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Pretzelparty

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Posts posted by Pretzelparty

  1. @Ciraxis approved!

     

    New Hero being brought in. Welcome the...
     

    Hero Name: The Headless Hexxer

     

    Real Name: Lus mór (Foxglove)

     

    Powers:

     

    All paths open! - Is able to pass through or disable nearly any form of locks or barriers to entry, save for the most powerful of magical barriers. Doors unlock in the direction she is moving and relock once she changes course, gates fling themselves open in front of her, and ropes or chains will snap or be undone on her approach.

     

    Semi-absolute Terror Field - Her presence can inspire fear in the weak willed and create a sense of unease among those of stronger persuasion.

     

    Shadow - Possesses the ability to manipulate shadows connected to her own. This power manifests as summoning shadowy tendrils that can bind, break through strong barriers, and protect her from certain attacks. She can also use them to enhance the resilience of things caught within them. Telltale signs of a shadow under her control is for one to take on a faint reddish tint.

     

    Song and voice - Can produce loud sonic shrieks, hypnotic songs, and compel the weak willed to do her bidding while singing. Can also alter her tone and pitch of her voice to make herself sound more intimidating or mimic the sound of someone else.

     

    Swordsmareship - When she was alive Lus would often take lessons to defend herself. Most often she would take fencing classes. In her day it wasn’t seen as terribly proper for one to carry blades around so instead she would often carry a parasol or umbrella: a tool which proved to be an effective weapon… and remained one even after her transformation.

     

    Supernatural condition - Her condition has put her body into a strange state: She no longer has a need to eat and doesn’t get hungry in the way she used to, she is able to sense lost or angry spirits wandering the world, her body is able to function while miles away from her head and she can still control it and sense what is around it even at as a distance. While close to her body she is able to effectively levitate and control her own head for quite a long distance until it falls victim to gravity.

     

    Her Body is also stronger and faster than normal pony’s. Possessing supernatural reflexes and durability that makes her a formidable combatant. Her magical physiology also allows her access to an unseen extra dimensional realm where lost souls are visible and can twist or drag the living to imprison them and deepen the link for possession.


     

    Weakness:

     

    Enchanted Gold - Gold (If put through a special enchantment process) can be used to nullify her powers. If one made a tuning fork of the enchanted gold it could be used to cancel out her song. If one wears jewelry made from this gold it can shield them from the effects of her ‘terror field’. It shaped into a sword it can cut through any shadows she conjures, and if enough is gathered or she is surrounded by it, it can put her to sleep indefinitely.

     

    Light - Without any sources of light, is unable to summon her shadow tendrils. Bright flashes or cunning use of light can effectively ‘sever’ the appendages and cause her enough harm that she will be unable to use the power any further.

     

    Alias: Dj F0xgl0ve (F0x for short)

    A prominent if reclusive and secretive electronic musician. In public never appears without a large prop helmet in the likeness of a purple colored foxhead along with a large saddlebag at her side she insists if full of musical equipment no one should touch. Ever.

     

    Backstory: A long time ago there was witch in Fetloch. Earth ponies there would often commune with nature spirits and learn all they could from the land itself in the arts of healing through herbs and potions. Lus Mor was a sorceress not unlike these mages, although she carried a bit of a theatrical flare to her healing. She would also use the tricks she knew to create other spells to ward off the more chaotic spirits that roamed the countrysides, and would put on shows for towns that were suffering from curses to lift their spirits in tandem with the hex on their villages.

     

    Her actions however were not appreciated by all. In those ancient days an order of mages had a great deal of control over the lands. Enough that she was stolen from her home in the middle of the night by their servants… deigned to be sacrificed to an ancient and mighty god who dwelled in the darkest depths of the woods: Cruach Capercaillie.

     

    Sometimes fortune can be found in forgetfulness. On this night Lus had forgotten to remove her spell of protection from her body after her last curselifting quest. It protected her soul, and to a much lesser degree her body. It seemed the only spot that could not be saved was above her neck. Her head was severed from her neck just as a portion of the dark god’s power flowed into her. The collision of magics changed her to core of her being… her head continued to live, she could speak through it and even see through its eyes…

     

    A made dash was made through those woods and unearthly roar echoed through the treetops in the dead of night and panicked cultists ran in fear aiming to make her pay for ruining their lord’s feast.

     

    When she next woke she found herself in a strange realm… that of small almost insect like ponies. The breezies were small and frail even in their own lands but they knew much and told her of what seemed to happen to her and who had cursed her to this fate. Overall she took the news well, dealing with this mad night with some gallows humor and wit. A quest for revenge came soon after… it spanned many ages until one trap set by a weakened cult of Cruach left her sealed up inside a golden coffin. At this point the ancient mages had lost their control over the land with encroachment of a pegasus empire attempting to seize the land and driving the fanatics away from their forests where they held their sacrifices.

     

    The cult withdrew into the shadows of history, keeping the golden coffin safe and moving it from place to place until they could find the right time to perform the ritual to return to their god its missing piece.

     

    Time passed… and one day the return of the Moonlit knight as Nightmare moon proved to be an event too fierce for the cult to emerge unscathed and remain organized. Lus’ Coffin’s guardian were defeat by the attacking force of the moonlight constructs, the spell of concealment placed over the hiding spot shattered and stumbled upon by the Battlemage herself. An experienced magus like her knew from the start that it was a bad idea to ever open up a coffin all willy filly: She’d read enough gothic literature to figure that out.

