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Spaced

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Posts posted by Spaced

  1. Name:
    Iris

    Sex:
    Female

    Age:
    Late twenties

    Species:
    Pegasus

    Eye Colour:
    Blue

    Coat colour:
    Pale Grey

    Mane/tail:
    Black and well kept. Mane is sleek, styled, and usually combed to the side, covering her left eye. Her tail is short and matches her mane’s sleekness.

    Physique:
    Lithe but athletic.

    Cutiemark:
    The shape of an eye.

    SPECIAL

    · Strength 3 (+1 With Cyborg Implant)

    · Perception 9 (+1 at night)

    · Endurance 1 (+1 With Cyborg Implant)

    · Charisma 5

    · Intelligence 9 (+1 With Cyborg Implant)

    · Agility 9 (+1 when wearing Stealth Armour)

    · Luck 4

    Skills

    Explosives - 0

    Energy Weapons - 30

    Repair - 50

    Science - 100

    Unarmed – 30

    Barter - 85

    Guns - 80

    Lockpick - 85

    Medicine - 0

    Survival - 50

    Sneak - 100

    Speech - 100

    Melee Weapons - 100

    Perks

    · Femme Fatale – Iris is a master flirt and manipulator. She receives a small damage boost against ponies of both genders, and is capable of manipulating weaker willed members to her own ends.

    · Friend of the Night – Iris has been fitted with state of the art Optical implants in her eyes. She can see clearly in the dark, without need for any specialist eye wear, and receives a small boost to perception at night. (+1)

    · Professional – Iris has been through rigorous training at the behest of Mr House to be one of the best, receiving sizable boosts to both Small guns and accuracy. (+20 Small Guns. +25% Accuracy)

    · Finesse – Thanks to her cybernetic implants and agility, Iris is a deft hand at landing critical hits. (+25% Critical Chance)

    · Silence – Iris' Stealth armor has been fitted with an experimental new piece of technology. For a short, limited time iris is able to completely block her heat signature, rendering her completely invisible to Infrared visors and heat-tracking weaponry. However, the heat has to go somewhere and small dedicated heatsinks on her suit take up the strain - the suit slowly becomes hotter, eventually cooking Iris alive in her own armour if she does not deactivate Silence. Silence can be maintained for a maximum time of sixty seconds.

    · Light Step– Does not set off standard explosive traps – including landmines.

    · Computer Whiz – Iris love for technology and her life within the Strip has made her a technical prodigy. She is capable of hacking technology normally inoperable to other hackers.

    · Ninja – Combining speed, melee weapons and stealth, Iris has become a formidable master of this ancient art. She enjoys a significant boost to Sneak, Melee damage and Agility. (+10 Sneak +10 Melee +1 Agility)

    · Robotics expert – At the behest of Mr House, Iris has been taught robotics to a high level, allowing her to easily hack standard robots without difficulty.

    · Cyborg – Since joining Mr House, Iris has been fitted with several different high-tech implants improving reaction time and endurance. She is capable of receiving more implants n the future, if it is deemed necessary

    Perks (Party)

    · The House always wins – Every party member receives a higher chance of landing critical hits, and Critical damage is increased by 25%

    Inventory

    ·
    Modified Stealth Armour
    – Provides lightweight protection while maintaining complete mobility and agility. When activated, creates an active camouflage field rendering the user almost invisible to the naked eye. The suit is also capable of scrambling most types of heat sensor. (When Worn: +5 Sneak +1 Agility)

    ·
    Pre-War dress
    – Used during non-combat, a dark blue dress in good condition.

    ·
    MK IX Shocksword
    – A prototype blade designed for her specifically, the blade carries a powerful electronic charge that can be altered to stun or kill depending on the situation. The blade is lightweight, but is capable of cutting through power armor with sufficient force and is highly effective against robotic opponents. (Extra 25% Damage against robots.)

    ·
    Pipbuck
    – Standard Pipbuck device, recovered from a Vault. Loaded with several pieces of Security software, designed to assist in hacking into protected computers and copying important data.

    ·
    Silenced 10mm Pistol
    – Standard 10mm Pistol with Silent suppressor.

    ·
    Casino 38 Chip
    – No value. Apparently Sentimental.

    Character Summary

    Born in the chaos of the Caledonian Wasteland., Iris was originally part of a small but fairly successful bandit clan. Iris quickly proved herself as a surprisingly intelligent and resourceful mare, somewhat odd traits for a bandit. She showed more interest in educating herself than mindless murder. Showing a manipulative streak, even when she was young, Iris succeeded in turning several of the larger bandit clans on each other by quietly murdering several of their more prominent members and convincing the others that other gangs were responsible. The resulting bloodbath left Iris’ bandit family as one of the strongest in the Wasteland

    With a significant boost in resources, Iris managed to buy her way into Dise, deserting her clan in the progress. The majesty of Dise nearly overwhelmed the young Pegasus, but she immediately set to work. It was then that she caught the attention of Mr House, who had been following her work with mild interest for some time. He was impressed by her charisma and shrewdness, and made her offer of employment. After she accepted, he began to educate her. Teaching her to read and write to an excellent standard, all while instilling her with his views, twisting her into his own personal weapon. By the time she was an adult, Iris was almost fanatically loyal to her employer, and was one of his top field agents, regularly being sent far away from the Strip to gather news on the local communities.

