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The League of Equestrians [MLP/LoL Crossover] (Open!)


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It has been two decades since the terrible Rune Wars nearly destroyed all of Equestria, battles between opposing mages and emerging city-states causing rifts within the very fabric of space and time. Equestria had been split into fractions ever since the Princesses mysteriously disappeared, and many leaders viewed this as a chance to take control. Changelings, griffons, ponies...war was their only passion. It was during the Rune Wars that the many city-states, primary the largest rival states of Stalliongrad and Las Pegasus, realized that their magical wars were ripping the continent apart. In order to preserve it, the League of Equestrians was founded. Being a peace-making, mitigating force to settle politcal squabbles amongst all the factions of Equestria, the League regulates all powerful magic, and by doing so maintain the stability of the continent.

Despite the desire for peace, many city-states (mostly Stalliongrad vs Las Pegasus) still harbor hatreds and political conflict. So in order to resolve this, the League began recruiting the greatest fighters of Equestria to serve as Champions for their home city-states, competing on fields of honor for their city-state's needs. Because of the huge impact such dealings had on the continent, the League of Equestrians became a big spectacle in which hundreds of thousands of creatures watched from their homes the great, entertaining battles that the Champions had against one another. Now is the time for heroes, who will you fight for?

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Available City-states:

Canterlot: The largest (and arguably most neutral) city-state in Equestria. Canterlot represents everything taken in moderation and balance. Champions who come from here tend to be always calm, dispassionate, and open-minded.

Stalliongrad: Equal in size to their enemy city-state, Las Pegasus, Stalliongradians are known for their sense of honor, pride, and overall good will toward all forms of life. However, they have been in feud against Las Pegasus ever since the Princessed disappeared. Champions from here are usually knightly and kind-hearted, but fierce in combat.

Las Pegasus: Rivals of Stalliongrad, the city-state of Las Pegasus is a place of lust, greed, and overall corruption. They are constantly striving to get ahead of all the other city-states, and are notorious for their wicked and cruel tactics in war. Champions from here mostly have no conscience and care little for who or what they harm to get what they want.

Ponyville: Considerably larger since it's once-humble beginnings, this city-state has become Equestria's greatest center of technological/magical growth and progress. Champions from here tend to have magic-tech weaponry and suits, and often act carefree and energetic.

Manehatten: Economic rivals of the thriving Ponyville, this city-state boasts mass-production of technology and magical equipment compared to Ponyvillian quality. Champions from here often act in groups, used to gang/mob affiliations.

Appleploosa: Another rapidly-growing city-state, they contain the largest fruit harvests in Equestria as well as the most well-trained military force. Champions from here are skilled with gunpowder/ranged weaponry and tend to discourage magic, having a stiff sense of loyalty and stubbornness.

Saddle Arabia: While more of a province than city-state, it has been recognized by the League and thus sends champions of their own, often being as mysterious as their own home. Champions from here are bizarre in many ways, ranging from their skills to their appearance...some being actual monsters.

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Combat Zones in the League:

The Badlands Rift: One of the very first (and broken) former battlegrounds of the Rune Wars, it has been dramatically changed into a special field of honor by the League for battles between Champions. The rules to win in the Rift are:

- Destroying the Magic Nexus at each side's base. Two sides exist, and three other forts must be destroyed on the enemy side in order to destroy their Nexus.

- A powerful, engineered monster by the name of Lord Wheezly, a dragon, lies in a cave spawned randomly within the battleground. Slaying him empowers the team greatly with rapid regeneration of wounds (to a degree) and increased physical/magical power.

- Lifeless soldiers are spawned by both sides that aid you in securing the enemy bases. Don't feel bad about stabbing them, ripping them apart, blowing them up, etc., because they cannot feel pain anyway.

- Shops exist at each home base, in which Champions may buy special and unique items for use. Gold is gained by killing champions/destroying forts. Champions=500 Gold, Forts=2000 Gold. (Items to be explained later.)

- Champions may respawn after death back at their home base, but they only have three lives.

- Team Sizes of three, two teams.

The Snowy Scar: A former valley that suffered greatly at the end of the Rune Wars, the League went through great pains to seal the deadly magic permeating the terrain within many nexus. Champions fight here and destroy the opposing Nexus, so that they may be replaced.

- The goal is to destroy the enemy team's nexus by capturing five sectors in the Scar; the Foundery, the Farm, the Mine, the Encampment, and the Smeltery. Once all five are conquered, the enemy's nexus will detonate.

- To capture a sector, at least one champion must hold and protect it from the enemy team for a certain amount of time. The most common strategy most teams employ is have one champion stay to capture the rear-most point, and meet up later at one of the further-off sectors. A sector that is captured may be recaptured, but only if the sector before it is already owned by your team.