     

    Research and a great desire to know what laid within built up in the Battlemage’s mind… until she decided to open it up and see for herself. To her surprise it wasn’t a vampire but a very confused, tired, and rather angry dullahan looking to let off some steam. A short scuffle later and the sorceress supreme officially welcomed Lus to the new world.

     

    As she worked to carve a place out for herself in this new world… she noticed a strange feeling all around her. It seemed with the massive boom in population in Equus came a massive rise in lost and unfulfilled souls clinging to living world. Given the many projects the Battlemage had going… Lus saw fit to take care of this problem herself. To this day she has made this her mission to deliver as many lost souls to their afterlife.



     

    Allies:

     

    Battlemage - Owes a bit of a debt to the Battlemage as the one who freed her from her prison. If asked to describe their relationship, she’d say they were like close coworkers.

     

    The Breezies - While not necessarily the most helpful or even the kindest of spirits she has encountered, the breezies from fet loch have proven occasionally invaluable sources of information in hunting down minions of the maws. She would say that it is a bad idea to try and get to know them as they can be nuisances, especially in swarms and have been known to spirit away those they take a liking to.

     

    Enemies:

     

    Cruach Capercaillie - The dark deity of ancient fetloch that ‘grants’ her her powers. A fiercely hungry being from the abyss of time and space that creates and consumes in equal measure. It’s presence anywhere can be given away by shadows anywhere being tinged red and a feeling of constantly being watched. Has a tendency to corrupt and empower angry or lost spirits and letting them run wild to wreak havoc on the living world before devouring them and pulling them into his domain.

     

    Maws of Cruach- The cult of Cruach, lead by a group of corrupted witches and wizards who have promised their deity the greatest of feasts through their deeds.

     

    Lost Souls: The spirits of mortals clinging to the physical world for one reason or another. Will often possess or make trouble for normal ponies or place curses on them. Those with powerful and unfulfilled ambitions can fall prey to Cruach’s influence and will often seek out the rich, powerful, and influential of equus in order to fulfill their desires at any cost.

     

    Notability:

     

    Something of an underground heroine who has primarily been seen at night and sometimes the day, Lus Mor has a small fan base that she sometimes runs into now and again. She for the most part prefers that her civilian identity was more famous. Despite her rather disturbing state of being, Lus is strangely upbeat in her work. Typically taunting her opponents and seeming to prioritize being stylish over being pragmatic while fighting villains or helping the restless dead pass on.

    • Like 1
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    The stallionized mare would shake her head at fire's microbrew offer, "I'd be happy to have a drink with both of you but I don't do alcohol. I like to keep my mind sharp!" She took a moment to look over her now much larger hoof, only snapped out of her analysis by Fire's next question. Almost immediately the brown unicorn's ears perked up and a delighted grin spread over her face. 

    "Now that is a fun question! The short version of the explaination is that Starlight Glimmer helped out with the devices spell power, it is a true polymorph spell but it replaces and and constantly rotatesthe trans-aetherial feedback matrix back and forth with cutting edge magical circuitry and a degree of pact based mana enhancement loops to produce the sustained effect."She said with a proud smile as she held her invention up above her head. "It's still a prototype though and not ready for any mass production." She happily bumped the bracelet with Dunnie's, "Either way, I still prefer this look:Even though I'm a tad shorter." She pulled Dunnie into a sidelong hug, "Well someone's in the mood for flattery I see!"

     

     

  3. Hero Name:  The Phantom Strider, The Pale Huntress

     

    Real name: Sigrun, daughter of Qalipu and Hreinn

     

    Power(s):

     

    As the offspring of two deities, the strider possesses a potent set of magical abilities. From her mother she has the ability to change her size and appearance to a limited degree. Due to a lack of training perhaps, she can only take three forms: Her mortal form of a gray coated caribou that seems like an average sized specimen of her species, A more divinely empowered form that turns her coat white and eyes violet where she can summon aurora’s to protect and attack, and her giant form where she is able to release the full force of her godly might.

     

    In her grey form she seems mostly mortal, save for her immense stamina and speed. Her near millenia worth of experience fighting and wandering has left her a formidable fighter with merely her hooves or whatever is nearby.

     

    When she is in her ‘Phantom Strider” guise, that of a mostly all white caribou clad in magical armor and emanating an ethereal glow off her coat, In this form she was able to survive several blows from the Godkiller Brann during his attack on the Unyasi pantheon. She was physically strong and skilled enough to pierce his armor and deal heavy damage to the godslayer and delay him long enough to help the gods of ancient Unyasi send him forward in time. Her mother’s aurora conjuration is most readily usable in this form, allowing her to erect protective veils and project attacks made of those same cosmic rays.

     

    While in her giant form her body is inherently tied to Storms and weather, punches thrown as a giant will produce thunderclaps on impact. hurricane force storms will swirl around her body when she is engaging a larger more powerful enemy.

     

    Weakness:

     

    While Sigrun is immensely powerful, she is far from untouchable. Her most immediately apparent vulnerability is her temper. Given the state of the world she grew up in as a ruined, chaotic, and literally godless land: Sigrun spent much of her life incredibly angry. It is a familiar feeling that she has grown very close to. Remarks about her allies, her past, or making light of the things she has lost have proven to bait her into making hasty decisions that have brought her closer to the brink of death than she’d like to admit.

     

    Her repeated appearances in various myths and folklore often suggest a deep association with Vengeance. This is not an exaggeration in the slightest as SIgrun has a type of mythical compulsion to deal out  justice to any deserving that come to her notice. For smaller cases she is capable of ignoring or putting off small time offenses but in regards to life destroying tragedies she can find herself diverted from her life’s mission. The last instance of this happening was in Neighpon where she took on her giant form and battled a kaiju to the death.