    Personality

    Iris is a confident, self-assured mare. Her harsh years in the Mojave and then life amidst the fine society of the Strip has melded her into a well-spoken, shrewd but…cold pony. Especially skilled in the arts of spying and espionage, Iris is loyal to Mr. House and enjoys her work. Most of her morals stem from Mr Houses’ own – A love for technology, complete disdain for those she considers stupid and unintelligent, and a certain unfortunate knack of seeing most ponies as “disposable”. She enjoys flirtations, but struggles with true emotions. She prefers to stab a pony in the back, rather than be forced into a long, drawn out confrontation.

    Likes:High Society, Mr House, Flirting, Technology and the colour blue.

    Dislikes: ​ Idiots, "Soft" ponies, Poor grammar.

  2. The Story so far (Short version)

    Ostagar

    · Two wardens, Pinprick and Grim are joined by new recruit Hoax – a circle mage. They are sent into the Everfree forest to obtain some ancient Warden treaties.

    · Barricade – a Mercenary in Dane’s army has retreated from Ostagar along with Dane’s army when it became clear the battle was doomed. The battle was lost, and the king is dead. They are now heading for Canterlot, via Ponyville and will arrive within the day.

    · Grim, Pinprick and Hoax are rendered unconscious in Everfree after a Manticore attack, and are currently unaware of the Ostagar defeat. They are now heading for Ponyville.

    Ponyville

    · Snow frost and Icicle frost are approached and recruited by Ser Slight – A Mages Collective supporter and Templar.

    · Cyrie – a Carta member, arrived along with a gang of Diamond Dogs. They offer to help with Ponyville’s bandit problem. Ser Slight accepts.

    · Nexar – A Changeling in hiding, meets Cyrie and goes on to collect blood and store it in a wine bottle for later consumption.

    · Flim and Flam – two merchants cause a ruckus in town when they begin selling much needed supplies at ridiculous prices. Cyrie fails to convince the pair to stop their bartering and is stopped from using her magic by Nexar, who drags her away before a fight can break out.

  3. It's a shame you've not credited ANY of the artists you've pinched work from. :(

    They're mostly simply recoloured vectors from the show, so I resent the word "pinched", it's like saying I stole directly from the show somehow. The only one that has a original Vector is Hoax's, which was designed by Midwaves of Equestria (Who is credited on my FIMfic page) - and since they're not original works but simply edited wallpapers of characters it's a non-issue.

  4. (For reference, invited by Cainiam)

    Name: Barricade

    Age group: Late twenties

    Gender: Male

    Race: Earth pony

    Mane colour and style: Barricade’s mane is dark blue, and cut short so that it won’t obscure his vision, the back part is a little longer and tied into a small ponytail.

    Coat colour: Bright orange

    Eye colour: Steel blue

    Any permanent accessories: [colour=#000000]A large scar runs up his shield leg, several adorn his torso and the tip of his right ear is missing.[/colour]

    Cutie mark: A worn shield with an arrow embedded in it

    Talent: Barricade’s body is unusually sturdy, and can shrug off many forms of physical damage. He is also exceedingly loyal, willing to lay down his life for others in his party.

    Class: Warrior

    Specialization: Guardian

    Fighting Style: Barricade’s favorite weapon is a large metal round shield that has a long protruding spike in the middle that is almost constantly strapped to his leg, and never let out of his sight. He also carries a long sword with him, but his favorite method of fighting is charging the enemy, shield out front, and putting his entire weight behind the spike. As a guardian, he constantly tries to keep the enemies focus on himself, and will charge headlong into several armed enemies if it means those weaker than himself will be safer.

    History: Barricade had always been large, even since he was a young colt he was larger than everypony of a similar age. And by the time he had reached his middle teens, he dwarfed nearly everypony in the small farming village where he grew up. But he was quiet, and soft spoken, keeping to himself for fear that his large size would cause him to accidently hurt those smaller then himself. He worked hard at his parent’s farm for most of his young life, and his free time was spent with one of the village’s elder ponies, a mare that was bigger in build then even the strongest of farmers. Her name was Rampart, and she was a retired mercenary that had settled in the village to live the rest of her life in relative peace and calm.

    As a colt, Barricade would rush over to Rampart’s house after he had finished all his chores, and sit on her floor, listening eagerly to her recollections of her adventures throughout Equestria. As he grew older, and became lager in stature, Rampart offered to teach him some of the skills she had gained over the years, an offer which he readily accepted. The first lesson was how to use a shield, as was the next, and the one after, and so on. Eventually, Barricade questioned the old mercenary on the lesson, asking her when he could learn to use a sword. Rampart snorted, and told him that anypony could teach him how to use a sword, but she was teaching him something invaluable; how to keep himself and others alive. She taught him to use his size, not to worry about hurting the ponies he cared about, but using it to protect them.

