==old copy/pasta from the Ponychan thread=================================== Story: The Diamond Dogs are at it again! They've kidnapped the main six and have retreated back to their underground abode. Its now up to Spike to venture down into this massive subterranean world where he must explore every nook and cranny, find items (and special gear) to help him on his quest to rescue his friends. But is there more to this story than there seems? Game style: Metroid/Castlevania/Cave Story Pretty much you play as Spike and explore a massive underground world (with a few exterior connections). You collect items (and gear) to help you proceed to hard to get locations. Also as you rescue your pony friends they each help you in certain ways throughout the game (Rainbow Dash could be summoned to transport you to a certain location, Fluttershy's calming magic is needed to calm the dark settings of certain rooms for you to progress, Twilight Sparkle's magic is needed to move certain blocks for platforms, etc, etc) ====================================================================== As a note, the description above is over a month old but the concept remains the same. I've been working hard on this game programing first with Blitz 3D and then I converted the code line by line to Blitz Max which was a full week's project in itself. The project was first unveiled in /collab/ on Ponychan, you can find the thread here: http://www.ponychan.net/chan/collab/res/10544.html and later I started a blog on Blogspot concerning the project: http://spikeqdev.blogspot.com/ and then a twitter account: http://twitter.com/#!/SpikesQuest The project has had two honorable mentions on Equestria Daily which you can find here: http://www.equestriadaily.com/2011/07/g ... quest.html and here: http://www.equestriadaily.com/2011/07/s ... emo-3.html There are a few old test demos that you can play around with though they are severely dated (last test demo was before the code transfer) you can find these demos here: http://spikeqdev.blogspot.com/search/label/Test%20Demos Since the code transfer to BMax, the project has progressed greatly and most of the bugs reported from test demos 2 and 3 have been fixed. The 4th test demo is scheduled for the 7th of next month (September) and I hope to make it worth the wait! - (I'm hoping to make it available for Mac and Linux for that release) By posting this thread I am not trying to find help for this project but rather I hope to generate some interest (I prefer working solo so to avoid pointless team drama). I will be opening up to the brony community later on seeking musical talent for the game by releasing a production package that will include the desired freeware music composing software (orgmaker) and a few other things that will help guide the would be composers with the right mood needed for the music. And also I'm always open for beta testers when the test demos are later released for that purpose Also I should note that I was guided here by NinjaFanpire who kindly suggested that I should come here and request a sub-forum for my project. If I am granted my wish here then I shall put it to good use, making logs of items, enemies, locations and the occasional update about the game's progress. Until that request has been addressed I'll continue to use this thread to post simple updates and other things. For now I need to get to bed. I've gotten to where I hate staying up so late because it effects my production time in all the wrong ways. Let me know what you guys think, and until morning I bid you all good night!