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GhostGirl

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Posts posted by GhostGirl

  1. Serenity, having just recently left her home, found herself in the Everfree Forest. Her saddlebags full of dried herbs and her head full of hopes, she wandered between the trees. Fluttering her wings to keep her balance over rocks and tree roots, the peryton soon found herself at the edge of a sharp drop. Hearing the voices of ponyfolk below her, she cautiously peered down to see a hoof-full of foals preparing to enter the forest. An idea formed quickly in her head, then, and, impulsively, she decided to act on it. Quick as a whip, she mussed the fluff on her head to hide her nubby little antlers so she'd look just like any other pegasus filly, then leapt off the edge of the hill-cliff and spread her wings to glide down to the group of foals.

    "You there!" she said, trotting towards Reno GoLucky and tucking her wings back in. "I've been looking everywhere for you! I need your help!" And with that she prepared to grab his tail and drag him away.

  2. Ghost Girl comes from my first Call of Cthulhu RP. Our DM didn't know my name because his girlfriend didn't think to introduce us (she's an old friend of mine), and he could never remember it, even after he learned it, so he started calling me Ghost Girl. That was like... two years ago. To this day I am still Ghost Girl.

  3. I still do play Pokemon cards actually :3 Knight and I play over Skype. It's silly but fun.

    As for what to do with your cards...

    pokmon-pokmon-card-dress-cosplay.jpg

    Actually, now I kinda one make one of those myself and wear it to my local anime convention this summer. X'D I have enough cards and I've made a duct tape dress before, so I can do basically the same thing.

    I wasn't a fan. There were way too many cards with coin flips. And having started after already playing the blue version on my original gameboy multiple times, I felt it was pretty shallow. It had many of the halmarks of a good game except that I didn't have fun while playing it.

    Bear in mind, "when I played regularly" means when I was, like, 7 or 8. I haven't played that game in close to 10 years. Now all I play is Magic.

  4. I've got a few thousand Pokemon cards here myself. I've got, like, one friend that still plays, so I might just set aside my deck and use the rest for something else. I could make a pretty penny off some of these cards if I put up the effort to do so. Probably the prettiest penny could be made off of my deck, but I'm not so willing to sell it. It was tons of fun when I played regularly. I was the bomb. Nobody could beat me.

  5. That, Bramble, is a very good question. One which I'm not sure how to answer. I'm thinking either they may have been the rambling types who only wanted to settle down as long as necessary for Serenity. Given, however, it's not totally necessary knowledge for her character WHY they left, just THAT they left... I decided not to put a specific reason. Because I don't know. o-o;

  6. Roleplay Type: Mane

    Name: Serenity

    Sex: Female

    Age: Doe

    Species: Peryton

    Eye Color: Light blue

    Coat Color: White

    Mane/Tail/Markings Color & Style: Unlike ponies, Peryton does have only the tiniest bit of mane. Serenity's is a very light gray blue, and she wears a light blue headband (the same color as her eyes) in it. She also has tiny, stubby, nubby antlers that can't even really be called antlers. Her tail, of course, is the typical peryton tail, and matches her white coat.

    Physique: Being a peryton, Serenity is already smaller than any given mare, not to mention she's smaller and slighter than most peryton does!

    Origin/Residence: Whitetail Woods

    Occupation: Healer, forager of herbs and berries and whathaveyou, and occasional midwife.

    Likes:

    • Soft music like bells and reed flutes.
    • Blackberries (her favorite berries, even though they stain her coat when she eats them)
    • A good Whathaveyou Soup! (Yes, whathaveyou IS a technical term! It includes mushrooms and berries and herbs.)
    • Fall colors, and walking down a path with falling autumn leaves.
    • Curling up with a hot tea and a blanket in the winter.
    • Making up words

    Dislikes:

    • Fire and, consequently, smoke
    • Humid weather
    • Onions
    • Heights

    Character Summary: Serenity has lived her whole life in the Whitetail Woods. She was born and raised there, and when she was grown and able to care for herself, her parents left and she made her home there. She spent the majority of her childhood learning about plants and the like. Due to this she has a nearly exhaustive knowledge of herbs and their healing properties. The few other perytons that have met her have never known her to be anything other than cheery, though calm and soft, and the last thing they'd call her is meek or scared or unsure of herself. She's decidededly confident in her own coat.