    Upon reaching stallionhood, Barricade made a conscious decision that the farm life wasn’t for him, and he wanted to experience those tales of glory and adventure that Rampart had, for himself. So the next time a small trade caravan had come around to the village, he offered his services as a mercenary. That was the last time he saw his village, looking back over his shoulder, with Rampart’s old shield strapped to his leg, and excitement in his chest. Since that day, Barricade had been living a typical life for a mercenary;, guarding caravans, escorting the high class, and protecting stock. He’d made quite a name for himself, rumored to be unkillable, and unshakably loyal.

    Starting Location: Ostagar

    Welcome Walker! Cain and I loved your ap! :)

  5. Name: Nexar

    Age group: Old teen

    Gender: Male

    Race: Changeling (Vampire)

    Apperance:

    His usual shapechanged form

    8b3c998324.png

    His real form

    72eab81067.png

    Cutie mark: As a Changeling, he has no normally gained Cutie mark. However, he can apply one to himself using his Shapechange abilities, but he is hesitating to do so. However, sometimes he likes to apply a single arrow to his shapechanged flank, in order to seem more mature.

    Talent: Unlike a normal Pony, he hasn't got a special talent describing him. But his most remarkable talent comes with him being a Changeling. As such he might have a hard time to use any of the normal unicorn magic schools, but has his very own kind of magic. Besides standard Telekinesis, with which he is able to lift things up to his own weight, his most powerful magic is Shapechanging. It allows him to take the form of any other pony and even create clothing on himself and emulate the voice of others perfectly. However, magical created clothing disappears as soon as he takes it off or changes into something else, and even thought he could easily change into a Pegasus, he needs to know how feathered wings work in order to use them. This also means, that if he was to shapechange into a Diamond Dog, he would have to know how to walk on two legs in order to walk. Up until now he has learned how to use feathered wings, but the best flying performance still comes with his multiple insect wings, which he had from birth on. Also, whatever he changes into, has to be of roughly the same size as himself. So he couldn't change into a Dragon, as tall as a house, but could change into one of pony size. This Shapechange is no illusion, but real body changing, and normally can't be magically detected, unless specifically searched for.

    His second magic skill is an energy ray, shooting out of his horn, or when shapechanged into something without horn his forehead. It deals damage on impact, mostly only blowing the target back of off their feet, when targeted at something of his own size. Bigger targets might feel the Energy Ray like a strong blow. No matter the target, it's not very harmful and does not damage internal organs, unless of course used very often. It's more of an exhausting attack, causing Enemies to stop fighting or to flee.

    After that Nexar is able to create magical shields. Those shields are, as all of his magic, bright green and blocks vision. It's created aroud himself, and not directly on his skin, but holds out a couple of blows before shattering. For example it can be used to protect his body while charging down from the sky, using the shield to prevent damage to the user and turning himself into a giant missle, able to blast craters into a stone floor or break through stone walls. This magic shield can be applied to someone else too, but with far less effectivity, holding off only one or two blows. A more creative way to use it, is to shield an opponent, taking his sight with the shield. However, the shield can only be casted on one target at the same time.

    A nice and useful ability, is a magical rope, with which Nexar can grapple his enemies. It is just as strong, as a normal rope, and can be cut. Also the rope is only up to 5 meters long, making it too short to climb up a castle wall, but still enough to grapple a single Pony.

    His final ability is only a weak one. Nexar is able to cast a healing spell, able to heal smaller scratches or stop a bleeding by healing the veins. This is never enough to get into the fight again, but it helps to survive till a proper healer can be found.

    Seemingly, Nexar is immune to Blood Magic. As an insectous race Changelings have no real bloood, and even if he shapechanges into something else, his blood is only a fake one. But till now he doesn't know of this ability. Also he isn't attached to the fade, unlike most magic users.

    Away from the magic, in his time as a squire he learned to use a sword as well as his crossbow. Also he learned how to maintain a full set of armor and weapons, so he is a helpful addition to a team. But till now he is neither a good sword fighter, nor a good shooter. He can defend himseld in close combat and hit enemies from up to 10 meters away with accuracy, but he is nothing special. More of a speciality is, that he can sneak really good. He had to learn to do so, in order to sneak up on sleeping ponies and to feed from them. However, he has not learned things like Lockpicking.

    Class: Althoght Nexar is able to cast magic, he is limited to those four spells as well as Telekinesis, he isn't able to learn other magic the normal unicorn can learn. So he is limited to non-magical stuff, and as he has chosen to go with a crossbow, he can be considered to be a rogue.

    Specialisation: Till now Nexar hasn't got a specialisation yet, but as it seems, he will develope into the role of a Shadow.

    Fighting Style: Nexar usually prefers to fight hidden combats, not the open field battles. As such he likes to stay behind, shooting enemies from further away, or to flank enemy Archers and replace them in their position. This can be used in combination with him being a Changeling, but he tries to hide his real nature.

    History: It all started with Nexars mother, who was a Changeling just like him. But her husband was no Changeling, and he never knew that he was married with one. After time Nexars mother became pregnant, and shortly before she gave birth to him, she ran away from Canterlot and into the wild, where she lived with her newborn child and teached him everything he needed to know, such as his Shapechange ability. Changelings have no society at all, as all of them live alone, hidden between all the other ponies, making the best out of their live. Apparently, only the females are able to give birth to new Changelings, no matter if the father is a Changeling as well or a pony, but every child a male Changeling gets, will always be a regular pony. But it happens very rarely, that a male Changeling becomes a father, because they are pretty much infertile with everything except other Changelings.

