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White Feather

You want the best in Equestria? You'll have to catch him first!

Name: White Feather, "The Wind Walker"

Sex: Male

Age: Young stallion

Species: Earth pony

RP Color: #00BFFF

Pelt Color: Ice blue, white fetlocks. Has a navy blue ring around his front left leg just below the knee. The leg and fetlock below the ring are completely white.

Mane/Tail Color & Style: Navy blue mane, with a single white streak in his forelock. Tail is also navy, trimmed to keep it from dragging or catching.

Eye Color: Green

Cutie Mark: White eagle feather with red tip on the feathered end. Represents his light step and his unnatural grace, almost that of a flier.

Physique: Short, about the height of the main cast, though he is male. Toned musculature from athletics training, but not bulky. Lithe and agile build. His movements have a sort of unnatural grace to them, more akin to a feline than an equine.

Origin: Streets of Manehattan. Currently on the run from Aquellian law enforcement.

Occupation: “Retrieval specialist.” Or as local police like to call it, a thief. Usually he works alone, as his unorthodox methods of breaking and entering preclude the use of a team. However that does not mean his is unwilling to cooperate. During more complex jobs, White Feather often works with others to make scores he wouldn’t otherwise be able to accomplish alone.

Motivation: White Feather doesn’t steal for the money; he enjoys testing his skills against the best that Equestria has to offer, though cash isn’t a bad deal, either.

Likes: Carousing, drinking, making an epic getaway, gambling, free running, contests of speed and agility, adventure, the thrill of a big score, humiliating his enemies, talking (he likes running his mouth), spicy foods

Dislikes: Losing, hurting anypony unnecessarily, being injured or rendered unable to run, being caught, being trapped, being outmaneuvered or outsmarted, snakes

Personality

Having acquired his skill set on the mean streets of Manehattan by himself and thrived in spite of inauspicious circumstances, White Feather is overconfident almost to a fault. If there's a job that requires his skill set that looks dangerous-- or perhaps even fun-- White Feather wants it. As much as he loves seeing the bits drop, he gets his rush from running, jumping, climbing, and flipping; the sheer visceral joy of overcoming physical challenges.

White Feather's level of energy is infectious; you'd think he's actually a pegasus that hides his wings very well. He loves to talk and seems to have an anecdote for every situation in spite of his youth. While he does make an occasional pass at a pretty mare, he doesn't go out of his way to find or keep fillyfriends, insisting that they'll just slow him down. He prefers the company of his current crew at taverns, though he's not above settling at the bar with a few chums he just met.

White Feather is actually a very amicable stallion in spite of his past and his current profession. He's easy to approach and never lacks anything to talk about. Though many who have met him think him to be shallow and flighty, he can be calmed down by someone who takes sufficient time to befriend him and peel back the layers that he's built over the years to keep him alive and well.

Character History

The quintessential adrenaline junkie, White Feather tests his skills against the best that Equestria has to offer. White Feather is not the typical cutpurse or pickpocket; rather he is a highly trained professional thief that normally hits well-protected houses, companies, or vaults. He has worked for mercenaries, corporate heads, and even sky pirates. His high-flying aerialist talents and free running skills have often resulted in him being confused for a pegasus, earning him the nickname "The Wind Walker."

After growing up in an orphanage, White Feather made a name for himself as a street urchin, using his experience as a stepping stone for his later high-flying aerialist heists. He jumped around from misfit gang to misfit gang, offering his unique talents in exchange for places to stay the night.

One day, he was recruited by an old stallion to break into a bank and recover something very valuable to him. The job was the hardest one he'd ever undertaken in his life; the security was tight and the vault was nigh unbreakable, but with careful movement and a few close calls, White Feather and the old stallion's team were able to get into the vault and get what they needed. Unfortunately, the operation turned out to be a double cross. Knowing that White Feather was simply a street urchin that was expendable, the old stallion attempted to kill him to cover his tracks. Fortunately, White Feather was much lighter on his feet than the old stallion expected, allowing him to make good on his escape and in the process earn his cutie mark.

His first brush with what seemed like certain death has given him a healthy fear of harming anypony, even if they stand directly in his way. White Feather knows all kinds of tricks and traps to incapacitate and trip up enemies, but he refuses to kill on principle. To date, no pony has ever been killed or suffered more than a minor injury during any of the operations that The Wind Walker has participated in.

White Feather has since graduated to bigger jobs, developing a network of contacts across Equestria that he visits to find potential jobs and other like-minded individuals to train and work with.

Skill Summary

Acrobatics. White Feather is skilled in parkour, utilizing his superior athletic conditioning and superb flexibility and balance to traverse terrain that even fliers would be hesitant to navigate. Further augmenting his abilities is White Feather’s absurdly high risk threshold and his knowledge of the limits of his own body and just how far he can push himself.

Athletics. He runs. A lot. He can keep running for much longer than most ponies are willing to chase him.

Stealth. After years of being on the run, White Feather knows how to evade pursuit and disappear into crowds and in all types of terrain. Without magic, he relies on misdirection and fast talking to throw off a tail.

Melee Combat. While not a fighter by trade, White Feather can hold his own against the average soldier or thug by using his superior mobility and balance to trip up his opponents. White Feather never uses lethal force if it can be avoided, preferring to embarrass those he thinks can catch him than injuring or killing them.

Sleight of Hoof. A simple extension of misdirection and fast talking, White Feather can pick pockets, snatch important items, and slip away before he’s caught.

Smell. White Feather has an exceptional sense of smell, particularly enjoying the smells of spicy foods like curry.

Equipment

Saddlebags. Specially made from synthetic materials from the Griffon lands, these bags are tough and lightweight, hugging his body for maximum mobility even when loaded.

Grappling Hook/Line. As good as he is, White Feather can’t fly, so sometimes he needs a little help.

Headwrap and tunic. Dark navy blue like his mane, these lightweight garments protect against abrasion and fire and aid in concealment in the dark.

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Not sure where Aqellia is... I don't know if it'd be allowed if it isn't on the map and hasn't been mentioned in the show. If I missed it, please do let me know.

There seems to be a little contradiction. You say in the Character History that, 'White Feather is not the typical cutpurse or pickpocket; rather he is a highly trained professional thief that only hits well-protected houses, companies, or vaults.' But in the Skill Summary, it says, '...White Feather can pick pockets, snatch important items, and slip away before he's caught...' So is he a pick pocket, or isn't he?

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Aqellia is the unofficial name that I've been using for the Griffon lands for Heart of Equestria.

Pickpocketing and sleight of hand is a skill set that's not tied to being a street urchin. Magicians and professional thieves also use it to accomplish their ends.

It appears that the only problems you've mentioned are simple issues with wording, which I will have clarified in short order.

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