     

    In her last battle with the Red Jarl, His axe and the world’s serpent’s power did wind up having an effect. When she engaged him in her Giant form, the corruptive power of the world serpents placed a curse on her. Since that day she is unable to remain in her giant form and fight without potentially succumbing to a maddening presence in her mind. She has found she is capable of remaining in her giant form for longer periods of time only if she isn’t fighting or stressed… although given her history that is a hard state of mind to achieve anymore.

     

    One of her most distressing weaknesses is an inherited curse from her father. A sorceress in the ancient past, during Hreinn’s wilder days created a magical breed of flowering vine that would strip him of his divine power. When exposed to this same vine, Sigrun’s divine power is rapidly drained from her until she is effectively a mortal caribou. The effects have been known to dissipate after three days pass once the plant is out of contact.

     

    WHile more of an inconvenience to her than an out and out weakness. In her grey form, Sigrun is susceptible to mortal illnesses and issues.


     

    Alias:

    Sigrun lives in Canterlot under the name of Sera. Most know her a somewhat reclusive archeologist who seems to have an uncommon obsession with mystical artifacts of divine power.



     

    Backstory: In the days of Whitescar when the gods still walked among the natives of the north, there was a curious union between two warring tribes that were in the caribou pantheon. In the caribou’s ancient world there was a tribe of giants. Some said they were descendants of the golem, yet they seemed to be more akin to embodiments of a force in the world. One such giant was a mighty manipulator of the weather, able to summon, conjure temper and even dissipate Storms as it they were merely an extension of her will. Often times she would summon great auroras over the villages under her protections. Her name was Qalipu. On the other side was that of a tribe  of gods who made their home in the fantastical forest in whitescar. One god in the forest pantheon was a lesser known spirit of magic and hidden paths named Hreinn.

     

    The details that lead to the union of these two vastly different gods among bou are not of important right now, but the result of it is. They’re daughter Sigrun was born into the world at a very turbulent time. War had broken out between the clan of the high king and that of a headstrong caribou named the Red Jarl. The High-king needed her parent’s help so she was left in the care of a kindly shaman. When they returned they’d made sure to give her the happiest year of her life. If only she had known this would be the last year she would ever know them…

     

    When the Red Jarl made his return, Sigrun was still just a calf. She exhibited no signs of her divine heritage yet, save for an uncanny sense of direction and stamina. She had been in her father’s realm at the time of second fight with the high-king. Her mother, her father and even the shaman servant had felt the fall of the king and taint of the serpent infiltrating the divine realms. Hreinn’s domain was more difficult for the jarl to get into but eventually her arrived where both Hreinn and Sigrid. The two gods fought well but eventually they fell before their offspring’s eyes. The last blessing of Hreinn allowed her and the shaman to escape the notice of the Jarl so that they could get to safety.

     

    In the days when Brann was crushing the now chaotic land beneath his will, destroying temples, and forcing the native bou to build his army and fleet… Sigrun and the shaman retreated to a hidden place in the woods. The shaman performed a ritual to hide her divinity from the gaze of the serpent and it’s new warrior, rendering her effectively mortal before her power could manifest. On occasion they would venture out into the world and see the horrid deeds committed by the godkiller. They had even found what remained of the old high-king’s spear.

     

    Upon the Jarl’s departure with his massive fleet, SIgrun’s guardian had passed… and she was left alone in a sundered world, her power still sealed. The chaos that lingered in the Jarl’s wake had turned many caribou into aggressive clans that warred over what resources remained in the land after so much was used to construct the godkiller’s warships. Sigrun entered this world, posing as a mortal. Her skill as a fighter took her far, but her cleverness took her even farther. Her fights across the land eventually took her to the keep of one of the last remaining civilized clans. They had a small empire but were losing ground to many of the godless barbarian hordes. Sigrun found herself assisting this clan and its leader until she found herself as queen. Her influence stretched further and further across the land through her conquests and ordering until she was touted as “The Queen after the End” Her work having brought the ancient world of the caribou back to order… until she left. While The Jarl began his campaign against the gods she was always close behind him. It wasn’t until the battle with the Unyasi pantheon that she finally fought him face to face. The battle was long and arduous, She fought in both her divine forms , managing to wound him and hold him long enough that the unyasi gods finished their ritual to banish him forward in time.

     

    While Sigrun had agreed to assist with the ritual she’d hoped that it would completely destroy the Jarl, she wasn’t as pleased when she learned it merely stalled him.

     

    She did not dwell, Instead she prepared. In their last battle she was only barely holding her own, she was not able to harm him but with the aid of the unyasi gods , could defeat him. The price of victory didn’t come without her own wounds however. A strike from the jarl’s axe cut off half of one of her antlers.

     

    The gods of Unyasi told her of when she might expect the Jarl’s return. It was going to be a very long time before he would re-appear: Almost a millenia. She would devote this time to preparing for his return. Sigrun began to wander around the world, going to the sights where the Jarl would fight and trying to learn all she could about him and his methods. In her travels she gained a degree of notoriety in the ancient worlds, a recurring image of an ethereal, white caribou with one of her antler broken and slightly gnarled.

     

    While she has never seen herself as a hero of any sort, Sigrun has found herself doing their work for them once or twice with or without their permission. The Last time she was seen was several years ago when she engaged a Kaiju in Neighpon in her giant form and successfully slew the giant beast. The event was seen, recorded and spread about the world not long after.

     

    Allies:

     

    Various pantheons across the land.

     

    Enemies:


     

    Red Jarl, obviously. The death of her parents and what she sees as the destruction of much of her and Whitescar’s future have pushed her down a path to prepare for revenge.