    As soon as he was old enough to live on his own, Nexar moved to the next city east, Ponyville, and went into service as a squire. During this time he learned very much, but as the third Blight came up, Nexar said goodbye to the knight he has been serving for half of his life and planned to go on alone, finding adventures.

    Starting Location: Ponyville

    PAAAASS! Nexar is in!

  6. Name: Talbot

    Age group: 15

    Gender: Male

    Race: Unicorn

    Mane colour and style:

    Coat colour: Brown

    Eye colour: Brown

    Any permanent accessories: Nothing

    Cutie mark: A star made of picks [of guitar]with fighting wants in each pick

    Talent: Magic and hand-hand fight

    Class: Rogue

    Specialisation: Duelist

    Fighting Style: Hand-to hand

    History: He is an adventurer that wasn´t stop about traveling, his history is short because he doesn´t have it yet, like an adventurer, he help anybody that need his help and searching a job to stay

    Starting Location: Ostagar

    This is an INVITATION ONLY RP. Sorry dude, but we can't accept you into this RP.

  7. Name: Pinprick

    Age group: Twenty

    Gender: Male

    Race: Pegasus

    Mane/Tail colour and style: His mane isn't quite long, but not really short either and jet black in colour. It's slicked back to prevent it from getting in the way, and his tail is kept short to avoid it being a nuisance.

    Coat colour: A dull orange, clearly orange and not brown, but not very bright.

    Eye colour: A bluey-green aqua.

    Any permanent accessories: He has two bandoleers full of knives strapped over his black leather armour breastplate in an x-shape,as well as a multitude of secret pockets and compartments all over his body.

    Cutie mark: A pin drawing a single drop of blood.

    Talent: He is extremely quick and precise in his strikes.

    Class: Rogue

    Specialisation: Duelist

    Fighting Style: Pinprick rarely uses a bow, instead relying on lightning fast strikes with his signature sword and dagger approach. He prefers to fight foes one-on-one honourably, but when facing groups his honour goes out of the window and he's willing to resort to dirty tactics like poison and hits to sensitive areas. His biggest strength is his very impressive dodging ability. He has a knack for not being exactly where the enemy is aiming, and is an extremely hard target to wound. However his light frame means when he is hit, he really feels it.

    His main strategy is to wear the foe down with small needling blows to important areas while he outpaces them until they're weak and ready for a decisive blow. To that end he is drawn towards weapons that deal elemental damage and posions, as they wear the enemy down much more quickly. He is also a fairly skilled ambusher, waiting until the opportune moment to strike from a hidden position, dealing a grievous wound on the first hit. If Pinprick is outmatched, he will flee unless doing so endangers his friends. He is very protective to those he likes.

    Also while he's on the field, expect no corpse to go unlooted, and no chest to go unemptied, locked or not. He has something of a kleptomania streak, and will take things left out in the open if they appear valuable. To this end he has been known to steal from anyone, even his friends if they leave their stuff just lying out there in the open. However, Pinprick is hopeless with traps, and has a strong distrust of explosives. While he can mix some very virulent poisons, even a simple health poultice somehow evades his ability.

    History: His mother died during his birth, and his father was always too busy trying to eke out a living for the two of them on the farm to invest any real time with him. As soon as Pinprick was old enough to hold a hoe he was forced to help him, but the work-shy foal would always do his best to dodge away and roam the small town of Hoofton. There he discovered a use for his quick hoof and became associated with the sudden absence of many-a-thing. When he was twelve he was practically chased out of town fro his misdemeanours, but not before taking a sword and butcher's knife from the local blacksmith.

    On the road by himself Pinprick didn't really stand much of a chance, and soon ran into a group of bandits. After making it clear they planned on killing him, Pinprick challenged one of them to a duel on the terms that if he won he could join them. It was a tricky fight, but the cautious young colt managed to force the bandit's surrender, and he was welcomed into the bandit camp, as well as getting his cutie mark at the same time. There he looted and stole his way through life. When he was young he was great at getting coaches and refugees to stop, but as he grew older he had to fight for himself, and quickly grew adept at ambushing and wounding guards. He only had to get them to surrender after all, no need for pointless death. The bandit group was rather small and Pinprick grew quite close to most of them.

    When he was nineteen though his world was turned upside down when a travelling warden ran into the bandits. The group all charged as one, but nopony recognised Warden Commander Stalwart. The Warden tore through the bandits like a fury, murdering what had become like family to Pinprick one by one. A very distressed young stallion then challenged the Warden to a one-on-one duel. Pinprick gave the Warden a surprising run for his money with his quick hooves and use of a sword and dagger. Eventually though, the Warden overpowered him, but was impressed by the pluck and ability the young pegasus possessed, and offered to spare his life if he devoted it to the Wardens. Seeing no get-out clause, Pinprick accepted.

