weesh Posted July 4, 2012 Report Share Posted July 4, 2012 Personally, I'm of the opinion that it makes the game more interesting if the players have to keep track of that sort of thing. There are several types of complexity.Notably these include:*Game State Complexity (what is actually happening?)(Note that this only includes knowledge to which the player has been exposed)*Strategic Complexity (what is the best route to victory?)Games are improved when game state complexity is reduced, and strategic complexity is increased. You are asking us to remember a post from the past that is difficult to find, even if we were on vacation at the time.No, the game is better if everyone knows what is going on, something that your frequent updates on the score go miles towards achieving. However, the fact that the rules in the original post are NOT being followed to a letter indicate that there is something else going on, and keeping the inner workings secret makes it hard for a newcomer such as myself to track the game even though I AM reading every post. I have several more thoughts:The rules state that you can vote once per three days on the hexing and power-ups. Has this rule been abandoned?The rules state that only one pony will receive the power-up or hex, unless there is a tie. Has this rule been abandoned?The rules state that hexing and powering up are unique events, and a pony can have both. The last accounting showed that they are being added and subtracted which makes way more sense. Can the original post be updated with the most up-to-date rules?My understanding and enjoyment of the game would increase if the following things were included in updates: current hexes and power-ups we are working towards, which day in the three day power-up cycle we are currently in, which ponies are currently hexed or power-uped.Also, note the hexed list:Hex:Flim 2Psycho Twilight 2Granny Smith 1Berry Punch 1Zecora 1Fluttershy 2Celestia 7Mrs. Cake 1Rainbow Dash 1Flim 1Bon Bon 1Flim's votes are slit across two entries. Link to comment
MyLittlePonyTales Posted July 4, 2012 Report Share Posted July 4, 2012 The rules state that you can vote once per three days on the hexing and power-ups. Has this rule been abandoned?Yeah, I pointed that out to hinata2000100 awhile ago in a comment that they had allowed everyone to vote everyday, but they didn't seem to update. The rules state that only one pony will receive the power-up or hex, unless there is a tie. Has this rule been abandoned?Seems to. I guess you have to be following the topic to keep up with the changes in rules, because the OP isn't going to get updated.The rules state that hexing and powering up are unique events, and a pony can have both. The last accounting showed that they are being added and subtracted which makes way more sense. Can the original post be updated with the most up-to-date rules?Apparently not. My understanding and enjoyment of the game would increase if the following things were included in updates: current hexes and power-ups we are working towards, which day in the three day power-up cycle we are currently in, which ponies are currently hexed or power-uped.Frequent updates to the OP would probably make this more enjoyable for me as well. Link to comment
RarityDash Posted July 4, 2012 Report Share Posted July 4, 2012 There are several types of complexity.Notably these include:*Game State Complexity (what is actually happening?)(Note that this only includes knowledge to which the player has been exposed)*Strategic Complexity (what is the best route to victory?)Games are improved when game state complexity is reduced, and strategic complexity is increased. You are asking us to remember a post from the past that is difficult to find, even if we were on vacation at the time.No, the game is better if everyone knows what is going on, something that your frequent updates on the score go miles towards achieving. However, the fact that the rules in the original post are NOT being followed to a letter indicate that there is something else going on, and keeping the inner workings secret makes it hard for a newcomer such as myself to track the game even though I AM reading every post. I have several more thoughts:The rules state that you can vote once per three days on the hexing and power-ups. Has this rule been abandoned?The rules state that only one pony will receive the power-up or hex, unless there is a tie. Has this rule been abandoned?The rules state that hexing and powering up are unique events, and a pony can have both. The last accounting showed that they are being added and subtracted which makes way more sense. Can the original post be updated with the most up-to-date rules?My understanding and enjoyment of the game would increase if the following things were included in updates: current hexes and power-ups we are working towards, which day in the three day power-up cycle we are currently in, which ponies are currently hexed or power-uped.Also, note the hexed list:Flim's votes are slit across two entries.The rules do seem like they quickly changed... Not entirely sure what's up there.This game as a whole has had some issues in execution. Hexes/power up in general have been a rather confusing issue as far as when they're tallied, when they go in effect and even the very rules behind them early on in the game. I agree wholeheartedly there.I maintain that players should at the very least know how they're votes will count when they cast them though, and that includes paying attention whether the pony is powered up or hexed or at max health or whatever else. For basic strategy in the game, I think that's important.As for the Flim thing, yeah, that was an error. I'll fix it. Link to comment
