MakosMIchio Posted May 8, 2012 Author Report Posted May 8, 2012 If you use metal craft it isn't Phyrexian, its a scars block deck. This is due to the fact metal craft is a Mirran ability, not New Phyrexian.And what happened to posting deck lists?
Kirby Krackle Posted May 8, 2012 Report Posted May 8, 2012 This is prior to a tune-up. More cards are in the mail.Casual BU NinjasCreatures4 Ornithopter4 Signal Pest4 Thalakos Seer4 Mistblade Shinobi3 Throat Slitter2 Ninja of the Deep Hours1 Walker of Secret Ways1 Okiba-Gang Shinobi1 Higure, the Still WindTech4 Mana Leak3 Night's Whisper3 Trickery Charm3 Peel from Reality2 Ronin WarclubLands2 Waterveil Cavern7 Swamps12 Islands
weesh Posted May 8, 2012 Report Posted May 8, 2012 Casual BU NinjasAh, the ornithopters are an obvious choice, but I didn't think about signal pest. What an elegant one-drop for the deck. I must say, I get annoyed with my casual opponents who use shadow cards. It was annoying during tempest block, but at least you knew it was important to have an answer. Nowadays, they come out of nowhere. Although, they really aren't any worse than invisible stalker are they? I'm not a fan of him either. Are those in your group ok with it?How does it play? I never tried out a ninja deck but it always looked so fun.
weesh Posted May 8, 2012 Report Posted May 8, 2012 This is an interesting deck. It needs help, but it is challenging and fun to play.Name: Carpe DiemColors: Red/GreenFormat: Sloooooow casual multiplayerRepeat Control Function:4x Helm of Possession (key card)2x Conquering Manticore1x Bringer of the Red Dawn1x Kiki-Jiki, Mirror BreakerOne-Shot Control Function:4x Act of Treason2x Word of Seizing1x Grab the Reins 1x InsurrectionSacrifice Function:4x Magmaw2x Ashnod's AltarDeck Glue:4x Llanowar Elves4x Priest of Titania2x Skyshroud Elf2x Jade Mage2x Mitotic Slime2x Back to Nature1x Naturalize1x Desert Twister12x Forest6x Mountain2x Gruul TurfThe goal is to steal your opponents mediocre creatures and sacrifice them to the helms in steal their good creatures. The deck is mana intensive, expensive, and no one lets a priest of titania sit on the board if they can help it. It rarely works well.
IceStorm Posted May 8, 2012 Report Posted May 8, 2012 True but if the deck is 2 to 1 then you have to time the attack plus worry about their creatures and what other spells they have that might kill the alchemist after the first attack. It isn't worth it unless the blade is on a creature with trample or strong enough to survive being blocked, such as Grimgrin, or just use Geth to take creatures or artifacts with the mill.That's why I don't attack with Undead. I never said that I would equip it to Undead Alchemist. I Never attack with Alchemist because of his weak toughness. Normally when I get it out, it goes on my Ruinator, or one of my tokens. What I mean was that the two are broken in tandem. And then With Memory Adept it's even more broken.
Kirby Krackle Posted May 9, 2012 Report Posted May 9, 2012 Ah, the ornithopters are an obvious choice, but I didn't think about signal pest. What an elegant one-drop for the deck. I must say, I get annoyed with my casual opponents who use shadow cards. It was annoying during tempest block, but at least you knew it was important to have an answer. Nowadays, they come out of nowhere. Although, they really aren't any worse than invisible stalker are they? I'm not a fan of him either. Are those in your group ok with it?How does it play? I never tried out a ninja deck but it always looked so fun.Shadow: Only one friend of mine has a problem with it, but nertz to him. And Invisible Stalker would work just as well, but I mainly play whats her face Seer because when she leaves play (includes back to the hand), I draw. And yeah, Signal Pest is serving me well so far.Ninja doesn't win reliably, but it's not supposed to. It's a style deck, and darn satisfying when suddenly your Ninja has all three Ronin Warclubs equipped and is swinging for 8 unblocked. Most times I've played, my friends have just gotten blindingly aggravated by the tricks I'm pulling out of my plot. 1
MakosMIchio Posted May 9, 2012 Author Report Posted May 9, 2012 That's why I don't attack with Undead. I never said that I would equip it to Undead Alchemist. I Never attack with Alchemist because of his weak toughness. Normally when I get it out, it goes on my Ruinator, or one of my tokens. What I mean was that the two are broken in tandem. And then With Memory Adept it's even more broken.I'll agree with you on Jace he is very broken, but why run any skaabs, they force you to mill yourself to get your creatures to the grave, sure they're cheap, op, and all around fun, but they could get rid of your better creatures. When I made my skaab deck I used Ruinator too but I saw how bad it was without mad Scientist and scrapped it.Some skaabs are good like the new 6 drop, but since white started grave and zombie hate I can't use a deck that runs self mill and expect to win.
