Jump to content

Ragnhildr Våbensmede [Ready]


Windwright

Recommended Posts

Roleplay Type: World of Whitescar
Name: Ragnhildr Våbensmede
Sex: Mare
Age: Young Adult
Species: Unicorn
Eye colour: Moderate Violet (7F3FCB)
Coat: Peach, with a fade to pale pearl on her snout and hooves (F9AD81 to FFEFDF)
Mane/Tail: Straw Yellow (FFF467) Her mane is kept under a kercheif at all times ('generously' 'given' to her by the Jarl's 'humble' 'housecarls'.) and her tail is a braided mess.
Physique: Both buff and underfed. She's all muscle and bone.
Residence: The Iron Camp
Occupation: Blacksmith slave
Cutie Mark: An iron anvil. One of her scars splits it diagonally.
Unique Traits: Several wicked scars (the worst of these extends up her snout, across her cheek less than an inch from her left eye, down her neck, and across her right shoulder in a continuous line, as well as the one on her right flank splitting the cutie mark) , a chunk missing out of one ear, and the fur of one leg is missing in a three inch band.

 

She has no unique spell per se, instead focusing her attention on Telekinetic strength and efficiency. Years of training have made her an extraordinary armourer weaponsmith, and blacksmith, and the unique way she was trained has given her deep reserves of magic that, coupled with her Telekinetic efficiency, mean she effectively never runs out of power while working for hours on end.

 

History:

Foalnapped as a young filly, Ragnhildr has spent nearly her whole life chained in one way or another to the Red Jarl and his forces. As soon as she was old enough, she was assigned to the forges. At first it was carrying the buckets of scrap iron, filings, and tools, gradually expanding in weight and force through working bellows, carrying the quench tanks, and eventually swinging the forging hammers. Once she started using magic, her energy was exhausted every day on working the bellows and forges on her own before being forced to carry on manually once it ran dry.

 

She tried to run when she was young, but the guard dealt her a blow as she looked over her shoulder, leaving an angry scar that she carries to this day. She tried to run again when she got her cutie mark, but the guard stopped her and scarred the mark to remind her of her place. She tried to run a third time, and the Jarl's men took her friends to a dark hole, with the threat of pain for them. She no longer runs. The guards have taken off her shackles now, because she can no longer run. But she can plan. She can wait.

Character Personality:

Quiet rebellion, quiet strength. Ragnhildr has both in spades. Outwardly she complies with every task and request put before her, no matter how cruel the device. However into each shackle she builds a weakness. A stress point she can exploit when The Day Comes. Every weapon save one has a flaw that only she knows. Every suit of armor a catch too subtle to be found easily. When The Day comes, the Red Jarl and his men will rue the day they took the Våbensmede clan. But for now, Ragnhildr waits.
Character Summary:

Scarred blacksmith for the Red Jarl, Ragnhildr patiently waits for her chance to escape. One day, she will fight, and one day she will kill for the honour of the lost Våbensmede clan. But that day is not today. That day will only come when she can ensure that nopony else will come to harm. Til Valhalla, bróðir.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...