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Slip Gun [Final]


Snowshoe

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Roleplay Type: Crossover (Fallout: Equestria)

Name: Slip Gun (Originally named Spitshine)

Sex: Male

Age: Stallion

Species: Earth pony

Eye Color: Light brown

Coat Color: Dark earthy brown

Mane/Tail/Markings Color & Style: Orange/brown mane and tail. Mane is short cut at the top and comes down to just before the bottom of his neck. Edges are a little on the spikey side. Tail is straight and average length, with a few stray areas of unkemptness.

Physique: Average, a little on the shorter side.

Cutie Mark: Front view of an empty, six-shot revolver cylinder.

Origin/Residence: Stable 41 was where he was born, he now takes up residence wherever he can find a place to sleep.

Occupation: Mercenary. Usually ends up guarding caravans and the like.

Motivation: At some point, maybe find a way to get his memory back. Until then, Slip Gun is trying to help in any way he can, even though he often forgets who he's helping or what he's doing (due to some anterograde amnesia), and fight off evil, just like the Slip Gun of his book.

S.P.E.C.I.A.L

Strength - 6

Perception - 5

Endurance - 5

Charisma - 8

Intelligence - 8

Agility - 5

Luck - 4

Skills

Firearms - 90%

Stealth - 35%

Explosives - 25%

Lockpicking - 20%

Repair - 70%

Speech - 90% +5

Barter - 75% +5

Science - 90%

Medicine - 65%

Unarmed - 70%

Melee - 30%

Perks

- Intense Training: +1 SPECIAL attribute

- Comprehension: +1 Skill point whenever a skill book is read

- Scoundrel: +5 to Barter and Speech

- Gunslinger: +25% accuracy with small guns in S.A.T.S.

- Nerd Rage!: +50 Damage Resistance and Strength increased to 10 when low on health (20% or lower).

- Computer Whiz: Can try hacking a terminal once more after it's been locked down.

Inventory

- .44 Magnum revolver with no scope

- Iron horseshoes ("Brass Knuckles")

- PipBuck

- Saddlebag and holster for his revolver

- Black Boss-of-the-Plains style hat

- Red handkerchief tied around his neck.

Character Summary:

Slip Gun was born in a Stable He doesn't remember why he left the Stable, nor even what he did there. He just knows that's where he was born, in a Stable. He doesn't even know his real name. All of this loss of memory happened just shortly after he left his Stable.

Before we get to that, his background, most of which he doesn't know. Slip Gun was born Spitshine, in Stable 41, just east of the White Tail Woods. Stable 41 had a very odd experiment associated with it: it was innundated with entertainment provisions. Compared to most Stables it had exponentially more videos, records, books and the like to keep the Stable-dwellers docile and idle. It worked too well...most remained blank flanks for quite a long time, not finding their special talent due to being too busy watching one of the Stable's home-made television shows. Slip Gun/Spitshine was the son of one of the janitors there, and had quite the talent when it came to computers (but it wasn't his cutie mark talent). He ended up as the Stable's console repairpony, as well as fixing anything electronic that needed it. For an Earth pony, he was quite adept at it, too. And, for a pony from a Stable meant to make folks idle, Slip Gun/Spitshine was one smart cookie, usually from reading more technical and informative books than the entertainment ones everypony else read.

One day, a fire erupted in a maintenance room after the maintenance pony got distracted by a magazine. Within minutes, most of the Stable's lower level was flooded with smoke (Slip Gun doesn't remember any of this.) Slip Gun/Spitshine packed his bags and made for the Stable door with his father as the fires began to spread up to the upper levels. The fires started to set off gas lines and other such things, causing multiple explosions and quite a bit of death. In the ensuing panic, Slip Gun/Spitshine was separated from his father, stumbled, and was tramped underfoot by the mass of people escaping. Not many survived...most ponies died of smoke inhalation, and only about a dozen (and Slip Gun) survived out into the Wasteland. This trampling is the reason Slip Gun doesn't remember a lot...the repeated hooves to the head knocked something around in his head, giving him anterograde and mild retrograde amnesia, anterograde meaning he has difficulty forming new memories, while retrograde meaning he has a spotty memory of before the evacuation of the Stable.

When Slip Gun awoke, he had only his saddlebag nearby, and his jumpsuit as a reminder of where he'd come from. The saddlebag provided no answers, but it did contain what had been one of his favourite books, "The Life and Death of Slip Gun", who had been an Appleloosan vigilante. Realizing he had a similar appearance to the character as described in the book, he figured he might as well take on the persona...and from that day forward, Spitshine became Slip Gun. Using the book, he trained himself to be a silver-tongued rogue, though his skills with computers was something he retained through the amnesia.

The Slip Gun of the book was a vigilante, fighting off what he perceived to be evil ponies, skirting the edges of the law to do so. Slip Gun the Stable-dweller began doing much the same. He found his first caravan after a few hours of walking toward Manehattan, and in exchange for being a guard they let him take a weapon. Naturally, he chose the revolver, Slip Gun the Book Character's weapon of choice. After seeing the caravan safely to New Appleloosa, he began to wander, protecting who he found and killing those he (through Slip Gun the Book Character's moral compass) decided were evil. Thankfully, this usually jived with standard definitions: Raiders, slavers, etc. His cutie mark came from that decision to guard the first caravan as well: with that revolver, he found himself to be an impeccable shot. Like tin can at 75 feet without really aiming impeccable. He was excited that he finally got his cutie mark...years of sitting around doing nothing in the Stable had meant he, like many there, had been a blank flank for quite a long time. His resolve hardened by the appearance of a cutie mark as badflank as the book Slip Gun's, Slip Gun/Spitshine continued to do his vigilante thing.

Currently, Slip Gun works as a mercenary. With his anterograde amnesia making it difficult to form new memories, the simplicity of caravan guarding is nice: get up, walk, shoot bad ponies. The simplicity helps with the amnesia: some memories form, but not many. For instance, he knows his name is Slip Gun, and knows a few very basic things, like where Manehattan can be found and what some Wasteland things are. Others he forgets, which can be deadly, like what a manticore can do. The amnesia annoys him, and as a result, Slip Gun is trying to figure out some way, if he can remember it that day, to cure his amnesia, but he's not sure it's possible. He also vaguely recalls his father, unsure if he made it out of the Stable or not, which is one of the more vivid memories of his spotty pre-injury memory. Until such time as any of that happens though, Slip Gun is quite content being a vigilante for good in the lawless wasteland.

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