MakosMIchio Posted May 11, 2012 Author Report Posted May 11, 2012 Alright here is my favorite EDH, dubbed Grixis DiscordGeneral: Nicol BolasCreaturesDarksteel ColossusDeceiver ExarchSangromancerWrexial, the Risen DeepPhyrexian BroodlingsHoard-smelter DragonEcho MagePhyrexian HulkChancellor of the SpiresChancellor of the DrossSheoldred, Whispering OnePsychosis CrawlerSturmgeistKalitas, the Bloodcheif of GhetVein DrinkerInfectious HorrorPestilence DemonAnowon, the ruin SageRoil ElementalMalfegorJin-Gitaxias, Core AugurInstants/ SorceriesArchive TrapDark RitualBrimstone VolleySlayCountersquallUrza's Rage ( a..k.a. Urza's Broklen Rage)Comet StormDark TemperRecoverProphetic BoltTerrorIncreasing VengeanceRise from the GraveHorrifying RevelationsHaunting EchoesPlague SporesTraumatizeRaise DeadMind Funeral ( ask Lux about when I used this card)Silent DepatureMacabre WaltzArtifacts/ EnchantmentsArgentum ArmorIvory TowerJar of EyeballsCitanul FluteBlade of the BloodchiefGoblin CharbelcherSoul ConduitTeferi's Puzzle BoxFont of MythosGolem's HeartMind FuneralBlack VisePhyrexian ProcessorCall to the GraveSplinter TwinInexorable TideXenograftCurse of Death's HoldBloodchief's AscensionUnderworld DreamsPlaneswalkersJace BelerenLiliana VessChandra NalaarNicol Bolas, PlaneswalkerLandsIslands 11Swamps 11Mountains 11This is a EDH troll that rarely wins but will keep the game going for a long time. The win conditions are Exarch + Splinter Twin, and Bloodchief's Ascension + Mind Funeral + Underworld Dreams.I built this deck after I took apart my Nayan Life gain EDH with Rith the Awakener as the general.Waiting to find a Tyrant of Discord for it to have even more fun with it.
weesh Posted May 11, 2012 Report Posted May 11, 2012 LandsIslands 11Swamps 11Mountains 11I built this deck after I took apart my Nayan Life gain EDH with Rith the Awakener as the general.Firstly, why so few mana sources? If you had any extra in the artifacts, I didn't see them. You've got about 7 too few. The deck has lots of fun cards, and many are quite expensive. Also, is archive trap there to mill your opponent's or yourself?Rith is my favorite general.
MakosMIchio Posted May 11, 2012 Author Report Posted May 11, 2012 Firstly, why so few mana sources? If you had any extra in the artifacts, I didn't see them. You've got about 7 too few. The deck has lots of fun cards, and many are quite expensive. Also, is archive trap there to mill your opponent's or yourself?Rith is my favorite general.This deck was made to be fun to play. That's why I don't use that many artifacts. The mana is evenly distributed between the three colors and is in a 2 to 1 ratio.All the cards are to target opponets, why would I mill 13 of my own cards?And I rebuilt Rith but it is only an attempt to make it like it was.
weesh Posted May 11, 2012 Report Posted May 11, 2012 This deck was made to be fun to play. That's why I don't use that many artifacts. The mana is evenly distributed between the three colors and is in a 2 to 1 ratio.I don't understand where everyone gets the idea that 2 to 1 is appropriate. It is an incredibly pervasive sentiment, and it is just flat out wrong. I have a deck that runs on 3 mana that only has 21/60 mana sources, but it doesn't need many since it has 26 cards with a converted mana cost of 1, and only a single card that costs more than 2. It should be thought of as a rare exception. I tried less mana and it didn't work because I missed my 3rd land drop too often. The baseline should be 40%, or 3:2 ratio. Look at the decks pros play: usually 24-28 land. Look at the theme decks and event decks designed by ex-pros: 24-28 land. I heard a developer joke about making a creature with the ability: "when this comes into play, if you are playing a 60 card deck with at least 24 mana sources, gain 5 life." The whole point was to lead people into effective deck design. Amusingly, I also spent much of my time stubbornly building 2:1 ratio decks for the first 5 years that I played magic. Now a days, I still like the aesthetics of 20 lands in a deck, but I probably supplement that with a playset of llanowar elves, or Birds of Paradise or the ravnica signets or anything to get back up to 24 sources. Do you want to go first and still hit your 4th land drop? You are going to miss it more often than not with 20 mana sources since the expectancy is to only have 3.33 of them, while it is 4.00 with 24 mana sources. All the cards are to target opponets, why would I mill 13 of my own cards?Most tournament viable mill decks win by milling themselves. I noticed that you had some resurrection spells and I was wondering if you ever milled yourself to help you resurrect a cool creature cheaply.