- Shops are at the Nexus of both teams. Due to more Champion vs Champion conflict, kills equal 300 Gold. Capturing sectors awards 1000 Gold.

- Due to more Champion vs Champion conflict, Champion lives are extended to five.

- Team Size of 3, two teams.

(More Fields of Honor to be added in the future.)

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Champion Application Information:

Champion Name: (As basic as it gets. However, a title should also be included. Ex. 'Silverbow, The Star Ranger')

Champion Gender: (Standard male/female protocol...unless your OC is something different.)

Champion Race: (Almost anything will be accepted. Standard races are; Earth Pony/Unicorn/Pegasus/Griffon/Zebra/Changeling.)

Champion Role: (Your Champion's basic archetype. Examples are below.

Mage: A magic-wielding Champion.

Fighter: A tough and brute-like Champion.

Assassin: A stealthy or swift, killing Champion.

Support: A helpful and team-boosting Champion.

Ranged: A Champion who is mostly long-ranged combat.

Melee: A Champion who is mostly close-combat.

More than one Role may be picked, up to a maximum of three. Melee/Ranged combo is not allowed.)

Champion Affiliation: (Which City-state they come from/who they fight for.)

Champion Appearance: (What your Champion looks like.)

Champion Personality: (How your Champion acts/feels.)

Champion Cutie Mark (If a Pony): (Your Pony Champion's Cutie Mark description.)

Champion Weapon: (What they will primarily use outside of special skills/spells. If they don't have an actual weapon, they can use fists/hooves/talons, or simply shoot lightning/fireballs from their appendages.)

Champion Toolkit: (This is where things get tricky. Your Champion must have a single passive, three normal skills/spells, and then one ultimate ability. Full creative control here with the exception of a few things...something we in video games call 'CC', or 'crowd-control'. CC on normal skills are generally weaker than on ultimates. Only one CC can be applied to any one skill/spell.

Slow: Reduces enemy movement speed/attack speed. Rather obvious. Larger slow/duration on ultimates.

Stun: Incapacitates enemy, preventing all movement. Longer duration on ultimates.

Suppress: Incapacitiates the enemy and yourself, preventing all movement. Longer duration than stuns. Only available on ultimates.

Fear: Inspires terror in the enemy, causing unpredictable results. Longer duration on ultimates.

Impact: Knocks enemies for a sizable distance. Further distance and larger radius on ultimates

Charm/Taunt: Forces enemies to follow/attack a specific target. Larger radius on ultimates.)

Champion Passive: (Your Champion's always-active ability. This can very from auras, buffs, debuffs, or additional CC to spells/normal attacks.)

Champion Skill 1: (Your Champion's first primary ability.)

Champion Skill 2: (Your Champion's second primary ability.)

Champion Skill 3: (Your Champion's third primary ability.)

Champion Ultimate: (Your Champion's strongest ability. Requires a lot of energy or large cooldown time.)

Champion Goals/Motivations: (What your Champion wants to accomplish.)

Champion History/Lore: (Your Champion's past, and why they joined the League of Equestrians.)

(Canon-based characters are also allowed to be adapted into Champions, but must be accurate.)

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Champion Name: Moonfang, the Night Sentinel.

Champion Gender: Female.

Champion Race: Earth Pony.

Champion Roles: Mage, Ranged.

Champion Affiliation: Stalliongrad.

Champion Appearance: A slim mare with a black coat, yellow eyes, and a long purple mane/tail. She wears black and silver leather armor, bearing crests of a crescent moon streaked with arrows. White war-markings are painted along her face and the open areas of her body.

Champion Personality: Cool, collected, and noble. Moonfang is a lady of great kindness and stability, known in Stalliongrad for her great and selfless deeds for the citizens during the naturally-dangerous nighttime. She has an unshakable sense of honor, never doing anything wicked to further her own goals.

Champion Cutie Mark: A full moon with a star-shaped throwing glaive at it's center. She earned it upon becoming a Priestess of Luna.

Champion Weapon: Moonfang carries around a special, magically-crafted throwing glaive that returns to her possession on its own after meeting its targets, enchanted with the energies of the moon itself. It is shaped like a five-pointed star, the bladed ends curved for better flight and cutting power. It is said that they carry the very light of the moon in each blade...often the last bit of light seen by her enemies before their deaths.

Champion Toolkit:

Champion Passive: Blessing of the Moon - Grants Moonfang and her allies increased magical power in a radius around her. Also grants increased night vision when the sun sets.

Champion Skill 1: (Active Skill) Deadly Moonbeam - Fires a stream of lunar magic at enemies, dealing burning damage and slowing targets hit by a small amount.

Champion Skill 2: (Passive Skill) Starlit Glaive - Upon hitting an enemy with her glaive, Moonfang gains increased speed and is able to phase through allies without harming them.