     

    Notability:

     

    SIgrun’s status is relatively obscure. She isn’t a registered hero in any form and seems to pop up now and then in different parts of the world. Her cameos in different archaeological finds that have resurfaced have gained her some notice… and the recent battle with a kaiju in Neighpon has gotten the interest of various equestrian government agencies, intent on finding out where her loyalties lie.

     

    -------------

     

     

    Caribou demigoddess approaches!

  4. NElTuls.jpg

     

    The mare's yellow eyes bounced back and forth between Dunnie and Fire for a moment, "...You both Dated?" It really was a small world. As Fire gave the par a rundown of the various eateries available in Ponyville, Bevel was left speechless and staring at the great spread of sugary treats. If she had any digits she'd pinch herself to make sure she wasn't dreaming. What part of her mind that had any semblance of self control kept her from just jumping onto the table and digging in like a vulture griffin. That part of herself wasn't strong enough to keep herself from making the cupcake on dunnie's hoof disappear in the blink of an eye then smiling innocently at her companion.

     

     Bevel would step up to Fire and gently pat her back as she inflated and deflated that paper bag. Sugar cube corner certainly sounded good, although really anything with the word sugar in it sounded remarkably good for the curious inventor. 

     

    While Dunnie spoke up Bevel continued to admire the work of this Ilinalta... and made sure to commit that name to memory. Such a device could be a potentially lucrative opportunity if utilized well. There'd be quite a few questions she'd have to ask though, like if this mage owned the rights to such a device just yet. 

     

    Dunnie's question managed to snap her out of her inspiration induced trance, "Wha-Oh! But of course!" The mare held out her hoof and bumped her bracelet up against Dunnie's own. In a magical flash, the two mares beside fire were turned into stallions! "Taa-daa!" Spoke the now baritone inventor with a proud smile and puff of his chest, "These bracelets make use of--" The terms that the now much stockier looking unicorn spoke up more or less sounded like compelete and utter gibberish to those not deeply knowledgeable of quantum aetherology. Once he stopped talking he would then blink and look himself over, "I still can't get over how much I resemble my cousin like this. If it weren't for the horn and much nicer mane, I'm sure we could pass for twins."

     

  5.  

     

     

     

    The last thing Bevel expected to hear once the door opened was a musical number. Hearing Fire's voice was probably pretty high on the list , but hearing her singing was probably somewhere down in the middle of it: Just above tap dancing and below harmonica solo. A couple questions popped into  the inventor's head after this impressive welcome, but she swept them all aside to give her friend a bout of applause.

     

    "Tres bien, Feu walker! Tres bien!  ... You stumbled a little bit towards the end though." A playful little chuckle escaped her before she noticed the strange expression on Fire's face, "Is something wr--"

     

    ... And then Dunnie pounced. A smirk creased bevel's muzzle as Dunnie gave her a affectionate hug, "Well at least it seems you last parted on good terms!" While Bevel ascended the steps after her flying companion (some of us couldn't just zoom over to their friends) She would carefully pick up the step activated music player, "Oooohh... Who made this?!"

     

     

    • Like 1
  6.  

     

     

     

    "It's working perfectly fine: You look wonderful."Bevel chuckled at Dunnie's fretting, "Are you worrying that one of -my- creations might falter in someway?" She gave the grey coated mare a gentle nudge to the side as she saw the doors beginning to budge. As the sound of the large gate opening reached Bevel's ear she let out a yawn, a big enough one that noises seemed to grow soft around her. Soon enough she realized the follow up questions posed by her companion, "That's right! She's the fiancee of a loyal customer of mine, Her name's--"

     

    "Fire?!"

     

    "Now-now. No need to interupt... Even though that is correct."

     

    A feeling as if she'd missed something began to rise in her gut. That tone Dunnie used implied she knew Fire Walker already, "Oh! Have you met her before?" She asked with an excited gleam in her eye. The inventor bowed her head towards the red pegasus and whistled, "Bonjour, Feu Walker! I love the new armor, it works very nicely with you coat!"

     

     

     

    • Like 1
  7. Being in Ponyville always brought some... very conflicting feelings up in Bevel. The memory of the type of mare she was before she even came here was still fresh in her mind and it an image she dearly wished she could forget. Thankfully, she managed to schedule something that could keep her from being completely alone with her thoughts on this trip: A tour of the (relatively) new castle of Princess Twilight, and the company that would be with her for it.

     

    In this case it was her good friend Dunnie, who had come to her with a problem that Bevel was able to find a treatment for. Now the treatment evolved somewhat to where her friend was able to keep her new look indefinitely so long as she kept her bracelet on.

     

    The guide for this tour was someone Bevel had come to know through a regular customer of all things. When they'd first met the inventor knew she was a guard, but she definitely didn't realize that she would soon become more literal example of a royal guard: Being a guardian to none-other than princess Twilight herself. A couple letters later she managed to arrange a trip through the castle... aren't connections wonderful?

     

    Bevel had decided to go for a more casual look today, for once she wasn't seen with a bandaid across her nose. Instead, she was wearing a pair of thick eyeglasses on her muzzle. Normally she might have worn her contacts or goggles but didn't expect anything particularly troublesome or exciting to occur. With a small yawn the prench pony looked to the friend at her side, “So um... how's the bracelet been working since the modifications?”