    Pinprick has only been with the Wardens for six months, but in that time he has grown to see them as his friends, and get over the deaths of his bandit company. He actually quite liked doing good, and has proven himself quite skilled. Being a Warden wasn't quite how he imagined it, but considering the other option was death, he feels like he got off well. Pinprick owed Stalwart his life for sparing the sword, and began to see him as something of a tutor, learning much from him, and growing quite close in the process. Wherever Stalwart goes, Pinprick usually isn't too far behind.

    Starting Location: Ostagar

    Approooooooved

  8. Just looked through all the apps, and I have to say they are exceptional. Exactly what we were hoping for. Shadow's second app was a massive improvement. I guess I should be the one to officially approve Spaced's app, as I don't think he can exactly himself. I've just added an accepted app section to the first post, so we can more easily keep track of them. I've also added a map produced by Spaced, and and a little intro for the guys starting in Ponyville by myself. Well done, guys, and keep up the good work. I'll be sure to app soon, then once Nexar's apped I'll open this to four more people.

    i need to see yours.....

    And i'll have you know i'm very harsh with aps. :razz:

  9. [colour=#282828]Name: Snow Frost[/colour]

    [colour=#282828]Age group: Mid-teens[/colour]

    [colour=#282828]Gender: Female[/colour]

    [colour=#282828]Race: Pegasus[/colour]

    [colour=#282828]Mane colour and style: Shaggy-ish blue with light blue highlights[/colour]

    [colour=#282828]Coat colour: pale blue[/colour]

    [colour=#282828]Eye colour: teal-ish[/colour]

    [colour=#282828]Any permanent accessories: [/colour]

    [colour=#282828]Cutie mark: Snowflake with sparkles around it.[/colour]

    [colour=#282828]Talent: Archery (With c'bow) & Summon wolf (Timberwolf)[/colour]

    [colour=#282828]Class: Rogue[/colour]

    [colour=#282828]Specialization: Ranger[/colour]

    [colour=#282828]Fighting Style: Ranged, uses her environment to gain a good vantage point or a slight advantage. Natural perches like roofs, cliffs and some trees or rock formations make better camp spots to strike from above and narrow passes like natural cave tunnels, bridges and some canyons or rifts make good spots to setup small traps with combustion grenades or rough pit traps. Snow's ability to call a Timberwolf to aid in battles helps give her the edge against close combat enemies that fight with swords, daggers or axes.[/colour]

    [colour=#282828]History: Snow Frost is a caring Pegasus, only having her older brother to look up to after the blight took their parents away. She took an interest in hunting as it was the only way for her to keep wild animals and Darkspawn away from their small camp near near Canterlot. Being the younger of the two, she was attached to her brother and looked towards him for guidance and safety. Snow knew well that if the templars knew of her Apostate brother, they would hunt them down with no remorse. Their decision to move to Ponyville was both good and bad. The decision was good because the town was far enough that the chantery's and templar's influence there was minimal and the templars executed their 'laws' loosely, avoiding them is their priority but there, the templars were less than vigilant. The decision was also bad because if a large enough threat were to emerge, the town wouldn't exist for long.[/colour]

    [colour=#282828]Snow is armed with a homemade ranged weapon akin to a crossbow but was automatically fed new bolts from a cartridge apparatus. The cartridges were made to hold ten sharpened iron-tipped bolts. The actual firing mechanism was taken from a basic light crossbow and modified to automatically recock itself after firing a bolt, trading off power and range for firing speed. Snow also carried a pair of sharpened daggers, one attached to her 'crossbow' and the other attached to her vambrace on her free hoof. That dagger was equipped to a self-deploying mechanism that allowed the blade to be concealed when not in use and at ready in seconds with the aid of a spring-loaded apparatus built into her vambrace, something that assassins probably carried on them but on a more basic scale than theirs.[/colour]

    [colour=#282828]Starting Location: Ponyville[/colour]

    Perfectly fine, but will her brother be an NPC or your second character?

  10. [colour=#282828]Name: Hoax[/colour]

    [colour=#282828]Age group: Young adult[/colour]

    [colour=#282828]Gender: Mare[/colour]

    [colour=#282828]Race: Unicorn[/colour]

    [colour=#282828]Cutie mark: The symbol of a death hex, reflecting her talent for Entropy magic. [/colour]

    [colour=#282828]Talent: Hoax has an affinity for the Entropy school of magic. Her ability to manipulate the forces of erosion, decay and destruction is second to none - but her knowledge of the other schools is currently rather low, as she doesn't really hold interest for them. [/colour]

    [colour=#282828]Class: Mage. [/colour]

    [colour=#282828]Specialisation: None yet. [/colour]

    [colour=#282828]Fighting Style: Hoax's style is not to deal overwhelming damage like most "War" mages, but to completely cripple the enemy with a variety of hexes and disorienting spells. Her affinity for Entropy allows her to paralyze her foes, send them into terrible waking nightmares and curse them with lethal bad luck - leaving them hopeless to the swords and arrows of her allies. When severely pressed, Hoax will cast Death magic, using the bodies of the dead to heal her own wounds. On a one on one fight, Hoax's preference for misdirection hexes and disorienting spells make her an incredibly frustrating enemy. However, she lacks any kind of true defense, and is vulnerable in close quarter combat. [/colour]

