crack shot having trained with air cannons to clear clouds and rifles to hunt back on the farm. He's a **** fine cook but he won't admit it.

    Your Ship: The Languid Sophisticate, a small airship staffed by four ponies. This small brass reinforced wooden ship is built around a large metal helium tank. The ship features a flight deck at the top of the tank, while storage and everything else run around the top half of it. Four propellers sit at the back of the airship, two flanking the balloon on each side. The flight deck features four large bore clockwork cannons with speed loaders and full mobility. When manned they can fire in a full 360 degree area, allowing for exceptional coverage and increased accuracy. It also features two large high-pressure steam guns that fire burning hot gases at short range, making them devastating in boarding actions for both attack and defense.

    The ship is largely automated, with sails, anchor, and propellers all mechanized to be manipulated from the helm where the Captain can normally be found. The cannons are also able to be fired from the helm, but aiming must be done manually. As long as the mechanisms are intact, the cannons will automatically reload. The main features of the ship are the armory, doctor’s office and workshop, as well as each pony having their own living quarters as well as the captain’s own rather lavish one. The lowest deck of the ship is entirely devoted to storage. He is most likely found in the armory polishing and cleaning weapons and or maintaining cannons. Inside his cabin is a mess of wires, metal, s**** and various other useless materials, though on a table under a bright light is a green potted plant thriving in this strange environment.

    Rank: Chief Gunnery Officer and the ships cook.

    Weapons/Fighting style: Whilst Ferm is a fairly good shot with a basic pistol he carries, his pride is his custom made weapon created from scavenged parts of zeppelins, airships and other craft. The rifle is long and made of mostly golden material with wooden inlays and vanishings. Near the butt of the rifle is a holder on either side for various types of ammuntion which can be loaded into the revolver mechanisim closer to the centre of the rifle. Each barrel of the cylinder will pop out and be loaded with a round rather than the full cylinder being removed. As the rifle expels a round steam shouts out both vertically and diagonally downwards from ports along the barrel to help with recoil reduction. The rifle has a scope that when several buttons similar to that found on a saxophone are pressed various different zooms will align closer the users eye. Though he boasts a practiced aim he isn't afraid to fight with his hooves, a knife or anything nearby.

    Lifelong dream or general goal: Whilst he misses his past life in the ship breaking yards or on the fields, he now finds himself searching for a higher calling. Farm work was becoming easier as the steam modernization flew in and forced those not needed to step back and find work elsewhere and that led to him joining the ship breaking yards. He feels that the land was taken from him and now as he finds himself soaring through the clouds he feels safe in the idea that the sky can't be taken from him. The sky is his new home and he plans to make the best of it.

    History: He grew up on the sky islands of Glascow a few miles off from Beakbreak. Glascow was prime farm land albeit high in the sky suspended by ballons and tethered to the ground. Noone was quite sure what the purpose of islands were but they have been their for almost forever. Empty up until recently, well empty all except from the strange winged wildlife on the islands. Cows, sheep, pigs, all with wings. He spent his younger years performing small tasks that eventually started to pile up and form large labourious tasks ranging from a whole day of ploughing fields to blasting away clouds with the air cannons present on their peasus-less corner of Glascow. A favorite past time of his was heading out into the fire fields (fields of plants that looked like wheat but with a strange firey essence to the tips that extinguised when uprooted) to hunt the rare and strange animals of the island. Later in his life he was forced to take off and leave the farm in the capeable hands of his family, now equipped with more advanced farming technology, to pursue a career elsewhere in the skies. This was shortlived though as he soon found himself grounded in Beakbreak surrounded by airships and ballons as he fixed battle scars and storm wounds.