Champion Skill 3: (Active Skill) Moon Blink - Moonfang gathers her magical energies to bend space around her slightly, warping her a short distance from her current position.

Champion Ultimate: (Active Skill) Call of the Hunt - Unleashing a fierce warrior's cry, Moonfang is able to turn day into night for a limited time, while also calling down a massive beam of moonlight around her, stunning any enemies in a medium-ranged radius around her.

Champion Goals/Motivation: To one day bring peace to Equestria, and to find the lost Princess Luuna and restore her throne.

Champion History/Lore: Born in Stalliongrad, she was abandoned on the steps of the Temple of Luna when she was a foal, and was raised by the kind priestesses who ran the Temple. Being trained to be a seeker of peace and a spreader of good fortune, she was raised to love the nighttime and Princess Luna, and love them she did. When the Princessess disappeared and war broke out, Moonfang took up Stalliongrad's call to arms, and was given a special star-glaive by the Temple's High Priestess. Taking the relic, Moonfang used it's celestial energies to bring order and peace alongside other heroes of Stalliongrad. At the end of the Rune Wars and the formation of the League of Equestrians, she sought them out and joined them as a Champion of Stalliongrad, hoping to serve her home city-state and the continent of Equestria. Also, she believes that the League held the key to finding the missing Princess Luna, and now fights within the Fields of Honor to bring glory to Stalliongrad and to find information on the lost monarch.

(There we go :) that should do it! Btw, I think it'd be easier to state that this RP is probably going to be Anthro.)

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Champion Application Information:

Champion Name: Illidan, a Night Watcher.

Champion Gender: Male

Champion Race: Pegasi

Champion Role: Assassin, Ranged

Champion Affiliation: Stalliongrad

Champion Appearance: Illidan is smaller than average, with a brown coat, emerald eyes and silver mane/tail. He wears his traditional armour, light leather armor that is painted silver and red. On his shoulder pad, and leather helmet is the crest of his family, 2 arrows crossing each other.

Champion Personality: Calm and very cautious, he usually works in small teams. His family has been serving as Night Watchers, and he has continued their tradition. As from such a family, the life of his teammates are worth more than his own.

Champion Cutie Mark (If a Pony): A white arrow coming out of a patch of blackness. He earned his mark practising, showing his ability to shoot with his arrows, and remain hidden from sight at the same time.

Champion Weapon: He primary uses Bow and Arrow to provide covering to allies on the field. He has many different types of arrows such as high-piercing and ones that can be lit on fire (Only for despirit measures). He does carry a short sword, but is very inexperienced with is and doesn’t use it unless he has no other choice.

Champion Toolkit:

Champion Passive: Watchers of Darkness- All allies within a small area gain increased vision at night, along with increased accuracy with ranged attacks, such as arrows and spells.

Champion Skill 1: Dead-Shot (Active skill)- Illidan pulls back harder on his bow, making his shot more powerful, but sacrificing accuracy if the target is a meduim or long distance away.

Champion Skill 2: Hidden from sight (Active Skill)- Illidan throws a vial on the ground, producing a cloud of black smoke, giving him shelter to sneak away.

Champion Skill 3: Sticking shot (Active Skill)- Illidan loads a specially made arrow and fires it at the target. Changes of a hit a long distance are low, but medium and close are near definite hits. The arrow pieces light to medium amour, and the tip of the arrow opens up, making it impossible to pull out of amour and very painful to take out of skin

Champion Ultimate: (Active skill) Explosive Tri-Shot- Illidan grabs 3, very unique arrows that have explosive tips and fire all 3 at hostiles. They explode when they have contact with either the target or the ground. The area of effect is medium to small, depending on if it hits a contestant or not. All of those in the blast area are blown back, varying to how close they were.

Champion Goals/Motivations: Peace is a goal, but finding his sister who had been lost during the Rune wars.

Champion History/Lore: Born and raised in Stalliongrad, his family had always served in the Night Watchers, an private group who fought for the stability of their city. He had just joined with his twin sister when the Rune wars broke out. He was quick to find himself on the battle, fighting using the bow he created himself. Near the end of the war, his twin sister, Tyranda went missing. At the end of the war, he was distraught and almost jumped at the opportunity of the League of Equestia. He proudly serves his city, but his motives for fighting are based on finding any clues about what could have happened to his sister

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Champion Name:[colour=#282828] Vi, The Manehatten Enforcer[/colour]

Champion Gender:[colour=#282828] Female.[/colour]

Champion Race:[colour=#282828] Earth Pony.[/colour]

Champion Roles:[colour=#282828] Melee, tech.[/colour]

Champion Affiliation:[colour=#282828] Manehatten[/colour]