     

    • Like 4
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    The bartender sniffed a couple times at the air and chuckled just as Jian-ya came in, "Ohhhh He's your boss, huh? I guess that means you get a discount."Toboe did an about face and looked through her selection behind her and retrieved a chill bottle of her old friend's favorite. She set a glass on the counter and carefully poured the drink in. Now that she was back at at the front of the bar she sniffed again, "If she had deliveries down at the docks she already took care of it, Stranger." The scent of salt and sea air native to the city's pier was still clinging to Corva's feathers... although it was only noticeable to the finely tuned sense of smell belonging to the bartender.

     

    Speaking of smells, Jian still had that characteristic scent of coal on him. It always managed to make Toboe think about barbecue for some reason, "How's the ZInjiang, Jian? I've never had it mysel--"

     

    Just then the front door of the bar burst open as a new patron barged her way in. She smelled like the forest oddly enough, it was partly diluted by the myriad scents of the city but beneath those it was clear this pony spent much more time in nature. "Umm... Sorry stranger, No puppies here. I'll be sure to put up a sign to let any diamond dogs know they're welcome. Until they get here, feel free to have a seat!" 

     

     

     

     

    • Like 2
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    "Well how what do you in your downtime, Corva-san! Surely a pretty bird... lion, like yourself has plenty of things to keep herself busy!"

     

    This was a curious case she had to admit. She had one of Da Jian-ya's own workers in her place already and she was a quite the inquisitive little bird she was. There were perks to having such individuals like her on board with certain jobs. Back when she started she had to be curious, sniffing around in the dirtier parts of polohama. Tugging at strings until they turned out to not be strings, but tails of rats in the organization. Toboe couldn't help but wander if this griffin may carve out a similar role for herself in the employ of her old friend. 

     

    ...and speak of Sombra.

     

    "Well, Well, Well! Look who wandered in all Dark and ominous!" The Bartender grinned a moment and waved the qilin over, "Good to see you again, Jian! Take a seat and I'll fix you up whatever you desire!"

     

     

    • Like 2
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    Huh. Didn't see that coming: a griffin as her first customer? Could be worse. She seemed relaxed enough and not the type to cause trouble. Then again one could never fully tell from the youngsters of this generation. Either way, not a bad start to a business day. "One Beer, huh? Will any type do, Miss?" The bartender crouched down behind her counter and reached into the mini-fridge out of view. She had made sure to keep a decently diverse collection of brews frosty for the occasion. If Corva did decide any would do she would just grab a can and bring it up to the counter. 

     

    Seems this day was full of surprises, Toboe hadn't expected to be asked so bluntly about the details of her relationship with "The boss". Especially right out the gate at the start of her stay here, but here the question had been posed. "Well... putting it simply. I'm an old friend. Surely you've got something more interesting to talk about to an old mare like me. For starters, how about you tell me your name." The bartender asked, punctuating her question with a smile.

    • Like 3
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    The preparations were finally done with. Tasteful pictures were arranged, the lighting was subdued but functional, countertops were properly buffed and dusted to new perfection… it was time to open up. The overall look of the establishment could be well described as ‘sleek’ with polished lacquer surfaces on the bar itself and neatly arranged tables as well. Sofa chairs were neatly placed around the room, a perfect place to relax and simply breathe in the atmosphere.

     

    Behind the counter was a slightly scruffy looking earth pony wearing a pair of jet black sunglasses. She wore a simple bartender’s outfit: Black vest, bow tie, and a dress shirt. Her mane was a shade darker than her natural khaki-ish coat but the various tips of the feather semi mullet look she carried were ended with a series of neon blue tips as if she’d carefully dipped each messy stray lock on her head in some dye.

     

    “It’s … definitely different setting up a place like this on my own. Back home at least I’d have some over eager volunteer to carry and set up some things. Ancients know the kid sure is barely any help except on the weekends.” A glass in front of her was being polished rather thoroughly by a clean towel that soon drifted beneath the bar counter, “... I really am homesick. I’m talking to myself. Good grief.”

     

    The business that had brought Toboe here was proving more difficult than she’d thought it would. Babysitting a colt turning stallion for a few months didn’t seem like such a bad idea when she first accepted but already he was getting to be a hassle. She’d given her word to his mother though, and going back on your word (even for someone in her line of work) wouldn’t look good for business or her personal honor. Still, a helping hoof once in awhile would be nice if he wasn’t out at all hours of the night. Thankfully she knew he couldn’t get in too much trouble with the deal she’d struck with an old friend of hers.

     

    “Well. Not much else to to do but open up.”

     

    A click came from the front door as they unlocked. A sign outside of the small establishment soon lit up. ‘Howler’s Den. Open for Business’ Illuminated by the aforementioned sign there was a small preview menu of the various things that they sold here in addition to alcohol. SImple foods were on the menu, mostly of Neighponese origin but some native to the city. It seemed the shop also held several varieties of coffee from across the globe, and seemed to have a special that paired up with curry of all things. Certain workers or a certain may have heard of this bar’s offer to those in his employ: Drinks would be half off.

     

    On the front door there was a sign listing  some conditions for the patrons must abide by.

     

    No strong odors, colognes, or perfumes were to be brought worn or sprayed in here.

     

    Patrons are to stay only in the bar area and not enter the kitchen or back rooms without the bartender’s approval.

     

    No fighting, if you have to take it outside.

     

    A smooth, jazzy melody played on some speakers arranged around the room. Something calming and welcoming to the customers and set up at a volume where it could be noticed but not intrude or distract from the conversation. At the first ring of the bell on the door Toboe spoke up in a pleasant but slightly husky voice, “Irrashaimase! What can I get you?”