    [colour=#282828]History: Headstrong[/colour][colour=#000000], reckless, cunning and ruthlessly charming, Hoax has made something of a name for herself during her long years in the Circle. Incredibly gifted in her chosen art, especially for someone so young; her endless drive for knowledge has made her one of the more powerful apprentices in the Tower. However, her constant thirst for knowledge and experience has caused her more than one bad encounter with the templars, who believe that her easy going charm has allowed her to avoid the maker's wrath on more than one occasion.[/colour]

    Hoax strongly dislikes the tower, the Chantry and their doctrine - despising the limitations imposed on her when she desires nothing but to see the world outside. She holds a fascination for Tevinter, and the times of old but has always worked hard to keep that a secret from the Templars - A Mage with a fascination for Tevinter and the old gods is always asking for trouble. When the Warden-Commander arrived at the circle asking for aid at Ostagar, Hoax eagerly volunteered - and though she is set to take part in a terrible battle, her chance for freedom has never been closer.

    [colour=#282828]Starting Location: Ostagar. [/colour]

    [colour=#282828]vSYB5fB.jpg[/colour]

  11. Name: Cryie (Real name Lightning Strike)

    Age group: Late teens

    Gender: Female

    Race: Unicorn

    Mane/Tail colour: Siver and light grey mane and tail. Her mane is short and very messy. Her tail is a bit longer than average, but usually neat (Hates getting

    blood on mane/tail because it takes ages to get out)

    Coat Colour: White (Again, hates to get blood on)

    Eye Colour: Emerald

    Any Permanent Accessories: Not sure what this really means honeslty

    Weapon: A metal staff, very ordinary. Was smuggled into Orzamar by the Cartel.

    Armor: Cryie wears a black cloak and robes, which she always wears. Under the robes and cloak, in case of something going horribly wrong, she wears leather armor that the Cartel smuggled in for her. It won’t stop a strong sword strike, but arrows and light glances with swords/axes are mostly deflected.

    Cutie Mark: Black staff with green light going around it

    Talent: Healing friends with most wounds

    Class: Mage

    Specialization: Healer

    Fighting Style: Cryie is a healer/buffer, and hence stays behind her team-mates, making them fight while she heals them, buffs them and, when she can spare the energy, using her magic to make a shield around them. Her offensive spells are much to be desired, the only dangerous one being a powerful lightning spell that she’ll cast if she’s desperate. She is not able to fight by herself, relying heavily on her squad for cover as she casts her spells.

    History:

    Cryie was offically called missing at a young age, when she was 7. Her parents, a Pegasus and a Unicorn who’s magical potential was never reached, not linking him to the fade, noticed her magical potential, and panicked. They had already lost a son to the Circle, and they know he hated it there. They didn’t want the same thing to become of their daughter, and quickly looked for a way she could avoid the Circle. They contacted many people of shady interests, and finally found one willing to take their daughter into their protection. A diamond dog agreed to keep her safe, in Orzammer (Is the name changing?) They agreeded and

    paid the fee.

    Templars suspected the parents of helping her leave, and they found proof of the transaction. Her parents were captured and exercuted for allowing an apostate to escape.Her picture of when she was young is still posted, as well as a description, on a board of Appsotates to be found. Despite this, there are some with-in the Templar order, and out, who find it amusing that a young filly has avoided Templar detection for around 10 years, and many raids against caravans where there are no survivors are usually pinned to her. Many Templars, mostly low level ones, along with a few high rank ones, are searching for her with no luck. They do suspect the Zebra’s of hiding her, and think they are lying when they say they have no idea where who Lightning is.

    They successfully smuggled the young pony into the city, and the Dog took her to the boss on the Cartel, Beraht (Name can also change if want). Lightning Strike was well aware that Lightning would be hunted if she kept her name, and was dubbed Cryie by Beraht. She has always responded to her new name, and mostly forgotten her original.

    Beraht wanted the mage to be of use, but because of Diamond Dog slight immunity to magic and other factors, the chances of her fighting were slim. Instead, she got Cryie to take a go at Healing, and she found out that somehow, with no magical training, she was easily able to heal. That is how she earned her Cutie

    mark.

    Beraht was pleased that now she could have her injured mercs healed quickly, meaning more money. She smuggled in a metal staff to help Cryie, as well as many other items to enhance her abilites (Potions and other items that help mages power, books?)

    Cryie’s healing allowed the Cartel even more power and recruits, and their numbers increased 3 fold (Recruits joining because chance of death was decreased). Cryie is proud at herself and what she has achieved, while she does feel guilty about killing, she justifies it because she isn’t doing the killing. She started to teach herself other spells, in case their hide-out was ever found. She managed to make shields, but they aren’t very powerful and easily broken if enough force is applied. She also taught herself a few offensive spells, her best being a lightning spell that does cause a lot of pain if it hits. She then, after a year or 2 of just experiments, managed to buff up weapons and armor with electricity that she learn with her offensive spells.