    She's never been known to panic about anything, and she's always been the first to step up and try to solve a crisis situation, like a sudden fire in the woods or an unexpected storm. Despite how confident she is, she's never left Whitetail Wood, a problem she intends to rectify soon. She's learned all she can in her home and it's time for her to leave if she wants to gather new herbs and learn about new medicines... and meeting some new ponies wouldn't hurt either.

    When she first came to the realize that her mental growth would be stunted if she didn't leave home, she had the closest thing to a panic attack she'd ever had before. She sat down in her home with a cup of tea and she cried softly into her pillow. The next morning she packed up everything she figured she really needed for travelling into her saddlebags, like her cup and a small pot for cooking her soup and boiling water, and of course herbs and berries from home, and off she went.

    Despite her confidence, though, or perhaps because of it, Serenity has a tendency to bottle things up when events take a turn for the worse. She rarely confides in anyone except maybe the occasional potted herb in her home or bird in a berry tree outside her house. Occasionally she'll have a "chat" with a turtle on the bank of the little spring outside her door while she fills a bucket of water, but she can't recall ever having spoken to another on a deeply personal level.

  7. Quick note, he seems a tad on the very short side, and his front legs are too far up on his chest, it seems. Lengthen his neck, move his shoulders back and down a touch... Also, lengthen his body and move his back legs back a ways. He looks to have the body of a foal with the head of a stallion. Short and stubby and not really able to carry the weight of his head.

    Also, I wouldn't worry terribly about smoothing the lines until you've got the anatomy of the pony down pat. Do some more sketches, figure it out, decide whether you wanna stay with the show's style or make your own style with the ponies, look at other people's art. Always a good idea to look at others' art. And don't forget, it's never a bad idea to use references. Even tracing is okay when you're just starting out, if you want to go for that exact style. Tracing helps you learn the lines better. Just don't rely on it.

    Overall, WONDERFUL for a starting point! Good luck! =D

  8. Roleplay Type: Mane

    Name: Catnip

    Sex: Female

    Age: Mare

    Species: Earth Pony

    Eye Color: Yellow (#edeb03)

    Coat Color: Green (#23a940)

    Mane/Tail/Markings Color & Style: Long, messy mane and tail, light yellow (#fff99f).

    Physique: Taller than the average mare, and thinner, but strong enough to wrangle unruly animals when necessary

    Cutie Mark: a pawprint with a sprig of catnip

    Origin/Residence: Fillydelphia

    Occupation: Owner and Proprieter of The Cat's Pajamas.

    Motivation: To spread the joy of owning a pet

    Likes:

    • Animals (obviously)
    • Classical music, contrary to her personality
    • The great outdoors
    • Falling asleep surrounding by a litter of kittens or puppies with their soft, warm fur

    Dislikes:

    • Loud noises
    • Sudden movements
    • Flashy lights (all of the above are FAR too distracting)
    • Smelly perfumes

    Character Summary: Born the younger twin daughter of a Unicorn stallion, Pimpernel, and an Earth Pony mare, Toadstool, Catnip grew up alongside her sister Carob in northern Fillydelphia. Growing up with a Unicorn who excelled at everything she tried was disheartening for Catnip, yet it also pushed her to try her best. It took her longer to find her special talent than it did her sister, who took after her parents and became an herbalist and a cook. Despite this, Catnip was always the cheerier of the girls, and was far more boisterous, if a little easily distracted.

    As a foal, Catnip loved to walk through Fillydelphia, visiting the parks and occasionally stopping by a sweet shop for a snack on the way home. One day she ran into a small Mastiff pup, and the puppy took to her like a duck to water. Not sure how her parents would react, Catnip reluctantly tried to shoo him away, but he wouldn't leave off her. She ended up playing with him at the next park she encountered, throwing a stick for him and running around with him, ecstatic to let out so much energy. When she got home at the end of the day, she was surprised to find that her parents were more than happy to allow her to keep him, and they helped her set up a bed for him, which he promptly ignored and opted to curl up on Catnip's bed with her instead. The two, exhausted from the day's activities, slept comfortably, and when Catnip awoke she found a brand new shiny cutie mark on her flank. It wasn't long before Catnip named the mastiff pup Pajamas (often shortened to PJ or Peej), purely for lack of being able to think of a better name.