Rosewind Posted May 13, 2012 Report Posted May 13, 2012 Weesh - Planeswalker Rat-Bunny WWGU4, 5+2 Draw three cards, then choose and exile two cards from your hand.-2 Exile target permanent.-9 Return all exiled cards to play under your control.
weesh Posted May 13, 2012 Report Posted May 13, 2012 Weesh - Planeswalker Rat-Bunny WWGU4, 5+2 Draw three cards, then choose and exile two cards from your hand.-2 Exile target permanent.-9 Return all exiled cards to play under your control.White is definitely Weesh's primary color. And while he enjoys green, that does not fit. And while blue fits, he doesn't enjoy playing it. Which abilities best exemplify Weesh? Flickering, tokens, equipment and cataclysm. Nothing synergistic comes to mind with those abilities though. Well, nothing that isn't way too similar to Elspeth Knight-Errant.
Rosewind Posted May 13, 2012 Report Posted May 13, 2012 White is definitely Weesh's primary color. And while he enjoys green, that does not fit. And while blue fits, he doesn't enjoy playing it. Which abilities best exemplify Weesh? Flickering, tokens, equipment and cataclysm. Nothing synergistic comes to mind with those abilities though. Well, nothing that isn't way too similar to Elspeth Knight-Errant. Wrong. Weesh is green. It fits perfectly well. The splash of blue is because he's indecisive, hence the drawing of the cards and having to choose carefully what to keep and exile. The white, of course, because he's a believer of doing the right thing.
weesh Posted May 13, 2012 Report Posted May 13, 2012 Wrong. Weesh is green. It fits perfectly well. The splash of blue is because he's indecisive, hence the drawing of the cards and having to choose carefully what to keep and exile. The white, of course, because he's a believer of doing the right thing.Well of course Weesh is green. I know that because I am obviously Weesh. NO SHE ISN'T!Blue is about cold knowledge, and turning that into power. Also, calculating the best path and then forcefully and cooling pursuing it. Weesh often weigh the consequences of both sides of an issue, and then, out of indecision, makes an emotional decision. Weesh has at least as much red in him than blue. What about you rose? You are pretty community oriented, so you must have green or white in you. I would say green because it tends to just happen organically. You aren't forceful or rule oriented enough to feel white. I also see a lot of passion, artistry and excitement in you, and no color exemplifies that better than red. An early attempt:Rosewind, Joy Bringer - 3RGPlaneswalker - Rosewind[+1] Put a +1/+1 counter on target creature. That creature gains haste. [-2] Proliferate[-8] Deal damage to target creature or player equal to the number of +1/+1 counters on all creatures you control. [4]Ok, I'm not happy with the ultimate. It goes with the other two abilities, but doesn't fit your personality. Rosewind, Joy Bringer - 2RGPlaneswalker - Rosewind[+1] Put a +1/+1 counter on target creature. That creature gains haste. [-2] Proliferate[-8] You and your friends win the game[3]Proliferate was the epiphany moment when trying to design your planeswalker. Note that proliferate used to cost [-1] until I realized that it fed itself.
Kirby Krackle Posted May 14, 2012 Report Posted May 14, 2012 Are... are we making member Planeswalkers now? Are we? Can I have one? Please?
MakosMIchio Posted May 14, 2012 Author Report Posted May 14, 2012 Guys that topic would best fit the other thread this one is deck base not in general.
Ironkau Posted June 6, 2012 Report Posted June 6, 2012 I hope I'm not too late to this thread! I've just recently started playing MTG.Deck Name: Angel Flying Deck (Didn't really name it yet)Colors: WhiteFormat: CasualLand (24)Plains x22Seraph Sanctuary x2Creatures (21)Cathedral Sanctifier x4Knight Exeplar x3Surture PriestPuresteel PaladinAcorder PaladinAngel of Glory's RiseAlabaster Mage x2Herald of WarSoul AttendantEmancipation Angel x3Serra AngelHero of BladeholdDoomed TravelerNon-creatures: (14)Honor of the Pure x2Angel's Tomb x2Solemn Offering x2Soul ParryZealous StrikeRighteous BlowDispense JusticeMoment of HeroismSafe PassageJourney to NowhereOblivion RingPlaneswalkers (1)Ajani Goldmane
IceStorm Posted June 6, 2012 Report Posted June 6, 2012 I have a white deck that is fun to play. It's annoying for everyone that plays it, but it can be easily countered if you get the right cards early. AKA anything pro-white. The creatures are from memory, so this list may change once I get my deck from my car tomorrowCreatures:Mirran Crusader x1Thrabon Century x1Gideon's Avenger x1Champion of the Parish x1Grand Abolisher x1Mausoleum guard x1Herald of War x2Assault Griffon x2Griffon Rider x2Geist Honored Monk x2Sun Titan x1Non-Creature CardsPacifism x4Oblivion Ring x4Arrest x4Bonds of Faith x4Angel's Feather x2Honor the Pure x2Cathar's Crusade, x2Angelic DestinyThrone of EmpiresCrown of EmpiresScepter of EmpiresElixir of ImmortalitySword of War and PeacePlainswalkers:Gideon Jura:Lands:24 PlainsThat's pretty much it.