    Cryie knows that, if there is one thing she’ll never have a shortage off, it is the Lyrim she needs for her strong healing spells, so when she is casting such a spell, she doesn’t hold back. She has no idea of the Chantry, and has mostly forgotten about the Templars and the Circle, having no one to talk to but Dogs, who don’t really care about such things. She is aware about the demons of the fade, and had managed to avoid being corrupted or possessed by one, this fact confuses her. How she, with no training, can be resistant to Demons that many mages with training fall to. She doesn’t question it though, and hides the dangers of the Fade from the Diamond Dogs.

    She has only recently started leaving the hide-out and joining in the bigger raids, like in any major area where there might be the danger of proper guards showing up. She usually stays out of sight when these battles are happening, not wanting the nobles to get too suspicious about that they send something, like a company of the army, to take her cartel out. She has her own living area, which is a door attached to the main room (I’m sure you all know the room, where you fight Beraht). She has kept in Beraht’s good books, and is considered to be a senior influence of the Cartel’s hierarchy, even if Beraht denies it.

    Starting Location: Orzammer (Not sure if that's how you spell it)

    Much better! You can't start in Orzammar though - you're either at Ostegar for the battle, or in Ponyville with the refugees.

  12. Fade makes more sense now, I'll change my app on the plane home. Also, with the carta, I don't actually see it working easily. Dia dogs are immune, to a degree, to magic, but she's a healer, (I just spent the last 10 minutes typing and back spacing this sentence because My brain is being annoying and my IPhone is getting on my nerves.

    As I said, I'll change that app on the plane home and post it when I get back (assuming I can stay awake)

    The Carta hire mercs from all over to fill their ranks, having a healer for the other mercs would be practical.

    And DD's can still be healed, so it's fine.

  13. [colour=#282828]Name: Grim Stride[/colour]

    [colour=#282828]Age group: Late teens [/colour]

    [colour=#282828]Gender: Male[/colour]

    [colour=#282828]Race: Unicorn Pony[/colour]

    [colour=#282828]Mane colour and style: Long aurburn coloured mane that he keeps tied up in a neat ponytail.[/colour]

    [colour=#282828]Coat colour: White[/colour]

    [colour=#282828]Eye colour: Amber[/colour]

    [colour=#282828]Any permanent accessories: none[/colour]

    [colour=#282828]Cutie mark: A claymore surrounded by a red magical aura[/colour]

    [colour=#282828]Talent: Telekinetic Swordplay [/colour]

    [colour=#282828]Class: Warrior[/colour]

    [colour=#282828]Specialization: Reaver[/colour]

    [colour=#282828]Fighting Style: [/colour][colour=#282828]The young unicorn is a vicious monster in combat and loves the pain and fear he causes his foes on the battlefield. He uses surprising speed and powerful strikes to keep foes off balance. He abuses the fact that being around him is pain and strikes down any enemy who buckles from pain. He's always on the front-line. [/colour]

    [colour=#282828]History:[/colour]

    [colour=#282828]Both of Grim Stride's parent's were earth ponies. In a cruel twist of genetic's the prestigious Grim bloodline gave birth to a unicorn foal. Knowing the the templars and the circle would come for the child Grim Stride's father Gen. Grimlocke took him and went on the run. As the years went by and Grim Stride got older he started to experiment with his magic, but his father forced him to stop. Sensing his son would simply defy him and continue, he decided to tell him why free mages were dangerous, he offered a way for his son to practice his magic but warned that it would not be fun.[/colour]

    [colour=#282828]One morning, Grimlocke dressed his son in a small suit of chain armor and dropped a sword that crafted in front of the young unicorn. The weapon was large and heavy and impractical for an earth pony or pegasi, but Grim Stride was a unicorn, he was not limited to what his hooves could do. His first task...Lift the blade.[/colour]

    [colour=#282828]It took him a week, but he finally lifted it with his magic. Once he could lift his weapon, his father could train him in the bladed combat properly. The training helped sharpen his mind to strengthen, when he wasnt running drills for his father he was practicing his magic. His advancement in martial skills was rapid, but his magic seemed to go nowhere, he was just about give up on his Maker given right as a unicorn, but his pride would not allow him to soil his family name anymore. That's when the voices started.[/colour]

    [colour=#282828]Being rather lackluster at magic, the voices in Grim Stride's mind were easily ignored. Now a young stallion, Grim Stride had finished his formal training with his father and was allowed to accompany him into towns. Since rumors of the new blight had started spreading around countryside, the less time they spent apart the better. During a routine grocery trip to a small town that they were familiar with the town was overrun by a horde of darkspawn. The beasts slaughtered everyone in the town, the father son duo fought back to back as they attempted to escape the madness. Despite their skills Grimlocke fell in battle at his son's side. Grim Stride knew that this was the end for him, his birth had shamed his family, but perhaps he could die with honor. The voice screaming in the back of his mind louder than ever now, but this time it didn't go ignored. Accepting the presence into himself Grim Stride felt something change, his fear was replaced fervor and his fatigue was replaced by vigor. Each felled Darkspawn seemed to give him strength. But it wasn't enough, there were just too many and his strength was fading faster than it could be restored. Backed up into a wall he planted his blade into the ground, he prepared for death.[/colour]