    Now grown, Catnip and Peej live in a flat above Catnip's pet shop, The Cat's Pajamas, in central Fillydelphia. Catnip owns an expanse of yard behind the shop. This is where the pets for sale actually live. Nobody likes being cooped up in a cage after all. There's shelter from the weather and room to run around, and that's enough for the animals that Catnip sells. Every evening, after the shop closes down, Catnip and Peej take their regular walk around Fillydelphia, visiting the parks and stopping by a sweet shop to buy a snack for the trek back home. She keeps moderate ties with her parents and her sister. The three aren't to keen on having Peej around their cooking after having lived with the mastiff for so many years, but they enjoy having Nipsy come visit. Carob, though she won't keep an animal of her own, makes treats to sell in The Cat's Pajamas from time to time.

    Catnip and Peej enjoy the busier times of day, when they get to interact with more visitors and introduce more ponies to the pets. Every few months for three or few days, though, they shut down the shop to go out to the plays that the Traveling Players put on when they come through Fillydelphia (her favorites are the plays by Flankspeare). They may also take a few days afterward to bring in new animals, should they see the need, or relax if things have been particularly hectic. The pair spend a great deal of time in the back during the workday, playing with the various animals for sale, and once work has ended, during their walk around Fillydelphia, they stop at a variety of shops and houses to say hello and brighten a few days with big slobbery Peej kisses.

    Catnip also spends a little time in the kitchen, listening to classical music and cooking up snacks for the animals. She may not be as good at it as her sister, but the animals don't seem to care too much, and she loves making them happy.

    Aside from the above, Catnip is particularly down-to-earth. She may be distracted quite easily, but despite this (or perhaps because of it) she works best under pressure. Even in the most dire of circumstances, she keeps a cool, calculating head, thinking before she acts. Inside she may rage, and Peej is the only one to hear her ragings, but to anypony else she's solid as a rock.

    2vbuas9.jpg

  9. After a moment, Stormy seemed to catch a second wind. With a renewed determination to wander around some more, if only to find that delicious-smelling bread, up she was, following her nose. She took several steps before the smell overtook her, and she closed her eyes, her nose in the air, as she continued to walk towards it. It wasn't long, though, before she stopped short, not because she'd found the source of the scent, but because she'd run into somepony as she rounded a corner.

    "Oh! Oh, I'm terribly sorry. I hadn't seen you there!" She pulled herself up and brushed herself off as she spoke, a wisp of cloud still caught in her mane. "Are you alright?"

  10. @Haserman Yeah, I'd been looking at that and have only just barely finally decided which districts to specifically mention in this app.

    @Shadowmage Too bad! I like Murrine Quartz better. Thanks for jumping in while I was making her, though! And I'd have that picture of her up, only I'm redoing her cutie mark. XD

  11. Name: Murrine Quartz

    Sex: Female

    Age: Young Mare

    Species: Unicorn

    Coat Color: A light, slightly grayish blue (hex code to be added later)

    Mane/Tail/Markings Color & Style: Her mane and tail are a glassy sea green color (hex code to be added later), both styled in a sort of a curly-q reminiscent of blown glass, with her mane in a pony tail.

    Eye Color: Rusty red

    Cutie Mark: A stained glass window depicting a sun on a field of colors

    Physique: Slim, lithe, and slightly taller than your average mare.

    Origin: Stalliongrad

    Roleplay Type: Mane

    Occupation: Glass Artist, specializing in stained glass and glass blowing.

    Motivation: To create works of art that everyone can enjoy.

    Likes:

    • Colors
    • Classical Music
    • Hot tea (especially on a cool day)
    • The bustle of Ostrov, the island district
    • The calm of her workshop
    • The sound of the clip-clop of hooves signalling a visitor to her quaint store

    Dislikes:

    • Coffee
    • Intense heat
    • The gray drizzle of a rainy day
    • Simple hellos
    • Long goodbyes

    Character Summary: Born to a unicorn couple residing in Kuznitza, the Forge District of Stalliongrad, Murrine was around crafters and creators from birth. Her father, Stalwart Steel, was a metalworker, and particularly reveled in developing parts for airships and all sorts of steam-powered machines and vehicles. Her mother, Pastel Palette, would commute to Chenya, the learning district, every day to teach a painting course to those with the appropriate interest and/or talent. The two were ecstatic when Murrine showed an interest in the arts (her father felt strongly that metalworking was an art, even if it wasn't always regarded as such), and they did everything they could to help her develop her skills and preferences for style and medium. Painting and 2d arts such as that were all passed over quickly, and Murrine found herself enjoying sculptures in metal, though she wanted to use more color. In fact, it wasn't until a visit to Canterlot that Murrine discovered what art in particular she found herself drawn to.

