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Gameplay Mechanics: Flying, Raging, and Heroic Wind


SuperWriter

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So the game's been coming along all much faster than usual, and over the last 3 days, I've completed 4 characters, and finished half of a brand new one over the course of 4 hours. Because of this, I might be in the Alpha stage much sooner than expected, once I complete every character, design their rune system and get enough music to begin development. Who knows, I might have beta testing as early as mid-July!

1 - Rainbow Dash's Fly Ability

Earlier versions of Rainbow Dash had so choosing the Fly command would just open up an alternative command list upon her next turn. This was lame, so very lame. I wanted an ability that mimicked the nature of the Kain's Jump from Final Fantasy 4. After much head banging an tearing out my hair, I have finally accomplished it.

Now, when Fly is chosen, she will instead disappear from battle for two turns, and then strike dealing 220% damage. While not great considering it takes 3 turns to do this, it's Rainbow Dash we're talking about, her speed makes up for it.

It should be noted it is still very glitchy. I hope to fix it before the Vanilla version is released, but promises are not being made, the RPG03 system fought me to get this far, I don't know how much further I can take it.

2 - Big Macintosh's Heroic Wind

Big Macintosh is the most straight forward character in the game. He has an high stats overall and a power up he can't utilize, and you know what, I'm just fine with that. However, I decided to give him a gimick to keep him useful to his more diverse allies. He actually gets stronger as he takes damage. The lower his HP, the more he takes.

3 - Iron Will and Gilda's Rage

While I'm trying to make every character unique, some of the character not in the mane party will share abilities, like the Rage command. How rage works, is that the character will automatically attack 4 times. Essentially it's Applejack's Combo command but it doesn't need to build up. the catch, however, is that after using Rage, the character will lost half their HP and enter a resting state for 5 turns. In the resting state, the character's defense in halved, but they will regain 5% of their HP every turn. Because of this, they are vulnerable to enemy attacks, and even after recovery, are missing 25% of their health. While an extremely deadly technique, it is a double edged sword that should be used sparingly.

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4 - Sweetie Belle's Packing Heat!!

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5 - What's Left

A few characters still need special abilities and I plan on redoing all of Twilight's Solar Magic animations and Fluttershy's Summon animation. After that, they will need to be rebalanced to avoid god-tier parties. I want the player to use their favorites, not the best, afterall. I still have a few glitches to fix, and after that, I'll finally have all the characters completed.

Afterwards, I'll start designing the enemies, the maps and getting music, then I'll be in the Alpha stage.

I'd like to note the original version to come out will be a Vanilla edition, and I do plan on making an updated version based on player input.

6 - What am I Going to Do

I'm gonna take a bloody break. 3 days, no working on the game. I'm done... for now.

-------------Next Update will be on an OC-------------

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