    • Like 2
  12. This is indeed still a thing! Real life has been consuming me lately becuae of a jjob hunt. Thankfully, I now Have one! I just need to better monitor my threads for the future so I don't spread myself too thin. Still I wouldn't mind some help with this. I have some ideas for the future, just might need some assistance and some more participants.

    • Like 1
  13. On 8/15/2016 at 4:14 AM, Dunder said:

    Superhero/Supervillain Name:

    The Corroded

     

    "Breath deep, fools!"

     

    Powers:

    Chemical - He is able to absorb otherwise toxic chemicals and use them in attacks. Mostly he is able to generate and breath out poisonous gas and able to generate and spew substances corrosive enough to destroy all but tough armor. Because of this, he is also immune to what would normally be a dangerous chemical to other ponies. including controlled substances.

    Unusually tough- He is much stronger and able to take more of a beating than most ponies alive. He also does not need sustenance as a normal pony would.

    Protective suit- A black suit not designed to protect himself from his environment, but to protect his environment from him. It protects against puncture, abrasion, heat, and magic manipulation. However, it is pretty cumbersome and does cause mobility problems.

     

    Alias:

    The conditions of his superpower make him unable to maintain an alias.

     

    Backstory:

    There was once a foal born on death's doorstep. So sick, unable to breath on his own or kick his tiny legs. All he could do was fill his mother's heart with fear and desperation.

     

    It is true that vultures circle above the dying. In her vulnerability, she was approached by a doctor who promised to her that her foal's health could be achieved through new, experimental technology. Where he was taken was more of a laboratory than a hospital. The mother, longing for her foal's health eagerly gave her foal away to be treated, to be given a second chance. The second chance the foal received was not of his mother's wish.

     

    She was told two weeks later that her foal was too sick for treatment, and died. In reality, the foal was alive, but barely. The experiment had worked, where he was given a serum that made his body less reliant on organic nutrients, but increased its reliance on more unconventional inorganic ones. He was fed otherwise mildly toxic substances. Like that he survived, but still by a thread.

     

    He reached colthood living day by day, new experiments that destroyed his natural body were disguised as games or yummy new food to guarantee his cooperation. He lived happily, readily accepting what he thought was love by those who he thought had his best interests in mind. He was taken care of, energetic, and overall very happy with a positive outlook on life. This continued until he was a young stallion. With each passing day his body continued to decay. Even though his condition worsened, he maintained his happiness until he eventually died.

     

    He was no use dead, so they chucked his body where they chucked the rest of the waste they wanted to take care of carefully. There, his corpse was washed over with reinvigorating toxicity that acted as a more effective medicine than the original serum he was treated with.

     

    He was discovered days later while the waste was being processed. He was taken back to the laboratory where it was discovered that he did not die of exposure to toxic chemicals. He died because his body was malnourished. The volume of such toxic chemicals he was exposed to in the trash resuscitated him.

     

    With this new revelation, the scientists of the laboratory constructed him a suit. The suit is resistant to abrasion, puncturing, fire, and magic manipulation. On his back is a backpack that cycles out toxic gasses through a pipe attached to his helmet that provides sustenance for his body. He also has a speaker on his suit that processes his voice into a computerized one for others to hear. The front of his helmet can also display text at his choosing. The suit connected to a dome helmet that allowed him to look out, but didn't allow any pony to look in. The last time anypony saw his face was when he put on his suit for the first time.

     

    After his powers were realized, his captors saw the potential they wanted. They attempted to train him to use his powers for evil. Until one day where he refused and managed to break out. Shortly after breaking out, he was apprehended. When questioned on where he came from, he gave the location of where he used to call home only for it to be found completely empty except for a few piles of burned documents.

     

    Notable Allies: None.

     

    Notable Personal Villains: Those who made him this way.

     

    General Notability:

    The rumors of the volatility of his powers along with the deponyization of his suit make him frightening to be around, thus he is not viewed in a very positive light. He is generally known as being dangerous, even though his powers are under control until needed. However, his captivity kept his sense of justice more black and white than most heroes. He is still also

     

    Still, he tries to look for the best in life and wants to use his powers for what he believes is good.

     

     

     

    I'm sorry this took so long! THis one got caught up in the tide of apps! Approved!

  14. On 10/8/2016 at 1:35 AM, MidnightMask said:

    I don't know if I'd so much want to play this, but it feels like a perfect low level antagonist to beat on.

     

    Superhero/Supervillain Name:

    The Super Unstoppable Cider Squeezy 10,000!!! 

    Powers:
    An enormous automaton, the Cider Squeezy is as big as house, with all the
    strength it’s mass would imply.
    Armed with a high pressure cider canon, a massive vacuum capable of uprooting whole trees and sealing up ponies into barrels, the Cider Squeezy has become a menace to every orchard, vineyard, garden, and farm in Equestria. Crafted from Timberwolf bark, it’s destruction has always proven temporary, reforming time and again with only one mission: to juice every fruit and vegetable it can and drown pony kind in it.

     

    Alias: Squeezy or 10,000

     

    Backstory: The infamous mad scientists Flim and Flam created the 10,000 in the hopes of becoming the most successful cider salesman in Equestria. But their attempts to make an ever more powerful machine lead to creating something not even they could control, the 10,000 burst from their hidden lair to follow it’s main operatives. 1) Create cider and 2) Sell said cider. Unfortunately, as most ponies run screaming, it goes into sample mode and begins spraying them with ‘samples’ of it’s product. Honest offers to buy the cider will temporarily stop it’s rampage as it fills barrels and extends a small change drawer to collect bits. While capable of learning, Squeezy is rather slow, and it would take a very patient pony to put the robot onto a less destructive set of mission parameters.

