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Snowshoe "Tinker" [Final]


Snowshoe

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Roleplay Type: Crossover (Fallout: Equestria)

Name: Snowshoe, but mostly known as Tinker.

Sex: Female

Age: Younger Mare

Species: Unicorn

Eye colour: Blue

Coat colour: Grey

Mane/Tail/Markings colour & Style: Dark blue, short cut tail and mane, the mane cut short to keep it out of the way, and a little curly and unkempt in places.

Physique: Average for her size, if a little slim.

Cutie Mark: A crossed wrench and screwdriver

Origin/Residence: New Appleloosa, though she has a tendency to roam about.

Occupation: Scavenger, on-off trader, and mechanic. If she finds anything out there that may be of use, she fixes it up and sells it to actual traders.

Motivation: To provide everypony with whatever goods she can find. Food, equipment, whatever. This is their life now, after all...might as well make some use of it. That, and Tinker would die of boredom if she had to just sit around all day doing nothing.

S.P.E.C.I.A.L

Strength - 4

Perception - 8

Endurance - 5

Charisma - 4

Intelligence - 6

Agility - 9

Luck - 5

Skills

Firearms - 85%

Stealth - 70% +10

Explosives - 20%

Lockpicking - 90%

Repair - 90%

Speech - 55%

Barter - 55%

Science - 30%

Medicine - 46%

Unarmed - 37%

Melee - 22%

Perks

- Intense Training: +1 SPECIAL Attribute

- Run 'n' Gun: Halved spread on firearms while moving

- Travel Light: Run 10% faster with light/no armour

- Jury Rigging: Fix an item with a similar one

- Scrounger: Adept at finding supplies like ammo strewn about.

- Silent Running: +10 Stealth, move quietly regardless of how fast you sneak.

Inventory

- .45 Automatic Pistol

- .223 Assault Rifle, slung across her back but not mounted to a battle-saddle.

- Saddlebags, which contain a variety of useful things like her food, hand-drawn map and notes, spare ammunition, and her tools, plus room for whatever she needs.

Character Summary:

For living in the desolate land that is the Equestrian Wasteland, Snowshoe had a relatively easy early life. Her father was a guard around the town, while her mother sewed. Life was hard, being the Wasteland and all, but not particularly rough. They had caps, a place to stay (small as it was), and food whenever they could get it. Things were alright, despite the occasional Raider attacks and all that. She helped her mother out around the shop whenever she needed it, but mostly just ended up wandering the town, occasionally getting herself into trouble for following a trade caravan outside of the city, or filching some item of not too important value and trying to pawn it off to them for some extra caps. Sometimes, she'd end up sneaking parts off the boxcars that formed the walls of the town, using magic and whatever tools she could steal from the shops around town, and tried to build some kind of useful toy or contraption out of it. Only one, a wind-up wheel that would roll around and rapidly change direction due to the mechanism that spun it, ever worked. Though originally to stave off the endless boredom of living in the Wasteland, Snowshoe was delighted to see that her success in building the toy had actually gotten her a cutie mark...though her parents were a little less than thrilled, knowing that to get it, she had stolen stuff around town. Nonetheless, they accepted her talent at building things, and she went to work around the town.

Boredom once again took hold, however, in the form of wanderlust. Yeah, it was dangerous, but Snowshoe, or Tinker as she preferred to be called (she never really liked the name Snowshoe, but according to her father, Snowbank, Snow was a name passed down for generations), just wanted out. New Appleloosa was getting to be the same old...wander around, fix this, clean a few guns, repair damage to the wall, go to bed. So, she snuck out one night, stole her father's .45, and struck out, somewhere. She made it as far as the wreckage of Ditzy Doo's old place before she realized things were a bit too dangerous at the moment, especially at night. This became especially obvious when a trio of Raiders, who had spotted the light of her glowing horn, decided to come investigate on their way back to Old Appleloosa. They never found her, but Snowshoe spent a tense few minutes hiding underneath a pile of rubble, clutching the pistol between her teeth and shaking. When they left she ran back, put the gun away, and never spoke of the incident again. Nevertheless, she was inspired by the event, and spent the next two years training to go to the Wasteland and find things, things to repair and sell and maybe make lives a little easier. Snowshoe practiced with the pistol until she could hit a pony-sized target at a hundred yards, learned as many survival tips as she could from Ditzy's book, and eventually left home.

Snowshoe wanders now, in search of anything of value. The caps are nice but not of a huge concern for her...she's mainly in it for the adventure, and knowledge. After all...nopony in the town could tell her exactly what life had been like all those years ago. Maybe in the ruins of the great city, there'd be some clues. And if there are, well, chances are Snowshoe'd sell it, after fixing them up a bit first.

Picture:

xbw8ro.jpg

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