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Gameplay Mechanics: Applejack Combo


SuperWriter

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Along with Pinkie Pie, Applejack has also proven to be problematic. However, her problem was the exact opposite, she was just so level headed and straight foward it proved difficult to come up with a good move set for her out side of one move does 100 damage, the other does 120. All she had going for her was high HP, attack and defense stats, and honestly wasn't that fun to use.

Finally, I've found the solution. She is now a momentum character. When she attacks, the number 2 appears on her portrait, and it continues to grow every time she attacks.

How it works, is she also has a Combo command, where she deal 65% of the damage she normally does. While this may sound useless, the catch is she attacks the same amount of times she has built up on her portrait, and each hit still has a chance of being a critical hit.

While by default, she can only build up 2 hit, an addition 6 can be unlocked. If 8 hits are built up, she will essentially deal 520% damage in a single turn.

This of course comes with a setback. Everytime she uses one of her special moves or an item, her hit counter will decrease by 1. This was implemented for balancing issues more than anything. Also obviously, using her Combo attack automatically sets the counter to 0.

With this, Applejack is easy the hardest hitting character in the game, at the cost of patience and practicality.

Now if only I could perfect Rainbow Dash's Fly ability...

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