    In Beackbreak he learned a vast amount of information regarding sky pirates and the ships they sailed in and this started to really pique is his interest. Slowly as he masted the forgery and various other works available he found himself asking around the docks to see if any crews were taking on new recruits. At the start of this endeavour though he faced little success with most crews stating they had no need for an overworked ex farmhand with a good eye. Although having been raised in the clouds he wasn't sky material, but this only fueled his new passion. Taking matters into his own hooves he started work on building his own ship though even with his skills passed on from the local Beakbreak workers he was incapable of doing so.

    Ferm s****ped the idea and started on a new path. His new plan was to secure his place on a crew by using the talent he now neglected the most. His natural aim and skills with weapons. He took to the steam works and started crafting firearms for the local crews at discount prices and slightly more expensive prices for the visitors from afar. One day he found himself met by the crew of the The Languid Sophisticate, a strange bunch of ponies to find in the sky, or so he thought. He wasn't sure what it was but the idea of serving aboard a ship with only 3 crew members seemed fascinating and exciting to him and naturaly he jumped at the chance. His wares were layed out for prices starting at almost nothing and reaching not far above that. Essentially he bought his way onto the ship but as time passed he no longer feels guilty for doing such a thing.

    Sometimes Ferm finds himself out on deck priming and checking the cannons he is reminded of the farm and the work he put into all of his endeavours there. Good honest work, and it was hard to, kept him fit, something that was hard to find in most jobs. These thoughts don't last long though and as soon as cannons start firing and cries of battle ring out he feels right at home soaring high and far above his real home.

  9. I think this is both really cool and quite interesting! I'm also not sure whether this was the right place to post it!

    It's nice to see some more people embracing the show! She might even have introduced the show to more folk as well! Discuss!?

    Some offensive language. Maybe I should have put this 18+? Sorry!

  10. 2zqzxbc_zps123bb4e7.jpg

    Pale trotted through the streets of the city making his way to his latest place of work. Having originally planned to take a break from the bar game Pale quickly realized that finding work in a different field for the time being would be a mountain of task rather than a short climb up from where he was. Admittedly however he couldn't help but feel somewhat relieved of this placement as he assumed that working in a nightclub in the big city would be a vastly different gig than working the bar in a pub in a small little town like Ponyville. One of the benefits he was sure that he would enjoy here was not having to take a carriage to get to his work anymore, the club was little more than a few blocks away from his apartment.

    As the large incandescent sign blasted out across the street and into Pale's field of vision he managed to decipher the words from glare, the sign read "The Woozy Mantis". A single thought now danced around inside Pale's head. He found himself suddenly reminded of his fear of bugs, he was never quite sure what the fear stemmed from but they just got to him. It wasn't bad though, Pale started to toy with the thought that clearly the owner wasn't going to be some sort of bug or something, at least he hoped so.

    Pale stepped out onto the cobbles and made his way across the street letting the breeze cast upon on him by the now leaving carriage play with his messy mane. The mare who had just made her way into the club seemed to be one of the employes for this new establishment. Pale based this assumption on how empty the club seemed to be and he knew that the owner was already there. Bar-staff perhaps?

    As he trotted through the large doors he managed to catch the tail end of another ponies sentence. It was the voice of a stallion, an older one at that and he seemed to be waiting for his employees.

    [colour=#000080]"I 'hink you mean us eh? Sorry tae interrupt. Pale Ale" [/colour][colour=#000000]Pale nodded at both ponies and revealed his name almost as a question with the hopes the others would speak their names as well.[/colour]

  11. This interests me!

    I don't know how you feel about it, but you were male in your last earthly incarnation.You were born somewhere in the territory of modern Scotland around the year 1825. Your profession was that of a artist, magician or fortune teller.

    Your brief psychological profile in your past life:

    [colour=#000000]As a natural talent in psychology, you knew how to use your opportunities. Cold-blooded and calm in any situation.[/colour]

    The lesson that your last past life brought to your present incarnation:

    [colour=#000000]The timid, lonely and self-confident people are everywhere, and your task is to overcome these tendencies in yourself and then to help other people.[/colour]

    Once Scottish always Scottish it would seem XD

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