Champion Appearance:[colour=#282828] A skinny runtish mare with a pale coat, brown, and a short pink mane/tail. She wears black and bronze armor, with a sense of DIY punk asthetic and hextech hoof-boots[/colour]

Champion Personality:[colour=#282828] Misfit. Criminal, Vagrant, Brawler, Obnoxious.[/colour]

Champion Cutie Mark: A hexagon of lightning with a dollar sign in the middle

Champion Weapon: Giant hextech boots on all of her hooves, they mean that her kicks are brutal wall smashing swings. the big bits of metal also mean she can defend by forming a shield around herself

Champion Toolkit:

[colour=#282828]Blash shield[/colour]

[colour=#282828]Vault breaker[/colour]

Assault and battery

Denting Blows

Exessive Force

Champion Goals/Motivation:[colour=#282828] Smash things make some money and break some hearts.[/colour]

Champion History/Lore:[colour=#282828] [/colour][colour=#fff0f5]To Vi, every problem is just another brick wall to kick through with her gigantic hextech boots. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Manehatten's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her Partner. But even the Sheriff of Manehatten cannot deny that Vi is an invaluable asset in the fight against crime.[/colour]

[colour=#fff0f5]As a child growing up in the lawless outskirts of Manehatten, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.

Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew and trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech boots. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.

After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech hooves, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached her current partner, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Her partner now struggles to keep Vi in line, and Vi treats her partners's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Manehatten[/colour]

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Innate : Blast shield: When any of Vi's powers activate she gains a shield that protects her a little from close range and long range blows

Vault Breaker: Vi charges forward dealing massive damage to all those around until she collides with another champion causing them to fly backwards

Denting Blows : When performing multiple attacks the third of each attack is of much higher damage and with each blow her speed increases

Exessive force: When activated her boots are charged and her attacks become more brutal

Assault and battery: Vi will chase down her target and effectively ground and pound them; knocking aside those in her way.

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Champion Name: Forge, the Hammer of Canterlot.

Champion Gender: Male

Champion Race: Earth pony

Champion Role: Fighter, Mage

Champion Affiliation: Canterlot

Champion Appearance: A slightly past his prime stallion, Forge is larger than most other stallions, with a dull copperish grey coat and, almost tribal like, braided orange mane and tail. He also has a braided beard, and wears bluish silver plate armour, which covers most of his body. On each of his shoulders is his personal symbol, a warhammer surrounded by flames.

Champion Personality: Forge is generally quite a loudmouth, grumpy stallion, who only likes his own oppinions and generally doesn't get on with others. This can be reflected when he is in battle with his foes, as he will constantly taunt and try to anger his opponents into attacking him. However, when money is envolved, he will shut up a little. He has an obsession with the stuff, and will take any bet he can find, as long as he thinks the terms are fair and has a largely scottish accent.

Champion Cutie Mark (If a Pony): The same as his own symbol, a silver warhammer surrounded by orange flames. He got it after forging his first weapon, something he still treasures to this day.

Champion Weapon: His weapon is a huge, bulky and heavy warhammer he crafted himself, which he nicknamed 'fury' after his first fight with the weapon. Soon after, he paid a mage to enchant it with a rare gemstone he had found, a fire ruby. The ruby was embedded inside the hammer, giving it magical properties. When Forge hits somebody with it, it will most likely light the target on fire or scorch it. He sometimes even enjoys a good game of golf with it.

Champion Toolkit:

Champion Passive - Fire of the mountain: When near him and Fury, Forge's allies gain a variant of the same power he does, causing fire damage to occasionally be dealt along with normal attacks.

Champion Skill 1 - (Active skill) Fooooooooooooor!: Forge swings his hammer and throws it at a single target, dealing large impact damage and stunning them for a short period. While retrieving the hammer from the target, he is disarmed, but has a small speed boost.

Champion Skill 2 - (Passive skill) Desperate measures: When Forge is taking damage at low health, he enters a bloodlust and can deal twice as much damage output as before. However, This bloodlust lasts for a whole 2 minutes, and any allies caught within Forge's sight may also be attacked if they don't calm him down.

Champion Skill 3 - (Active skill) Come get me ya bunch o' dumb gits!: Forge taunts the enemies near him, forcing them to attack him.

Champion Ultimate - (Active skill) Jaws of the earth: Forge roars mightily and slams fury into the ground, causing a large crevice to split in a straight line for ten meters in front of him. Any enemies caught in the attack will take massive fire damage and will be stunned for a short period, having to climb out of the split in the battleground.

Champion Goals/Motivations: Forge doesn't actually know, he has been fighting and blacksmithing for as long as he can remember. He guesses it's for the money, but he wouldn't give up the chance to fight for a life as a king.

Champion History/Lore: (Coming soon, haven't got the inspiration atm, expect it up within the next couple of days, sowweh :oops: )

Hope 'tats good.

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