weesh Posted June 6, 2012 Report Posted June 6, 2012 I hope I'm not too late to this thread! I've just recently started playing MTG.Welcome!New to magic and yo already have the 40+% mana base figured out? Yay! Personally, I like my white decks to have a higher creature to spell ratio, since white does small creatures and angels so efficiently. I'm a bit jealous of your hero of bladehold. I have a white deck that is fun to play. It's annoying for everyone that plays it, but it can be easily countered if you get the right cards early. AKA anything pro-white. The creatures are from memory, so this list may change once I get my deck from my car tomorrowSame thing, regarding the creature/spell ratio, but my jealousy is over the angelic destiny, planeswalker and the sword.You have some great cards, but they are diluted when you play a deck of over 60 cards. Also, 24 lands isn't enough with that many spells. Try reducing the non-creature spells down to 20 total (without changing the number of lands or creatures) and you should notice a huge jump in the consistency and power of your deck. Star with removing:*the empires trilogy. you have no way to tutor for them so completing the set is a long shot. Well, the throne isn't a bad card when it is solo, so maybe keep that one in. *angel feathers. these are actually very weak. *elixir of immortality. not so bad as the angel feathers, but your deck doesn't make use of this card very well.*lots of the pacifism effects. White is better at swarming than removal. You are not playing to white's strengths, and you have too many. I spent years tuning a pacifism deck, and eventually decided it just couldn't be competitive. I was always on the defensive, and it lost slowly all the time. I enjoyed playing it though because it was so annoying to my opponents.
IceStorm Posted June 6, 2012 Report Posted June 6, 2012 That is exactly the purpose of it. If I'm going to play a deck because I want to cream something, I'ma grabbin' my Vamps. This is just a fun deck. Though BoF is quickly turning into one of my favorite cards. It's so versitile.
weesh Posted June 6, 2012 Report Posted June 6, 2012 Though BoF is quickly turning into one of my favorite cards.BoF has been one of my favorite cards for years. Except that for me, BoF stands for Braid of Fire. I love it because it is hard to use, but can be extremely effective.
Ironkau Posted June 6, 2012 Report Posted June 6, 2012 I'm a bit jealous of your hero of bladehold. Haha, yeah that was my first mythic I pulled, which came from the deck builder kit. I also managed pulled a Sword of War and Peace from a blister but sold it cuz I needed the munnies. XD
weesh Posted June 7, 2012 Report Posted June 7, 2012 Name: Spinx-Bone Wand ThemeColor: GreenFormat: Casual Multiplayer(1)4xSearch for Tomorrow, 4xChatter of the Squirrel, 1xMirri's Guile(2)4xNature's Lore, 1xRegrowth(3)4xGilt-Leaf Ambush(4)4xElephant Ambush, 2xFresh Meat(5)4xSprout Swarm, 2xOverrun, 2xWindstorm(6)2xSpitting Image(7)4xSphinx-Bone Wand, 2xHowl of the NightpackAgain, the numbers in parenthesis show the casting cost of the cards in that row.This deck can be fun to play, but it is slow, and you shuffle your library every damn turn. The point is to put out chump blocking tokens while you set up the Sphinx-Bone Wand, and then start blazing away at your opponent with them. Many of the spells have buyback or flashback, so you often have plenty of spells. Lots of instants in the deck, so you can often pass the turn with many land untapped. Only 5 non-land cards fail to trigger the wands. And the lands trigger the wands once I get a Spitting Image into my graveyard. Any thoughts?
Ciraxis Posted June 8, 2012 Report Posted June 8, 2012 Parallel Lives would be nice alternative in case that Wand would be taken care of. Be wary thought for Ratchet Bomb still can wipe your side of the board. Maybe Mr. Wildspeaker or Primal Hunter? Both are alternative win-cons and hate magnets which can provide vital against burn. One gives a nice ramp and second a very needed draw, both produce tockens. Vitality Charm may lack reusability but provide a nice options in case you would feel need switching to offense.Other fun ideas are Cobra Trap, Baloth Cage Trap, Beastmaster Ascesion, Bestial Menace,Beast Within, Beacon of Creation, Isochron Scepter (may be hard as it is much sought card) and in case all fails classic Fog.
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