I don't have one constant loadout with Pyro... or most classes for that matter, though I always use the Degreaser because the added weapon swap speed is just invaluable and leaves you plenty of options on how to deal with whoever you are fighting. I pick flaregun because of the long-distance capabilities it has, which helps on some of the bigger and more open maps. If there's a particularly brutal setup of enemy pyros on the enemy team I'll pick reserve shooter instead since the possibility of downing them in 2 shots is just too tempting. As for my melee, it depends on what I want to do - I sometimes pick the Homewrecker if we have a number of engineers defending and there's an uncomfortable number of spies on the enemy team sapping everything with mechanical parts on it. If that's not the case, I'll pick the Postal Pummeler for insta-killing fun, and in the few occasions where I won't be able to do that AND there won't be a Medic on the team, I take the Back Scratcher. A pyro with this one can heal 137 hp with a medium pack and 50-ish from the small one, which is a huge help. As much as I like playing Pyro though, my main three pubstompers will always be Soldier, Demoman and Scout, in that order. I'll just leave this picture as commentary on my Soldier capabilities... http://steamcommunit...s/?id=140354139 The Strange Part is "Airborne Enemies killed". I also have a Rocket Launcher with over 5000 kills on it, for those times where enemies are actually good enough to be difficult to hit with the DH. Demoman is no slouch though; I have a relatively fresh Sticky Launcher strange that also racked up over 5000 recently, and my Grenade Launcher is slowly getting there, as I finally managed to get it in strange too. In other news, not long after Crate #50 was released, I managed to get one from a random drop. I managed to sell it for 14 keys while it was still worth something - I heard it's worth around half that now.