    [colour=#282828]It never came, instead he looked up to see the hoard had ignored him in favour of a new threat, Grey Wardens, only the wardens would willingly enter this insanity. After the attack was repelled, the Wardens approached the lone survivor and extended a hoof of brotherhood to the young unicorn. He accepted their offer managed to survive the initiation ritual. Grim Stride is now proud of the fact that he is the first Grey Warden in the Grim bloodline.[/colour]

    [colour=#282828]Since his initiation Grim has continued to master his new abilities. While similar to blood magic they require no magic energy to be used. He relishes the fear he imparts on his foes and feeds on death. [/colour]

    [colour=#282828]Starting Location: Ostegar[/colour]

    It's a pass! All fine and dandy here. The only thing we'd like to point out, is that RP isn't like the game combat wise, and plowing through seven soldiers will be a lot than in the game. But still, all is well. :)

  14. Name: Cryie (Originally Lighting Strike)

    Age group: Late teens, Easly twneites

    Gender: Female

    Race: Unicorn

    Mane colour and style: Silver, usually messy for the mane, also shor. Her tail is normally very tidy, and average lengh. (Hates to get blood in it)

    Coat colour: White (Hates to get blood on it)

    Eye colour: Emerald

    Any permanent accessories: She wears a black cloak and robes, and her Staff is black (custom) with a lighting bolt at the tip. Under her cloak and robes, she wears a light leather armor, in case somepony gets to clsoe and she can't defend herself. (Are those perminate acc? no fully sure)

    Cutie mark: A black staff with a blue light going around it

    Talent: Her ability to heal woundsw, from minor to major.

    Class: Mage

    Specialisation: Healer

    Fighting Style: Stays back and lets Team handle the bulk of the fighting. She'll cast protection spells and healing spells when they are required, but does attack until she see's the need to use them. The targets she'll go for are usually archers and warriors, leaving the mages for somepony else to handle, somepony who is trained in killing them.

    History:

    If you were to somehow find her real name, and look her up, you’d find out the Lightning Strike died along with her parents and older brother in a house fire when she was a young filly (6 years old) She had no shown any magical potential before the fire, so the circle had no reason to take her. Her body was the only one missing, but it was decleared it had been burnt into a crisp, so she was declared dead.

    Lightning Strike had been saved by a mystery pony, who had been literally, walking by when the house lit up. He saw Lightning outside the house, having made it out (somehow) and took her. His name was Crimson (Just like last time, no?)

    Crimson ran a, at the time, small mercanary band called Crimson Hoof, a group for muscule, and he raised Lightning like she was his own daughter, he liked it so much that he told her that she was his biological daughter. He didn’t know her real name, so he gave her the new one of Cryie.

    Cryie’s magical powers seemed to start at the age of 7, with demons and lyrim powers. (I don’t understand the fade that well, so this is kinda guess work)

    She survived, and excelled in her powers to heal injured mercenaries, as well as others. Her cutie mark shows this; being a staff with a green light circling around it (Her magic aura is green) She keeps her staff hidden under her robes when she is in broad daylight and view, but such instances are usual for her. Ever since she came in, Crimson Hoof expanded, now being a large, kind-a well know gang.

    She is Crimson’s second in command, and leads many raids herself, usual against bandits, raiders or civilians that get in the wrong place at the wrong time.

    She has no knowledge about explosives, very little about traps and nothing about posions, and her offensive spells are nothing to brag about, apart from a weak lightning attack. Her knowledge about healing spells, buff spells and defensive spell however, well, she’s very dam good at them. Raising a barrier around a team-mate, healing them and giving their weapons in-battle upgrades are what she does best. She always works with a team, being unable to fight alone because of her powers being based to help, not kill specifically.

    While Cryie does dislike the Circle at holding mages prisoneer, she has no burning hatred, having never gone there. Templars are something of an annoyance to her, but she can put her feelings aside and walk past.

    Okay Shadow, some good and some bad.

    1. Firstly, Cain and myself feel that it's vital you understand the Fade if you're going to be a mage character. Check out this article, it'll fill you in. http://dragonage.wikia.com/wiki/Fade

    2. We'd like you to drop the Crimson Hoof, and replace that with an in-game group. The Carta will fit best, they're a great match for the character. So if you need more detail, check here http://dragonage.wikia.com/wiki/Carta

    3. i'm afraid it's a no to the staff with the lightening blot. DA staves are usually plain wood or metal. Only the most powerful staves are "unique" in appearance.

    4. Keep it consistent - you say that her cutie mark is blue lightening, then change it to green. You also say she showed magical talent at seven, but also at eight.

    5. Try to keep an eye on spelling! We're not harsh on that sort of thing, but basics like proofreading do help.

    Apart from that, totally fine! Please reedit and you're ready to go!

  15. There. Awkward mexican standoff over with

    Congratulations on the most ridiculous post I've ever seen during my days doing RPs.

    I did not give you permission to attack my character.

    I doubt Shadow gave you permission to do that to him.

    You can not simply kill/petrify every single character in the vicinity and expect no retaliation.

    And with that, I'm leaving this RP. I'm done. Ciao.

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