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Imagination

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Blog Comments posted by Imagination

  1. 5 minutes ago, MR4Y said:

    I understand. But that creates a problem:

    What if someone following your recipe doesn't know how to make mac and cheese to begin with? How will they learn if they'll have to eyeball all the ingredients? 

    Or in a more broad concept:

    How will they know the difference if they don't know the difference?

    A catch-all question, really.

    How does a baby know how to walk if it doesn't know how to walk?

    Babysteps! Cooking is the same way, really. Experimentation doesn't always end well. People are going to make mistakes, but then they'll learn from those mistakes and have a better experience for it. You never have experience til after you need it, they say.

    If people don't know how to make Mac and cheese, or cook in general, that's perfectly okay! It's something people can work on and get better with as they go. Start with something easy, even something you can follow a recipe on a box for! Over time you can get comfortable with amounts, temperatures, times, textures, and flavors.

    I don't expect people to have the same comfort level in the kitchen as I do, and I still expect myself to be pretty amateur. I just try to give people an outlet to believe in themselves and work on a personal skill that they, over time, won't need instructions for.

    tl;dr: It's a learning process!

  2. 3 hours ago, MR4Y said:

    The recipe would be easier to follow if you quantified the ingredients (1 cup of this, 1 table spoon of that, etc.) instead of just listing them.

    I never use exact measurements when I cook, and I always encourage others to do the same. Following exact measurements is fine, but it doesn't create the dish YOU might enjoy. Besides, experimenting is half the fun of cooking!

    People can add or subtract as much as they want of an ingredient, or even add or subtract an ingredient entirely to fit their particular tastes. The only thing I ever even slightly specify on is meat, because undercooked meat is bad and I don't want folks blaming me for their salmonella!

  3. Some excellent points here!

     

    I can certainly see how suggesting keeping ability to what you yourself can do is absolutely limiting. Maybe I failed to convey it, but what I'm saying is that you should moreso stick to what you know. This may not imply being able to actually do it, but just knowing how it works and being able to convey it through your character. This is partially why I really enjoy character with little to no ability, since their potential practically has no limit.

     

    Mages are a complicated example, but it works for this point. Obviously none of us can do actual magic. We have to draw off of what we know from roleplay guides, movies, and books, as well as specific continuity and lore for the universe we find ourselves in. How you understand and use that knowledge, as well as the extent of it that you as a player can apply to a story, will be the difference between a novice and an expert, an apprentice and an archmage.

     

    Also, I do agree that certain precedent may change how a character works. Using your example, very true, a sniper shooting at dummies and targets their whole career won't be as effective as someone with actual field experience, and being in a low visibility environment would severely hinder their ability to actually perform not matter how good they are. These kinds of challenges can be a plus in some case, I think, as it gives the player an opportunity to try and extend beyond the character's focus, and adapt to a situation they may not be comfortable with. 

     

    As for the second part, I absolutely agree, and thank you for pointing that out. I neglected to emphasize on the storytelling element. It takes a special kind of player to take a skilled, powerful character and still keep them from being overpowered, or be able to keep a story going to the point where others are satisfied. Our sniper taking out a mage in the first encounter would be a total buzzkill, I agree. It all comes down to the ability of the player, and their ability to make these stories work and play an interesting, integral role is what will help them build their reputation.

     

    Thanks so much for the input! It's nice to have another perspective! Helps me think things through.

    Hope you'll stick with the guide! I'll definitely be writing more!

  4. Hmmm..... Death burger eh?... I wonder if there's a death cake or something..... I've had deep fried French fries and deep fried, fried chicken..... I swear it was delicious along with deep fried pizza rolls and deep fried ice cream... Yes it is possible to deep fry ice cream! All were delicious!

    I could certainly make Death Cake a thing! While most of my cook book will be grillable stuff, I'll be delving into sweets once in awhile. Keep an eye out!

  5. The PS3 is where it's at. PS3 actually has good exclusives. Halo? Gears of War? Available on both PC and Xbox. Journey? Playstation All Stars? Uncharted? Demon & Dark Souls? PS3 exclusive, batch!

    I don't own a PS3 cuz broke, but I have played All Stars. It was awesome to see a bunch of my old favorites, like Sir Daniel (I lied, I hated Medievil with a passion, but it was still fun to see him here), PaRappa, Jak and Daxter, Sweet Tooth... I was disappointed that Crash Bandicoot didn't make the cut, but it's understandable.

    And Radec is my favorite.

    what is this "life" you speak of?

    is it like an achievement?

    Cuz if it is, i want it.

    P.S ive been playing starcraft on N64 since i was 4, i beat the zerg and terran campain when i was 5 and protoss came soon after

    What.

    Nice! Starcraft is actually one of those games I regret not playing, but one day... ONE day...

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