     

    Notable Allies: The Flim Flam Brothers, on occasion, have lead the Squeezy toward an area to create havoc, then take advantage of those suffering.

     

    Notable Personal Villains:

    Almost certainly Applejack.

     

    General Notability:

    In some ways a benchmark punching bag, the Cider Squeezy, while very destructive, is not very dangerous to heroes who have taken it on. While novice heroes may find themselves drenched in cider or caught in a barrel, the Cider Sqeezy’s main victim is local agriculture, and occasionally surrounding buildings. The Squeezy does fight back when under pressure, and has a limited vocabulary, usually monosyllabic. “Juice!” “Sale?” “Barrel!” “Smash!”

     

    Oh god I'm so sorry I thought I'd reviewed this earlier >_<  So long as you have the current AJ player's approval I'm fine allowing this character :) 

     

    3 minutes ago, Ciraxis said:

    Just to meke things clear. Are we to still present our applications here, or in AU Characters section?

     

    To be honest I think I'd prefer we did character section in order ot reduce clutter to this thread and allow us to communicate more efficiently.

    In regards to 

  15. Name: Bevel "Rivette" Gear

     

    Powers: Bevel's status as one of the empowered has been subject of debate as the only manifestation of feats that could be considered superequine would be her impressive intellect,  perception and capacity for memory and knowledge. Unlike a majority of scientists and tech based ponies of this era she doesn't refer to herself as a heroine in any sense but she has helped out the superhero community multiple times and has worked with the Sentinel's academy as a researcher and developer of equipment for many heroes who require help either controlling or honing their powers to better effect. One of her most notable cases was the invention of a sturdy suit for one of the students whose powers were gravity based... however constant use of them in any capacity made her nauseous, especially when used on herself to simulate flight. Bevel's creation allowed her body to acclimate to this and not be bothered by the changes of gravity around it and allowed the hero to pursue her career. 

     

    In addition to her endeavor's with the academy, Bevel has made multiple contributions to the magitech advances of the modern age and has even been making great strides in the fields of prosthetics and Golemancy of the modern day. One of the most popular creations she has made have been tech golems, many of which have worked alongside multiple police departments in Equestria as artificial enforcers of the peace and some more bulky, but powerful ones that were the product of a joint effort between her and other companies to provide the Sentinel's academy suitable protectors when the most influential hero in the world was away. For obvious reasons, Bevel has created multiple Artificial enforcers who work alongside her in various forms and shapes with only one she has made not being released to assist the public.

     

    Her work in magitech prosthesis has been a very reliable and has changed the lives of many creatures in Aquellia and Equestria a like, it was thanks to her skill and knowledge in this field that allowed her and other scientists to save the life of a Friend: ZELDA. 

     

    Backstory: Born to a pair of ponies in Equestria: one a mage and the other a... former mad genius thief turned engineer post rehabilitation, Bevel has had more than a few curious experiences in her life, from her aunt being a mad pirate queen constantly trying to convince her to join the family business, to having to deal with interdimensional monsters, horrors, and abominations that lurk and shamble in the dark corners of the mind and reality... and even leaving the bounds of the planetoid that Equestria and other continents call home. 

     

    Her childhood was spent heavily in the company of intelligent and influential minds in the world through good connections was taught by more than a few of them. With her sharp mind she proved a talented mare in the magitech field and began to put it to use in various fields in whatever could satisfy an almost glutinous mad curiosity that lied inside her. Eventually her curiosity took her to the field of the force that empowers the majority of heroes of the world and separates natural , species based powers: Overmagic. Her desires to understand this phenomenon brought her to the academy to where she made a name for herself as a sort of "Smithy" in the media as a mare who hones and equips heroes of both young and old eras to live up to their potential. At one point she had been given the nickname of "Rivette" After a picture of her wielding a rivet gun bearing the mark of a prench manufacturer and working on one of the academy's custodians and after that... that was the closest she came to being an out and out hero but she did trademark the term and used it for her company and named it "Rivette Revolutions" and even made a mascot in a costume with a signature item she wears on her head: A checkerboard patterned top hat with the image of an industrial Rivet emblazoned on the front.

     

    Allies:

     

    Regularly works with Machina at the academy, usually providing him with support in a few endeavors. 

     

    Is a close friend to ZELDA after the... incident that put the griffin in her current state. Bevel hopes to one day perfect the ultimate prosthetic body to allow the griffin a chance to touch and feel like her old self again. 

     

    While not so much allies, Bevel's personal squad of assistant artificial enforcers are often at her side and assisting her in various projects.

     

    Villains: None at the moment but the spot is open for any who'd like to be her nemesis.

     

    Notability:

    Bevel is a mare of high profile, but rare public appearance. Despite seeming a genuinely cheerful and exciteable pony she tends to enjoy speaking to others through magical holofeeds or through letters or the like with few exceptions being made. While this has made talking to her difficult for member of the press she has been more than willing to offer her help to students at the academy or civilians who need help as a result of the collateral damage some empowered fights can cause. She has her fans among the populace but she has never made the same level of popularity as some of her costume clad colleagues have as of yet.

     

    • Like 1
  16. On 9/15/2016 at 7:16 PM, Ciraxis said:

    A new app from me, this time I present a new trouble-maker for all boy/girls scouts out there. Although I am unsure if I shouldn't add a Personality section.