MyLittlePonyTales Posted July 4, 2012 Report Share Posted July 4, 2012 But, since the hexes and power-ups go into effect at random times (no set time or cut off), how can we know when they're in effect? Link to comment
Davroth Posted July 4, 2012 Report Share Posted July 4, 2012 I guess that's up to Phil now, our de facto game master. ^^ Link to comment
RarityDash Posted July 4, 2012 Report Share Posted July 4, 2012 But, since the hexes and power-ups go into effect at random times (no set time or cut off), how can we know when they're in effect?True... that is a definite problem... and one I don't really have an argument for. Alright. I guess, in the future I'll try and inform people when they're wasting a vote like that then... Link to comment
Ciraxis Posted July 4, 2012 Report Share Posted July 4, 2012 Annnnd..... the vote before sleep.Hurt:Celestia - 6Hex:Celestia x2 Link to comment
Davroth Posted July 4, 2012 Report Share Posted July 4, 2012 Heal:Celestia +5Hurt:Flim -1Power up:Celestia x2 Link to comment
RarityDash Posted July 5, 2012 Report Share Posted July 5, 2012 Let's get this in before the day closes...Heal:Celestia +5Hurt:Fluttershy -1Power up:Celestia x 2 Link to comment
weesh Posted July 5, 2012 Report Share Posted July 5, 2012 -2 Spitfire-4 Pound CakeHex:1x Spitfire1x Pumpkin Cake Link to comment
tyler008bon Posted July 5, 2012 Report Share Posted July 5, 2012 -6 Pound Cake (one more kill under my belt!)Hex Celestia x 2 Link to comment
Davroth Posted July 5, 2012 Report Share Posted July 5, 2012 Heal:Celestia +5Hurt:Flim -1Power up:Celestia x2-6 Pound Cake (one more kill under my belt!)Hex Celestia x 2 Link to comment
Ciraxis Posted July 5, 2012 Report Share Posted July 5, 2012 Celestia struggle is intense one, isn't it?Hurt:Celestia -6Hex:Celestia x2 Link to comment
weesh Posted July 5, 2012 Report Share Posted July 5, 2012 hey Phil, can you let us know your interpretation of the hexes and power-ups? Specifically, what happens to each of these groups of poniesThe pony with the highest positive to negative differentialPonies with more positives than negativesPonies with more negatives than positivesThe pony with the highest negative to positive differential Link to comment
RarityDash Posted July 6, 2012 Report Share Posted July 6, 2012 hey Phil, can you let us know your interpretation of the hexes and power-ups? Specifically, what happens to each of these groups of poniesThe pony with the highest positive to negative differentialPonies with more positives than negativesPonies with more negatives than positivesThe pony with the highest negative to positive differentialMore hex points, a pony gets the hex; more power up, they get the power up. If scores are equal, they get nothing. The differentials don't matter. If after subtracting the power up points a pony has one hex point or twenty they get the same hex. Same thing if they have more power ups than hexes. Higher numbers just mean more of a buffer; putting lots of power up points on a single pony just helps protect her from being hexed. Link to comment
RarityDash Posted July 6, 2012 Report Share Posted July 6, 2012 -6 CelestiaHex Celestia x 2I must have ALL THE KILLZ!!!111!!!You already voted today. Link to comment
MyLittlePonyTales Posted July 6, 2012 Report Share Posted July 6, 2012 How about a recent score? Link to comment
RarityDash Posted July 6, 2012 Report Share Posted July 6, 2012 How about a recent score?Here you are:Twilight Sparkle: 56 ( 56 MAX)Rarity: 66 (66 MAX) Pinkie Pie: ELIMINATEDRainbow Dash: 32Fluttershy: 40Applejack: 60 (60 Max) Applebloom: 47Sweetie Belle: 24Scootaloo: ELIMINATEDPrincess Celestia: 31Princess Luna: ELIMINATEDPrincess Cadence: ELIMINATEDQueen Chrysalis: 48Discord: 30 The Great and Powerful Trixie: ELIMINATEDThe Mayor: ELIMINATEDPinkamena (crazy Cupcake Pinkie) : ELIMINATEDPsycho Twilight (Lesson Zero Twilight) : 28Cheerilee: ELIMINATEDBraeburn: ELIMINATEDSoarin: ELIMINATEDSpitfire: 19Fancy Pants: ELIMINATEDDerpy Hooves: 50Doctor Whooves: ELIMINATEDLyra: 69 (69 MAX) Bon-Bon: 50Vinyl Scratch: 55 (55 Max)Octavia: 56 (56 Max) Granny Smith: 50Big Machitosh: 50Berry Punch: 34Mrs Cake: 17Mr. Cake: ELIMINATEDPound Cake: ELIMINATEDPumpkin Cake: 29Flim 26Zecora 33Power up:Twilight 2Rarity 4Zecora 3Fluttershy 2Flim 2Celestia 12Lyra 3Discord 2Rainbow Dash 2Hex:Flim 3Psycho Twilight 2Granny Smith 1Berry Punch 1Zecora 1Fluttershy 2Celestia 13Mrs. Cake 1Rainbow Dash 1Bon Bon 1Spitfire 1Pumpkin Cake 1 Link to comment
MyLittlePonyTales Posted July 6, 2012 Report Share Posted July 6, 2012 -6 Princess CelestiaHex Celestia X2 Link to comment
weesh Posted July 6, 2012 Report Share Posted July 6, 2012 Is there one day left after this one to vote on hexes, or is today the last one? Link to comment
RarityDash Posted July 6, 2012 Report Share Posted July 6, 2012 Is there one day left after this one to vote on hexes, or is today the last one?You know, I'm not really sure. Not sure if me taking control of it was a one time thing or if hinata was going to take the game back over now... Link to comment
hinata2000100 Posted July 6, 2012 Author Report Share Posted July 6, 2012 You know, I'm not really sure. Not sure if me taking control of it was a one time thing or if hinata was going to take the game back over now... Don't worry, I can take over this time. I'll do the Power-Up's and Hexes first thing tomorrow. Link to comment
RarityDash Posted July 6, 2012 Report Share Posted July 6, 2012 Okay. That's cool then. It's beginning to look like Celestia's a lost cost when it comes to getting the power up this round, so my vote for today, before this thing closes is this:Heal:Celestia +5Hurt:Fluttershy -1Hex:Fluttershy x2 Link to comment
hinata2000100 Posted July 6, 2012 Author Report Share Posted July 6, 2012 +5 Fluttershy-1 ZecoraPower-Up x2 Fluttershy Link to comment
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