    As she walked the halls of the castle with her tour group, her eye was caught by stained glass in another hall off to one side. Without particularly realizing it, she became separated from the group and went to look at the stained glass windows. She was transfixed by the colors and the way they glittered and changed according to the light of the sun coming in. When her parents found her half an hour later, she was still turning in circles in the middle of the hall, looking at the various windows and the images they made on the floor, her eyes wide in wonder.

    Once they returned home, Murrine and her family began collecting as many pieces of colored glass as they could. It took a while, but Murrine sketched out exactly what she wanted to create: a stained glass window depicting a sun over a wide field. Once that was taken care of, the family narrowed their search down to pieces of blue, yellow, and green glass of various shapes and sizes. Over time, Murrine fit the pieces together as well as she could, leaving space for the lead cames. Once her picture was complete, she started on the biggest, most advanced spell she'd ever attempted, and fit all the pieces into the cames securely, weatherproofing the window at the same time. She was so excited to show her parents her creation that she didn't notice her cutie mark until her mother pointed it out to her. It was a stained glass window, the very same as she had just finished.

    From that point on, Stalwart Steel and Pastel Palette had Murrine enrolled in every glass art related class they could find. As she learned and tried new things she found that she preferred stained glass above all other forms of art, until, that is, a glass blower came to town to see if he could sell a few wares. She became entranced by the shapes and the colors and the beauty and the vibrancy, and she begged him to teach her his art. He didn't have the necessary supplies with him, but he promised to come back when he was done with his travels in just two months' time and bring his supplies with him to teach her. So, Murrine bid the good Mr. Zanfirico Cane farewell, and began eagerly awaiting his return.

    Two months came and went, and, just as promised, along came Zanfirico Cane, hauling his cart behind him. He bore many less wares than the last time he'd visited, and his supplies were carefully strapped in behind him. There wasn't much needed for a Unicorn talented in glass art, so it was really just the various glass and supplies needed for coloring the glass, plus bins to catch the melted glass if necessary. The lessons took time, but as they passed, Murrine discovered that she had at least as much talent and love for glass blowing as she did for stained glass. When her lessons were finished, Zanfirico gifted Murrine the rest of the glass and coloring supplies he had brought with him, along with a couple of the bins, and he went on his way once more.

    When Murrine was old enough, her parents bought her a little shop in Rasya that had a flat above it and a decent sized area behind it. Her father built her a small workshop behind the shop while she and her mother moved the young mare in, and it was only a matter of weeks before the shelves of her little shop were stocked with her glass wares. Diningware, statues, vases, small stained glass windows, and wind chimes could be found all over the shop, and they sold... decently. With Murrine out of their home, Stalwart and Pastel had more time to focus on their own arts as well, and soon their wares, small metal statues and paintings of all shapes, sizes, and subjects, were available for sale in the little shop.

    Murrine still doesn't make too much money, but she makes enough to cover the necessities and live comfortably, and that's enough for her.

    MurrineQuartz-1.png

  12. Ugh, terribly sorry folks, when I signed up and took on Stormy (though she's about the backgroundiest background pony you can get) I had forgotten that NaNoWriMo was right around the corner. Sadly, this means that any RPs that occur with me will be as slow and minimal as they come for the month, if they occur at all.

    I want to be a novelist. NaNoWriMo is currently a necessity for me. If I can train myself to crank out 50,000 words in 30 days and have it be writing on par with the rest of my work, I can train myself to crank out a proper novel in a year's time and have it be writing on par with the rest of my work.

    Sorry, folks. Do with Stormy what you will. I have to jump out for now, and I'll try try try my hardest to do SOMETHING on the site. I'll still be in the IRC but only to be distracted enough that I don't miss dinner like I did last night.

    -- Ghostie

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