     

     

    Name: Marea Alta II Da Cirrara.....or more widely known as Captain High Tide, The Half-Ghost

     

    Physical Description: Lithe, athletic and very attractive pegasus mare. Tide is white coated  with a fiery orange and dresses like a pirate captain from three centuries ago (well because she is) but quite a bit more...fabulous, thanks to her skills at sewing.. However the most distinguishing features are really impressive (and some say ridiculous) hat. Big, round and with numerous exotic feathers, rings and badges adorning it. Other is a scar running athwart under her eyes. While noticeable  it's not disfiguring, and some say it adds to her natural charm. Finally there is a birthmark on inner side of her left hind leg, one that looks like a half of ship's wheel

    High Tide's cutie mark is crossed cutlass and sewing needle.

     

    Powers: Most of the time Captain Da Cirrara is a normal pony. But as her nickname implies, Hight Tide posses ghost-like powers thanks to the curse that gone not according to plan. She isn't the only one who has them, so does her whole crew and even her ship - but she definitely has the most proficiency with them. When she wills so, she can become incorporeal, avoiding attack and moving through objects and living beings, unless they protected by special kind of magic. Pirate mare can't truly be destroyed (and same goes for her lackeys and vessel). If damaged when a flesh and blood, she will simply repair herself in her ghostly state - even if her physical bod was obliterated. Although it will take more time the more damage was dealt. This is because curse returns everything to the state it was when the curse took effect. That means that aside from above, supplies replenish itself, the pistol can by reloaded by mere moment of incorporeality and that while pirates age when 'alive' their youth is restored the moment they become ghost. High Tide came to appreciate the last fact greatly. While they still eat and drink, this is mostly because they can feel both thirst and hunger - the certainly won't die from lack of either.

     

    While those traits are shared by whole crew of Red Swan can do all of the above, High Tide experimenting with her cursed state caused her to discover other...capabilities.

    For example when barred entry by magic, she can still bypass by turning herself into smoke-like state, and slithering through tight spaces like keyhole or crack in the floor.

    Also when she passes through the living being (or part of it's body) she leaves it (or part of it) paralyzed for around minute. Aside from that Tide is also incredible shot with either flintlock or blunderbuss. She is even able to be fire bullets in a ghastly state, making them solid only after passing through armor or other protection and she happens to be excellent shot. Her sword-skills are also nothing so coff at. Having time for over three centuries of practice can make you very, very good at stabbing other with sharp steel. Tide can also enter otherponies dreams when she is a ghost. However she can only do so to the ponies that are literally at hoof-length proximity, and in case they wake up during her infiltration, she risks being trapped in Dreamworld until they fall asleep again.

     

    Red Swan, High Tide ship is a massive flying galleon, built from the wood stolen by her ancestors from viking caribou (hence it's ability to fly) and finally put together by Tide's grandfather. She inherited it from her pops when she impressed him with her quick wit and competence and being appointed his successor. The vessel was affected by the same curse as the crew was, but since the ship is an object and thus non-sentient it can only become incorporeal when Tide wishes so. Wherever Half-Ghost is, her ship is guaranteed to be nearby. As such she always has a great deal of firepower whenever she needs it. Additionally anypony and anything that remains on the ship for too long (around two weeks of a time)  will be subjected to the curse as if it was with Red Swan and pirates from the very start.

     

    Weakness: Anything an anyone with power that can deal with ghost can drive her off when when she isn't flesh and blood. While Tide can't really be harmed, spells that damage ghost give her a great amount of pain, and she was sealed in magical prison in the past. And despite everything Red Swan is just a one ship, no matter how undestroyable it is.
    History:

      Reveal hidden contents

     

    Notable Allies: Her crew, duh! All of the mares one High Tide ship are loyal to the point they would die for her. Not that they are in risk of doing so. Also. since she is legendary pirate, she has no problem of rallying other corsairs under her flag, even in this age.

    Notable Enemies: High Tide robbed everyone equally! However a certain Sunlight Sentinel earned Half-Ghost.... ire. For locking her up. In a bottle. FOR THREE HUNDRED YEARS!

    Notable Nobility: You find the good Captain Tide in most history books you pick up Nowadays however not so much. High has all intention of changing this, even if she's unsure how she do it yet.

     

     

    On 9/15/2016 at 10:42 PM, DerpRavener said:

    That weakness doesn't seem to be much of a weakness.  It doesn't even level the playing field, let alone incapacitate or threaten the character.  And it doesn't seem like it would be that significant weakness anyways as, since this is a superhero AU I'd expect that most of the powers that could affect ghosts would be just as effective, if not more, against flesh and blood targets.

     

    Maybe it's just the way it reads, but I'm really not a fan of Cpt High Tide.  Her powerset seems to be to render herself immune to attacks, and to undo anything that's done to her.  And in one place even a way she can get around things which should be able to stop or at least seriously hamper her.  Further It seems like she gets a load of benefits from her 'curse', and nothing that actually makes it undesirable.  Not strictly a problem in itself, but she already as a load of advantages and no real weaknesses, so that struck me.

    Maybe it could work better if she didn't seem so capable before her powers get involved at all.  There are plenty of characters who are incredibly successful with just the physical abilities High Tide seems to have, and no magic whatsoever, so having both seems a little ridiculous to me.

    Maybe you have some plan for her that will put all of these abilities in a better context than I'm imagining, such as plans for her as a high-end villain or a looming, distant threat, but right now she doesn't seem like an interesting villain to follow or have any of my heroes face.

     

    Of course this is just my commentary/rambling, and so doesn't really impact whether she's accepted or rejected.  I just wanted to voice my thoughts.

     

    Really most of the problems with Captain High Tide , DErpravener has voiced rather excellently. If you are sure about really wanting to play this but, remember that since we don't have many 'ghost based' heroes around as of yet so that limits possible threads with her. Please respond to this when you can. :)

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